GTR2: Ruapuna Park V2.1
Origin of the circuit for rFactor by Hugh Jars
Conversion & graphics update by Neel Jani
I thank Hugh Jars I give permission to convert its system to rFactor worm GTR2,
I make this new version due to some problem found on V1.0
Sorry for the delay correction
Correction reflection of the rain,
Optimization textures
I thank for his zwiss fixed,
AIW: Fixed fueluse (was too high)
AIW: added racing line for wet race (copy of dry line, better that nothing at all)
AIW: fixed the racing groove
GDB: Corrected location and direction of the track (sun will be like the real track now)
GDB: set max vehicles to 42
GRD: added file for grid walk before race
Sorry to have to make a faith still download the circuit,
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GTR2: Ruapuna Park V1.0
Origin of the circuit for rFactor by Hugh Jarse
Conversion & update graph by Neel Jani
I thank Hugh Jarse who give me permission to convert its circuit for rFactor GTR2 worm,
In this version for GTR2 and compared to the version rFactor I do a rain reflection and full multitexturing and add a few things I have seen on photos and video circuit,
He and optimize DirectX 8, sorry for those still looking to Dirctx 7 but time and change machine,
I particularly thank all Thierrydu81 which made me the Flagmarshals & AIW
I also thank Pontiac and Desmo of RacingFr for hosting the circuit on their server and the organization of beta-testing,
And thank you to beta-tester, Pontiac, Taz, Mistermag666 Christ, Dida & Boblebric,
Thanks;
SimBin for GTR2
SimGarage 3DSIMED
Photoshop
Thierrydu81 AIW 50 cars + Flagmarshals
E-mail contact; alaindavid57@hotmail.com
Good entertainment,
Neel Jani
GTR2: Ruapuna Park V2.0
Origin of the circuit for rFactor by Hugh Jars
Conversion & graphics update by Neel Jani
I thank Hugh Jars I give permission to convert its system to rFactor worm GTR2,
I make this new version due to some problem found on V1.0
Sorry for the delay correction
Correction reflection of the rain,
Optimization textures
GTR2: Ruapuna Park V2.1
Origin of the circuit for rFactor by Hugh Jars
Conversion & graphics update by Neel Jani
I thank Hugh Jars I give permission to convert its system to rFactor worm GTR2,
I make this new version due to some problem found on V1.0
Sorry for the delay correction
Correction reflection of the rain,
Optimization textures
I thank for his Swiss fixed,
AIW: Fixed fueluse (was too high)
AIW: added racing line for wet race (copy of dry line, better that nothing at all)
AIW: fixed the racing groove
GDB: Corrected location and direction of the track (sun will be like the real track now)
GDB: set max vehicles to 42
GRD: added file for grid walk before race
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