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Downloads » rFactor » Tracks

Karelia Cross

File Details
AuthorKittX
Size59.05 MB ( 61918726 bytes )
Added3:13pm, 17th October 2010
Version1.01
Downloads2264
Description [hide]
v1.01: water fix for DX8 users (optional - don't use it if you're on DX9)

This is my first finished track which was made using 3ds max.
It's more like benchmark of my ideas, so it's fantasy track,
which layout is based on arcade track from Rally Trophy,
but the scenery is based on real place in Karelia, Russia.
The race date is set to June, so don't forget to race at late evening and night,
this time of year there are very bright nights, since the sun is low for very short period of time.

Keeping everything quite hi detail, i've tried to optimize everything as much as i can, so there are lods almost for everything.
Maybe the AIW could be better, so feel free to contact me via NoGrip, if you've made any updates.

Special thanks and credits to:

Bugbear for track layout (i had absolutely no idea what shape should the fantasy track have)
Tolmachevo Team for lo-poly vehicles
6e66o for sky pack
Siim Annuk for light flare shaders
Gilles Benoit and NormHart for corner workers.

If you want to convert the track to GTL/GTR2 - please contact me via NoGrip -
since i have no glue how lods and animations work in SimBin games,
i'd like to forward this to experienced track creator/converter.
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Readme [hide]
Karelia Cross v1.0
by KittX

This is my first finished track which was made using 3ds max.
It's more like benchmark of my ideas, so it's fantasy track,
which layout is based on arcade track from Rally Trophy,
but the scenery is based on real place in Karelia, Russia.
The race date is set to June, so don't forget to race at late evening and night,
this time of year there are very bright nights, since the sun is low for very short period of time.

Keeping everything quite hi detail, i've tried to optimize everything as much as i can, so there are lods almost for everything.
Maybe the AIW could be better, so feel free to contact me via NoGrip, if you've made any updates.


Max vehicles on track: 12

Tools and software used:
3ds Max
3dSimEd
Photoshop

Best viewed in DX9 mode;

If you're running in DX7 or DX8 modes, put the files from "Water_DX8" to the track's directory.



Special thanks and credits to:

Bugbear for track layout (i had absolutely no idea what shape should the fantasy track have)
Tolmachevo Team for lo-poly vehicles
6e66o for sky pack
Siim Annuk for light flare shaders
Gilles Benoit and NormHart for corner workers.


Important:

If you want to convert the track to GTL/GTR2 - please contact me via NoGrip -
since i have no glue how lods and animations work in SimBin games,
i'd like to forward this to experienced track creator/converter.

Have fun!!!

Ilya
Version History [hide]
Version Released Downloads
1.01 3:13pm, 17th October 2010 2237
1.00 2:32pm, 17th October 2010 31

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