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Downloads » GTR2 » Mods

Default GTR2 Reborn Project

File Details
AuthorBarry (See all uploads by Barry)
Size2.89 MB ( 3032931 bytes )
Added10:40pm, 7th December 2011
Version1.0
Downloads1248
Description [hide]
This file contains all that is required for the default GTR2 install. Everything that is not necessary to the default GTR2 has been stripped out. Skins can be added afterwards with no effect on the physics etc.. But additional mods 'may' have a detrimental effect.

Please read the included ReadMe file as there are 2 proviso's that are a 'MUST DO BEFORE INSTALLING THE REBORN PROJECT'.

The team hope you enjoy this as much as we have making it.

Regards Barry [Member of the Independant Rebels Group]

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Readme [hide]
06:12:2011

Reborn Project V1.0 - Default GTR2


1 - Important to delete default Talent folder before installation. // Old drivers will cause conflicts with the new ones.

2 - Recommended to empty the contents of, or move, the settings folder from UserData/yourname // To make sure AI do not use default setups, which would not be optimised anyway for both user and AI due to inherent physics changes. If used the brakes would be far too weak.

3 - Adjusted EngineBrakeMaps from 0 to 6 // 0 = Fast engine deceleration but uses less fuel. (More likely for deceleration induced rear lockup). 6= Slow engine deceleration but uses more fuel. (Less likely to induce rear lockup).

4 - Added Damage V1.3 files.

5 - Added Drafting function to all default tracks // Prevents F1 style slipstreaming.

6 - Brakes have been changed from 80% to 100% with 100% brake pressure as default. // Change was neccesary due to added Drafting feature.

7 - Recommended PLR settings -

AI Driver Strength="100"
AI Power Calibration="7" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)
AI Additional Fuel Mult="0.97000" // Additional fuel multiplier for AIs because of their driving style
AI Brake Power Usage="1.00000" // Fraction of theoretical brake power that AI attempt to use
AI Brake Grip Usage="1.00000" // Fraction of theoretical brake grip that AI attempt to use
AI Corner Grip Usage="1.00000" // Fraction of theoretical cornering grip that AI attempt to use
AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables
AI Min Radius="0.10000" // Minimum radius turn to set up theoretical performance tables
AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions
Vehicle Specific AI Setups="0".


The team hope you enjoy this as much as we have making it.

Regards Barry [Member of the Independant Rebels Group]
Version History [hide]
Version Released Downloads
1.0 11:50am, 7th December 2011 1248

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