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Downloads » GTR2 » Tracks

Beaverun GPS

File Details
AuthorVau Russel (See all uploads by Vau Russel)
Size46.8 MB ( 49069596 bytes )
Added10:25am, 10th December 2011
Version1.01
Downloads422
Description [hide]
README - BEAVERUN GPS V1.01 for GTR2 by RudyD (V Russel), 2011

This is a simulation rendition of BeaveRun, Pennsylvania, USA. The track opened in 2002 and is located about 45 minutes from Pittsburgh. It's not that well known yet, but something of a hidden surprise if you like fast but flowing club tracks. The sim version for rFactor, GTL and GTR2 was developed in 2011 as a free add-on.

It was made in BTB based on GPS data (mainly for the elevations) gathered on the real track.
Alternative download location:
http://www.mediafire.com/?1mlbwge6ch6q7uv

In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.
Download [hide]
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Readme [hide]
README - BEAVERUN GPS V1.01 by RudyD, 2011

This is a simulation rendition of BeaveRun, Pennsylvania, USA. The track opened in 2002 and is located about 45 minutes from Pittsburgh. It's not that well known yet, but something of a hidden surprise if you like fast but flowing club tracks. Designed by Alan Wilson (also known for tracks like Barber/Birmingham Motorsports Park) it's located in a gently hilly area. Contrary to many modern racetracks, the circuit benefits from some nice natural scenery and has pretty good 'flow' to drive. The sim version for rFactor, GTL and GTR2 was developed in 2011 as a free add-on.

I had the idea for developing this track for a while after seeing Youtube vids of some Formula Vee and historic races there (it's used semi-annually for the Pittsburgh Historic Grand Prix). Didn't follow up on it since I had no real data on elevations, until I got into contact with Tom Griffith, who rode the real track a while ago and managed to capture its data with a GPS data logger.
While not as accurate as for instance laser scanning, GPS does allow for registering some basic layout and elevation data. With Tom's help I was able to load those into Bob's Track Builder - mainly for the elevations - and then construct the track's layout using recent Google Earth sat pictures and videos. This worked out rather nicely. Hence the name, 'Beaverun GPS'. Tom and local Formula Ford driver Ralph Z also provided me with some info on where the bumps on the real track are and several other features of note, which I was then able to incorporate.

In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.

The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob's Track Builder. Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Plickbadger's Spec Miata, Vintage Formula Ford, rF Caterham and other lower-powered mods.

To install, extract and copy the track folder to your GTR2\GameData\Locations\ folder.

NOTE: If you'd like the AI to speed up or slow down a bit, raise or lower the Worst/Mid/Bestadjust values in the .aiw file by about 0.1 at first and experiment a bit until you're happy with it. For GTR2/GTL, also look into adjusting the RaceRatio value.
NOTE 2: Set track textures to FULL if possible, otherwise the road and other stuff may not look like they're intended (blurry). Upping this shouldn't affect frame rates in the vast majority of systems. (Reducing shadows from Full to Medium, on the other hand, tends to up frame rates significantly in Gmotor2/ISI sims.)

Conversions of this track are expressly allowed, as long as proper credit is given.

- Known issues:
- The AI may not be setup that well for long(er) races, I tested them mainly during short ones, without pit stops.

Hints: The real track was supposed to be bigger, originally, with a South and a North part. Currently only the northern (main) track is built, as well as a kart track behind the pit area, while the southern part was never realised. Two short bits of road after T2 still remind of the original plan; they were supposed to connect to the South track. This is also why the main track is sometimes also called Beaverun North. Further behind the paddock area there is a large stretch of asphalt called the 'Vehicle Dynamics Area' used for autocross and drifting. I put some cone circles in there so drift fans can do the same if desired. Visually, I went for a 'nice sunlit spring day' feel in rFactor, which may not quite work so well in dusk races in GTL or GTR2, but I had to make a choice for the colouring at some point.

As for the main track itself, beware of Turn 1, which is right behind a little hill : in many types of cars, you have to start braking *before* you actually see the corner or are over the hill! In fast cars, Turn 9 is a known tricky spot as well - really easy to brake too late and fly off. Also note Turn 7, which is sometimes called 'The Little Corkscrew' because it's reminded some drivers of the well-known corner at Laguna Seca. (Not without reason - with its blind uphill section and downhill cornering, it is indeed somewhat similar.)

Credits and thanks go to:
- Tom Griffith for GPS data
- Ralph Z for bump and track data
- Piddy/ Bob's Track Builder
- Contrails: Ilya/KittX (also alt. skyfile/dds)
- The dudes and dudettes at Racedepartment.com for Xpacks and for helping out.

(Thanks for these and all the other stuff you've released for rF and other sims chaps.)

Have fun,

RudyD (The Netherlands)
Version History [hide]
Version Released Downloads
1.01 7:08pm, 9th December 2011 421
1.0 4:46am, 6th December 2011 1

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