"Suddenly I was tired of braking.
Accelerate, brake for the next corner, accelerate, brake... I just wanted to drive somewhere, at maximum speed. See what that car can do, how it behaves at max speed, and if you can have good racing at max speed.
So I built a 47 Km long racetrack. Ok, there are some corners, it is a closed circuit, but they are high speed corners. More like bends in the road. I used landmarks as apex markers. And you will need them, those bends can surprise you. Warning signs indicate when one is coming up.
There is room for 50* cars. Real fun to do drafting, high speed tuning and endurance racing at those speeds. And strangely relaxing at the same time. Until the next bend."
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This is an experimental track, its sole purpose is to race at maximum speeds for a prolonged time. It has a well made racing surface and is fully functional with working start and pit lights.
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-[WHAT'S NEW IN VERSION 2.0]-
Many new objects, a 100 car grid* and a HUGE improvement: No More Flickering Headlights!**
That means night time driving is much more realistic and immersive now. Daytime driving too btw., for the new road side objects improve the sense of speed. A lot of work went into tuning the day-night transitions and the light and texture colors to make the scenery look real. Some hires screenshots here:
http://www.nogripracing.com/gallery/...er.php?u=83889
All in all, this "update" is more like a complete rebuild. Almost everything was changed, except for the track itself. It still is 47km long, same shape and layout.
> > > see the readme for full details V V V
Enjoy this new Om Weg version 2.0!
("omweg" means "detour" btw. More precisely: to take another road, usually longer, to get to the same destination.
"Weg" means road, "Om" could be the meditative sound, so that makes it a Zen Road. It all makes sense ;))
converted from GTR2 by me, with kind exporting help from BLeeKii
Velo