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rFactor 2 »
|Author||motorfx (See all uploads by motorfx)
|Size||73.99 MB ( 77578996 bytes )
|Added||2:57pm, 14th October 2012
this is another track thats been adapted for rf2, with quite a lot of remoddling, roads etc. still not quite finished, (waiting for some fixes to my modding tools) so again reflections not set up and other items still to sort.. it still looks good in the rain, but as its been fun racing around on it with the historics now and then ..I thought you might like to have another couple of layouts to test out ..
although HDR profiles not set up it it will work with HDR turned on.
version 0.85 Added the working marshals , replaced a lot of the barriers, remapped all RaceSurface materials.. still quite a bit to do .. for final version see Readme below ..
version 0.86, includes fixes for the tunnel walls collision detection when leaving paddock area, repositioned the cornerworkers hidded by tree, repaired slippy road patch after leaving "Schwalbenschwanz" and minor adjustment to tdf file..
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extract the rar and drop Nords75.rfcmp into your packages folder
Also pace car repositioned , no pitlights or start lights relies on start and flag marshals track tested with formation starts and skipping lap or standing start. I have changed tdf file to see if it helps those that felt FFB was a bit too heavy, I didnt find any massive change myself , but using momo wheel during testing.. perhaps you could change config .ini .. or specific vehicle FFB multiplyer .. I have had to do for several tracks before . sometimes added more feel ..
Version History [hide]
||2:57pm, 14th October 2012
||5:42pm, 13th October 2012
||7:47pm, 10th October 2012
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