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Desert Mesa Off-Road Racing
|Author||DDawg (See all uploads by DDawg)
|Size||57.77 MB ( 60579468 bytes )
|Added||6:28am, 17th October 2012
Desert Mesa was started on September 17th 2007 and released as version 1.0 on 11/18th 2007.
A realistic fantasy track with an Arizona type feel.
A long time dream to have any type of desert track in a sim came to light when Vorra44 and I started talking about the need to have Baja's and Buggies in rFactor.
The track is 100% BTB Built (including the terrain - Pre-terrain editor version) and the fine tuning and objects are being done with 3dSimEd ...
5 Tracks included:
Desert Mesa "PRO" Short Course (both directions)
- these 2 tracks are challenging and difficult, requiring constant "on and off" accelerator control and a good setup in gearing and suspension.
Not recommended for non-Off-Road Vehicles. 100 Mile race is 47 laps of pure adrenaline ... 100K is 30 laps ...
Desert Mesa "Novice" Short Course (both directions)
- these two tracks are not really Novice tracks (more like a sportsmen type track) but tend to be more geared for those who want to race off-road and not be discouraged too quickly.
Suitable for a wide range of vehicles.
Desert Mesa (long course)
- Signature 3.17 Mile "extreme" course. Made primarily for the VORRA Mod, but the ORR2/WCORR can handle it
(the Baja go with this track like "Peas & Carrots" ... )
Reverse direction is not possible due to the "Saw Tooth" Triple Jump
Track Setting recommendations:
I suggest that you start no more than 28 max.
There are 28 Pit spots and 84 garage locations.
RULES: There are no rules! This is Desert racing!
The only rule is to make each gate.
There is no real advantage to cutting the track!
And it may cost you more than just time!
Therefore, I highly recommend to set rules to OFF. Otherwise you may experience some cut track warnings.
(this upload has an easter egg that wasn't in the rfactorcentral or ddawgcreation websites - this was because I have been trying to convert the track into GTL and eventually Race07 formats ... keyword: TRYING)
This track is due for and begging for a texture and track update ... I have had some Ideas ... but little time and been away from modding way too long ...
Special Note: the last camera update was Made by Jeff (HPI-Racer) ... who also provided the video from a goof around session some time ago now ....
Please Login to download this file
Recommended method is to download and extract the DesertMesa_V1-03.zip into a temporary location. Inside will be the following folders and files:
Copy the Desert_Mesa folder w/ all sub folders and files and paste it into the locations folder as seen in the default installation path below.
||6:28am, 17th October 2012
|8 members have left thanks.||