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Downloads » GT Legends » Tracks

Bremgarten 1954

File Details
AuthorBoblebric and NeelJ (See all uploads by Boblebric and NeelJ)
Size144.45 MB ( 151464720 bytes )
Added7:20am, 20th October 2012
Version1.1
Downloads614
Description
BREMGARTEN_54 SWISS GRAND PRIX – BERN -1954 – For GTL v1.0
Track from scratch by Boblebric and NeelJani

Boblebric : 3D, Objects
NeelJani : tests, Objects creation and placement, Graphic optimization
Thierry du 81 : tests, AIW
Cameras : Luigi

36 cars maximum

3D additional objects : Philcout : Bibendum Michelin
CoreMaster (Google Sketchup) : Sandbagsf

Beta testers :
Thierrydu81
Philcout
TheSky
Fredhot
HpiRacer
Huguess

Thanks :
Philcout : 3DSmax tutorials (specially : the excellent Unwrap tutorial. Without it, no one from scratch vehicle on this track)
Loco : 3DSmax tutorials
Frehot : Display video
Mister Denjean, Automobile electrician in Foix, Ariege, France, for is help to have optimal pictures of his Citroën HY van.
All the cars collectors who presents their cars in meetings, so I could picture old cars, and create skins.
ISI and Simbin, for their moddable simulations. So, a community could create additional content, and play with it. Let us hope that the future simulations will allow the newcomers to continue the modding easily!

Notice :
this realization has not any common point with the excellent version of the circuit created for Grand Prix Legend by Martin Zutter Raymond "Ray Geering" and John Basara, then converted for GT Legends and rFactor by Strava. We decided to resumeall the work, to propose a version answering the current standards in term of 3D. This circuit is particularly important for my friend NeelJani, because it is the only Swiss track used in international competitions.

Tools :
GoogleEarth, Bing, old maps for the plan, Bob's Track Builder, 3DSMax, 3DSimed, Google Sketchup, Photoshop for the track realization, Internet for the documentation and the pictures.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information

Warning :
Any kind of commercial use is not allowed.
The modification of the contents of the archive is not authorized.
For any project of conversion, modification, or re-use of object, please addresses the creators for an authorization request.

If you want to send us any comment, suggestion or bug report :
E-Mail contact : alaindavid57@hotmail.com & boblebric@hotmail.fr

Visit our other tracks following the link : http://neel-jani-track.xooit.fr/index.php
Download
Screenshots
Readme
BREMGARTEN_54 For GTL


I want to thank a lot Thierrydu81, who make the AIW for then a bend which narrows and a very pronounced descent ,between very close banks.

We could modify the "Quarry" zone to make an easier AIW, but we decide to stay close to reality and to do our best with the AI cars.

Thierrydu81 made and redoes and re-redone, repeatedly, the work, to obtain a correct AIW. The first lap is very raw, but cars pass correctly. For sure, they do not jump as the man can make it (but, if you drive "simulation", you do not let your car jump, otherwise, in the real life, you do not make the second lap !). So, before the descent, you have to brake hardly!

It was a hard work, thank you my friend Thierry for your stubbornness and your perseverance.

-

V1.1 Fixed the bug CTD track output is non-registration of the replay.

Simply remove the old version, and the file (HAT) before the instalation of v1.1
Sorry for the inconvenience

Have fun,
NeelJ
Version History
Version Released Downloads
1.1 7:20am, 20th October 2012 457
1.0 12:26pm, 19th October 2012 157

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