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Downloads » GTR2 » Track Updates

Track update for GTR2 Original Tracks

File Details
AuthorBenMK1
Size421 kB ( 430850 bytes )
Added11:41am, 14th August 2016
Version1.10
Downloads691
Description [hide]
Track update for all GTR2 Original Tracks
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Readme [hide]
Track update GTR2 Original Tracks v1.10 by BenMK1

I have overworked the .trk file of the all original GTR2 Track.

v1.10
fix:
• Barelona: In all 3 .trk files was a bug with TWALA00 to TWALA88
• Brno: Activate the VisGroups for CROWDSOUND
• nDonington.trk: IInstance=CROWD00 -> Instance=CROWD00
• 4Spa.trk: IInstance=Fence00 -> Instance=Fence00
• 4NAValencia.trk: IInstance=HUTTENT01 -> Instance=HUTTENT01
• IInstance: Bug is in the original GTR2 files too

v1.00
Update:
• Deactivate the Visgroups for full Mirror details
• Set for any .gmt file a higher LodOut value, so only minimal material is pop in/out.
Tracks have now more Details. The fps is a littel bit slower.
I think the tracks has now a better quality.

The original .trk files are inclue (Backup_Original_GTR2_Track_TRK_Files.rar)


I have do for all tracks and Layouts (35 .trk files):
Anderstorp
Barcelona
Brno
Donington
Dubai
Enna
Estoril
Hockenheim
Imola
Magny-Cours
Monza
Oschersleben
Spa
Valencia
Zhuhai


Dubai:
In this 4 .trks i have found double names (fencewall...), i have delete

Enna:
I have set any material near the chikane CollTarget=True HATTarget=True, to avoid cars falling into the void, after big crash

Barcelona:
I have overwork the .trk from 7Barcelona too. When you not have this track, delete the 7Barcelona.trk.
For this track is not a original file in .trk Backup.

Not found a solution:
On any tracks you see fade out individual objects in mirror. LodOut 10000 meters, and blending out???


Notice:
We have year 2016, and the systempower is significant higher as in 2006.
I hope other authors will do this too with his tracks.
In real, i can see in mirror, what i see in front.

I have become the info, that i have deactivate the most VisGroups, and so not differenz betwen Qual and Race session.
That is correct. I have do this for more visible material in mirror.
It brings more atmosphere in the game. Where will the difference, must use the original files.
Testing all the Numbers from the VisGroups, what is what, where many extra work.

In Readme you found a small Tutorial to do this.
Version History [hide]
Version Released Downloads
1.10 11:41am, 14th August 2016 517
1.00 10:45am, 6th August 2016 174

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