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Downloads » Project CARS 2 » Cars

Ferrari F430 Scuderia for ProjectCars2

File Details
AuthorJDougNY and GVSE
Size18.56 MB ( 19459952 bytes )
Added11:26am, 12th April 2018
Version1.01
Downloads124
Description [hide]
Ferrari Scuderia V1.00 for Project Cars 2 by Project Cars Modding Team

Converted/edited by GVSE, plus wheel models by JDougNY

Physics by JDougNY

Sounds by SMS

Checkout/Testing by JDougNY/GVSE

Car Model by SMS


*** V1.01 Change Log ***
- replaced statistics file, due to patches causing loss of stat data in menus
- restored pit crew models and animations that were broken from game updates
- replaced VDP, CDP and CGP with current versions
- small reduction to CGHeight
- reduction to body "roll" inertia
- replaced livery menu icons with alpha masked style

TO INSTALL THE MOD YOU NEED BOOTFILES, WHICH CAN BE FOUND HERE http://www.nogripracing.com/details.php?filenr=44657
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Readme [hide]
*** V1.01 Change Log ***
- replaced statistics file, due to patches causing loss of stat data in menus
- restored pit crew models and animations that were broken from game updates
- replaced VDP, CDP and CGP with current versions
- small reduction to CGHeight
- reduction to body "roll" inertia
- replaced livery menu icons with alpha masked style


Ferrari Scuderia V1.00 for Project Cars 2 by Project Cars Modding Team
Converted/edited by GVSE, plus wheel models by JDougNY
Physics by JDougNY
Sounds by SMS
Checkout/Testing by JDougNY/GVSE
Car Model by SMS

"for the latest updates, previews and other car releases, head to the blog
dedicated to the creators of the mod"...
https://projectcarsmoddingteam.weebly.com/news


Installation instructions...
1) Use JSGME Mod activator via the "Bootfiles" package.
WHen running JSGME, the default folder for mods is called "MODS".

2) You need the latest "Bootfiles" by JDougNY. If you don't have bootfiles
added into your mods, copy bootfiles into the "MODS" folder.
Folders should read like this...
"MODS\_Bootfiles for PC2 Vx.x.x.x (Activate After Cars)\"
NOTE: Wait to activate the Bootfiles, until step #5

3) Copy the folders/files for Ferrari Scuderia into the "MOD" folder.
Folders should read like this...
"MODS\Ferrari F430 Scuderia PC2 (V1.00)\", then all subfolders (animation, gui, etc)

4) Addon cars require an entry into both vehiclelist.lst and driveline.rg.
Open these files using either XML editor or a text editor.

In the "Bootfiles" subfolders, navigate to "Vehicles\" folder and
add this entry to the vehiclelist.lst...

vehicles\Ferrari_F430SC\Ferrari_F430SC.crd

4A) In the "Bootfiles" subfolders, navigate to "vehicles\physics\driveline\" and
add this entry to driveline.rg at the end of the file, above the word "END"...

RECORD RWD_MODERN_DUAL-CLUTCH_Ferrari_F430SC l_driveline
name "Ferrari_F430SC"
contents RWD_MODERN_DUAL-CLUTCH
dl:minhz 3000


****Activation of the car and of Bootfiles******
5) Activate all addon cars FIRST using JSGME, including this Ferrari Scuderia
then activate bootfiles afterwards.
This will cause less trouble whenever bootfiles is revised for new patches.
When a new bootfiles is needed, you would only need to deactivate and replace bootfiles,
while leaving all addon cars activated.
So, activation order is like this...
Ferrari Scuderia
Addon Car #2
...
...
Bootfiles


Make some text files that contain the needed entries for all of your addon
cars. This will make is easier to add the entries back in, whenever bootfiles
is revised, due to new patches.
Version History [hide]
Version Released Downloads
1.01 11:26am, 12th April 2018 31
1.00 8:55pm, 4th January 2018 93
Thanks [hide]
9 members have left thanks.

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