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Downloads »
Project CARS 2 »
Cars
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Lykan Hypersport
File Details
Author | JDougNY and GvsE |
Size | 27.04 MB ( 28356592 bytes ) |
Added | 12:36pm, 16th April 2018 |
Version | 1.15 |
Downloads | 55 |
Description [hide]
W Motors Lykan Hypersport (V1.10) for Project Cars 2 by JDougNY
Car converted/edited by JDougNY
Physics by JDougNY
Sounds by SMS
Model by SMS
Checkout/Testing by JDougNY/GVSE
***Version 1.15 change log***
- replaced statistics file, due to patches causing loss of stat data in menus
- cgheight reduction
- Changed car class to "Track Day A"
- changed tyres to slicks
- setup changes due to the change to slicks
- increased front brake torque
***Reset tuning to default, due to setup changes for slicks***
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Screenshots [hide]
Readme [hide]
***Version 1.15 change log***
- replaced statistics file, due to patches causing loss of stat data in menus
- cgheight reduction
- Changed car class to "Track Day A"
- changed tyres to slicks
- setup changes due to the change to slicks
- increased front brake torque
***Reset tuning to default, due to setup changes for slicks***
W Motors Lykan Hypersport (V1.10) for Project Cars 2 by JDougNY
Car converted/edited by JDougNY
Physics by JDougNY
Sounds by SMS
Checkout/Testing by JDougNY/GVSE
***Version 1.10 change log***
- changed grid grouping
- corrected AI Lod model issues when using lower car detail levels
"for the latest updates, previews and other car releases, head to the blog
dedicated to the creators of the mod"...
https://projectcarsmoddingteam.weebly.com/news
Installation instructions...
1) Use JSGME Mod activator via the "Bootfiles" package.
When running JSGME, the default folder for mods is called "MODS".
NOTE: Deactive Bootfiles prior to installing this car.
2) You need the latest "Bootfiles" by JDougNY. If you don't have bootfiles
added into your mods, copy bootfiles into the "MODS" folder.
Folders should read like this...
"MODS\_Bootfiles for PC2 Vx.x.x.x (Activate After Cars)\"
NOTE: Wait to activate the Bootfiles, until step #5
3) Since the Lykan Hypersport was converted from Project Cars, you will be asked to provide proof
of ownership for Pcars (PC1). Run the Lykan Hypersport executable (installer) and follow the instructions. If
install was successful, then the car car was added to your "Mods" folder.
Folders should read like this...
"MODS\W Motors Lykan Hypersport PC2 (V1.10)\", then all subfolders (animation, gui, etc)
4) Addon cars require an entry into both vehiclelist.lst and driveline.rg.
Open these files using either XML editor or a text editor.
In the "Bootfiles" subfolders, navigate to "Vehicles\" folder and
add this entry to the vehiclelist.lst...
vehicles\lykan_hypersport\lykan_hypersport.crd
4A) In the "Bootfiles" subfolders, navigate to "vehicles\physics\driveline\" and
add this entry to driveline.rg at the end of the file, above the word "END"...
RECORD RWD_MODERN_lykan_hypersport l_driveline
name "lykan_hypersport"
contents RWD_MODERN_SEQUENTIAL_HIGHPOWER
dl:minhz 3000
****Activation of the car and of Bootfiles******
5) Activate all addon cars FIRST using JSGME, including this Lykan Hypersport
then activate bootfiles afterwards.
This will cause less trouble whenever bootfiles is revised for new patches.
When a new bootfiles is needed, you would only need to deactivate and replace bootfiles,
while leaving all addon cars activated.
W Motors Lykan Hypersport
Addon Car #2
...
...
Bootfiles
Make some text files that contain the needed entries for all of your addon
cars. This will make is easier to add the entries back in, whenever bootfiles
is revised, due to new patches.
Version History [hide]
Version |
Released |
Downloads |
1.15 |
12:36pm, 16th April 2018 |
18 |
1.10 |
9:17pm, 23rd February 2018 |
37 |
Thanks [hide]
7 members have left thanks. | |
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