View Full Version : Finland SS1 - Revised by Roger
System
24 January 04, 10:52
This is a very much a BETA track. Work in progress, is uploaded due to the file size preventing it hitting the forum for testing. It has a few errors - I don't need telling!
Finland SS1, but not as we know it Jim. Width & length scaled @ 80%, so it is narrower and shorter. But it is mirrored from the start and also mirroed/copied - you then drive the original track reversed and mirrored.
Length will be approx. 160% of the original, so approx. 7-8km. Enjoy
System
24 January 04, 10:59
Version 1.00 of "Finland SS1 - Revised" is uploaded. You can view the download page for it here (http://www.nogripracing.com/details.php?filenr=440)
RTS013
24 January 04, 11:05
Downloading... ;)
Downloading...sounds promising :wave:
This track is very nice and long! I like long stages and I didn't realise during the run that this is modded Fin 1st stage :up:
I did my 1st run with Triumph TR3A 4:57.21
Narrow roads makes racing even more exciting :wave:
Great job Roger! :drive:
Florenzo
24 January 04, 11:34
WUAH!! VERY nice track. I like it very much. :up:
Also the heli-cam in the replay is nice :wave:
Swiss 1 would be also nice for this kind of mod - narrow and downhill :D
Hi all! Come to GameSpy to test the new track pls :wave:
Hurry up :drive:
Roger
24 January 04, 11:49
Ye gods you guys were quick! I just took the TR out for a quick spin and come back to comments already!
WUAH!! VERY nice track. I like it very much. :up:
Also the heli-cam in the replay is nice :wave:
Swiss 1 would be also nice for this kind of mod - narrow and downhill :D
Funny you should say that ;) I was thinking exactly that. :wave:
reinstalling the game now just to try this :smash:
RTS013
24 January 04, 13:16
Great job there! Would be fantastic to see even longer ones, with several tracks joined together... :twisted:
Wounderful to see what a narrow road is doing to the sence of speed too
wounderful to see what a narrow road is doing to the sence of speed too
yep.. I've just been playing it with stock cars and it feels a lot faster for being that bit narrower
nice one Roger :trophy:
Great work Roger.
The stage being narrowed make it feel much more realistic.
Roger
24 January 04, 19:02
Anyone notice that by changing the x & y scale only ANY elevation change/bump is more pronounced? I guess that would make Switz SS1 VERY steep. :D
BlaBla
24 January 04, 21:45
:trophy: :up: :twisted: :) :elephant: :banana: :bowdown: :woohoo:
Do I have to say more?
Alpine FTC. Ken's physics. 4:10.01
No replay included. Just to get an idea how long the stage is. :drive:
:trophy: Great stuff Roger! Really really great! I am very exited about this :)
ShadowRally
25 January 04, 00:22
this stage is great... I was using the TireTeams physics and my 300hp awd saab.... without the stage notes it felt like you were speeding your daily driver through the back roads. The stage is wonderful unless you leave the road (youll get stuck on a tree and reset into space). This makes for a more realistic experience cause you are forced to keep it on the road or you will end up dead... as in real life.
kiplali
25 January 04, 09:26
Brilliant job, well done Roger :trophy:
The narrow roads are more realistic. Amazing the difference a 20% reduction makes.
:up:
Kiplali
Yep great work. :up:
And that 20% really feels more realistic and better :up:
I think there could be some low jumps, there wasn't now any jumps :up:
There's some nice bugs :D
richard
25 January 04, 12:37
Downloading now.
:wave:
l have tried to have a flying camera.
l have said
"camera attach yourself to that line and follow it" :)
"camera follow that line" :(
"camera are you going to follow that line, or what" :confused:
"camera get following that line right now" :OMG:
"camera if you don't follow that line you are all going to die" :smash:
:smash: :smash: :smash: :smash: :smash: :smash: :smash:
(helps if you are mad)
How did you do it Roger? :D
Still downloading
Richard
Roger
25 January 04, 12:45
I too tried threatening cameras with a horrible & painful death - to no avail :P
I have no heli-cam ;) I do have a target camera locatd high above the track and it pans with the car.
BUT - You can do a Heli-Cam in the Camera.txt for the car cameras :D
As you know, if there is not a track camera to hand the replay picks up a random car camera. So, make one of those overhead and looking at the car - instant Heli-Cam :D
looks great ;), took me couple times before I went thru the stage without any mistakes (I cant drive without the pacenotes :twisted: ), and the view of the camera at the start is pretty cool (except that part of the head :twisted: :twisted: )
Imagine
25 January 04, 14:41
Finally-sounding great :wave:
need to d/l this :)
Thx,Roger :up: :trophy:
i hope that we are gonna get that switz 1 soon too :D
Ralph_B
26 January 04, 10:55
Thanks for this phantasic work. This reflects much more the character of the finish gravel roads than the highwaylike roads of the default stage.
And damned, I didn't know, that a spectator can be massive as a rock! Crashed my Alpine completely by hitting one of those curios people :P ! And even the yellow 3d-grass now is like a beton-wall!
Ah, don't take that serious, I was just joking. Of course I know it is a beta and some things will be improved. :up: Great work at all and I really hope, one day this will be a great addition to the realmod! :D
Greetings,
Ralph.B (member of TheTireTeam) :wave:
Roger
26 January 04, 13:43
I'm working on the spectators! I have made them as collision objects, but then they don't face the camera. So, I am now making an invisible collision box around them, so that they look right. That means if you hit one, you will biff the car - trouble is the spectator does not go flying :( . I think this is the best compromise as visually it is best and you still have to thread through spectators.
richard
26 January 04, 19:37
:up:
You have done a great job on that stage. Well done.
You sort of know the stage, but then you don't. Took me several goes before l got to the end.
Richard
Imagine
29 January 04, 08:36
Took me several goes before l got to the end.
Richard i still didn't get to the end :mad: -damn reset :D
the strangest thing for me in this beta is chekpoints marks-the way they are facing :eek:
Roger
29 January 04, 08:59
He he :D
The checkpoints were one of the bugs.
I have fixed that, also the mirrored and flashing sponsors signs. Pace Notes are nearly done.
The re-set sets you back on track from some locations (but not from all - I can't fix that), also the rest may not be very close to where you crash either :D
A few new camera angles and it's not far off release.
Ralph_B
29 January 04, 18:12
:up: Nice to hear that - can't await it. But what's about the deadly 3d-grass and spectators, that kill your car when hitting? :D
Cheers,
Ralph :wave:
Roger
29 January 04, 18:40
I'm a bit baffled by the grass. Any ideas which setting gets the effect? Maybe I will look into that again, although I have not concerned myself too much - what are you doing on the grass anyway? :P
Spectators are a development, but you still have to watch out for them :wave:
LethalOatmeal
29 January 04, 18:48
I like the deadly grass. In real life you can't go and short cut through every grassy area at top speed and not expect it to feel like the main road. There is usually lots of hidden rocks, holes, ditches and other stuff that will instantly and unexpectedly make you crash.
Same thing for snow banks in Sweden. In real like you can't short cut through deep snow, unless the surface underneath is road like, and the snow is extremely dry and powdery.
Ralph_B
29 January 04, 19:31
I'm a bit baffled by the grass. Any ideas which setting gets the effect? Maybe I will look into that again, although I have not concerned myself too much - what are you doing on the grass anyway? :P
I noticed this destructive effect when spinning out into this yellow field which outside is modeled like 3d-grass. In the default stage there is something like a small ditch and worse you do a role, but in the narrowed stage it was like hitting a beton wall. I generally noticed a heavy increase of damage, when hitting anything of the tracksideobjects. Ok, have to say, that I've set a lower damagelevel for all of my cars (0.4; 6.0). But this wasn't a problem at the default tracks - only a little more realistic. But in the overworked every small touch ends up in a completely damaged car, sometimes even sticking in the hitted object.
Greetings,
Ralph
What can I say?
Thank you very much indeed. I'd love it if all the stages were this long and narrow (or REALLY long like real stages).
This stage is GREAT. In the Amazon it took me five goes to get to the end.
Woo hoo! :up: :up: :up:
Roger
31 January 04, 09:24
There WILL be more ;) This is so much easier than building from scratch - the actual effort versus the gain in tracks is very worthwhile.
There WILL be more ;) :party: :banana:
Any plans on mixing different stages?
Roger
31 January 04, 09:54
Maybe - it's certainly something to look into.
BlaBla
31 January 04, 10:47
please if you do a finland stage again, please some big high speed jumps, missed that, but the rest of it is really so great :trophy: .
saw the monte in TV, imagine we will have that for rally-trophy, these asphalt tracks with little snow parts(or better ice, which you cant see) :twisted: . Hope we will get that in some time, would be so great.
ShadowRally
31 January 04, 23:50
Am I the only one sticking to the trees? :wave:
Roger
1 February 04, 11:02
Nope :D
TBH - I am unsure what caused that. I have a vague idea I might try, otherwise - stumped.
tare30
1 February 04, 12:37
I really like the stage :up:
Most RT stages would be better if they were scaled down to 80% of the original - width of the road is much more real and one can really feel the speed. :)
I wonder if it could be possible to make a mod that disables the reset effect once and for all... :confused: In real rally your car sure as hell doesn't "teleport" from the ditch to the road :P
IMHO the roads of original stages could be more unforgiving if your line goes too wide - keeping that in mind, the bugs of this stage really don't bother me :)
Roger
1 February 04, 12:49
Hi - tare30
I think you may like this thread ;)
http://www.nogripracing.com/forum/viewtopic.php?t=1312
Part of the unforgiving bit is in the way tyres behave off surface :)
System
21 February 04, 15:14
Version 1.02 of "Finland SS1 - Revised" is uploaded. You can view the download page for it here (http://www.nogripracing.com/details.php?filenr=455)
motohd
22 February 04, 13:17
... is Grrreat !!
Hey, if you stick up'n a tree ya prob. out of the rally -> to the hospital :P ?
Keep on xtending, reverting, mirroring, bolting etc the tracks !
:up:
Morty
---
Idea : Connect the org.tracks with a 5-10 sec. flat out knuckle-white humpedy-dumpety straight... :twisted: ... over crest... into 5 :arrow: careful.. CRASH !! -> hospital :D
I must admit that I dont really like that killergrass... havent you guys ever taken a corner a bit too fast and spinned out? One most annoying was that wery tight right->I pulled the handbrake and right after that slammed the brakes->the car stopped but tha rear wheels were on da grass->5secs of revving up on 2nd, and then reset.(RWD car, of course) Not funny :P :rolleyes: . Other that that: AWESOME, WE WANT MORE, WE WANT MORE :P :woohoo:
Keep up the good work, and pleez, make some, even just redicilously low, traction to the grass. Just that we could get off there and back to the road :wave: :smash: :D
R-Rosengren
29 March 04, 07:37
is it really that good? maybe i should download it anyway.. :rolleyes:
weel, i will, and i will drive it with the new Escort Mk2 RS1800 made by st :p
YorT
11 November 04, 09:07
Just loaded this track again and what an unbelivable and enjoyable ride I had.
Wondering if and when it will be completed??
Can't wait for the final release.
***BUMP***
Wondering if and when it will be completed??
Can't wait for the final release.
Any chance of this happening? :wave:
:drive: Watch Out for the peeee...........:eek: !!!!!!
Never mind.....:slap:
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