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Watermellon
19 May 04, 23:55
Sorry I don't have the knowledge to make it. Anybody else up to the chanllenge? I think it would be great little car to drive! It would have to be a souped up version, as they had very small engines. Don't forget the roll bar. :wave:

GregoryB
22 May 04, 09:25
Great idea, Watermellon. If anyone needs the blueprints you can contact me direct.

Edit:this link keeps coming out wrong, could this be a :P on Ken's part, I wonder?? Anyway it's not Rally-Zone, and then click Editors.

2nd edit:very strange :sherlock:

Dan
22 May 04, 13:12
nothing strange about that.. trouble makers aren't welcome here ;) :(

MudSnow
28 June 04, 23:40
Got $95? I'll convert it! This is WOW quality. Don't know if it has too many polys. Is Polygons: 186,000 Vertices: 195,000 too big?

It would be great to release as is, and then make race versions of.

How big is RTS's Focus?

http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm/ID/206409/Action/FullPreview

Dan
28 June 04, 23:58
I think thats probably a few too many for most peoples computers :OMG:

maybe 1/10 the amount would be a good limit.. RTS's focus is 14836 poly's for the high detail model ;)

RTS013
29 June 04, 07:10
Yea that seems a bit too detailed to put into a game... maybe 20-25k is a good maximum level of polys...

I think you can save lots of polys only by replacing the wheels in that model with ones from RT or make new ones less detailed. Probably the tire pattern and everything is modeled in 3d wich you won't actually need in the game...