View Full Version : Help with UVMapper (ZModeler2)
14 October 07, 09:47
Nvm, please see below:
15 October 07, 09:50
I need advice with mapping the tail light glass for the Impreza in ZModeler. The texture material is flat (2D) but the glass is curved, is there any way I can flatten the polygons/vertices so that I can lay it out nicely on the 2D texture? Thanks!
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