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Fool_1njection
15 October 07, 16:12
Hi, does anyone know exactly how I should save .DDS textures after I've edited them?

I'm trying to save edited light textures for gtr2 cars but I get weird effects like, the lights show up even behind the car in a beam and looks green sometimes:cry:.

I lowered the resolution for the HL_PLR_AI files (AI headlights)!

Should they be cube, 2D, Volume textures? and in what .DDS format (RGB with ALPHA or without)?

Sorry but I've not got too much of a clue:(.

FBlue
15 October 07, 17:01
I did some and saved them at DXT5 11 mips. When you say you lowered the resolution do you mean you made it smaller than 512 X 512? One of the reasons I made my own was that the ones I downloaded looked dirty when shined on stuff. I had to blur it out so it wouldn't leave weird spots on stuff. I would think lowering size of the lights might end up having the same effect. You might be better off just lower the intensity-size of the lights within a 512 X 512 dds.

FBlue
15 October 07, 17:17
My bad the AI lights are 256 X 256. I still wouldn't reduce the size of the DDS. Just reduce the size of the lights within the DDS. Looking back at the original DDS's they were saved with one mip level as well. So you would want to set it as 1 as well.

Fool_1njection
15 October 07, 17:44
OK thanks man, I try it now and see what happens, I'm trying to get higher FPS! lol