29 September 09, 02:41
The AI are brain-dead wreckers. Anyone figure out how to hack them and make them all try to drive with precision instead of aggression?
29 September 09, 02:57
You can try my mods here:
I spent about two days tweaking them and went through about 30 game levels testing them :crying:
There are three AI speeds, 95, 100 and 105 (all for Pro level only), though I have a 90 as well if anyone needs one.
Bear in mind that the way the AI drive is influenced by the ratio of your precision to aggression points. My ratio is about 10:1 precision versus aggression, so other people might have a different AI experience if the aggression ratio is higher.
Also, there is only so much you can do with the game AI. Even if you change them in such a way to imply they would drive like God, they will still make ocassional mistakes, still ocassionally block and weave.
With my AI file, most races, on average I will not even get a single paint trade (at worst one per race), let alone get punted off by any of them. Actually I have only been punted off by them once in about 40 races. So I think it is a big improvement, but this is of course subjective and my experience only.
I am more interested in precision and respectful driving, where a driver wins because they have car speed - not because they play dirty. But as I say, there is only so much one can do because the parameters can only modify their built in behaviour as hard coded deep inside the game code - it can't completely eliminate undesirable traits.
Also bear in mind that the track itself has a lot to do with their perceived behaviour. Remember right back even to the GPL days and remember how the AI performed at Monaco versus open high speed tracks like Watkins Glen.
So nothing has changed over the years and the AI will never be great at tight tracks with very short distances between tight turns. For example, they are no where near as competant at Brands Hatch Indy as they are at places like Road America, Laguna, Donnington, etc.
Then again, if you have experienced iRacing and raced at incident prone tracks like Lime Rock, Summit Point Full and Jefferson, you might notice that my AI are actually not that much worse than humans after all!
29 September 09, 13:23
I'll give it a try. Thanks!
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