View Full Version : Wheel Calibration
igeorge
9 October 09, 14:34
After reading through all the threads about wheel issues, I wonder why the devs dont just put in a graphical indication of what the game is reading from all the pedals, wheel etc.
It would solve so many of the issues. Otherwise, maybe a bright modder could rig a util that tells us what the game is reading (ie including deadzone, sensitivity etc), and maybe allow calibration?
Cheers
Ian
After reading through all the threads about wheel issues, I wonder why the devs dont just put in a graphical indication of what the game is reading from all the pedals, wheel etc.
I guess the most obvious answer to that question is: "it's a console port". Many things we are used to on PC games are not there or different, but hopefully in the coming patch(es) these will be added.
caymus
9 October 09, 16:21
isnt hard to understand..
EA you never change
EA you .... :-(
Hopefully, we have more professional spirit, when we work, all of us into the world.
Because, we are out of the company, if we cannot make good work & goods products.
& the customer dont pay for something not finnished in general.
Do you pay your car if manufacturer have forget to put 4 wheels on your car, or for a missing engine? no.
Its just EA who push devs to release the game 1 month before the end of the work.
Must be fun if every companys of the world was doing that...
A pizza not finnished.
A house without doors & windows.
A car without engine.
Your toilet not finnished.
A hot beer 35°c & no bubble.
whatever?
EA your are the company who can ...:laugh: & sleep with sharks:thumbup:
Its phenomenal.
leahcim
9 October 09, 17:11
A pizza not finnished.
What toppings would you like to see if Dominos make a Kimi Räikkönen themed one?
caymus
9 October 09, 17:18
A pizza not finnished.
Must be a nightmare for devs & every pizzas lovers no? :laugh:
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