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ftlp
6 January 08, 16:26
On several of the downloaded tracks (Laguna, Interlaggos etc.), I can routinely beat the AI WTCC cars. Is there a way to increase the AI to higher levels from 105% up to 120% similar to GTR2?

Gopher04
6 January 08, 17:56
I found the problem with the aiw is that their peformances are badly done in the .gdb and aiw files, espically in the race and qualifying sessions, im working through all the tracks for my offline version, and it has improved the racing no end, but for some reason it doesn't effect the way they run in the free practice mode..

darock
7 January 08, 11:57
Any track where the AI is really lame can actually have them pumped up within the aiw files. But you need to know what to change and it's not really simple to do.

And very often the track winds up with a later version and what you've done has to be done all over again.

Open the aiw and do a Ctrl-F for the parameter, "QualRatio" or "RaceRatio" and read the notes on them.

ftlp
8 January 08, 01:47
In Aiw file for Interlagos, it says "cannot find raceratio".

darock
8 January 08, 02:25
Here is the area of parameters in the Interlagos .aiw file that do that kind of control:

WorstTime=(0.0000)
MidTime=(0.0000)
BestTime=(0.0000)
WorstAdjust=(0.8000)
MidAdjust=(1.0000)
BestAdjust=(1.2000)
CheatDelta=(0.0000,0.0000,0.0000)

Lots of track's have a couple more parameters available. You can add your own. If RACE07 can use them in other aiw's, it can use them in this one.

QualRatio=(1.0000) //Used to adjust AI speeds in qualifying
RaceRatio=(1.0000) //Used to adjust AI speeds in the race

Plug those two in below the BestAdjust and above the CheatDelta parameters. Then run a race and look at the qual times and the fast laps in the race. I would suggest you do that with the AI set at 100%.

Then adjust the values accordingly. You can get a feel for what values work by looking at the parameters in other track's aiw files. Lime Rock Park has the full complement I'm pretty sure.

darock
8 January 08, 02:32
BTW, here is what I've got for Lime Rock right now. Still dinking with it. I don't usually change the qual ratio. They stack up so badly on the first lap that I don't mind at all qualifying back in the pack.

WorstTime=(0.0000)
MidTime=(0.0000)
BestTime=(0.0000)
WorstAdjust=(0.8750)
MidAdjust=(1.1200) //(1.0000)
BestAdjust=(1.1900) //(1.2000)
QualRatio=(1.0200) // Used to adjust AI speed in qual
RaceRatio=(1.0500) // Used to adjust AI speed in race

The WorstAdjust, MidAdjust, and BestAdjust prarameters aren't what you might think.

ftlp
9 January 08, 17:16
Thanks for the info. That's what I was looking for. I'll play around with the numbers and see what happens.

darock
9 January 08, 17:56
BTW, if you look at the changes made at Lime Rock you see only the MidAdjust and the GestAdjust were changed.

The AI there were both too slow and almost brake checked you in some of the turns. Basically they were awful through the kink on NoName straight. And they slowed a bit on the turn after the downhill. Those are the last two turns in the lap. And they're basically what you'd call medium to high speed turns.

I first changed the BestAdjust thinking it might speed them up through high speed turns. Saw almost no change so went back to no change there and bumped up the MidAdjust and saw them react the way I hoped. So I kept pushing it up until they cornered with me. And then they were a bit fast, so I knocked the BestAdjust back a tick. I have no idea where any highspeed turns are if the last two aren't, but why argue with success.

I say all this, because it looks like the approach to adjusting the AI appears to be best started with the cornering speed, not the base lap times.

I basically fixed Lime Rock for me with the cornering speed changes and nothing else. Never touched the base times.

crackerjack
10 January 08, 20:51
WorstAdjust=(0.8750)
MidAdjust=(1.1200) //(1.0000)
BestAdjust=(1.1900) //(1.2000)
QualRatio=(1.0200) // Used to adjust AI speed in qual
RaceRatio=(1.0500) // Used to adjust AI speed in race


correct me if im wrong but I didnt think these values have anything to do with cornering speed but with the overall AI speed/skill level

The mid adjust sets the speed value for the AI at 100 % skill setting in game, worst adjust sets the speed for the AI at min skill in game (90 % ?) and the best adjust sets the speed for the AI at max setting in game (105 % ?)
so you are not changing cornering speeds with these values just modifying what the ingame skill settings mean.

so if for example you run at 105% and AI on track is too slow just increase the best adjust untill they reach a level you like.

personally I run at 100% so i change mid adjust to get them up to my speeds.