View Full Version : FSONE 2009 AI Problem
Trebor901
26 June 10, 10:47
In FSONE 09 if i do an offline race against AI then AI will accelerate up through the gears really really quickly and their cars top out at 205km/h, is anyone else having this problem or know what could be causing it?
In FSONE 09 if i do an offline race against AI then AI will accelerate up through the gears really really quickly and their cars top out at 205km/h, is anyone else having this problem or know what could be causing it?
Me...
I set the AI to max, they can catch me in the corners but in the faster areas they top out fat too quickly.
Hope there's a patch coming to fix this along with a few other bugs.
AndreasT
26 June 10, 11:28
This is not a bug in the mod (or at least it's not only mod related). I've seen people reporting that with certain trackpacks AI do not exceed 205 kph. I've only tested non-modified versions of Monza (ISI) and Bahrain 2006 (CTDP), Barcelona (from FS08 trackpack) and Spa (rF1). On all these tracks AI do about 300 kph.
What's the solution then if it's the game and why did ISI not patch it? Saying that... how come the AI is going fast for me on CTDP's Bahrain...
http://www.youtube.com/watch?v=DlNQmU3PaFc
Ai in rFactor is generally poor, but obviously addon tracks need aiw made specifically for them and sometimes that adds to their weakness.
Hopefully this will be a thing of the past in rF2.
zud the spud
26 June 10, 11:56
It's a track conflict with the mod. I did a 15 lap race at the GP2 2008 track pack version of spa and had a great race. You need to keep default setup so you don't blitz them on the straight. I was on 104% strength and 40% aggression. I was driving a toyota, and the fastest lap I could do was about 2 seconds off three drivers at the front, but I had a brilliant race in the midfield.
AndreasT
26 June 10, 12:03
You can spoil all the fun with wrong parameters, e.g. in the AIW file. There is an Indy road course track out there with AIRange set to 1.0 (instead of 0.1). With e.g. CTPD06 you can simply forget it until you correct that value. That's just an example. I don't know how many ways there are to ruin AI behaviour, but it's again not necessarily a bug of rfactor and/or a mod. There can be different reasons.
markusmatthias
27 June 10, 05:22
go in the .gdb track file and change the line:
SettingsCopy = Nurburgring.svm
SettingsAI = Nurburgring.svm
to
//SettingsCopy = Nurburgring.svm
//SettingsAI = Nurburgring.svm
thats all
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