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ChOnG
29 September 10, 17:50
Hi all,

Just wondering if anyone knows where they live? is it the CTF files? and if so, how are they decrypted? sameas xmls?

Cheers

ChOnG
29 September 10, 21:46
guess everyone is same as me in not knowing where the files actually live? :D

1nkz
30 September 10, 01:17
good question mate

creatorex
30 September 10, 03:24
Files are more or less identified problem is that are encrypted... any guru around here?? :P

markusmatthias
30 September 10, 05:32
there is a tool out, but this game need a lot work!
<option_tyre type="int">2</option_tyre>
<p1_grip type="float">0,35</p1_grip>
<p2_grip type="float">0,4</p2_grip>
<p3_grip type="float">0,45</p3_grip>
<pit_lane_mirrored type="bool">False</pit_lane_mirrored>
<prime_tyre type="int">4</prime_tyre>
<q1_grip type="float">0,55</q1_grip>
<q2_grip type="float">0,6</q2_grip>
<q3_grip type="float">0,65</q3_grip>

<assists start="239948873" end="notExist">
<ABS type="int">1</ABS>
<braking type="int">0</braking>
<difficulty type="int">0</difficulty>
<dynamic_racing_line type="int">2</dynamic_racing_line>
<gearbox type="int">1</gearbox>
<pit_box_control type="int">1</pit_box_control>
<pit_limiter type="int">1</pit_limiter>
<traction_control type="int">1</traction_control>


http://www.mediafire.com/?1kem9bibbab3ca5

ChOnG
30 September 10, 10:08
there is a tool out, but this game need a lot work!
<option_tyre type="int">2</option_tyre>
<p1_grip type="float">0,35</p1_grip>
<p2_grip type="float">0,4</p2_grip>
<p3_grip type="float">0,45</p3_grip>
<pit_lane_mirrored type="bool">False</pit_lane_mirrored>
<prime_tyre type="int">4</prime_tyre>
<q1_grip type="float">0,55</q1_grip>
<q2_grip type="float">0,6</q2_grip>
<q3_grip type="float">0,65</q3_grip>

<assists start="239948873" end="notExist">
<ABS type="int">1</ABS>
<braking type="int">0</braking>
<difficulty type="int">0</difficulty>
<dynamic_racing_line type="int">2</dynamic_racing_line>
<gearbox type="int">1</gearbox>
<pit_box_control type="int">1</pit_box_control>
<pit_limiter type="int">1</pit_limiter>
<traction_control type="int">1</traction_control>


http://www.mediafire.com/?1kem9bibbab3ca5

Think that is just what is displayed ingame, how many levels or TC to display etc. Dont think its actual physics values.

zand
30 September 10, 11:27
Please guys, dont give up. Save this game!

Skatawes
30 September 10, 11:59
i checked it, but for some reason i wasnt able to save?

jnl42
30 September 10, 12:00
Think that is just what is displayed ingame, how many levels or TC to display etc. Dont think its actual physics values.

I get the feeling that applies to most the other stuff in the file too. :\ I think the files we want to get into are the .ctf files.

ChOnG
30 September 10, 18:38
I get the feeling that applies to most the other stuff in the file too. :\ I think the files we want to get into are the .ctf files.

idd think so. dont know how to decrypt them tho :(

Skatawes
2 October 10, 16:47
a little bump

I was browsing through the files(and editing it, and then i cam upto something, I am not sure if it works or whatever.
As we all know the AI dribvers without any fuel, and i have found this line wich might address it;
<fuelEffectsEnabled bool="false" />
in the ai/ai_vehicle_config.xml file

My assumption is that setting it to 'true' forces the AI to use fuel.

Though I am unsure of it I (and I hope others can test such things too) hope to clear this up in next week.

Skatawes
2 October 10, 21:44
Update: So I cahnged it and tested it. The cars drove like yours do when you are out of fuel, sop that confirms that the AI drives without fuel

creatorex
4 October 10, 00:01
So.. if true they use fuel and false they don't???? please explain :)

Skatawes
4 October 10, 15:52
if you set it to true the use of fuel will be simulated for the AI too, so their cars use fuel too. But with that said, the cars run with empty tanks anyway, thus the cars will act like you do when your car is out of fuel.