View Full Version : RBR too hard?
juls
15 November 04, 09:34
It seems that there are not so many people interested in RBR modding.
A few days after Flatout demo was released, file format is already discussed on many forums, Z-modeler people are motivated to make a filter...etc.
On RBR side...nothing new. For me it is strange...I tried Flatout, it is very nice...but concerning car physics RBR is far better. It's normal, Flatout displays many cars at the same time, computes many physics interactions with environment and can't spend too much time simulating deeply the physics, and it is intended for a larger audience.
For me, RBR is closer from the real thing...as soon as mesh file structure is known, it will be very easy to make credible group b and old rally cars. I think there is 10 times more modding work to make old rally cars in Flatout.
So why nothing new on RBR side? Is it a too difficult game?
Imagine
15 November 04, 11:59
its hard but not that much :smash: ;) -games need to be easy becouse point of playing is mainly fun-RBR doesen't offer that,RBR offers frustration ih you are not good enought to play it and you go off track in every bend-RBR is a "game" for special type of players and for ordinery ones playbility suffers :o ...
on the other hand what is the point of playing something easy-I have a habbit of trying every crap what has something do do with driving so....
Colin like NFS will NEVER get us that feeling that you can controll those cars at those sppeds-it is made so that you can feel that you are good in something and i don't want that-I like the truth (RBR) becouse the no matter how is it,it is invitation that you are goint to turn up your game endles times more then NFS or Colin whitch those players usually leave when they pass it or drive all :D -it is crap if you look it on that way-will you leave RT or GPL simply becouse you have driven all stages/tracks-i don't thing so ;) -in GPL only GOD knows how many times i will drive around Ring to get it at least negative and that is only a biginning....
once i tried Toca 2 demo-I put AI on 110% and Sim mode :blah: -it was funny when that warning message pops out=that that mode is intended for sirius sim players :lol:
on the firs lap i did pass all cars and that was only 3 laps whitch i have made in Toca 2 :o
Pero_Grozni
15 November 04, 12:32
I dont think that it is too hard-it is acctually very intuative to a good real driver and most driving feats comes naturally.
I think that the problem with RBR is that it lacks real moding support and the first enthusiasm was choked by problems geting 3D models ingame. There is also the RWD problem-I mean handbrake ;)
And just perhaps it has become boring very quickly-you do a championship or two and you have enough. Hotlapping is all nice and all, but most people dont like that so much and only the really competative guys go out for each tenth of a second...
RBR would also need an online championship of a sort(not hotlapping), but complete rallys run maybe online or something simmilar. Perhaps something different than usualy-everyone starts at the same time and just the results after eah stage are displayed online(and in game as well). The road conditions would need to be the same for all.....
Maybe all will change new cars will be possible-for sure in a short while after the cars will be possible to be imported most of the classics will be avalible. Hopefully the comunity will be able too keep a ommon standard on how to create car physics than so that a real omparison between cars will be possible.
cjl9
15 November 04, 18:42
it's going to take users some time to get competitive.
And the game doesn't have that many options - 6 countries with 6 stages.
I found the school very good, but in championship mode the first two levels are fairly easy, but the jump to WRC is severe.
Any way, I'm getting to grips ( ! ) with setups to make the cars drive better...particularly the tarmac in France
gram
16 November 04, 00:19
I dont think its hard at all. I honestly like when games are hard, because it makes me push harder. Even tho my times suck, I still enjoy playing this game :).
Jack57
16 November 04, 20:56
I think it is easier than many other driving games, simply because the cars do what you expect them to do. It will be hard if approached unrealistically - ie; mashing the throttle as we do in an arcade game. Just requires a rethink of old habits and it is as sweet a sim as you're likely to find ;)
Jack :cool:
Roger
16 November 04, 21:06
:D Amazing Avatar Jack!!!
:bounce:
Mighty :up:
Imagine
16 November 04, 23:27
too bad it is only from a "game" so it isn't real jump :D
btw-how was the landing :P
BugbearFanatic
16 November 04, 23:44
for me, Richard Burns Rally has longevity and fun written all over it. I love the fact that I know I'm gonna be playing this for years.
gram and Jack57's comments are spot-on, IMO.
Jack57
17 November 04, 06:29
btw-how was the landing :P
They've given me a 10% chance that I'll walk again :chair:
:D
Rallyfan
17 November 04, 17:32
btw-how was the landing :P
They've given me a 10% chance that I'll walk again :chair:
:D
:lol: But the car-0,1% chance that it will be repaired? :P
LOL
I think the car is dead.
juls
22 November 04, 20:20
Funny, looks like everybody agree to say RBR has a big longetivity...but...everywhere forums concerning RBR are almost dead...I hope it will change, because there is more interest for modding NFS3 than RBR for the moment :confused:
Strange, RBR physics seems not more difficult to edit than RT...even easier as parameters meaning is often very clear...
For me, RBR physics engine is several steps beyond all other rally games. They really simulate engine response using air flow, turbo and thermodynamic formulas...they really simulate full suspensions, and it makes all the difference.
For example, having an escort on three wheels was very difficult in RT...here it comes naturally from suspension geometry as soon as front rollbar is strong.
I think in the next few years, unless there is RBR2 which is highly unprobable, no game will reach the same level, because reaching the same level in physics is a kamikaze mission...doing an arcade game, colorful, using powerful 3d adapters, is easier and brings more money.
For me RBR is a rare product...the kind of things Papyrus did, but for a minor genre: rally, so even more unprobable.
I read somewhere that Papyrus team is no more, Warthog was sold....
:P I hope a crazy coder will ask me for SGC file structure and will make a nice z-modeler filter!
Roger
22 November 04, 22:33
I don't really understand why people don't make modding possible. It may not sell more games per-se, but it gives a game life.
RBR would be great to have modding tools in :wave:
gram
22 November 04, 22:35
I agree with you juls :up: I think that for atleast 3-4years there will be nothing as RBR. Codemasters will continue on their arcadish cmr series and I doubt that there will be someone who takes all the effort and time to create something better than RBR, unless Warthog decides to develop RBR2, which would be awesome :up: To me its like that racing games are getting worse (Im talking about the physics, graphics are getting better indeed), but RBR was exception. Lets hope for better rally games :rolleyes: :cry:
juls
23 November 04, 10:50
I got an answer from sbdy working at Warthog...he says that no tool can be released without SCI agreement...developers can't release anything, even modding tools on internet, without SCI agreement...
:rolleyes:
MudSnow
23 November 04, 20:58
Maybe sbdy can explain very slowly and carefully that customers are happier if they can mod. I would think that this would be obvious after the success of BF1942, Halo, Unreal, MS Flight Sims, NFS, GTA, etc.
I think RBR physics cannot be improved much as they are probably nearly perfect already, but we will always want new cars and tracks. If that doesn't happen, I think that Xpand Rally has a lot of potential for new cars, tracks, and physics, more than RT actually. I also like XR game features. :D
gram
23 November 04, 22:19
Maybe sbdy can explain very slowly and carefully that customers are happier if they can mod. I would think that this would be obvious after the success of BF1942, Halo, Unreal, MS Flight Sims, NFS, GTA, etc.
I think RBR physics cannot be improved much as they are probably nearly perfect already, but we will always want new cars and tracks. If that doesn't happen, I think that Xpand Rally has a lot of potential for new cars, tracks, and physics, more than RT actually. I also like XR game features. :D
Yes, I agree with you MudSnow, customers feel happier if they can mod and add new cars and tracks ;), no doubt about it! :up: However, XR has a certain potential but I dont think is that big (probably at this time). We gonna have to wait for some mods (new cars, tracks, etc...) because right now there's not really much that would make me play this game over and over again like RBR does. Tracks are pretty wide so there is plenty of space for errors and cutting, which I dont prefer. If we get some kind of tracks like in RBR for XR that will move the game more ahead. Also I think the physics still need some improvement, they are not bad, but not good either (just my opinion). Btw, I was gonna ask you one question MudSnow, how is the handbrake for you in XR? because when I pull the handbrake nothing really happens :confused:
juls
23 November 04, 23:24
Warthog developed a track editor...it was mentioned several times and shown during interviews. It is called Kangaroo. It is ready for use...unfortunately they never received the green light to release it.
:down: :down:
For the moment, we can quite easily edit physics, pacenotes too with the nice tool available. Some pacenotes are not used so it is even possible to create new notes and add them, like minus/plus to be more precise.
For skins it is ok too...
Yesterday a mod was released on bhmotorsports, with all cars set as RWD...it looks very nice.
In this physics mod there is something else very good too: it is possible in RBR physics settings to set the maximum deformation for damaged suspension wishbones. By default it is something like 5 cms.
In this mod, the author increased this setting too...it is possible to brake the suspension so badly that the car pulls toward the left or the right, or make it undrivable.
Problem with XR is that it needs a monster computer to run...I get more fps with RBR using all max settings than with XR using minimum settings.
Midi
24 November 04, 16:32
was released on bhmotorsports, with all cars set as RWD...it looks very nice.
In this physics mod there is something else very good too: it is possible in RBR physics settings to set the maximum deformation for damaged suspension wishbones. By default it is something like 5 cms.
In this mod, the author increased this setting too...it is possible to brake the suspension so badly that the car pulls toward the left or the right, or make it undrivable.
That crash mod is awesome! Now we can't drive those big jumps at full speed, great! :trophy:
I haven't tested yet that RWD.
Turty
24 November 04, 17:19
That sounds very good, I have to D/L and give a try :cool:
Midi
24 November 04, 17:38
Mmmm.. i think that didn't work like i excepted, you can still drive jumps at full speed :(
Pero_Grozni
24 November 04, 18:02
I assume(I havent tried it) that all that the mod does is to enhane the deformation and does not adjust the fores for the deformation.
Probably the way they calulated dammage is to have a fixed force value and once it is overcome the dammage happenes. Probably there are settings to this as well.
lowgoods
24 November 04, 18:07
It seems that there are not so many people interested in RBR modding. [...]
So why nothing new on RBR side? Is it a too difficult game?
I think it's that simple nowadays: Poor multiplayer support, moderate interest in forums, modding and the like. Just have a look at the hype that is happening with GTR at the moment. Of course it's difficult per definition for a realistic rally game to provide something similar... a pitty. I still like RBR driving most from all racing games today, but really can't deny that it's very appealing to join crowded racing lobbies, online leagues etc...
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