nescafe37
13 December 10, 19:31
The SimScreen SS-01 is a graphic LCD with resolution 128×64. Its dimensions are 86mm x 70mm, including the pcb and the backlight. The active area of the display is 67mm x 34mm. The SimScreen is very compact and with a depth of only 22 mm can be integrated into custom wheels and push button panels very easily.
To make the SimScreen very flexible, the aspect of the display is completely dynamic. The user will create his own design using an editor and will choose what data to display and how it should be represented. The type of data items that can be added to a design ranges from engine data (rpm, gear, speed, oil temp, fuel, turbo pressure…) to tyres data (pressure, temperature, or wear and brake temperature) or many others including lap time, best lap time, distance from the leader or from the next car, number of current lap, current position…
Each data item can be represented with a number, a gauge, a bar, a chart or with an animation you will draw.
Not every data item is available for every simulator. The spreadsheet below contains a list of data items that can be used with every game. It is be possible that a data item is available only when driving a specific car.
The display includes two push buttons that must be connected to the back of the display as shown in the pictures below:
The buttons are used to choose which design to display, from the 5 that can be loaded into the SimScreen at the same time.
The SimScreen requires no power connection as it is powered through the mini USB cable. If the SimScreen display is connected to a non powered USB hub, it is possible the contrast of the image becomes low, even adjusting the CONTRAST potentiometer in the back. This happens when the USB hub is not able to supply the power the display needs and it is solved connecting the USB to its power supply.
To see more info on the SS-01 please visit SymProjects SS-01 (http://www.symprojects.com/affiliates/jrox.php?id=3)
To make the SimScreen very flexible, the aspect of the display is completely dynamic. The user will create his own design using an editor and will choose what data to display and how it should be represented. The type of data items that can be added to a design ranges from engine data (rpm, gear, speed, oil temp, fuel, turbo pressure…) to tyres data (pressure, temperature, or wear and brake temperature) or many others including lap time, best lap time, distance from the leader or from the next car, number of current lap, current position…
Each data item can be represented with a number, a gauge, a bar, a chart or with an animation you will draw.
Not every data item is available for every simulator. The spreadsheet below contains a list of data items that can be used with every game. It is be possible that a data item is available only when driving a specific car.
The display includes two push buttons that must be connected to the back of the display as shown in the pictures below:
The buttons are used to choose which design to display, from the 5 that can be loaded into the SimScreen at the same time.
The SimScreen requires no power connection as it is powered through the mini USB cable. If the SimScreen display is connected to a non powered USB hub, it is possible the contrast of the image becomes low, even adjusting the CONTRAST potentiometer in the back. This happens when the USB hub is not able to supply the power the display needs and it is solved connecting the USB to its power supply.
To see more info on the SS-01 please visit SymProjects SS-01 (http://www.symprojects.com/affiliates/jrox.php?id=3)