View Full Version : Any 3dsimed experts around?
davehenrie
10 March 11, 00:54
Jay Borelli (or is it Borrelli, I never can keep it straight) anyhow, JB has been trying to make some changes to some of our current cars. Re-shaping the fender line, that sort of thing. But after he saved the files and repacked them, the car now causes GTR2 to crash at the car selection menu. Anyone have some ideas on what JB is doing wrong?
dave henrie
ravenmorpheus2k
10 March 11, 00:57
Get him to use the trace file by adding -trace=1000 to the end of the target line in the shortcut.
That will then generate a .txt file called trace, in the log folder of userdata.
In that trace file may be some errors which should point you to the problem.
davehenrie
10 March 11, 01:23
Get him to use the trace file by adding -trace=1000 to the end of the target line in the shortcut.
That will then generate a .txt file called trace, in the log folder of userdata.
In that trace file may be some errors which should point you to the problem.
since it crashes at the spinner menu, I don't think the trace file will show anything. The trace file 'usually' keeps track of the cars as they are loaded. Granted it looks for the various hdc and aud files first, but the loading itself is when the trace file picks up the errors.
dh
scca1981
10 March 11, 03:46
The trace will show errors on the spinner
davehenrie
10 March 11, 05:42
ok, we'll get a trace posted.
Car shows up in the spinner, the track loading bar gets to about 90% and then POOF!
The front fender is soooo much better, we need this fix.
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
vidman.cpp 1011: Entered VidMan::Enter()
specialfx.cp 3577: Entered SpecialFX::Enter()
dynman.cpp 597: Entered DynMan::Enter()
plrfile.cpp 3783: Entered PlayerFile::Enter()
sound.cpp 700: Entered Sound::Enter()
hwinput.cpp 6527: Entered HWInput::Enter()
onscreen.cpp 3155: Entered OnScreen::Enter()
game.cpp 726: Entered Game::Setup()
hwinput.cpp 6541: Entered HWInput::Setup()
options.cpp 1657: Entered Options::Setup()
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp 4718: Entered Steward::Setup()
dynman.cpp 609: Entered DynMan::Setup()
sound.cpp 723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp 1152: Entered VidMan::Setup()
plrfile.cpp 3793: Entered PlayerFile::Setup()
plrfile.cpp 2936: Attempting to save to USERDATA\Dave\Dave.TMP
plrfile.cpp 2959: Retcode: 0 for renaming to USERDATA\Dave\Dave.PLR
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4856: Entered Steward::Init()
hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
dynman.cpp 639: Entered DynMan::Init()
slot.cpp 284: Entered Slot::Init()
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAF ETYCAR\SAFETYCAR.CAS)
slot.cpp 284: Entered Slot::Init()
pitmod.cpp 197: Entered PitAction::Init
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\PROTOTYPESSCC\PIL BEAM MP84\LE MANS S+R ROWAN RACING\..\PILBEAM_MP84.CAS)
All that says to me is the car won't load. So something in the unpacking, editing and repacking got corrupted.
ravenmorpheus2k
10 March 11, 10:48
Double check everything in the .cas file, make sure you have the correct amount of { and } symbols.
Also an unpack of the .gtr files, saving the files as GTR2 gmts again and repacking them wouldn't hurt.
LeSunTzu
10 March 11, 11:15
Check the genstring too.
Khan1670
10 March 11, 11:23
"Non-existent tire brand" will cause a CTD but the car will show in the menu.
"Non-existent tire brand" will cause a CTD but the car will show in the menu.
i dont think this is the cause and this "Non-existent tire brand" is allmost allways in trace like hdc missing to becase it checks other cars to when loading. its something in the gen file, maybe some texture or material problem that its not showed in trace.
If only file is missing from physics or those files car doesnt even load in spinner.
PhilH959
10 March 11, 11:52
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\PROTOTYPESSCC\PIL BEAM MP84\LE MANS S+R ROWAN RACING\..\PILBEAM_MP84.CAS)
I don't think GTR2 likes symbols in the namings...like plus signs in your trace or forward slahes etc.
Since this only started after John redid the materials, then I submit that a material is named incorrectly, or the genstring as pointed out above is incorrect.
Your trace really doesn't show what is wrong, and every trace file has non-existent tire brand** in them at that point, of the trace.
I am pretty sure this is related to the .cas file and the corresponding OBJ.gtr ot TEX.gtr files. Good luck!
Phil
ravenmorpheus2k
10 March 11, 12:05
It's unlikely to be a material name issue. You can name materials whatever you want.
And + signs in the naming of the folders/files doesn't cause a CTD either.
It is more likely to be a genstring issue, or that a .GMT file is not present or named incorrectly, or referenced incorrectly in the .cas file. Or the .gtr files are not referenced properly in the .cas file or have been named incorrectly. Or that the .GMT files have been saved in the wrong format.
Although seeing as Dave has said this -
Car shows up in the spinner, the track loading bar gets to about 90% and then POOF!
That usually points to a .hdc file and other physics files problem.
If the car is showing up in the spinner there is something wrong with what is used when on-track.
Think we need some clarification here because initially Dave said this -
But after he saved the files and repacked them, the car now causes GTR2 to crash at the car selection menu.
nascarfreak
10 March 11, 12:11
Send me the file Dave.
davehenrie
10 March 11, 13:49
to Nascarfreak, the file is on it's way.
to Khan, every single trace file for a mod I've ever seen has 4 lines of Non-existent tire brand This has never been a game-stopper before. See new trace in the next message
to Phil: The car loads properly with the same names and symbols with the old fender.
It's unlikely to be a material name issue. You can name materials whatever you want.
And + signs in the naming of the folders/files doesn't cause a CTD either.
It is more likely to be a genstring issue, or that a .GMT file is not present or named incorrectly, or referenced incorrectly in the .cas file. Or the .gtr files are not referenced properly in the .cas file or have been named incorrectly. Or that the .GMT files have been saved in the wrong format.
The car loads properly with the old obj.gtr file. His changes to the car centered on the front wheel arches.(smoothing the arc and adding some more 'fender' to more closely match the arc of the tire. So no new hdc or other items 'should' be screwing things up. Same cas file with the same options, just a new front fender shape that is a total replacement, not an optional genstring item.
Although seeing as Dave has said this -
Car shows up in the spinner, the track loading bar gets to about 90% and then POOF!
That usually points to a .hdc file and other physics files problem.
If the car is showing up in the spinner there is something wrong with what is used when on-track.
Think we need some clarification here because initially Dave said this
But after he saved the files and repacked them, the car now causes GTR2 to crash at the car selection menu.
-
Yes my initial explanation was different. When JB sent me the file, I tried to load the car from a car list of ONLY Pilbeams. I could not get the car even to load on the spinner. After the request for the trace file, I went back and tried to load the car from a full spectrum of cars (in a private practice mode, of course) From this more normal car choice, I was able to see the car spinning on the menu display. This was JB's initial report to me as well. He could get the car to the spinner, but not to the track. So my initial question was based on my first attempts to load, and then I changed my tune after a second attempt with more possible cars to choose from.
ravenmorpheus2k
10 March 11, 13:55
to Nascarfreak, the file is on it's way.
to Khan, every single trace file for a mod I've ever seen has 4 lines of Non-existent tire brand This has never been a game-stopper before. See new trace in the next message
to Phil: The car loads properly with the same names and symbols with the old fender.
The car loads properly with the old obj.gtr file. His changes to the car centered on the front wheel arches.(smoothing the arc and adding some more 'fender' to more closely match the arc of the tire. So no new hdc or other items 'should' be screwing things up. Same cas file with the same options, just a new front fender shape that is a total replacement, not an optional genstring item.
Yes my initial explanation was different. When JB sent me the file, I tried to load the car from a car list of ONLY Pilbeams. I could not get the car even to load on the spinner. After the request for the trace file, I went back and tried to load the car from a full spectrum of cars (in a private practice mode, of course) From this more normal car choice, I was able to see the car spinning on the menu display. This was JB's initial report to me as well. He could get the car to the spinner, but not to the track. So my initial question was based on my first attempts to load, and then I changed my tune after a second attempt with more possible cars to choose from.
Well if the car is showing in the spinner OK, but the game is crashing at about 90% loading when going to a track then that points to a physics problem usually.
It will be interesting to see if nascarfreak can ascertain the problem, if he does it would be interesting to know what is causing this issue as from what you've said the model parts shouldn't be causing this issue.
Just a thought though - check in the .cas file that the new part is referenced in the sections for the expo, spinner and the normal <MAX>, <HIGH> etc. lines.
The reason I say this is that it could be that the spinner version of the car is OK, but the files used on track, if they differ from the spinner version, are mis-referenced.
But then usually the game would CTD but give you an error in the trace file telling you it cannot find a certain .gmt.
I'm actually leaning towards the problem being that the new part hasn't been saved in the correct format, but then it wouldn't show in the spinner either.
:?:
Khan1670
10 March 11, 16:13
Usually the trace will say it's in the wrong format though.
Has just the object changed? What about textures in the materials?
Incorrect sized textures can cause CTD and it won't show up in the trace.
davehenrie
11 March 11, 00:14
Nascarfreak seems to have fixed the problem. He renamed one gmt inside the gtr and that 'appears' to have fixed the issue. I have only tested it with the gmt loose in the folder. With it there, the car spun and loaded perfectly. I'll let JB also verify the fix.
thanks everyone...
dh
PhilH959
21 March 11, 22:54
Since this only started after John redid the materials, then I submit that a material is named incorrectly, or the genstring as pointed out above is incorrect.
Phil
Even a blind squirrel finds a nut sometimes...LOL
Phil
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