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redi
29 March 11, 08:12
Let's make this a single separate thread :) Post your findings here, both things that aren't right and ways to solve issues.

Issues:
1) low graphics quality
2) low FPS and stutters
3) input lag
4) poor FFB
5) cars feel like floating instead of driving on asphalt
6) AA not working
7) settings (car set-up, graphics) do not stick

Solutions:
1) Force AF to 16x through the gfx card driver

2) http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722

3) * Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well.
* Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.

4) FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.

5) This is mostly caused by the default set-ups being very loose. See this thread (http://www.nogripracing.com/forum/showthread.php?t=247568) how to tweak set-ups for more responsive handling.

6) Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For nVidia cards, read this thread (http://www.nogripracing.com/forum/showthread.php?t=247338).

7) To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.

NVIDIAGeek
29 March 11, 08:22
Hmm.... looks like they only added night effects and GT1 and 3 cars. So much so for "This is real racing" line. :\

shaun2k
29 March 11, 09:17
Hmm.... looks like they only added night effects and GT1 and 3 cars. So much so for "This is real racing" line. :\

my thoughts exactly, game looks like crap, a budget release in the mask of an epic title

my grudges are the ps2 lvl garage cars and in racing
lack of working AA
lack of anything pretty
spectral aliasing has gotten worse in this release
Dof is very poor, and is being used in some strange places
attention to Detail on most cars is only moderate
lack of dedication in the making of the game.
player justice for advertising a game with false sounds, graphics, and in part gameplay on the review vids and sites, plus the mainsite.

best we get to work fixing this half finished game

Blackout
29 March 11, 09:38
this should have been an addon pack for shift 1..
fixed nothing .. still the same old crap..

belleaire55
29 March 11, 10:02
Same old same old.
Blur effect. Lengthy game loads. Poor graphics. The controller setup has the same old flutter and now it's also present in the main choices menu.
When do you figure the first patch will be released. Not at all happy with the result after 45 minutes of play.

redi
29 March 11, 10:07
Well I'll have to wait until I get my copy, but it looks like it's all console again and PC owners, the people who probably appreciate a good race sim/game the most, are shoved off with a mediocre conversion...

tulib202
29 March 11, 10:17
Damn so much trolls on these forums. Get a life and stop complaining. The game is a lot better than shift 1.

redi
29 March 11, 10:42
Damn so much trolls on these forums. Get a life and stop complaining. The game is a lot better than shift 1.
That's your personal opinion. Others are hugely disappointed right now, and it needs to be sorted why graphics, performance and FFB seem to be not as expected. Perhaps expectations were too high (though thanks to the hyping by EA), perhaps people only expect SimBin-like stuff and anything else is crap, perhaps the PC version is just a piece of crap, perhaps hardware support on PCs has not been done properly yet, who knows. Everyone is allowed to report and discuss their findings.

maxen
29 March 11, 11:00
Damn so much trolls on these forums. Get a life and stop complaining. The game is a lot better than shift 1.
The reviews(at the moment) are everything positive: http://n4g.com/channel/shift-2-unleashed/reviews

Uff
29 March 11, 11:17
People with low fps and bad graphics should post their PC specs too.

Headsoup
29 March 11, 11:32
I have a feeling those posting the 'broken game' comments have the 'demo' and not a purchased copy... Seems to match up with what has been said elsewhere.

redi
29 March 11, 11:41
I have a feeling those posting the 'broken game' comments have the 'demo' and not a purchased copy... Seems to match up with what has been said elsewhere.
If that's true then that will be a permaban for them ;-)

JonP01
29 March 11, 12:01
Well I sure hope it will be better than what I have been reading and seeing on the posted videos :-( There sure seem to be some very bizarre reported symptoms, such as AA not being able to be applied, frame rate limiting, poor performance, poor graphics and (from what I could see) AI that might not be that much better than the original version.

Then again, as you say, thus far I have not seen any comments from people who have powerful machines with top range graphics cards and are skilled, expert, sim racers who habitually use "hard core" sims such as iRacing, etc. To further make judgements difficult, there has not yet been one single video (apart from the Milner one at Laguna on the NFS Shift 2 website) from someone who is an expert at driving in a racing sim. That video has been the only one ever released that I have seen where the person doing the driving can actually drive with the sorts of skills I would expect from someone who would really be qualified to comment on the quality of the game as an actual simulation per se.

Anyway, apparently my copy is due to arrive in a couple of days (was despatched today but it has to travel halfway across the country) so at the very least I will be interested to guage the performance, see if the AA works and see what the FFB is like.

I seemed to remember similar negativity when the original Shift was released and soon after the negativity gave way to optimism as people appreciated the good points (though the bad points such as the hopeless and unfixable AI still killed it for me).

I might have cancelled my pre-order were it not for the fact that it is too late and it has been sent. then again, I am really having trouble believing the game could really be as bad as has been painted thus far.

Game companies are sneaky these days and release useable demos so late compared to the game release that most people who were probably going to buy it would not have resisted long enough to actually wait for the said demo! I know I am one of those people!

redi
29 March 11, 12:04
The reviews(at the moment) are everything positive: http://n4g.com/channel/shift-2-unleashed/reviews
It looks like most of those are console reviews?

Sphinx666
29 March 11, 12:13
Where is all the simulation they advertised as if it would be hardcore handling? I play with absolutely no assists on and push that Seat to the limit on Nordschleife and except for a bit of understeer nothing happenes. I know it's FWD but I find it hard to belive that car in reality would not be able to oversteer if pushed beyound it's limits. I sure hope the more powerfull cars have more realistic handling. I only have the seat at the moment and allmost stock. I expected very much rom shift 2 but so far I like my heavily moded Shift better.

Brixxlnator
29 March 11, 12:14
It looks like most of those are console reviews?

Hm, like it posted in another thread, there are some rather positive reviews in pc only magazines. Like the one i bought - Gamestar, the best selling german pc games magazin. They rated it 84/100. Physics were given 9/10. The most negative thing they mentioned was that the game is too difficult and unbalanced and also the AI drives too perfectly according to them. So it got a 5/10 concerning balance. Also 1 point was deducted because of bug which ruin the atmosphere like flickering effects and some reproduceable crashes during replays.

I canīt say anything further because in Germany the game was not released yet.

MaddmattH
29 March 11, 12:26
I play with absolutely no assists on and push that Seat to the limit on Nordschleife and except for a bit of understeer nothing happenes.

If you're an experienced sim racer then that car should be pretty damn easy though. Maybe it's just your skills :-D
I remember how easy I found cars like that in GTR Evo after I got used to the powerful GT cars. They're worlds apart.
Give a powerful GT car a go, I'd like to hear how that compares.

I still have to wait until Friday for my copy so for now I live through your experiences :mrgreen:

I've regretted pre-ordering games before, really hoping Shift 2 doesn't let me down as well. I don't like waiting for patches to fix the problems that ruin the game for me.

Sphinx666
29 March 11, 12:33
If you're an experienced sim racer then that car should be pretty damn easy though. Maybe it's just your skills :-D
I remember how easy I found cars like that in GTR Evo after I got used to the powerful GT cars. They're worlds apart.
Give a powerful GT car a go, I'd like to hear how that compares.

I still have to wait until Friday for my copy so for now I live through your experiences :mrgreen:

I've regretted pre-ordering games before, really hoping Shift 2 doesn't let me down as well. I don't like waiting for patches to fix the problems that ruin the game for me.

You have a point actually. I'l see how other cars will handle.:mrgreen:

shaun2k
29 March 11, 12:39
Well I'll have to wait until I get my copy, but it looks like it's all console again and PC owners, the people who probably appreciate a good race sim/game the most, are shoved off with a mediocre conversion...

good quote, i like:thumbdown:

beingy
29 March 11, 12:44
-.-

I have played last night a few hours, i have a g25. About the game i put this way:

Complaints:
1) low graphics quality -> yes
2) low FPS and stutters-> good fps but sometimes give some freezes
3) input lag -> yeeees alot, ive tried alot of configs and none have worked, feels like im driving with broken wheels
4) poor FFB -> yes but its not the major problem for me
5) cars feel like floating instead of driving on asphalt -> yes

I think a mod for handling is neeeded, to enjoy the game a little bit more.

Beaverz
29 March 11, 12:58
Better than I expected, actually. Since I absolutely hate the first one.
Easy for experienced sim racer. Utterly difficult for new comers. Quite encouraging for someone who got bored easily due to bling graphics and man! grid girls are fit! :P
Drift mode still hideous, all down to poor FFB and jiggling input.
Cars feel really floaty. Also when I fall in to gravel trap it looks like I hit an invisible object and do barrel roll like crazy.

I got very low FPS about 20-26 if I run at native resolution with default graphic settings.
Have to lower it down to 1440x900, high texture, AA off, all the rest are low. I still get unstable FPS, changing from 30-60 all the time.
My PC spec is
CPU: Intel C2D E7200 Overclocked @ 3.37Ghz
Ram: 4 GB 1066Mhz OCZ Platinum
VGA: Radeon HD4850 512 MB (I have 2 monitors configuration but play games only on primary screen - 22" 1680x1050 native resolution)
HDD: WD Black 640GB
Mainboard: Gigabyte P35-DS3L
And it plays Crysis 2 smoothly.

Despite all that this is a fun trackday game to play. There are a lot to do more than just pica a car and race.

Sphinx666
29 March 11, 13:17
I have to admit I like the ai actually. Seams very clean and profesional so far. You can fight with them verry clean and realistically

Oh btw, I should mention that I only tested Spa and Nordschleife allot so far.

Brixxlnator
29 March 11, 13:37
If you're an experienced sim racer then that car should be pretty damn easy though. Maybe it's just your skills :-D
I remember how easy I found cars like that in GTR Evo after I got used to the powerful GT cars. They're worlds apart.
Give a powerful GT car a go, I'd like to hear how that compares.


Yeah, I can second that. At the very beginning of my sim racing "career" I thought it was horribly difficult and couldnīt keep my car on the track. But now, years later, I donīt feel that much of a challenge anymore. You learn how cars in sim racings handle and even on a track you havenīt driven before it doensīt take a huge amount of time to get compareable times.

On the other hand playing semi realistic games feels to ways too easy then...

JonP01
29 March 11, 13:48
Please, as Uff said, anyone complaining about performance really must post all system specs and what settings (including resolution and graphics driver settings) they are attempting to run the game at.

Without this critical information, it isn't possible to draw any conclusions at all about the general performance of the game.

It would also be helpful (in the case where there are performance issues) to know how well Shift 1 runs on your machines - assuming you have the original game.

mfxfgr
29 March 11, 13:52
How about put the dxinput.dll from Sharp Mod 6.01 to SHIFT 2 file?
Does it fix the input lag?

shaun2k
29 March 11, 16:06
my specs are gtx 260 win 7 8gb p5 board 2 x raptors

cant get rid of aliasing at all period, tried the old supersampling, but it didnt really appreciate that much, messing up the experience here, but keeping hopefull, if anybody has solved the aliasing issue on a smallish screen give me a shout please i'd like to trade info with you guys tata

headshot90
29 March 11, 19:06
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

patrod
29 March 11, 19:28
shaun2k, have you try to run the game in dx9 mode?
Put " -dx9" at the end of the shorcut's target.
I've tried the game on gtx260's pc and an gtx460's pc and there's a lot of difference.
The same as F1 2010 v1.1

:))

redi
29 March 11, 19:36
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

Ludicrous speed!!!

MaddmattH
29 March 11, 19:38
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

The driver was getting a BJ in the car and shot himself in the face? :ohmy:

RandomShift
29 March 11, 19:42
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

http://the-scifi-portfolio.com/images/engage_warp_drive.jpg
Warp Drive enganged!

0hiena0
29 March 11, 20:41
Crack issue!

jeerin93
29 March 11, 21:47
There could be a solution for the input lag issue. At least it improves things a lot with me.

Get the Sharp mod from Juls, copy and paste controller default folder in your game directory. It's actually the same as Shift1 (as far as I know, to confirm). Copy and paste dinput8.dll too.

I got a Fanatec GT3 RS V2, but it should work with Logitech wheels as well. It reduces input lag a lot, and improves FFB too. I got far better feelings with this tweak.

Try it and tell if it worked for you.

Sorry for my poor english...

carsonpoland
29 March 11, 22:34
I have solution for pads (input lag). You have to edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Now setup deadzones and sensitivity and you are good to go ;) no more input lags, tested by me on ps2 dualshock pad

doggod
29 March 11, 22:38
Got a call from a mate tonight who has picked this up and hes telling me the game is only using 2 cores fully of his q6600 (overclocked to 3ghz) and in doing so is limiting his
Geforce 470 to around 50 fps on average at 1900x1200 with everything on max
(aa off in game)

His 470 is averaging between 50% to 70% usage (cpu bottleneck)
His cpu is averaging 50% to 65% on average (lack of cpu usage causing the bottleneck above)
depending on track

This would suggest that this could be an issue anyone with a quad as it will require high clocks to make use of high end cards. From that era anyway, more modern quads should in theory be able to process more even only making use of 2 cores
Anyone on a dual core will also need high clocks or they are wasting their time with a modern card at least in this game

It also suggests that if the game was able to use a quad properly that most would be seeing a average of 60 fps on lower spec cards and well over a 100 on higher spec cards
if the cpu and card were being used to their fullest capabilities

For anyone that has a second screen that they can hook up to their system it would be nice if we could confirm this or not. Earliest i can do it is friday

@Beaverz no harm in you checking as you seem to be suffering low frame rates

Forgot
He is checking stats with apps below
Fraps for fps
MSI Afterburner for GPU usage
Task Manager for CPU usage
afterburner and task manager are running on second screen so hes seeing it all in real time

He also agrees that mid engine cars are all over the place at high speed.

F1Racer
29 March 11, 23:58
Well I'll have to wait until I get my copy, but it looks like it's all console again and PC owners, the people who probably appreciate a good race sim/game the most, are shoved off with a mediocre conversion...

Shift 2 was not a console port or conversion. All 3 were worked on at the same time.

I also want to reiterate for people to post system specs if they are getting a bad performance. Apart from my main rig, I have Shift 2 running nicely on my Dual core Centrino Laptop. If that can do it, then a decent rig should easily cope if the setup is right.

GregP
30 March 11, 00:10
There could be a solution for the input lag issue. At least it improves things a lot with me.

Get the Sharp mod from Juls, copy and paste controller default folder in your game directory. It's actually the same as Shift1 (as far as I know, to confirm). Copy and paste dinput8.dll too.



Confirmed -- this works for me on my Fanatec Porsche Turbo S Wheel. It's not perfect, but a big improvement over the default.

vansant
30 March 11, 00:31
Does anyone know if you can config the ms wheel on the 360 and if so, where are those options? Thanks

81sc
30 March 11, 01:07
hey guys- where can i get jul's mod? is it in the shift 1 downloads section? thanks.

MemoryKill
30 March 11, 01:10
So far so good for me! im enjoying it! issue:

Blurry font on some of the text??! very odd

Input lag, will try that command, thanks, also, LOWER THE DEADZONES helps too

AeroMechanical
30 March 11, 03:09
I get very good performance on a E8400 3.6Ghz (2 cores), 4G RAM, and a 9800GTX 512M, Windows7 32-bit. It's playable at max settings (no AA) with 15 cars on the track, but maybe a little choppy (but no stuttering), so I lowered motion-blur, reflections and shadows to medium, and that's very smooth.

I see people with much more powerful systems complaining about the framerate, so it must be some sort of configuration issue.

kbanford
30 March 11, 03:29
I am having trouble getting my sst lightning shifter to work. There doesn't seem to be any options for sequential shifting. Any one have a fix for this?

mfxfgr
30 March 11, 05:23
Confirmed -- this works for me on my Fanatec Porsche Turbo S Wheel. It's not perfect, but a big improvement over the default.


Does it works for custom wheel profile??:-)

ordsy
30 March 11, 08:09
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

I also had this problem it seems to be something to do with cat. AI being enabled just disable it and it should be fine.

YB0b
30 March 11, 11:42
There could be a solution for the input lag issue. At least it improves things a lot with me.

Get the Sharp mod from Juls, copy and paste controller default folder in your game directory. It's actually the same as Shift1 (as far as I know, to confirm). Copy and paste dinput8.dll too.

I got a Fanatec GT3 RS V2, but it should work with Logitech wheels as well. It reduces input lag a lot, and improves FFB too. I got far better feelings with this tweak.

Try it and tell if it worked for you.

Sorry for my poor english...
there is no dinput8.dll in my shift2-folder?
Jul's dinput8.dll wouldn't replace anything.
why do you think, that the game would use it?

mfxfgr
30 March 11, 12:01
There is no dinput8.dll in SHIFT 1 too, so it doesn't matter~

ccsracer
30 March 11, 13:25
As far as the "floaty" handling goes, it almost feels as though the cars have a bunch of 'toe out' in the rear. That will make any turn you initiate seem to continue on its own. I haven't tried changing this in the tune settings to check for improvement.

The reminds me... anyone else find the tuning values really weird? Many cars come with stuff like springs/dampers set to full minimum, and camber values that I can't decipher.

ccsracer
30 March 11, 13:39
Here is an example in drift mode. The rear grip starts out okay at best, then within about 1 min, is completely gone, feels like the rear tires are toed out 10* and the steering is laggy:

http://www.youtube.com/watch?v=sAMcoMrydtg

headshot90
30 March 11, 14:33
I also had this problem it seems to be something to do with cat. AI being enabled just disable it and it should be fine.

nope.. not workin'. i've turned of AA and still.... the car looks like a
cloud:mrgreen:

Kazumi
30 March 11, 14:57
As far as the "floaty" handling goes, it almost feels as though the cars have a bunch of 'toe out' in the rear. That will make any turn you initiate seem to continue on its own. I haven't tried changing this in the tune settings to check for improvement.

The reminds me... anyone else find the tuning values really weird? Many cars come with stuff like springs/dampers set to full minimum, and camber values that I can't decipher.
front -0.10

rear +0.10

is in most blimey titles default. should be around 19 / 21 in tuning "numbers"

anti-sway bars are also quite soft - and they tend to do what they are called.

redi
30 March 11, 14:57
nope.. not workin'. i've turned of AA and still.... the car looks like a
cloud:mrgreen:
not AA, AI ;)

Beaverz
30 March 11, 15:00
Here is an example in drift mode. The rear grip starts out okay at best, then within about 1 min, is completely gone, feels like the rear tires are toed out 10* and the steering is laggy:

http://www.youtube.com/watch?v=sAMcoMrydtg
This is literally no grip racing :-D

Blakx
30 March 11, 15:04
I've got a question. Why can't I change the wheel degree in-game? When I change it to let's say 50%, it doesn't save the setting and the wheel degree is still 100%.

headshot90
30 March 11, 15:17
not AA, AI ;)
how to disable AI.. where from? :)

Kazumi
30 March 11, 15:45
about drifting, try to keep engine revs at torque peak, so say (depending on the car) at 5000 rpm in 2nd or 3rd gear.

if you want to floor the throttle i guess it's similar to Shift1 just use normal mode and there can't get much wrong mid-corner

nothing wrong with that

or set AIs to easy to get rid of some of them more easily until you know car and track/s better :thumbup:


maybe a seperate set-up thread would be useful? :?:

Dude27
30 March 11, 15:53
Some hopes for the poor AA code in Shift2 for nvidias cards:

http://forums.guru3d.com/showthread.php?t=336854&page=15

mfxfgr
30 March 11, 17:14
Have anyone sent an e-mail to SMS to complain about AA, input lag, poor FFB and minor bugs???

MaRcIu
30 March 11, 17:47
hello I have a problem with my g27. in career the initial mission my wheel felt so great good ffb. after that... in the race with some cars and beyond(quick race too) the wheel feels so heavy that cant turn and has no ffb. what the hell?

and btw gears take so longggg to activate. bah. I already had that Dampening thing to 0

this game alot better than shift1 cars dont look floaty to me, I play rfactor and I'm pleased. after this bugs damn its like gt5 for pc

BlueBlueBlue
30 March 11, 18:48
Did anyone notice a decrease of input lag on the DFGT with the tweak on the first page?

jjrodr
30 March 11, 19:52
hello I have a problem with my g27. in career the initial mission my wheel felt so great good ffb. after that... in the race with some cars and beyond(quick race too) the wheel feels so heavy that cant turn and has no ffb. what the hell?

and btw gears take so longggg to activate. bah. I already had that Dampening thing to 0

this game alot better than shift1 cars dont look floaty to me, I play rfactor and I'm pleased. after this bugs damn its like gt5 for pc
Its strange i've tried the game with the lotus and felt worse than shift 1, then my wife came and bugged me about something, i presses esq to see what she wanted, when i pressed resume had a totally different force feed back , very good and the car then became very nice to drive. The game is strange

Sphinx666
30 March 11, 20:18
I have a problem. The ingame wheel doesn't turn 900 deegres, just 100 or so.

MaRcIu
30 March 11, 20:31
mine turn 900 well, so hard to drift with controller lag. =(

Dude27
30 March 11, 20:46
I have a problem. The ingame wheel doesn't turn 900 deegres, just 100 or so.
have you changed the rotation in both your logitech profiler and in the ingame wheel setup (advanced)?

jjrodr
30 March 11, 20:50
he has 100% steer lock and not wheel degrees on advanced in options, what makes me think there are more than 1 version of the game:?:

Sphinx666
30 March 11, 20:51
have you changed the rotation in both your logitech profiler and in the ingame wheel setup (advanced)?

Yep. Maybe I should reinstal the game and see then

jjrodr
30 March 11, 20:55
is it a EA material? or torrent

Sphinx666
30 March 11, 21:00
is it a EA material? or torrent

No posting of links to cracked games/software/etc - No discussion of cracking, hacking, warez, asking for serial keys etc - if you have a cracked game go buy it. Telling people to PM you for info/links to warez is not a way round this rule.

Consider this a warning

jjrodr
30 March 11, 21:01
You gona get me banned man:laugh: I never buy a game before I try it. Cant afford that money wise
Not my intention, but it makes sense, 2 versions, different things, maybe EA still fixed something before some other release around the :EVIL: internet

Sphinx666
30 March 11, 21:04
Not my intention, but it makes sense, 2 versions, different things, maybe EA still fixed something before some other release around the :EVIL: internet

You have a point actually. I am allready waithing for the legit one anyway. So I reinstall and if doesn't work I guess I'll wait it out and see.

doggod
30 March 11, 22:46
Sphinx666 are you sure you are going into the advanced settings for the wheel, sounds to me like you are only going to the first page, there seems to be 2 pages for it

Sphinx666
30 March 11, 23:06
Sphinx666 are you sure you are going into the advanced settings for the wheel, sounds to me like you are only going to the first page, there seems to be 2 pages for it

I'm sure it's not couse some settings, I am really used to the game now

velocityx
30 March 11, 23:34
if you're using ATI and have very dark insides of the car and low quality graphics, turn off "Enable Surface Format Optimization" in the catalyst options. Enjoy nice graphics.

;]

misobol
30 March 11, 23:57
That helped with cockpit issue although vegetation still looks like in games 5 years ago. I've also observed there is no smoke coming out on reply.
I've got all details set to 3 in xml and I run 5870 on newest catalyst with default settings. Any clue?

if you're using ATI and have very dark insides of the car and low quality graphics, turn off "Enable Surface Format Optimization" in the catalyst options. Enjoy nice graphics.

;]

jjrodr
30 March 11, 23:59
posted on controller set-up and works for 2 so about the sway and weak ffb
solution
what juls said
Quote
In logitech profiler:
combined unchecked.
Force feedback enabled
overall, spring and damper at 100%
centering spring unchecked
allow game to adjust settings checked

then try a quick race and do 2 or 3 corners, then press ESQ (only works after taking control of the car in quick races) and then resume. Tell me if the problem is fixed when pressing ESQ and resuming.

velocityx
31 March 11, 00:17
That helped with cockpit issue although vegetation still looks like in games 5 years ago. I've also observed there is no smoke coming out on reply.
I've got all details set to 3 in xml and I run 5870 on newest catalyst with default settings. Any clue?

dont know about vegetation, don't really focus on it while I drive although I gotta say SPA looks awesome with cloudy weather.

btw, that floating issue I think is entirely due to the camera work. Today I lost control of the car while I was attacking eau rouge, landed on the sidetrack, had to reverse, and while I was doing that, like really slowly like you'd do when you get out of a parking spot, I noticed that when I was turning, the camera turned a bit to the side of the car and it looked a bit like the car was doing drifts but it was almost standing still. The camera work makes the car look like it was trnsfering weight on each turn of my analog stick. Mind you I was not using helmet or inside cam while I was reversing, I was using the full car view (wanted to take a look at the damage of the car)

so I wonder if the floating, sliding issue we encounter isn't due to a confusing camera work. when you see it in action you immediately correct for it and it just bounces left right and then you really loose grip.

what do you guys think? btw im new here its my second post, wanted to say hello to fellow racers:]

Sphinx666
31 March 11, 03:52
I found out why the 900 degree animation didn't work. It was because the game only makes it available if you have the latest Logitech Gaming Software installed (5.08 I think). I had the original one that came with the wheel on a cd. This is ****in' retarded from the producers but at least I got it working.

Hagane007
31 March 11, 03:55
You should keep drivers updated regardless of any advantages to you, unless they're known to break something.

Sphinx666
31 March 11, 04:39
You should keep drivers updated regardless of any advantages to you, unless they're known to break something.

I was aware of that but with the latest logitech drivers my wheel could not be centerd corectly so that's why I was using the version that came with the wheel on cd. But I managed to fix the calibration problem somehow, so it's all good now:-D

Blackout
31 March 11, 07:15
roommate has ECCI FFB, and only gets vibration from curbs and nothing else.. wheel is dead... if any news on this wheel please let me know.
we tired setting up custom wheel.. everything mapped.. just no FFB while driving.
only curb rumbles.

bozont
31 March 11, 11:48
http://img708.imageshack.us/i/shift2u2011032919212271.png/
:( WTF!???

steam power? :)

mfxfgr
31 March 11, 13:30
My FFB Fix
Thanks for the Juls~


[For me:
I prefer FFB like High setting in GTR2 with DFGT or G25
And default FFB of SHIFT 2 is quite weird for me, but still I can see the different of FFB between FWD, RWD and AWD~]

For Logitech DFGT (May be for all wheels, need someone test for me)

The best method I have got~
1.Download Juls' little steering fix

Here is a very minimal mod which makes tyres less floaty, without being intrusive. AI seems to cope very well with it, and I have good driving sensations with it. It does not change grip levels or anything important, just make the tyres react quicker to steering movements.

Extract the two .bff files from this archive, and place them in Pakfiles folder in your shift install. Backup your two original files before.
http://www.mediafire.com/?jx0gzox6i1f2bi1





2. In logitech profiler, use default wheel settings, uncheck "allow game to change settings".
Shift 2 uses friction and damper it is intended by the devs, it has to be enabled in the profiler if you want at least to feel what FFB is supposed to be.

It seems some fanatec users can't disable separetely friction/damper and therefore they have the full FFB as it was meant to be, while most logitech users miss some effects as they have disabled friction/damper in profiler.
http://img857.imageshack.us/img857/2619/ffb.jpg




3.*optional* You can set the Force feedback effect level in "ControllerDefaults", change the line
<_cForceSettings Level="Full" Gain="1.000000">
to
<_cForceSettings Level="XXXX" Gain="1.000000">
There are few level, seem same as GTR2
Full , High , Medium , Low

Full is default for all controller profile, and I've only tested "high", which remove some vibration.....(Same as GTR2)
http://img848.imageshack.us/img848/9361/ffb2.jpg




4. Set the in-game Controller option as you like, but Juls said 360 for in-game steering lock is the best, and I agree with that~




5. Try it~:thumbup:

It is excellent for me, now SHIFT2 is better than FM3 but still not enough to beat GT5 or better PC Sim Racing~

USteppin
31 March 11, 14:40
Thanks mfxfgr, game is somewhat playable now with these settings.

Mike99
31 March 11, 15:09
It works nicely, shipdriving is gone with G25, thx much Bro !

cu Quickmikk:thumbup::thumbup::thumbup::thumbup::thum bup:

tepkisiz
31 March 11, 19:08
I have got very bad graphics flickering problem.(GTX 460 latest beta drivers 270.51) I had the same problem with the previous WHQL drivers updating drivers didnt change anything.

Anyone else having this issue? BTW Trees in SHIFT 2 look worse than trees in SHIFT 1 especially in Nordschleife!

tepkisiz
31 March 11, 19:09
This handling mod definitely improves G25! Much better now, no floating in high speeds, proper feedback!

edubz123
31 March 11, 19:17
trees are horrible in S2U, try not to look at them.

shnizty
31 March 11, 19:28
i tried to modify the vehicleset_pc_....file but every time i start the game, the file is replaced with a default ...just like a did nothing to alterate it. Has anyone encountered this or am i missing something? i also tried deleteing some of the files in the "ControllerDefault" folder, and they were instantly renewed after i had started the game

Brainbug
31 March 11, 19:29
hey, like in shift1, they mixed some things up:

difficulty settings: easy is hard, and hard is easy. :)

MaddmattH
31 March 11, 19:32
difficulty settings: easy is hard, and hard is easy. :)

You cannot be serious? :ohmy:

I saw a guy on the official forums complaining that the game was much harder than Shift 1 for him, he was struggling on the easy difficulty. This explains it :laugh:

Brainbug
31 March 11, 19:35
try it on ur own. do a quick race on hard, uīll get first place after second corner. now do easy, and have fun.

i can not believe such things happen again to the devs.

patrod
31 March 11, 19:42
Not so bad in 1920x1200.

But in Triple Head (5760x1200) it's a crap!

Steering wheel lag, almost unplayable
i definitly prefer "shift 1" with all the mods.

Brainbug
31 March 11, 19:42
still, have not tested the middle difficulty setting. maybe it not "medium" also.

edubz123
31 March 11, 19:44
Medium is fair. I usually podium but rarely finish first.

MaddmattH
31 March 11, 19:57
try it on ur own. do a quick race on hard, uīll get first place after second corner. now do easy, and have fun.

i can not believe such things happen again to the devs.

No... just... no... :mellow:

Hope they're working hard on the patch!

Kazumi
31 March 11, 20:02
wait you tell me i'm racing on the hardest difficulty :eek:

i just want to chill actually until i get a proper race car & set-up :-) (which without cheating and so on takes until the last GT1 season as far as i can see?)

ccsracer
31 March 11, 20:33
Anyone else unable to get the autolog web page to work? I get 'too many redirects' errors

bodomterror
31 March 11, 20:49
how about the white edge in the trees at night? happen with aa disabled

WaxxFetish
1 April 11, 00:45
i tried to modify the vehicleset_pc_....file but every time i start the game, the file is replaced with a default ...just like a did nothing to alterate it. Has anyone encountered this or am i missing something? i also tried deleteing some of the files in the "ControllerDefault" folder, and they were instantly renewed after i had started the game

Same issue here - I've managed keep my changes by making the files 'Read Only' - unfortunately I've been unable to notice any improvement, as the files seem to be completely ignored.

Anyone else with that issue ?

carsonpoland
1 April 11, 01:37
dont know about vegetation, don't really focus on it while I drive although I gotta say SPA looks awesome with cloudy weather.

btw, that floating issue I think is entirely due to the camera work. Today I lost control of the car while I was attacking eau rouge, landed on the sidetrack, had to reverse, and while I was doing that, like really slowly like you'd do when you get out of a parking spot, I noticed that when I was turning, the camera turned a bit to the side of the car and it looked a bit like the car was doing drifts but it was almost standing still. The camera work makes the car look like it was trnsfering weight on each turn of my analog stick. Mind you I was not using helmet or inside cam while I was reversing, I was using the full car view (wanted to take a look at the damage of the car)

so I wonder if the floating, sliding issue we encounter isn't due to a confusing camera work. when you see it in action you immediately correct for it and it just bounces left right and then you really loose grip.

what do you guys think? btw im new here its my second post, wanted to say hello to fellow racers:]

You are right, ive noticed the same fact. So i spent few hours with making new cams. Ive added new onboard cam, helmet cam without "looktoapex" thing, ive turned off whole "head movment sim" and "speed camera shaking" and tweaked a little chasingcam ;) . Ill post my mod later

Cashh
1 April 11, 01:44
FPS fix that worked for me. http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722

You can read my post there. Basically for 49 to 84 FPS. I kept my shadows on medium where he turns them down to low.

VAdubber
1 April 11, 02:16
improved my G27 setup tremendously.

I tried custom mapping in-game and it got rid of me being able to use the POV and top quad of buttons to move around the menus.

So I went back to the pre-configured G27 separated pedals and did the little bit of adjustments I liked through there. It brought back being able to use POV to navigate and still improved the game all the same.

Straight line is the most drastic. You can come out of the apex and smooth into a straight without having to "row" your steering wheel back and forth for the entire duration of said straight just to keep your "omgzz sooowwww mucho horzpowrzz!!!" MK1 Gti on the road.

Thanks again.

destrekor
1 April 11, 03:59
wait you tell me i'm racing on the hardest difficulty :eek:

i just want to chill actually until i get a proper race car & set-up :-) (which without cheating and so on takes until the last GT1 season as far as i can see?)

You know, I'm going to try and test this... but I think the bug in the selection might be in Quick Race.
I have AI on Hard for career, and while I haven't taken the career racing seriously yet (I despise how the game feels right now, haven't tried any of these modifications), so honestly I don't know how hard they really were.

sugarfoot
1 April 11, 04:48
try it on ur own. do a quick race on hard, uīll get first place after second corner. now do easy, and have fun.

i can not believe such things happen again to the devs.

Well I just tried this and on easy I won the race by 8 secs and on hard I came 5th. I was driving Lotus Exige at Alpental, all cars the same.

My fastest lap was almost the same in both races.

So I think you might be wrong.

velocityx
1 April 11, 04:50
You are right, ive noticed the same fact. So i spent few hours with making new cams. Ive added new onboard cam, helmet cam without "looktoapex" thing, ive turned off whole "head movment sim" and "speed camera shaking" and tweaked a little chasingcam ;) . Ill post my mod later

that'd be awesome man! I was hoping for a helmet cam but without look to apex. the only time I would agree to look to apex feature would be when head movement would be synchronized with me turning the wheel

any chance for a helmet cam without look to apex only mod? i kinda like the shaking and all that

pozdro :]

hissingroach
1 April 11, 06:49
FPS fix that worked for me. http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722

You can read my post there. Basically for 49 to 84 FPS. I kept my shadows on medium where he turns them down to low.

Good find..tried it..like it....gonna test the fps later:thumbup:

redi
1 April 11, 06:55
FPS fix that worked for me. http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722

You can read my post there. Basically for 49 to 84 FPS. I kept my shadows on medium where he turns them down to low.

Hmmm. He says to enable OpenGL Triple Buffering. That's not going to do anything since the game is not OpenGL. If you want to enable Triple Buffering, use a program like ATI Tray Tools or Direct3d Overrider.

carsonpoland
1 April 11, 09:00
that'd be awesome man! I was hoping for a helmet cam but without look to apex. the only time I would agree to look to apex feature would be when head movement would be synchronized with me turning the wheel

any chance for a helmet cam without look to apex only mod? i kinda like the shaking and all that

pozdro :]

Guys check my camera mod and tell me if you noticed a much less car floating ;) http://www.nogripracing.com/forum/showthread.php?t=246778 ill do later version only without look to apex

josh-hill
1 April 11, 10:37
Bought the game on Steam and can't even get it running. Just getting a black screen on launch. Found a few "possible solutions" on the web, but none of them worked:

- Uninstall PhysX, remove from registry, reinstall PhysX
- Disable Data Execution Protection for shift2u.exe
- Install the latest AMD graphics drivers

Kinda lost here. My machine should be able to run it though.

Core i5 750
HD 5850
4 GB ram

BlueBlueBlue
1 April 11, 13:26
Bought the game on Steam and can't even get it running. Just getting a black screen on launch. Found a few "possible solutions" on the web, but none of them worked:

- Uninstall PhysX, remove from registry, reinstall PhysX
- Disable Data Execution Protection for shift2u.exe
- Install the latest AMD graphics drivers

Kinda lost here. My machine should be able to run it though.

Core i5 750
HD 5850
4 GB ram

Verify File Integrity for the game in STEAM.

hissingroach
1 April 11, 13:39
Good find..tried it..like it....gonna test the fps later:thumbup:

Ok..tested and now getting 65-80fps and before these settings i was getting 50-52fps at 3840x1200 res:mrgreen:

edubz123
1 April 11, 13:43
So quantity improved. Did quality also get better? Jaggies gone?

Dude27
1 April 11, 13:58
So quantity improved. Did quality also get better? Jaggies gone?

if you have a powerful computer (I7+GT5xx), it shines like GT5!! look at these: AAx4 (MSSA + AAx4 SSGA (supersampling AA is the KEY to NO jaggies at all) - 45-55 FPS

http://h-2.abload.de/img/shift2u_2011_03_31_16_tasu.jpg

http://img405.imageshack.us/img405/6751/shift2u2011033121234489.png

With my older card (nvidia GTX9800) I'm just happy with 4xMSSA.. it's not as sharp but at least it's fluid enough to play.

Mitiadriftking
1 April 11, 14:05
if you have a powerful computer (gtx5xx), it shines like GT5!! look at these: (supersampling AA is the KEY to NO jaggies at all)

http://h-2.abload.de/img/shift2u_2011_03_31_16_tasu.jpg

http://img405.imageshack.us/img405/6751/shift2u2011033121234489.png

With my older card (nvidia GTX9800) I'm just happy with 4xMSSA.. it's not as shap but at least it's fluid to play.

Verry nice pics!!! But how you on 4xMSSA??? I have NVIDIA GTS250 1GB and 270.51 drivers,but i havent AA.... :crying: ???

josh-hill
1 April 11, 14:07
Verify File Integrity for the game in STEAM.

Yea, tried that too. Didn't find any issues.

Gonna try a reinstall of the game, but I doubt that will help. Ah well, who knows.

Dude27
1 April 11, 14:08
use nvidia inspector, go on the guru 3D forums and search for nvidia cards and AA... you can force AA in the game without AA in the game setup.

SETH Alpine
1 April 11, 15:03
FPS fix that worked for me. http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722

You can read my post there. Basically for 49 to 84 FPS. I kept my shadows on medium where he turns them down to low.
:thumbup::thumbup:
a big thanks to you, with my old 4850, i've got only 10fps, after install the newer catalyst, reducing motion blur, i've got between 15 and 21 fps.
With your method, i've an average 30fps :-)

Phenom IIX4 955 ati 4850 FULLhd

Brainbug
1 April 11, 15:22
hey, like in shift1, they mixed some things up:

difficulty settings: easy is hard, and hard is easy. :)

hey, i donīt wanna spread wrong infos. today i tested diffuculty settings again and it seems all fine with the names, at least mostly. still there are some quick races way to easy on hard-setting, but that effect is not always present.

so, plz. ...sorry. :)

Kazumi
1 April 11, 15:29
no prob. there's really little difference same lap times on one test i did (didn't race to not confuse anyone) except on hard one driver was like 4 seconds ahead of anyone else. i guess it's the adaptive ai at work again. it that were perfect it _only_ scaled over players performance over time but i guess as anyone expected there's more active, which for me at least makes short races on tracks i never raced before challenging

ArkanisGath
1 April 11, 17:00
:thumbup::thumbup:
a big thanks to you, with my old 4850, i've got only 10fps, after install the newer catalyst, reducing motion blur, i've got between 15 and 21 fps.
With your method, i've an average 30fps :-)

Can someone explain this fix to me? I have hd4850 as well. I don't have tessellation and surface format optimization options in my catalysts. Author of this fix says he has hd4870 and yet he's able to set those options.

This guy says to set aa to edge detection but then he says to let application apply the settings, which is confusing. Then he basically says to change nothing, as by default ccc settings are to let application decide of most things.

I wish i had at least steady 30 fps, but often I get less than 25 on low settings, no aa, no v-sync. My hardware is DualCore2160@2,4GHz (I know it sucks), HD4850, 3GB RAM, Win 7 32-bit.

Is it possible to squeeze some more? Am I overlooking something in this magic fix?

illbill83
1 April 11, 17:10
I got 60fps by doing none of that and just setting the resolution to 720p or 1280 by 720

MaddmattH
1 April 11, 17:20
This guy says to set aa to edge detection but then he says to let application apply the settings, which is confusing. Then he basically says to change nothing, as by default ccc settings are to let application decide of most things.


Yea I think that guy doesn't know what he's talking about. Try this:
Set AA to Box, and application controlled.
Disable Catalyst AI.
Then enable AA in-game.
Adaptive AA off. Although I haven't tried it, might not hurt FPS too badly if it works.
You also might actually want VSync on if you get screen tearing. May make input lag worse though.

Works great for me, HD4870 though so maybe the FPS wont be quite high enough for you without lowering something. I think try lowering shadows first if you have to.

josh-hill
1 April 11, 17:57
Bought the game on Steam and can't even get it running. Just getting a black screen on launch. Found a few "possible solutions" on the web, but none of them worked:

- Uninstall PhysX, remove from registry, reinstall PhysX
- Disable Data Execution Protection for shift2u.exe
- Install the latest AMD graphics drivers

Kinda lost here. My machine should be able to run it though.

Core i5 750
HD 5850
4 GB ram

Ok, fixed it.

Uninstalled and cleaned all Shift 2 related data from registry and hard drive. After reinstall, it worked. :-)

helloworld
1 April 11, 17:58
I got 5 FPS, black cars and weird lines popping up when enabling Edge detection. I'm not sure this guy knows what he's talking about.

hissingroach
1 April 11, 18:05
I got 5 FPS, black cars and weird lines popping up when enabling Edge detection. I'm not sure this guy knows what he's talking about.

Well it worked for me!

helloworld
1 April 11, 18:29
Well it worked for me!:laugh: Gotta love S2.

edubz123
1 April 11, 18:32
it's gonna be different for all of us. There is no universal fix (yet). Keep adjusting and testing. Be slow and scientific (one variable at a time).

helloworld
1 April 11, 19:26
Well, I'm just going to ignore the AA for now. Adaptive AA does help to fix those horrible looking fences and some other minor things. It may sound weird, but without AA the game looks better? For some reason it looks sharper (like reflections), though it might've been me.
I'm bummed how badly the AA hurts my FPS, but oh well. The fact is that this game doesn't look as good as they marketed it (all the high-quality screenshots of cars, etc). If light shines through your back windshield and onto the gauges they look horrible and there tons of little things like that. Cardboard cutouts everywhere (I hope someone will release a mod for that soon), etc.
I'm happy with what I got. At least I got controls sorted out and thanks to Juls I can have some fun. :) This is enough for now.

headshot90
1 April 11, 19:49
:( AA drops the FPS for me veeery badly.. but without AA it looks very angular.......
Shift 1 FTW!!!

BlueBlueBlue
1 April 11, 20:35
Are you guys applying AA in-game or forcing it via your graphics control panel?

SonnyXT
1 April 11, 20:53
Are you guys applying AA in-game or forcing it via your graphics control panel?

Via graphics control software,because the ingame AA is pretty hideous!

GregP
1 April 11, 21:19
if you have a powerful computer (I7+GT5xx), it shines like GT5!! look at these: AAx4 (MSSA + AAx4 SSGA (supersampling AA is the KEY to NO jaggies at all) - 45-55 FPS

With my older card (nvidia GTX9800) I'm just happy with 4xMSSA.. it's not as sharp but at least it's fluid enough to play.

Do you know exactly what the settings being used in Nvidia Inspector are? Because I've tried a bunch of combinations of MSAA and SGSSAA, and I can't get anything even remotely looking like that on my GTX470. All I get is very aliased but blurry lines.

Dude27
1 April 11, 21:23
in nvidai inspector you have to change the address in antialiasing compatibility, or else you wont be able to make the change through the game...

"Those with nvidia cards that have problems with antialiasing can use nvidia inspector to fix them.
First ingame settings select No AA.
Then make a profile for the game in nv inspector. Goggle for the utility if you don`t have it.
In antialiasing compatibility put 0x000010C1
In antialiasing mode use Override any application setting
In aa settings use 2x or more multisampling AA.
In trasparency AA use 2x Sparse Grid Supersampling or more
With a I7 at 3.6 GH and a 460 and the above settings i get 45 to 60 fps(267.59 beta). "

GregP
1 April 11, 21:49
Excellent! Confirmed to work. Still a little blurrier than I'd prefer -- due to the SGSSAA -- but soooo much better than before. Thanks!

BlueBlueBlue
1 April 11, 22:01
Sadly, forcing Super-sample 4xAA on my 5870 caused a massive performance drop, worse than enabling in-game AA.

2Air
1 April 11, 22:24
i have another problem somebody else has also, but no fix

i was driving the aston martin GT3 at the Nordschleife and when i hit 288km/h on the straight, the screen started flickering, dropping to 5-6 fps :o
wtf?!

viewing a replay or pausing didn't remedy that

does anybody else have this? or anybody know what to do?

thx

conticreative
2 April 11, 01:58
I don't have the game yet (don't know if I ever will) but I just read a review where they stated that graphic quality and framerates were sharply reduced by using SLI. Once they zeroed out their graphic card not to use SLI (and a few other tweaks to return the cards to as default as possible) things improved and got decent, not spectacular results.

In case this helps someone.

Siggs
2 April 11, 02:03
i have another problem somebody else has also, but no fix

i was driving the aston martin GT3 at the Nordschleife and when i hit 288km/h on the straight, the screen started flickering, dropping to 5-6 fps :o
wtf?!

viewing a replay or pausing didn't remedy that

does anybody else have this? or anybody know what to do?

thx

cycle through the views

JonP01
2 April 11, 05:59
in nvidai inspector you have to change the address in antialiasing compatibility, or else you wont be able to make the change through the game...

"Those with nvidia cards that have problems with antialiasing can use nvidia inspector to fix them.
First ingame settings select No AA.
Then make a profile for the game in nv inspector. Goggle for the utility if you don`t have it.
In antialiasing compatibility put 0x000010C1
In antialiasing mode use Override any application setting
In aa settings use 2x or more multisampling AA.
In trasparency AA use 2x Sparse Grid Supersampling or more
With a I7 at 3.6 GH and a 460 and the above settings i get 45 to 60 fps(267.59 beta). "

I just tried this on my GTX580 card (4xMSAA plus 4 x Sparse Grid with the flag) and there was certainly a massive improvement. I mean night and day - obviously the supersampling wasn't working at all until that compatability flag was changed (since the settings do nothing with the standard driver). However I can now see what seem to be aliasing lines around the front of the car that were not there before - both from external view and from inside the cockpit - the line is a straight, broken one about a pixel wide that seems to go around the car "box" if you know what I mean (in other words, if you made rectangular box that you fit the car inside, the line is the front bottom edge of that imaginary box).

Anyway, at least these setttings give me hope that nVidia can come up with a proper fix that is artifact free on a GTX580.

Incidentally, my GTX580 can handle the game at 4 x supersampling at a constant 60 fps, though my resolution is low at my monitor's native 1366 x 768.

redi
2 April 11, 08:32
Oh great, the program crashed on a Time Attack event in the second career stage poster thing when it put me in the car on Brands Indy :(

Hdale85
2 April 11, 09:37
How about the crazy wheel control/throttle response on drifting? I can't get a decent drift for even a couple seconds! I've been reading a lot of other people have had issues with this as well, curious if any of you have tackled this problem or improved it any?

I'm running on PC
AMD X6 1090t
SLI GTX 560 Ti's
CST Pedals
GT3 RS V2 Wheel.

QuadCoremax
2 April 11, 11:55
No one tells about the 2 biggest problems ~ shadows & shaders !

look at your exterior HUD gauges, haha you see what I mean ?
& shadows, try to 'perspective' your view, example the top view...lol

redi
2 April 11, 12:16
No one tells about the 2 biggest problems ~ shadows & shaders !

look at your exterior HUD gauges, haha you see what I mean ?
& shadows, try to 'perspective' your view, example the top view...lol
Shaders a bigger problem than absent FFB, input lag or poor frame rates? ;)

czechzombie
2 April 11, 14:40
Sadly, forcing Super-sample 4xAA on my 5870 caused a massive performance drop, worse than enabling in-game AA.
Yup, same here (HD6970).
Ingame AA turned off:
- Forced SSAA induces massive fps drop.
- Forced Morphological AA induces huge fps drop.
- MSAAx4 has (almost?) zero effect, but reduces performance even more than ingame AA.

Ingame AA turned on:
- Better performance than MSAAx4 and actually does something, but it still looks like ass.

Overall, the AA quality and performance in Shift 2 is very bad. At least on Radeons.
Their new deferred rendering engine clearly isn't that good... (Shift 1 with PCGH shaders, Improved visuals and Shift HD Mod looks much better and runs like butter)

MaddmattH
2 April 11, 14:44
Overall, the AA quality and performance in Shift 2 is very bad. At least on Radeons.
Their new deferred rendering engine clearly isn't that good... (Shift 1 with PCGH shaders, Improved visuals and Shift HD Mod looks much better and runs like butter)

I guess the new rendering engine was necessary for the dynamic lights at night. Fully dynamic shadows at night from many light sources, in a large outdoors environment, is not something many engines can manage.
Hope they can get the AA sorted out for a patch.

patrod
2 April 11, 14:47
Hi,
I solved my steering lag, by disabling "in game" AA and by making a nvidia profile for shift2.
Incredible.

QuadCoremax
2 April 11, 15:52
My FFB Fix
Thanks for the Juls~


[For me:
I prefer FFB like High setting in GTR2 with DFGT or G25
And default FFB of SHIFT 2 is quite weird for me, but still I can see the different of FFB between FWD, RWD and AWD~]

For Logitech DFGT (May be for all wheels, need someone test for me)

The best method I have got~
1.Download Juls' little steering fix

Here is a very minimal mod which makes tyres less floaty, without being intrusive. AI seems to cope very well with it, and I have good driving sensations with it. It does not change grip levels or anything important, just make the tyres react quicker to steering movements.

Extract the two .bff files from this archive, and place them in Pakfiles folder in your shift install. Backup your two original files before.
http://www.mediafire.com/?jx0gzox6i1f2bi1





2. In logitech profiler, use default wheel settings, uncheck "allow game to change settings".
Shift 2 uses friction and damper it is intended by the devs, it has to be enabled in the profiler if you want at least to feel what FFB is supposed to be.

It seems some fanatec users can't disable separetely friction/damper and therefore they have the full FFB as it was meant to be, while most logitech users miss some effects as they have disabled friction/damper in profiler.
http://img857.imageshack.us/img857/2619/ffb.jpg




3.*optional* You can set the Force feedback effect level in "ControllerDefaults", change the line
<_cForceSettings Level="Full" Gain="1.000000">
to
<_cForceSettings Level="XXXX" Gain="1.000000">
There are few level, seem same as GTR2
Full , High , Medium , Low

Full is default for all controller profile, and I've only tested "high", which remove some vibration.....(Same as GTR2)
http://img848.imageshack.us/img848/9361/ffb2.jpg




4. Set the in-game Controller option as you like, but Juls said 360 for in-game steering lock is the best, and I agree with that~




5. Try it~:thumbup:

It is excellent for me, now SHIFT2 is better than FM3 but still not enough to beat GT5 or better PC Sim Racing~


Thx !
1 Round in Nevada drift track, man drifting with real physics is great !!! :-D

I think you're forgot to mention the settings 'ingame', so I'm running with 30% feedback instead for their default 100% value.

Don't forget to 'reset' to defaults your steering wheel settings prior of re-assigning your new settings. I did mapped the cam settings to my G15 keyboard, hiyaa :-) which I'll convert in macros for custom replay cam perspectives....

Splendiddd
2 April 11, 16:30
Ok so i tried everything but the game does not work with AA and the most i get is about 30 fps....and i looks terrible :-(

Resolution 3840x1024 th2go triple pj setup

I7 860 @2.8ghz
4 gb ddr3 ram
Asus p7p55d pro mobo
Nvidia gtx 295 multi gpu
Corsair 850watt psu

I tried the nvidia inspector trick, the game just goes black when i am in the menu.

Even without AA the game does not go beyond 32 fps.

Guess ille have to wait for a patch.

Btw ALL other racing games work superb with everything on max. Even shift 1 works great...

Any ideas?

edubz123
2 April 11, 16:51
nah man, there's nothing we can do. This game is allergic to AA unless you have a massive system and can afford the FPS hit.

Kazumi
2 April 11, 16:54
No one tells about the 2 biggest problems ~ shadows & shaders !

look at your exterior HUD gauges, haha you see what I mean ?
& shadows, try to 'perspective' your view, example the top view...lol
i'm too used to modified S1 shaders so i don't even remember how that looked in S1 unmodded :huh:

triskele10
2 April 11, 17:38
When I do a night race ther comes a white flashing light at the left en top of the screen. When I alt-tap after the race the lights ar gone.

Why is this?

Splendiddd
2 April 11, 18:00
nah man, there's nothing we can do. This game is allergic to AA unless you have a massive system and can afford the FPS hit.

My system is good enough, above average :-)

JonP01
2 April 11, 18:00
Hi,

I have a question for GregP, Dude27 and anyone else who has implemented the antialiasing fix for nVidia cards described by Dude27 earlier in this thread.

Could you please go into your Garage screen and then view any of your cars as they are rotating on the grey concrete floor.

I would like to know if you see straight white, dotted lines one pixel wide underneath your car. This happens to me whenever I set the antialiasing compatabiity flag and set the transparency AA to any of the sparse grid settings.

I am trying to determine if this effect is only visible with a GTX580 or whether it effects any nVidia card capable of sparse grid supersampling.

Thanks

Quiksilver
2 April 11, 18:29
I would like to know if you see straight white, dotted lines one pixel wide underneath your car. This happens to me whenever I set the antialiasing compatabiity flag and set the transparency AA to any of the sparse grid settings.

I can confirm that with a GTX460. :thumbdown:
Ah and i also get like a blurry white cloud in random places on the edges of the screen.
I'll printscreen that..

Blackout
2 April 11, 18:45
in the retro events, Donington track will not load.

JonP01
2 April 11, 18:57
I can confirm that with a GTX460. :thumbdown:
Ah and i also get like a blurry white cloud in random places on the edges of the screen.
I'll printscreen that..

Thanks for that. It will be interesting to see if older cards do it too. I have not seen this cloud effect, though you are not the first to mention it. Will be interested to see your screenshot.

Splendiddd
2 April 11, 19:32
nah man, there's nothing we can do. This game is allergic to AA unless you have a massive system and can afford the FPS hit.

yeah..guess we need to wait for a patch like all the other console ported games..

Back to IRacing then...

Hdale85
2 April 11, 19:35
Thanks for that. It will be interesting to see if older cards do it too. I have not seen this cloud effect, though you are not the first to mention it. Will be interested to see your screenshot.

I don't see any white dots or anything, but I still have lots of jaggies at 4x,4x for both AA and Supersampling.

vistaro
2 April 11, 21:08
in nvidai inspector you have to change the address in antialiasing compatibility, or else you wont be able to make the change through the game...

"Those with nvidia cards that have problems with antialiasing can use nvidia inspector to fix them.
First ingame settings select No AA.
Then make a profile for the game in nv inspector. Goggle for the utility if you don`t have it.
In antialiasing compatibility put 0x000010C1
In antialiasing mode use Override any application setting
In aa settings use 2x or more multisampling AA.
In trasparency AA use 2x Sparse Grid Supersampling or more
With a I7 at 3.6 GH and a 460 and the above settings i get 45 to 60 fps(267.59 beta). "

Thanks for this solution! The game looks incredible now at res. 2560 x 1440.
My settings are now:
Antialiasing compatibility: - 0x000010C1
Antialiasing - Mode: - Enhance the application setting
Antialiasing - Setting: - 32xS (Combined: 2x2 SS + 8x MS)
Antialiasing - Transparency Super. - 8x Supersampling

Anisotropic filtering setting - 16x
Texture filtering - Negative LOD bias - Clamp
Texture filtering - Quality - High quality

System:
i7 - 980
2x GTX 480
Dell 27inch res. 2560 x 1440

BlueBlueBlue
2 April 11, 22:16
My game crashes occasionally...

doggod
2 April 11, 23:18
Thanks for this solution! The game looks incredible now at res. 2560 x 1440.
My settings are now:
Antialiasing compatibility: - 0x000010C1
Antialiasing - Mode: - Enhance the application setting
Antialiasing - Setting: - 32xS (Combined: 2x2 SS + 8x MS)
Antialiasing - Transparency Super. - 8x Supersampling

Anisotropic filtering setting - 16x
Texture filtering - Negative LOD bias - Clamp
Texture filtering - Quality - High quality

System:
i7 - 980
2x GTX 480
Dell 27inch res. 2560 x 1440

@vistaro
Am using yours and a massive increase in quality
Thanku
Did you turn off Anisotropic within the game or is that the game setting you are using

Still have the corruption-white dots(in a rectangle ?) in top left corner of the screen when certain trees are visible there, but its there no matter what the driver or settings i use. Hopefully a patch will sort that out.

Funny thing is when playing in cockpit view, the left pillar renders perfectly even though its within that rectangle of corruption.
Brands hatch is one track where this corruption shows up a lot mainly on the back section of the track (not indy)

http://img1.UploadScreenshot.com/images/orig/4/9119230012-orig.jpg (http://www.UploadScreenshot.com/image/286878/8790440)

DurgeDriven
2 April 11, 23:48
Hole in Bathurst background. :(

McClusky
3 April 11, 00:06
in nvidai inspector you have to change the address in antialiasing compatibility, or else you wont be able to make the change through the game... "

Hmm, I don’t see the option for antialiasing compatibility in Nvidia Inspector v1.9.5.5. I'm using a GTX 560Ti with 270.51 beta drivers

doggod
3 April 11, 00:12
Click the little button beside the driver name
and it will bring up the other screen
then add an application and browse to the shiftu.exe
make the changes and save them
You can manually add the code for the
antialiasing compatibility

McClusky
3 April 11, 00:30
Hmm, this is what I see.

JonP01
3 April 11, 00:42
Hole in Bathurst background. :(


That is really wierd - I don't have that hole in my game. I wonder why you do and I don't. I have all my settings maxed except for track detail and shadows (both medium).

JonP01
3 April 11, 00:47
I don't see any white dots or anything, but I still have lots of jaggies at 4x,4x for both AA and Supersampling.

Hi,

If you still have lots of jaggies then the supersampling hasn't "taken" properly. You will definitely know when the supersampling is working because the jaggies almost all disappear, bar some highly reflective surfaces one pixel wide (eg, the vertical metal fence posts along the back straight of Road America when they are a long distance away or some of the fine chrome work on the classic retro cars).

You shoud check that you have correctly typed in the compatability flag into nVidia inspector and hit the "Apply" button after that.

JonP01
3 April 11, 00:54
Thanks for this solution! The game looks incredible now at res. 2560 x 1440.
My settings are now:
Antialiasing compatibility: - 0x000010C1
Antialiasing - Mode: - Enhance the application setting
Antialiasing - Setting: - 32xS (Combined: 2x2 SS + 8x MS)
Antialiasing - Transparency Super. - 8x Supersampling

Anisotropic filtering setting - 16x
Texture filtering - Negative LOD bias - Clamp
Texture filtering - Quality - High quality

System:
i7 - 980
2x GTX 480
Dell 27inch res. 2560 x 1440


I agree that those settings do provide tremendous visual quality, but they also require absolutely massive horsepower. If I use them on my GTX580 at 1366 x 768 then I am condemned to a constant 30 fps (I hate disabling vsync).

A good compromise for some people might be the 4 x MSAA combined with 1x2 SSAA plus 4 x sparse grid supersampling. That looks excellent too with much better performance, though the above settings are no doubt the ultimate.

doggod
3 April 11, 01:06
Hmm, this is what I see.

what driver are you using(might be driver related)
my card is the 480, might also be why it doesn't show up in yours
Im using the
270.51_desktop_win7_winvista_64bit_english_beta.ex e

@JonP01
i haven't seen any drop in performance using them(one 480)
still averaging 50 and hit 75 in certain places on certain track,lowest ever is 40fps
1900x1200 everything max
bar AA in game is off

McClusky
3 April 11, 01:13
what driver are you using(might be driver related)
my card is the 480, might also be why it doesn't show up in yours
Im using the
270.51_desktop_win7_winvista_64bit_english_beta.ex e

I'm using the 32bit version of 270.51

matt2380
3 April 11, 02:13
After a shaky start, I'm now extremely happy with Shift2 - high graphics at 60+fps, and great ffb! :)

Disabling AA is essential on my system, looking forward to the first patch to hopefully fix this apparent bug. Morphological filtering will do for now.

The link to the 'solution' to issue 2 in the first post in this thread basically just disables the AA, that's why the fps increases so much.

Hdale85
3 April 11, 03:46
Hi,

If you still have lots of jaggies then the supersampling hasn't "taken" properly. You will definitely know when the supersampling is working because the jaggies almost all disappear, bar some highly reflective surfaces one pixel wide (eg, the vertical metal fence posts along the back straight of Road America when they are a long distance away or some of the fine chrome work on the classic retro cars).

You shoud check that you have correctly typed in the compatability flag into nVidia inspector and hit the "Apply" button after that.

I see exactly what that other guy see's, there is no compatibility section? I'm using 266.66 drivers. They are SLI 560 Ti's.

Hdale85
3 April 11, 04:19
Ok I figured it out, and to the guy that also had this issue!

You have to unzip all the files into a folder from the nvidia inspector zip file! If you only unzip the .exe you will be missing the compatibility section.

triskele10
3 April 11, 06:47
Hole in Bathurst background. :(

That's no hole, it's a Anomalie!

vistaro
3 April 11, 07:19
@vistaro
Am using yours and a massive increase in quality
Thanku
Did you turn off Anisotropic within the game or is that the game setting you are using

Still have the corruption-white dots(in a rectangle ?) in top left corner of the screen when certain trees are visible there, but its there no matter what the driver or settings i use. Hopefully a patch will sort that out.

Funny thing is when playing in cockpit view, the left pillar renders perfectly even though its within that rectangle of corruption.
Brands hatch is one track where this corruption shows up a lot mainly on the back section of the track (not indy)

http://img1.UploadScreenshot.com/images/orig/4/9119230012-orig.jpg (http://www.UploadScreenshot.com/image/286878/8790440)

I didn't turn off the Anisotropic in game. Just the AA. I've had a couple of strange things happening. Once the drivers were on top of their cars during a race.. but further ok.

vistaro
3 April 11, 07:23
I agree that those settings do provide tremendous visual quality, but they also require absolutely massive horsepower. If I use them on my GTX580 at 1366 x 768 then I am condemned to a constant 30 fps (I hate disabling vsync).

A good compromise for some people might be the 4 x MSAA combined with 1x2 SSAA plus 4 x sparse grid supersampling. That looks excellent too with much better performance, though the above settings are no doubt the ultimate.

CORRRECTION: I have vsync turned off. my fps keeps between 50 and 70 depending on the situation.

DurgeDriven
3 April 11, 09:26
That is really wierd - I don't have that hole in my game. I wonder why you do and I don't. I have all my settings maxed except for track detail and shadows (both medium).

Sorry
Not general cams, from rearview incar

doggod
3 April 11, 10:21
CORRRECTION: I have vsync turned off. my fps keeps between 50 and 70 depending on the situation.

Exactly the same on my system, something is definitely limiting the game
as my cpu and gpu are under utilized.

Am getting
40(rarely) seen in specific places on some tracks
50 to 60(average)
70(seen quite regularly on some tracks
spikes up to 90( seen in specific places on some tracks)

Brands Hatch long is a good track to see the variance in fps
around the grid is lowest and it keeps climbing till more than halfway around the track and then starts to drop back to almost original grid fps
But the cpu usage isnt really changing(65%) and the gpu usage while its spiking, its only from 40 to 60% for the complete lap.

Having just myself, or myself and 15 ai on track makes next to no difference.
ill get a vid done later if i can figure a way to get cpu usage displayed on the screen(though afterburner showed it,but it doesnt)
If anyone knows an app to display cpu usage in a 3d game please post what it is

redi
3 April 11, 11:33
I agree that those settings do provide tremendous visual quality, but they also require absolutely massive horsepower. If I use them on my GTX580 at 1366 x 768 then I am condemned to a constant 30 fps (I hate disabling vsync).


If you enable triple buffering through a tool like Direct3D Overrider (comes with RivaTuner as a separate utility), you can still run VSync enabled and not drop to 30 FPS if the frame rate gets below 60.

tonio2006
3 April 11, 11:33
Please help. When the race loaded my screen is black. I see the rev meter, map and hud. But my car and the track and objects is black. In Rearview mirror i saw the track. I don't know whats the problem. I change driver but not working the game.

McClusky
3 April 11, 11:53
Late last night I finally got nv inspector to show antialiasing compatibility but this is what happens. Without using nv inspector I average 100 FPS but I still have jaggys with my nv control panel set like this (see attachment). But when I change Antialiasing compatibility to 0x000010C1 though nv inspector I get about 10 FPS. I made several adjustments and either I get low FPS or jaggys. Am I overlooking something?

Note: I have no AA set ingame, 16 AF set ingame with v-sync off ingame. I'm using a GTX 560Ti with 270.51 beta drivers.

jaketoox
3 April 11, 12:53
A good compromise for some people might be the 4 x MSAA combined with 1x2 SSAA plus 4 x sparse grid supersampling. That looks excellent too with much better performance, though the above settings are no doubt the ultimate.

Thanks, JonP01... without that post i never would have tried 1x2 SSAA...

My specs:

Athlon II X4 640
GTX 260 (factory OC)
4GB ram

Nvidia 270.51 beta drivers
Nvidia Inspector v.1.93

For me, every other usual modes( 4x, 8x, 16x, be it CSAA or multisampling) were unplayable (jaggies and/or bad performance)

Ingame settings:1680x1050, No AA, 4xAF, everything maxed, except shadows.

Settings for Nvidia Inspector:

Antialiasing compatibility: 0x000010C1
Antialiasing-gamma correction: On
Antialiasing-Mode: Override any application setting
Antialiasing-Setting: 1x2 [1x2 Supersampling (D3D only)]
Antialiasing-Transparency Multisampling: Enabled
Antialiasing-Transparency Supersampling: Off/Multisampling

Anisotropic filtering mode: User-defined/Off
Anisotropic filtering setting: 4x
Texture filtering-Negative LOD bias: Clamp
Texture filtering-Quality: High quality


Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
Threaded optimization: On
Triple buffering. On
Vertical Sync: Force on


Dynamic tiling: PS_DYNAMIC_TILING_ON

Dunno, if this is helping anyone, but at least the game is playable now...there was a race (Modern C single exhibitions/Miami Bayfront Park Loop) which was impossible due to framerate not hitting even 40.... after applying 1x2 SSAA that was an average framerate for the whole race, hitting 55-60 fps at best with almost no jaggies at all.

edit: forgot to mention, that with 1x2 SSAA i don't get those "flaming edges" on my screen top/left sides (which i got when using csaa/multisamplig modes) ....all what there still seems to be, is maybe 1 pixel high white line at top edge at times...

edit2: after reading post by redi...that D3DOverrider has been sitting on my systray so long, that i forgot to mention it....

Hdale85
3 April 11, 12:54
How about a bit to enable the SLI Compatibility? I noticed that there, is there anyway to turn it on?

McClusky
3 April 11, 13:13
In game settings:1680x1050, No AA, 4xAF, everything maxed, except shadows.

Settings for Nvidia Inspector:

Antialiasing compatibility: 0x000010C1
Antialiasing-gamma correction: On
Antialiasing-Mode: Override any application setting
Antialiasing-Setting: 1x2 [1x2 Supersampling (D3D only)]
Antialiasing-Transparency Multisampling: Enabled
Antialiasing-Transparency Supersampling: Off/Multisampling

Anisotropic filtering mode: User-defined/Off
Anisotropic filtering setting: 4x
Texture filtering-Negative LOD bias: Clamp
Texture filtering-Quality: High quality


Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
Threaded optimization: On
Triple buffering. On
Vertical Sync: Force on


Dynamic tiling: PS_DYNAMIC_TILING_ON



More post like these would help us who cannot find the "right" settings on our own.

MaddmattH
3 April 11, 16:02
I also see that people are having input lag issues, using the newer graphics solutions. So, my question is, whether or not, the input lag issues would be more with bad coding (perhaps too low of a tick rate when more cars are in a race), than it would be with the graphics card in use?

Considering that the DLL file from jul's mod kills input lag, I'd say bad coding.

MaddmattH
3 April 11, 16:14
Yea I notice there's still a tiny bit of lag that you can't quite get rid of at 30fps. Still, at least it's something I can be ok with compared to playing without it.
I'd still call that code problems, since other games can run without visible lag at 30fps.

My HD4870 1Gb can't keep a smooth framerate with any form of AA enabled. I'd be happy if it managed to keep above 30fps with AA because the lack of it really hurts the graphics.

Splendiddd
3 April 11, 16:44
@all
Looking for some opinions on this..

I've been trying to extend the life of my old pair of 8800GTX cards, and I felt that with Shift 2 being just a DX9 game, there shouldn't be any issues. At this time, there is no SLI option, so only one of my cards is being used.
For comparison purposes as to what my old cards can do, I was getting 60+ fps in F1 2010 in the rain with a full field of AI drivers (1680 x 1050 max graphics SLI mode). Also, in Shift1 I was getting 60+ FPS with a full field of higher poly Forza conversions.

In Shift 2, I get 60+ FPS on one card, if I turn off AA. In solo races, my in-game steering is fairly smooth and quick to respond to my inputs. However, in races with AI, there is too much steering lag (to the point that I had to stop playing the career at the 20% point).

The activation of AA drops my fps down to ~45fps in solo races and ~30fps with a full field of AI. In solo races, the steering didn't seem to show any signs of lag. In races with AI, the lag is a bit worse than I was experiencing with AA turned off.

My quad core shows only a minor load when playing the game...no more than around 33% load on any one core. So, not much going on there.

So, in my test I had no input lag in solo races with AA on or off. The lag is only present when the AI cars are added.

I also see that people are having input lag issues, using the newer graphics solutions. So, my question is, whether or not, the input lag issues would be more with bad coding (perhaps too low of a tick rate when more cars are in a race), than it would be with the graphics card in use?

EDIT: I'm using the dinput8.dll, but an unmodified version as it works better for me

Could be worse... if you can do 60 fps with one 8800GTX why the hell do i get no more then 30 fps on my GTX 295....(even on very low settings)

i7 860 @ 2.8
4gb DDR3 Ram
Asus P7P55D Pro mobo
NVidia GTX 295 dual pcb multi gpu
850 W Corsair PSU
Running ALWAYS at 3840x1024 with TH2G digital (And every other game works flawlessly @60 fps everything on max/ultra, even F1 2010, so my card works fine)

And yes i tried everything, i give up, i have to wait for a patch like on most games these days.........

:crying:

Racer21
3 April 11, 17:19
@all
Looking for some opinions on this..

I've been trying to extend the life of my old pair of 8800GTX cards, and I felt that with Shift 2 being just a DX9 game, there shouldn't be any issues. At this time, there is no SLI option, so only one of my cards is being used.
For comparison purposes as to what my old cards can do, I was getting 60+ fps in F1 2010 in the rain with a full field of AI drivers (1680 x 1050 max graphics SLI mode). Also, in Shift1 I was getting 60+ FPS with a full field of higher poly Forza conversions.

In Shift 2, I get 60+ FPS on one card, if I turn off AA. In solo races, my in-game steering is fairly smooth and quick to respond to my inputs. However, in races with AI, there is too much steering lag (to the point that I had to stop playing the career at the 20% point).

The activation of AA drops my fps down to ~45fps in solo races and ~30fps with a full field of AI. In solo races, the steering didn't seem to show any signs of lag. In races with AI, the lag is a bit worse than I was experiencing with AA turned off.

My quad core shows only a minor load when playing the game...no more than around 33% load on any one core. So, not much going on there.

So, in my test I had no input lag in solo races with AA on or off. The lag is only present when the AI cars are added.

I also see that people are having input lag issues, using the newer graphics solutions. So, my question is, whether or not, the input lag issues would be more with bad coding (perhaps too low of a tick rate when more cars are in a race), than it would be with the graphics card in use?

EDIT: I'm using the dinput8.dll, but an unmodified version as it works better for me

I have a system like yours with EVGA 8800GTX overclocked but with core 2 duo and solo racing is working good maxed out 40 45fps. When racing with AI cars itīs a mess, only 20 to 30fps in some tracks the rest is 18 25fps.
I think the real problem here is not the need for massive power cuse other newer games run spetacular maxed out even better graphics.
The problem is the bad console conversion and a bad optimized code thatīs why the game is full of bugs like if we drive the nissan 200sx in cockpit camera the wheel moves but the arms stay shill.
This game need a serious correction patch so i continue play otherwise i stoped at 14%.:-(
Hope they release a patch that real matters to all users, not some multiplayer correction shit and the others who buyed the game and have not massive hardware power stay watching others playing:thumbup:

doggod
3 April 11, 18:48
@all
Looking for some opinions on this..

I've been trying to extend the life of my old pair of 8800GTX cards, and I felt that with Shift 2 being just a DX9 game, there shouldn't be any issues. At this time, there is no SLI option, so only one of my cards is being used.
For comparison purposes as to what my old cards can do, I was getting 60+ fps in F1 2010 in the rain with a full field of AI drivers (1680 x 1050 max graphics SLI mode). Also, in Shift1 I was getting 60+ FPS with a full field of higher poly Forza conversions.

In Shift 2, I get 60+ FPS on one card, if I turn off AA. In solo races, my in-game steering is fairly smooth and quick to respond to my inputs. However, in races with AI, there is too much steering lag (to the point that I had to stop playing the career at the 20% point).

The activation of AA drops my fps down to ~45fps in solo races and ~30fps with a full field of AI. In solo races, the steering didn't seem to show any signs of lag. In races with AI, the lag is a bit worse than I was experiencing with AA turned off.

My quad core shows only a minor load when playing the game...no more than around 33% load on any one core. So, not much going on there.

So, in my test I had no input lag in solo races with AA on or off. The lag is only present when the AI cars are added.

I also see that people are having input lag issues, using the newer graphics solutions. So, my question is, whether or not, the input lag issues would be more with bad coding (perhaps too low of a tick rate when more cars are in a race), than it would be with the graphics card in use?

EDIT: I'm using the dinput8.dll, but an unmodified version as it works better for me

Youll need to check on GPU usage
it sounds like that one of the 8800 is not enough and thats why such low use of cpu (gpu bottleneck), if its less that 100% then its the same issue as my system below


My system with a q6000 and a geforce 480, neither are being used to their full potential
so that would suggest a coding issue.
GPU average 50%
CPU average 65%
The issue im seeing on my CPU is 2 cores being pretty much maxed out and the other 2 only at about 25% each
That would suggest an issue in the threads not being distributed equally between the cores.

I realise what ive said above isnt much help but i would suggest recording cpu and gpu usage during game play, at least you'll have a better idea whats going on.
I had the same issue in F1 by Codemasters and they just walked away from it without fixing what ever issue they had in their code.

Hoping for better support from EA

doggod
3 April 11, 19:42
@doggod
Good point there....the main GPU is at 100%, while the 2nd GPU remains idle (no SLI yet).

Fraid that is the max you are going to get with one 8800.
SLI is great when a game supports it properly but few seem to
(one of the reason i always went with a one card solution)
Hope ye get some love in a patch

I see that Hot Pursuit is on its 4th patch so maybe we will get the same kind of looking after

"A new patch is now available for the Windows edition of Need for Speed Hot Pursuit, updating the game to version 1.040. Here's word on the fourth patch for the racing sequel: "This fixes a further 30% of the crashes that we have identified, which now brings us to a total of around 77% of known crashes fixed.""

They are doing well :)

PS as a matter of interest hows your cpu usage ?

Hdale85
3 April 11, 20:32
Yeah that's why I was asking about the SLI Compatibility flag in Nvidia Inspector. I don't have any issues running full settings with my 560 Ti's, but it'd be nice if it was using both of them.


How do you see FPS in Shift 2 anyways?

Splendiddd
3 April 11, 21:01
I've set the game aside, until either a SLI update is released by Nvidia or a patch is released for the game. Then I'll see if either one will remove the lag I get with AI on the track.

+1
:crying:

Alpha0mega
3 April 11, 21:44
Does anyone else have this bug if you drive over circa 250km/h on certain tracks -> your hole screen starts flashing and souds start stuttering? Any solutions?

Kabala
3 April 11, 22:30
I haven't quite "set it aside" but the frustration has reduced the game to more of a quick fix "arcade" thing now rather than bothering to tackle the entire experience...meaning I'm just grabbing cars from my garage and playing in the "quick race" mode against a small amount of AI drivers. Thankfully there's plenty of tracks and variations to choose from. At least there I can pick the less demanding courses (fps friendly) and enjoy some buttery smooth racing against 6 or 7 AI cars (too many more than that and it's chop suey). Better than nothing. Night races also hammer the frames - I'm not even bothering with 'em.

My specs: Gigabyte X58 USB 3 Mobo, i7 950 @ 3.8, 6 gigs DDR3 1333, Radeon 6950, Seagate 1T Barracuda, Cooler Master 650W pwr, Cooler Master N520 Fan, W7 Ultimate. ATI 11.4 beta drivers.

While that'll never be mistaken for a NASA PC, it should smoke this game, heh. Something is not right at the moment. C'mon EA/FULLY Mad Studios - fix it please. I've tried every suggested tip I could find on the interwebs. It's now up to a patch I believe.

I can run every game I have at max settings (or near max in some cases) with zero issues....but not this one, pfft. It's not horrible mind you, I'm getting 55-60 fps on most courses with AA enabled (in game @HIGH, I can't seem to force anything from Catalyst except Morph - and the in game AA at High actually looks a tiny bit better than that). But to get those frames, other options in game have to be lower or there are too many snags and hiccups while racing, especially around corners. I have tex rez at full but most other stuff down some, especially shadows, another killer. V-sync is on though because the tearing sucks and I don't see a big increase when it's off, still has frame rate issues and minor stutters whereas when it's on, I get really smooth play (but with with basically med settings).

This game could be so awesome if they could fix the weak PC performance...it's sooo close, I really like everything about it! The car details, the feel, the tracks, the camera angle/choices while driving, the presentation (other than the guy saying "man" too much, lol), etc. Shame to be so close to a monster title but held back for crummy frame rates. =/

/vent

Gabester
3 April 11, 22:32
Does anyone else have this bug if you drive over circa 250km/h on certain tracks -> your hole screen starts flashing and souds start stuttering? Any solutions?

Yeah, I get that, but only on specific parts of a track (in my case the first lap of Hockenheim on the first corner and in the second straight). I wasn't going that fast though. On the second straight I also had an 'out of body experience' where the cockpit camera was suddenly above my car and my driver was standing inside the hood.

Siggs
3 April 11, 22:42
cycle through the views

Answer a few pages back :|

edubz123
4 April 11, 00:17
I see that Hot Pursuit is on its 4th patch so maybe we will get the same kind of looking after

"A new patch is now available for the Windows edition of Need for Speed Hot Pursuit, updating the game to version 1.040. Here's word on the fourth patch for the racing sequel: "This fixes a further 30% of the crashes that we have identified, which now brings us to a total of around 77% of known crashes fixed.""

That's what I'm afraid of. That EA/SMS is only going to fix the "crashes" and not address problems that really bother us but don't crash the game (I'm talking about poor video, poor steering and some poor physics with a few cars).

Hdale85
4 April 11, 00:43
By the way I find the AI absolutely horrible! I'm always halfway through a turn and the some AI idiot plows into me knocking me all over the place! I find myself restarting more and more because of how badly the AI screws me!

edubz123
4 April 11, 01:18
hmm. I ran about 20 laps today at Silverstone with Hard AI and they behaved pretty well. Turn 1 was a little hairy but they were pretty well-behaved after that.

What car & track were you driving at the time?

Hdale85
4 April 11, 02:28
Pretty much any car, and any of the tighter turn tracks for sure where I couldn't get out in front of them from the start. It's been on multiple tracks though and it drives me crazy! Right now I'm driving an R34, but it's happened with the S3, Elise, Exige, so on.

NePaS
4 April 11, 04:10
How come some people can change the telemetry screen but most people can't,there are a few vids on youtube where people are flicking through them.

mfxfgr
4 April 11, 06:51
Online invitation bug solution


Click your friends name from whom you got the invite, there should now be an option to join.
Now, if you do NOT get that option, go to main menu and ONLINE, log out of autolog and log back in again, try again.
We had the issue where is looked like we where out of sync so to speak.

redi
4 April 11, 07:29
How come some people can change the telemetry screen but most people can't,there are a few vids on youtube where people are flicking through them.
Is that cycling through the HUD or changing the screen with the tyre forces and temperatures into other data?

NePaS
4 April 11, 13:59
Is that cycling through the HUD or changing the screen with the tyre forces and temperatures into other data?

Changing the screen to show temps and gforces.

redi
4 April 11, 14:02
Changing the screen to show temps and gforces.
For me that's simply done by using the button that I binded to 'Cycling HUD Mode' in the options screen.

EDIT Hold on, I see that the telemetry screen contents can be changed as well to see suspension travel etc., I guess that's what you mean? Don't know about that, will investigate :)

Falkrum
4 April 11, 20:17
Hello guys!

I use Logitech Momo Racing

Yesterday i installed jules's handling minimod with new dll and it works great! But today i start the game and there again same lag on the steering wheel. I try many things, reinstall the mod... i put old DLL from shift1 and it work! But as you know there problem with shaking wheel... I put new DLL again and there same lag... Can you help me?

Kredo
4 April 11, 22:47
If anyone had/have game crash while playing online, single player or even while being in garage that ends up with a memory dump and system restart.

Fix - after the crash go to C:\Windows\debug and look for new logs. If the log name will be passwd open the game and in autolog options (space button) unceck all message filters.

gears
4 April 11, 22:58
Hello guys!

I use Logitech Momo Racing

Yesterday i installed jules's handling minimod with new dll and it works great! But today i start the game and there again same lag on the steering wheel. I try many things, reinstall the mod... i put old DLL from shift1 and it work! But as you know there problem with shaking wheel... I put new DLL again and there same lag... Can you help me?

Every time you reboot or shutdown your computer, you have to go back to options and hit "R" to reset your steering settings in-game for Juls mod to work again.

As long as you don't reboot or shutdown, Juls mod will work all day.

Hope that helps.

Kabala
4 April 11, 23:05
I just experienced a lock up (multiple times, guess it's a legit glitch)....when selecting the Team NFS Mazda RX-8 and trying to enter a quick race (any track), it simply sits there on the loading screen, never advances. Only option at that point is to alt/tab out and close her down. The NFS RX-7 works fine however. Sorry if this has been mentioned already.

edubz123
4 April 11, 23:10
Don't use team nfs rx-8 in quick race

it's a known bug and will freeze your game.

Kabala
4 April 11, 23:22
Gotcha, thanks.

GregP
5 April 11, 02:28
Every time you reboot or shutdown your computer, you have to go back to options and hit "R" to reset your steering settings in-game for Juls mod to work again.

But why is this? Does some file in the S2U directory change when you shutdown/reboot? Very strange...

Hdale85
5 April 11, 04:16
Well, so far the Lamborghini Gallardo is like the first car I haven't felt like I have to fight to keep it on the track, and I feel like I can push it harder and harder. On another note about handling, up until now I've found that mostly 4WD cars are the only ones I can really use very well on the game, except of course the GT-R at the beginning of career mode? But I bought the Lexus LF-A and I found it actually handled pretty darn good compared to every other RWD car I've used, of course I haven't used every single RWD car either? But just thought I'd throw this in. The Gallardo is still the best handling so far with all the suspension upgrades and what not.

kkpb
5 April 11, 04:29
Changing the screen to show temps and gforces.

on PC press X on the keyboard while on the telemetry hud:mrgreen:

avioni
5 April 11, 04:33
some cars are harder to drive than others ye. the easiest one ive found is the audi S3 with works installed. but i have no problem driving fully modded RWD cars. u just need to be gentle on the throtle exiting corners

edubz123
5 April 11, 04:40
just curious, anyone try the zonda F/R in this game? Same feeling as Shift1? Those were solid in Shift1 (IMO)

Hdale85
5 April 11, 05:46
Yeah I'm not saying they should all be easy :) Just the RWD cars I tried earlier were almost impossible it seemed. The S3 handled very well of course it is a RWD car. I'm really liking the Gallardo though, and the R8 was nice as well. I haven't gotten a Works model yet.

Maybe Juls mod is just fixing things a lot better then I realized.

pwrslv
5 April 11, 07:53
@redi

ATI's FPS solution from http://www.overclock.net/12947604-post1.html did not work for me and actually it made it even worse. Setting "edge detect" in AA took away from me about 30FPS! In general none of the suggestion in that thread gave me any FPS boost.

The only solution that gave me a real FPS boost is to disable AA in both game and CCC and it's a real 30-50FPS boost, as before with AAx2 (only) on Nordschleife my maximum FPS was around 50-60, now with no AA I have minimum 70FPS and max I saw was 101 FPS.

My rig: E8400@4GHz, 4GB, HD5850@800/1200MHz (catalyst 11.3)


Higher FPS also reduced input lag a bit.

redi
5 April 11, 08:02
Yep, I'm running without any AA as well. The jaggies are bearable beacause I'm running at 1920x1200.

Still, they need to fix the graphics issues with Shift 2. Shift 1 was exactly the same by the way, the unpatched game had severe performance issues especially on ATI cards. Seems like they didn't learn from it...

pwrslv
5 April 11, 08:04
True, but this time it's more due to stupid consoles I guess, game look bad in the distance too "console-like"

NePaS
5 April 11, 08:16
on PC press X on the keyboard while on the telemetry hud:mrgreen:

Does not work for me for some reason,have tried every key on the keyboard.:?:

Falkrum
5 April 11, 08:18
Every time you reboot or shutdown your computer, you have to go back to options and hit "R" to reset your steering settings in-game for Juls mod to work again.

As long as you don't reboot or shutdown, Juls mod will work all day.

Hope that helps.
Thanks! But it not help too... Looks like problem with new dll? Old dll works anyway... maybe jules can fix this?

freedompro
5 April 11, 09:33
Does anyone seem to have trouble with the cars handling.

i started out with a Honda Civic SI and was always top 1 on the podium of Modern D.

However strangely enough i started the modern C invitational event with the Lotus (totally Sh*t car) and did not even manage to get to 5th position and also Modern C the car is handling like a darn marshmallow after overheating it on open fire.

Can anyone advise a good guide for tuning and best cars to use?

Would be much more enjoyable to play that way at least i know what tuning or cars need to be used and done.

SLEEP, EAT, SHIFT

cheers
Rob

redi
5 April 11, 09:41
Does anyone seem to have trouble with the cars handling.

i started out with a Honda Civic SI and was always top 1 on the podium of Modern D.

However strangely enough i started the modern C invitational event with the Lotus (totally Sh*t car) and did not even manage to get to 5th position and also Modern C the car is handling like a darn marshmallow after overheating it on open fire.

Can anyone advise a good guide for tuning and best cars to use?

Would be much more enjoyable to play that way at least i know what tuning or cars need to be used and done.

SLEEP, EAT, SHIFT

cheers
Rob
Some cars seem to be handling quite marshmallow-y. This seems to be related at least partially to too soft default suspension set-ups.

Furthermore, the AI strength seems to vary an awful lot, supposedly depending on how often you drove a specific car and how often you won in it, and perhaps some other factors as well.

kkpb
5 April 11, 10:07
Does not work for me for some reason,have tried every key on the keyboard.:?:

Are you using wheel setting in the control menu? because the X in keyboard works with the xbox360 controller config.

but I think the telemetry in Shift 2 is abit useless because its hard to read those info while driving, I hope the telemetry will be available in replay.

freedompro
5 April 11, 10:49
Some cars seem to be handling quite marshmallow-y. This seems to be related at least partially to too soft default suspension set-ups.

Furthermore, the AI strength seems to vary an awful lot, supposedly depending on how often you drove a specific car and how often you won in it, and perhaps some other factors as well.



Thanks for the info but need some more in depth help cause the game i quite love it but with such handling i am going soon to smash my 360 controller up the wall. Are there any mods or patches that might help?

redi
5 April 11, 10:54
Thanks for the info but need some more in depth help cause the game i quite love it but with such handling i am going soon to smash my 360 controller up the wall. Are there any mods or patches that might help?
You'll need to tune your car in the garage. First of all get the spring rates up from Soft to in-between Soft and Hard. Damper slow bump rates also up to middle values. Then test and start adjusting to your liking. As said, some cars seem to have some weird physics going on so the above won't solve all issues, but most cars will become better to drive.

NePaS
5 April 11, 12:18
Are you using wheel setting in the control menu? because the X in keyboard works with the xbox360 controller config.

but I think the telemetry in Shift 2 is abit useless because its hard to read those info while driving, I hope the telemetry will be available in replay.

No I am using the custom pad setting(its a cheap logic3 generic pad(ps2/3 clone)

Mitiadriftking
5 April 11, 13:38
:crying: Maybe somebody know how on normal AA,like in SHIFT1??? Because i try everything,but pic is not soy good...(((

redi
5 April 11, 13:46
:crying: Maybe somebody know how on normal AA,like in SHIFT1??? Because i try everything,but pic is not soy good...(((
AA support is broken in Shift 2 right now. It needs a patch from the developers to solve it.

Dude27
5 April 11, 14:10
yup AA kills my fps too... without it, it's really fluid and the Force Feedback is much more alive and responsive (no more input lag at all)

freedompro
5 April 11, 16:18
You'll need to tune your car in the garage. First of all get the spring rates up from Soft to in-between Soft and Hard. Damper slow bump rates also up to middle values. Then test and start adjusting to your liking. As said, some cars seem to have some weird physics going on so the above won't solve all issues, but most cars will become better to drive.

Thanks for this which i am in fact trying to do and also have found some great screenshots about steering lock and stuff whihc might help handling.

Does anyone know if juls minimod helps about the handling in Shift 2.

Awesome game reminds me of my days on the track, Those were the days.

Hdale85
5 April 11, 16:27
I downloaded Fraps last night, my FPS are right around 30-40 no matter what I set the AA settings (in Nvidia Inspector) to or other settings. I think this may partially be because SLI is not working, but I'm not sure why lowering the settings doesn't make them go up?

McClusky
5 April 11, 16:29
AA support is broken in Shift 2 right now. It needs a patch from the developers to solve it.

Should we assume "they" are reading our posts or should we email them, post on EA's forums, send them more money?

Gabe77
5 April 11, 16:33
Damn so much trolls on these forums. Get a life and stop complaining. The game is a lot better than shift 1.


Don't agree. It is NOT a lot better then Shift 1... just bigger.

The game engine sux big time.

That guy's right, who said they should have released the extra tracks and cars as DLC.

Terrible release.

That's why the rented game goes back and I keep my bought copy of "Shift 1".

Hdale85
5 April 11, 16:38
Thanks for this which i am in fact trying to do and also have found some great screenshots about steering lock and stuff whihc might help handling.

Does anyone know if juls minimod helps about the handling in Shift 2.

Awesome game reminds me of my days on the track, Those were the days.

The point of Juls minimod was to make the handling better.

freedompro
5 April 11, 16:47
The point of Juls minimod was to make the handling better.

ok will download tonight and check the mod out maybe i keep on the track and stop eating dirt

redi
5 April 11, 17:05
Should we assume "they" are reading our posts or should we email them, post on EA's forums, send them more money?
It's been posted on the EA/NFS forums plenty, so I'm sure it was brought to their attention :) But go ahead and post it again here (http://forum.ea.com/eaforum/posts/list/5526240.page) ;)

Siggs
5 April 11, 18:13
Write that again, but this time in english...

edubz123
5 April 11, 18:14
lol, seriously.

997TI
5 April 11, 19:35
+nVIDIA460=>+ [lucky one
flowless +++ frame frequency
[play SHiFT2 ...35%(no problem ... physics best with adjust and only some cars
-drift
?[AA..same with Race07Pack ...FIXED
1920&1080
[lack optimized(from console ALMOST(60% to PC

...mod for remove crowds &heli...etc...

freedompro
5 April 11, 19:39
ok will download tonight and check the mod out maybe i keep on the track and stop eating dirt

Guys

I am having an issue i am at the modern C track of miami and i cannot make it to even 5th place and i need to get at least 3rd.

The AI is tremendously good and i am totally crap at tuning my r34 or my other cars. i downloaded the minimod of juls but still the handling is crap floating ll over the place.

can anyone please help me getting frustrated after 3 hours of tuning and testing but no luck.

Cheers
Rob

edubz123
5 April 11, 19:46
You might need a faster car. I won that event with the Terlinga (sp?) mustang and was able to get to third position quickly and keep the traffic behind me for 1.5 laps to hold on to a podium position. That was an annoying event.

NePaS
5 April 11, 21:29
Guys

I am having an issue i am at the modern C track of miami and i cannot make it to even 5th place and i need to get at least 3rd.

The AI is tremendously good and i am totally crap at tuning my r34 or my other cars. i downloaded the minimod of juls but still the handling is crap floating ll over the place.

can anyone please help me getting frustrated after 3 hours of tuning and testing but no luck.

Cheers
Rob


If you are struggling this bad then RAM THEM!

Worked for me(using RS4 up to 950-ish),after god knows how many tries I lost my temper,rammed the second place car at the hairpin on the first lap,then nudged the first out of line on the second.

Kazumi
6 April 11, 00:28
cockpit view matech ford gt1

left mirror is outside view (just outside the screen for me) , in-car display is shaking like crazy left and right


cockpit view corvette cr6 (?) gt1

small gear and rev display is a bit hidden by wheel in helmet view :?:


any ideas?

currently i only modded the normal cockpit view (~ S1 / GTR2 position, not on the windscreen)

Hagane007
6 April 11, 01:46
Found a massive issue with the game. Absolutely breaks the experience for me, honestly.

The photographers in the audience use telephoto-zoom lenses when taking close-ups after a race. A 35-85mm prime lens would be more suitable, and much more sharp, for taking photographs at such a range. Also, when they're in the distance, they're not even using pods to stabilize; they must have some monstrous arm strength to keep a 8lbs lens with a 7lbs camera steady.

:P


Really though... I still can't find settings suitable for universal driving. What I'm at now is great for 4WD cars, but horrible for anything else, and drifting is broken for everything. RWD cars spin out as soon as throttle is at 60% or more and the wheel is turned 10 degrees or more. FWDs get massive fishtailing with the slightest turn+throttle... I literally have to throttle at 2% or so just to get past small turns in the Maserati GTS (one of my favourite cars to drive in Shift 1).

Saint Luke
6 April 11, 02:18
One thing i've learned over the years (got my first racing game in 1990) of racing "sims" is that 95% of them are simply arcade games. A large majority of those 95% claimed to either have realistic handling or the holy grail of simulation handling that caters for all levels or sim / arcade, the only ones i can think of that have pulled that off would be the dirt franchise.

So coming into this game i wasnt expecting it to be anything sim, and the videos showing a bit of the racing showed that also. This game is much closer to grid than anything else imo. In fact, with all the gimmicks and commentating it reminds me of dirt 2 based on grid with nfs menu / customisation.

Having said that, i havent found it too bad. Some things i was happy about (like having the 20b sound in the game). Things like braking are doing my head in, most "retro" (say series 6 rx7) cars feel like they have drum brakes.

What i'd like to know is: Has anyone has found a way to enable throttle blip on downshifts. Ive tried and can only get it to blip on a few downshifts, most of the time it doesnt, even with full throttle (the telemetry still shows 0% throttle).

EDIT - Im using a g25 too btw.=

redi
6 April 11, 06:29
One thing i've learned over the years (got my first racing game in 1990) of racing "sims" is that 95% of them are simply arcade games. A large majority of those 95% claimed to either have realistic handling or the holy grail of simulation handling that caters for all levels or sim / arcade, the only ones i can think of that have pulled that off would be the dirt franchise.

In a nutshell, no game is realistic because too much reality is left out. The only thing worth talking about is whether car behaviour is believable :)

Looking at Shift 2, the physics model is more advanced than anything else out there that it can be classified a sim for sure. The default set-ups are keeping a lot of that under the carpet, though, but some tuning (yes, tuning, which arcade racer has that? ;)) will bring out all the good stuff.
Furthermore, since we've been playing ISI-based sims for so long, anything that behaves differently is declared to be arcade. Time to take off the blinders I say.

freedompro
6 April 11, 06:30
If you are struggling this bad then RAM THEM!

Worked for me(using RS4 up to 950-ish),after god knows how many tries I lost my temper,rammed the second place car at the hairpin on the first lap,then nudged the first out of line on the second.

Okay will try out the Terlinga Mustang if not i buy a tank and just bomb them off.

But the real issue here is handling. I wish someone posted a chart of best settings to tune the car for better handling or at least normal handling believe me when i say you get bored seeing your car allover the place.

cheers
Rob

SmokinBob
6 April 11, 12:46
Found a massive issue with the game. Absolutely breaks the experience for me, honestly.

The photographers in the audience use telephoto-zoom lenses when taking close-ups after a race. A 35-85mm prime lens would be more suitable, and much more sharp, for taking photographs at such a range. Also, when they're in the distance, they're not even using pods to stabilize; they must have some monstrous arm strength to keep a 8lbs lens with a 7lbs camera steady.

:P



This is pretty much what ruined it for me. In addition, they use Microsoft Paint for the photo workups, something that is hard to swallow for a Photoshop CS5 user. Sad, what has happened to the attention to detail in computer games these days.

It's pushing me back to flight sims and not in a good way--when I see an enemy air combatant has been shot down and is drifting gently to the ground in his parachute, I make it a point to shoot the parachute, so that he no longer gently drifts to the ground.

freedompro
6 April 11, 12:48
Okay will try out the Terlinga Mustang if not i buy a tank and just bomb them off.

But the real issue here is handling. I wish someone posted a chart of best settings to tune the car for better handling or at least normal handling believe me when i say you get bored seeing your car allover the place.

cheers
Rob

Finally managed to get 3rd place in the Miami Bay loop and the audi rs4 handles great impressive driving against those corners.

I thankyou all for the help i appreciate it.

still need a detailed settings list for tuning the cars to different events.

cheers
Rob
SLEEP, EAT, SHIFT