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View Full Version : Is Shift 2 developed better then Shift for the PC?


East
29 March 11, 14:31
I have to ask this question because I'm reading several posts from different users who are not happy with this game. It's either floaty controls/car or console like graphics. There are other complaints but those 2 seem to be prevalent then others. So lets put it to a vote.

Sphinx666
29 March 11, 14:35
Edit: I missunderstood. About the same I say.

redi
29 March 11, 14:38
Not sure voting is needed? AFAIK S2U was developed as a multi-platform game and if no PC-specific optimizations/additions were added to the main program after finishing it, it will probably not use the greater power of modern PCs for the physics, controller and graphics engines.

Kazumi
29 March 11, 14:52
it's build for all 3 major platforms, and many input devices.

East
29 March 11, 15:57
Shift 1 http://www.ipix.lt/desc/21105858 vs Shift 2 http://www.ipix.lt/desc/87136116

Shift 1 http://www.ipix.lt/desc/11276786 vs Shift 2 http://www.ipix.lt/desc/87834093

shaun2k
29 March 11, 16:10
lol so its no different then...haha i didnt think so another game thats made from a game already, good comparison pics man.. it's the same game just with some more eye candy some changes to the handling and the gay headturn thing...lol and to think it cost all that money...sad

to think that initially its actually worse graphic wise

I still stand by what i said in my thread a average modded shift would be better at the mo and even more so with the extra cars from this.

i can proudly say that EA have directly ripped (copied) the sun mod and other texture mods etc, scabs.

legal extortion by EA

East
29 March 11, 19:55
When comparing the pics take note of the following:
-Tarmac
-Grass
-Audience watching on the side
-Trees, bushes
-Posted Signs
-Sun Shafts
-etc

Shift 1 (http://www.ipix.lt/desc/31123716) vs Shift 2 (http://www.ipix.lt/desc/17052026)
Shift 1 (http://www.ipix.lt/desc/29154582) vs Shift 2 (http://www.ipix.lt/desc/35702325)
Shift 1 (http://www.ipix.lt/desc/96707282) vs Shift 2 (http://www.ipix.lt/desc/24356767)

These are not my pics. Thanks to the owner though.

Kredo
29 March 11, 21:49
Voted 1:
- no issues while playing (win7 64; c2d e5200@3,6; hd 6850; 4gb ram@900 with all on max in 1680x1050)
- graphics are great and smooth, as also nice and not so heavy for the eye
- handling on a big + (totally new game comparing to first game)
- AI much better then before in Shift 1 (not so aggressive and I found it kinda hard in singleplay on med level)
- great upgreade system as also tuning
- demage system is really cool and well constructed
- didn't really notice any delays or lag while using a wheel (a thrustmaster ferrari without ffb which got broken a time ago)

If I should decide if I'm more for Shift 1 or Shift 2, after playing 4h 6 lap races with only 3 cars (vw scirocco, bmw e36 and skyline 32) on 6 tracks I already go for Shift 2. Awesome work IMHO.

DoktorR
30 March 11, 12:35
Why the hell i can not choose every car i want to to race a time-attack race from beging on?

I don't have the time to play the whole game through, just to get all those cars, i wanna have them from beginning on, i dont need a career mode...

Why the hell is my car spinning when opponents just touch me slightly, or i touch them slightly?
This kills fun! Overtaking impossible!

And why the hell do i have to fix the input-lag by myself on day 1, what did the developers all the day, didn't they test the game with expierenced sim-racers?
As you could see in all the videos, just noobs tested the game who crashed in every corner.

The console-menu is ugly, graphics on some points more worse than in Shift 1, all the billboards, helicopters and advertisings around the track are nerving.

East
30 March 11, 14:37
Is this game still using CPU Physx for physics calculations? :?:
I thought it was already established that x87 code is so old that it's rendered obsolete by todays CPUs (http://realworldtech.com/page.cfm?ArticleID=RWT070510142143&p=4)?

Kazumi
30 March 11, 15:30
nope only collision report triangle - convex and convex - convex. which makes the disadvantage kinda obsolete compared to other physics engines / middleware.

edit: dunno about the side objects some people had problem while i didn't had any even driving through 50 boxes at a run-off area in road america.

East
30 March 11, 21:26
nope only collision report triangle - convex and convex - convex. which makes the disadvantage kinda obsolete compared to other physics engines / middleware.

edit: dunno about the side objects some people had problem while i didn't had any even driving through 50 boxes at a run-off area in road america.

According to this review (http://games.on.net/article/12052/Two_Minute_Review_SHIFT_2_UNLEASHED_PC), impact decreases frame rates immensely. Sound familiar? This is what gamers complained about in Shift 1. The reviewer goes on to mention that for the PC, that the game pad worked better for him then the wheel. But does make mention that the Xbox 360 Wheel was better.

In any case, I really don't understand why they are using physx when the engine has it's own physics engine capable of doing the job.

East
31 March 11, 14:03
Looks like the EA Shift Forums has a bug thread. However, there is no indication that a patch is coming.

helloworld
31 March 11, 14:56
In any case, I really don't understand why they are using physx when the engine has it's own physics engine capable of doing the job.Because of stupid marketing. Nvidia goes around showing their pockets full of money just to get another game to their "PhysX was used in..." list. Moneyhogs like EA obviously can't say no to this and how would you compete with Nvidia? It's stupid and I wish PhysX never existed.

Kazumi
31 March 11, 15:49
According to this review (http://games.on.net/article/12052/Two_Minute_Review_SHIFT_2_UNLEASHED_PC), impact decreases frame rates immensely. Sound familiar? This is what gamers complained about in Shift 1. The reviewer goes on to mention that for the PC, that the game pad worked better for him then the wheel. But does make mention that the Xbox 360 Wheel was better.

In any case, I really don't understand why they are using physx when the engine has it's own physics engine capable of doing the job.
i don't get these issues.

edubz123
31 March 11, 16:12
I feel like I get terrible stutter anywhere there are tons of marbles.

Especially at turn 10 (Bruxelles) on Spa:

http://en.wikipedia.org/wiki/File:Spa-Francorchamps_of_Belgium.svg

East
1 April 11, 02:12
Interesting responses, thanks. So folks are experiencing stuttering in this game.

isamu
1 April 11, 08:20
Interesting responses, thanks. So folks are experiencing stuttering in this game.

The stuttering was still in S1. The whole graphical engine they are using is a mess. What I wouldn't give to have EA use the EGO engine for their racing games.

East
5 April 11, 17:02
There is currently 19 pages of bug reporting (http://forum.ea.com/eaforum/posts/list/270/5526240.page). The suggestion thread has increased to 9 pages (http://forum.ea.com/eaforum/posts/list/120/5526243.pageD). I'm still looking for some announcement of a patch for this game. The only announcement that I'm aware of so far is that the information would be sent to the development team.

I also found a blog providing a top 10 bug list (http://www.gameblog.fr/blogs/poufy/p_32031_top-10-des-bugs-de-shift-2). All of them can be watched.
the marbles are also loose objects, placed on the track like the cones, so you would get the same stuttering.
Do you by any chance use an antivirus program, hard drive de-fragmentation program or any other program running in the background? Also, try to alt-tab out of the game and change the game's executable "Set Priority" from Normal to Above Normal.

East
5 April 11, 17:26
@East
The stutter comes through the game engine..same as it did in Shift 1. You can drive slowly, while watching your FPS, run over a couple of cones in a row and see the game stutter while the FPS remains unchanged.

Yeah I know but I thought it might help :-). I think some blamed the use of physx (http://forum.ea.com/eaforum/posts/list/304149.page). But the stuttering really took the immersion out the game. The patch to improve performance for ATI users (http://www.pcgameshardware.com/aid,700688/Need-for-Speed-Shift-Patch-2-accelerates-Radeon-graphics-cards/Practice/) did improve overall performance but never really removed all of the stuttering IMO. If the same thing is happening again. It would take another patch from them. But will we actually see one? Hard to say.


Shift sold something like 5 millions copies (http://www.gadgetroad.com/need-for-speed-shift-2-unleashed-1953/). Per that article Shift 2 may not sell that many. We have to wait and see. If you look at Steam's Stats the game is at the bottom of the list (http://store.steampowered.com/stats/) although not the 100th game.

Kazumi
5 April 11, 18:02
someone said it's only problem on vista and 7 in that thread.

might be a problem with operation system ram or cpu access.

McClusky
5 April 11, 20:07
someone said it's only problem on vista and 7 in that thread.

might be a problem with operation system ram or cpu access.

That is interesting. I'm going to try running in compatibility mode just for giggles.

redi
5 April 11, 20:27
someone said it's only problem on vista and 7 in that thread.

might be a problem with operation system ram or cpu access.

I would like to see that backed up, because I don't believe it for a mintute.

(I'm having a déjà-vu here :mrgreen:)

McClusky
5 April 11, 20:35
How does that saying go "Believe half of what you see and none of what you hear"

McClusky
5 April 11, 20:49
Just found this http://newtipsandtricks.com/shift-2-unleashed-windows-xp-vs-windows-7-benchmark

East
6 April 11, 16:18
Looks like there is a problem (http://www.dasreviews.com/das-game-news/shift-2-unleashed-bugged-with-multi-gpu-systems-needs-patching-by-slightly-mad-studios/)with the game using CF/SLI

Siggs
6 April 11, 16:32
I think most people knew this

Beaverz
6 April 11, 16:33
Still have no idea if they're really people behind GT Legend and GTR2 then how can they mess up car control system and driving physics this much.

Kazumi
6 April 11, 16:41
what's wrong with your Shift 2 Unleashed?

when i drive one or two cars that are (similar) in both games i could drive them blindly into the first corners with same input.

difference is in GTR2 they have massive downforce and grip, while in S2U they get a bit more unstable on corner exit depending on set-up.

of course on a full lap there are more differences and different performance (like the MC12 should be a bit slower in some part then the one from 2003/4 - then again the car isn't that fast in GTR2 as it were in FIA GT the last years :?: )

East
7 April 11, 02:14
I'm beginning to wonder if this game will ever see a decent patch.

Beaverz
7 April 11, 08:03
what's wrong with your Shift 2 Unleashed?
Maybe because I try so hard to like it. :-P
I like NFS from the moment I started to play it about 10 years ago. But my feelings are all gone now.

In Shift 2, in a lot of situation I found that the car just stop responding to my input or it's very slow to respond. I have telemetry turned on and see that a lot of times when I countersteer the position of input wasn't there when I need it.
So I think I'm better off with GTR Evolution if I want to drive production supercar.

redi
7 April 11, 13:37
Still have no idea if they're really people behind GT Legend and GTR2 then how can they mess up car control system and driving physics this much.
As far as I'm concerned they only messed up the default car set-ups without telling us (but I think their reasoning was "Well they're self-proclaimed sim racers so they will dig into car set-ups right away, let's just make the defaults ultra-forgiving for the not-simheads ;)), and they chose not to communicate grip through the FFB. This made out-of-the-box driving a peculiar experience.

After sorting out the wheel settings and car set-ups, I found everything that we know from GTR2/Evo/rFactor is in there, but with a different feel. Which is good, by the way, since those oldies didn't get everything right by far, but unfortunately everyone seems to expect newer sims to feel the same as it's quite believable and predictable.

East
10 April 11, 15:58
Maybe because I try so hard to like it. :-P
I like NFS from the moment I started to play it about 10 years ago. But my feelings are all gone now.

In Shift 2, in a lot of situation I found that the car just stop responding to my input or it's very slow to respond. I have telemetry turned on and see that a lot of times when I countersteer the position of input wasn't there when I need it.
So I think I'm better off with GTR Evolution if I want to drive production supercar.

I recall something similar with Shift before it was patched. Hopefully, that will be addressed in a patch for this version soon.