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doggod
1 April 11, 18:29
Just after coming out of the sand at brands hatch at 90 degrees to the road, an
ai car hits be at probably about 60 mph and there isnt any damage on either his or my car(corvette stingray)
Front left of ai car hits front right side of mine, cars are 90 degrees to each other at point of crash.

Playing in elite, hardest difficulty, full damage is on
Noticed that there are no scrapes or paint damage rubbing cars together

yet most times you hit a wall one or both wheels come off ?

Its the weirdest damage engine ive seen,
and the roll overs, game seems to just take over everything with a script and give you back control when the car is put back in an upright position.

edubz123
1 April 11, 18:35
and the roll overs, game seems to just take over everything with a script and give you back control when the car is put back in an upright position.

Yeah, kinda cool how you get to watch from afar how epic the rolls are and then it puts you right back in the cockpit as if it's no big deal.

But really, you would rather sit in cockpit and try and save yourself during a roll? Even S2 physics aren't that forgiving.

steve30x
1 April 11, 20:12
Thats a silly question. How else do you think the damage works. It doesnt just magically happen. They have to write damage into the game or it just wont happen.

MaddmattH
1 April 11, 20:17
I would prefer to stay in the cockpit during rollover actually. When the player is the driver and at the wheel, he should see things through the drivers perspective.
We can still watch the awesome crash in a replay.

The forced "crash cam" seems to prevent you getting a different perspective during the replay too.

doggod
1 April 11, 20:19
Thats a silly question. How else do you think the damage works. It doesnt just magically happen. They have to write damage into the game or it just wont happen.

How is it a silly question
there is no damage in a crash between 2 cars at 60mph
but there is when you hit a wall or roll a car.
If there was a damage system it should work in all instances.

video is unedited and rough looking
A prize to anyone that can spot a damage system working in this vid
http://www.youtube.com/watch?v=IRtPEwMOOXg
being processed at the moment

doggod
1 April 11, 21:29
Vid uploaded of the incident

Has anyone suffered damage that wasn't from
(hitting a wall or a roll over that cause terminal damage)
like the vid i posted above ?


Has anyones rear wheels come off in a terminal incident ?

Has anyone had handling issues from damage from banging against other cars ? or even panel damage ?

Im hoping this is just an issue of the UI not turning on full damage (when you have set it to full) else the full damage system is terrible.

Siggs
1 April 11, 21:40
damage appears very slight unless you flip the car. I'm looking forward to a tweak that balances it out a bit more, because you're right when you say it's barely there otherwise. Enough hard hits into walls and panels can come off, but I've not noticed much mechanical damage in smaller collisions.

http://cloud.steampowered.com/ugc/578918346786941767/85DC3FE7D89C83823E71CC8B40A1F9636B32DC0A/
http://cloud.steampowered.com/ugc/578918346787161200/E2C66A55B25BAFD9FE5A2D0AF8907E3A8404E645/
http://cloud.steampowered.com/ugc/578918346787157100/3A96397E78EDA066C558F4A2ED2CA4D87C126483/

doggod
1 April 11, 21:55
The funny thing is if i was driving the Ai car in that vid and my car was a wall
I would gave gotten terminal damage.
Even GTR2 has vertex damage calculated on the fly, might not be the most realistic but its a damn sight better that nothing happening.
The other funny thing is the amount of damage vids going up on the net praising the damage physics, but the whole thing looks more like its faked than calculated.

RandomShift
1 April 11, 22:02
Am I the only one who thinks this looks slightly weird? I mean the way the car spins.
http://www.youtube.com/watch?v=29e7KNUch54#t=1m40s
It looks like it spins around an axis outside of the cars body, but maybe that's just the camera.

Kazumi
1 April 11, 22:15
dunno. is it elite mode confirmed? otherwise the cars center of gravity is lowered i guess. there's also lift, drag and downforce acting on any car body.

by the way how do people get so many rollovers? best thing for me on two wheels i knew what to do when to car started to rollover. much better then S1 rollover prevention system.

scca1981
2 April 11, 03:31
I haven't seen the AI roll yet in a handful of races. I did however roll myself @ Road America in the Caterham. Took a turn a little too fast!

steve30x
2 April 11, 10:02
How is it a silly question
there is no damage in a crash between 2 cars at 60mph
but there is when you hit a wall or roll a car.
If there was a damage system it should work in all instances.

video is unedited and rough looking
A prize to anyone that can spot a damage system working in this vid
http://www.youtube.com/watch?v=IRtPEwMOOXg
being processed at the momentIts a silly question because the damage has to be scripted to work. If it wasnt written into the game it wouldnt happen.

MaddmattH
2 April 11, 10:05
I just tried a head-on crash with an AI car. It totalled him and I lost a wheel.
Of course that's not the kind of crash that would happen by accident unless you were on drugs...

NVIDIAGeek
2 April 11, 10:20
damage appears very slight unless you flip the car. I'm looking forward to a tweak that balances it out a bit more, because you're right when you say it's barely there otherwise. Enough hard hits into walls and panels can come off, but I've not noticed much mechanical damage in smaller collisions.

http://cloud.steampowered.com/ugc/578918346786941767/85DC3FE7D89C83823E71CC8B40A1F9636B32DC0A/
http://cloud.steampowered.com/ugc/578918346787161200/E2C66A55B25BAFD9FE5A2D0AF8907E3A8404E645/
http://cloud.steampowered.com/ugc/578918346787157100/3A96397E78EDA066C558F4A2ED2CA4D87C126483/


lol. Funny trees! :laugh:

doggod
2 April 11, 10:44
I just tried a head-on crash with an AI car. It totalled him and I lost a wheel.
Of course that's not the kind of crash that would happen by accident unless you were on drugs...

Any idea of the speed you hit him at MaddmattH

Thats my point there seems to be little damage apart from terminal damage.
Even if there isnt a crash but just you and an ai banging together side by side on a straight should cause some panel and handling damage, let alone the ai hitting me at at least 60mph which didn't cause even a paint scrape on either of the cars.
The amount of force required is way too high to start the damage trigger, thats what i mean by scripted steve30x, i haven't come across an instance yet where i managed to damage my car that it was still drivable (four wheels still intact) but with the handling slightly or greatly compromised

Haven't seen any burst tires either although some guys are saying that you can do it in the drifting mode

Unfortunately I have seen in the rear wheels come up through the bodywork of the stock Corvette Stingray, the rear suspension being so soft, and you are unable to tune an stock car without buying upgrades.

SonnyXT
2 April 11, 11:08
The amount of force required is way too high to start the damage trigger, thats what i mean by scripted

So is it fixable then?
I mean just by lowering the threshold...

MaddmattH
2 April 11, 11:44
Any idea of the speed you hit him at MaddmattH


Maybe each going about 100kph, as he just came out of a corner.

Yea I agree the damage is quite forgiving for car-to-car collisions.

As for burst tyres, never seen it happen due to impacts so far. But try doing doughnuts and you will get them to burst after a bit.
In a long race I'm sure some abuse could cause it too.

Kazumi
2 April 11, 16:00
Haven't seen any burst tires either although some guys are saying that you can do it in the drifting mode
any car with full damage but you need to heat up the tire like for example doing donuts.


i agree through certain damage against other objects seems to be more murphy's then newton's law, while sometimes it's not enough. doesn't mean it's scripted just needs a bit tweaking.

Eldi
2 April 11, 17:06
It think its just buggy as sometimes it doesnt registered. Iv e once hit a wall sideway at more then 150km and only saw paint scratch. U can try going 150km into a wall, sometimes you get terminal other times its only the bumper falling off and gearbox damage. The wheel alignment is still perfect. The damage needs to be up thats ffor sure.
Even when you lose your front wheel, u can drive around the track at 80km/h no problem.

SonnyXT
2 April 11, 17:13
Even when you lose your front wheel, u can drive around the track at 80km/h no problem.

Thats quite okay,you could even lap the track a few times with the entire back half of the car missing (myth busters confirmed)

doggod
2 April 11, 17:39
Thats quite okay,you could even lap the track a few times with the entire back half of the car missing (myth busters confirmed)

maybe in a FWD
but i would be impressed if someone could do it in a RWD car :)

Siggs
2 April 11, 17:50
after those pictures of my crashed caterham, I tried driving it around.

Hard as hell. Would barely move.

SonnyXT
2 April 11, 17:52
maybe in a FWD
but i would be impressed if someone could do it in a RWD car :)

*Facepalm* yeah my bad, totally forgot to say that :laugh:

Kazumi
2 April 11, 17:57
or AWD would work too ;-)

Eldi
2 April 11, 18:54
Yes but if u miss a front wheel, wouldnt that affect steering or aleats pull the car to one side. My car is perfectly centered even if i miss a wheel.

MaddmattH
2 April 11, 19:23
If you lose a wheel, hitting the reset button (Enter by default) puts them back on...
Not sure if it replaces burst tyres yet.

Eldi
2 April 11, 19:44
Weird i dont see the wheel being replaces after resetting the car. Its just the disk brake but its perfectly centered i can take turns with no effect. Only neg effect is the car is limited at like 80-90 km/h

Mode elite with full damage enabled

http://img228.imageshack.us/img228/7465/0204201134823pm.png (http://img228.imageshack.us/i/0204201134823pm.png/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img832.imageshack.us/img832/3849/0204201134916pm.png (http://img832.imageshack.us/i/0204201134916pm.png/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img828.imageshack.us/img828/6417/0204201135449pm.png (http://img828.imageshack.us/i/0204201135449pm.png/)

Uploaded with ImageShack.us (http://imageshack.us)

leahcim
2 April 11, 20:33
Thats a silly question. How else do you think the damage works. It doesnt just magically happen. They have to write damage into the game or it just wont happen.

It's not silly. What he means is is the damage physically modelled in some way (like, presumably, the driving physics are) or is it some kind of canned, scripted effect that doesn't fully take into account the forces and masses / materials involved in the collision.

The rolls are pretty much definitely scripted afaict. I was messing around tuning / testing the caterham on monza junior and went off on the grass and the car flipped and the game turned into Burnout...but I suppose it's moot, at the point you go off and hit the wall, it doesn't really matter if you're in the right gear or if there's the right amount of screaming.

ludogator
2 April 11, 22:18
I'm starting to miss Carmageddon 2 ;]