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McClusky
4 April 11, 14:07
***If you post your nvidia settings please post your system specs as a reference***

I got my pc to run Shift 2 at a "acceptable" quality with these settings using nvidia inspector (see attachment).

My pc: Win 7 Pro, i5 2500K, 4GB DDR3 RAM, GTX 560Ti - 270.51 beta drivers.

It's still not perfect as some tracks are better than others for FPS.

Dude27
4 April 11, 14:36
Thanks for the info...my cards are old (pair of 8800GTX)...but it's worth a shot...I'll try it out later today.

supersampling AA is a killer for old gen card (8800, 9800...), don't even try, your FPS will be very low.

captainvik
4 April 11, 14:40
You will get very good results using direct3doverrider to force vsync and triple buffering as this is not an opengl game. You can still force aa in your nvidia drivers, no need for nvidia inspector gadget.

DurgeDriven
4 April 11, 15:09
If you have a look at this thread down the page is Inspector settings, some pics w/ framerates included. looks pretty good to me.

http://forums.guru3d.com/showpost.php?p=3943619&postcount=612

SelfASme
4 April 11, 15:13
I think i have mine as good as i can get

w7 ULT64
SLI 260 GTX
270.51


Get a very steady 42,max 55,min 39

No jaggies and also got rid of white lines

In game settings are high with no AA,no vsync ,no shadows

Only strange thing is both cards run at about 99%, which think someone had was down to bottleneck.

doggod
4 April 11, 15:31
GPU is a bottleneck
If GPU(s) are at 99% but CPU is less than 99%

CPU is a bottleneck
IF CPU(s) are at 99% but GPU is less than 99%

Code (game or and driver) is a bottleneck
If both GPU and CPU are less than 99%

If one is less it generally falls into one of the first categories

Wolfzz
4 April 11, 16:48
Great no jaggies when I tried your settings SelfASme but still have the white lines and flickering dots on all the trees

goatrage
4 April 11, 16:55
runs great on GTX295 (XFX)

logikwolf
4 April 11, 17:55
Question to you selfasme.
The option in Inspector to use gpus in SLi rendering. You have put four. I assume you are running quad sli then? If I have just two cards should it be set to 2?

McClusky
4 April 11, 18:01
runs great on GTX295 (XFX)

Using what settings and what are your system specs?

JonP01
4 April 11, 18:02
You will get very good results using direct3doverrider to force vsync and triple buffering as this is not an opengl game. You can still force aa in your nvidia drivers, no need for nvidia inspector gadget.

You need nVidia Inspector for supersampling - you currently cannot achieve this with the standard nVidia driver or any beta version of it. The problem is that the anti-aliasing compatability flag needs to be changed in order for sparse grid supersampling to work in NFS Shift 2 - and even then doing so introduces artifacts around the car (a white, rotating rectangular border one pixel wide under the car).

Look at the screenshot provided by the OP and you will see the compatability flag 0x000010C1. That is a setting that the stock drivers will not let you implement unless you manually edit the driver files, manually edit the registry or use nVidia Inspector.

So without nVidia Inspector or manual editing, only multisampling will work - and the game looks absolutely terrible without supersampling in my opinion because so much in the scene remains aliased.

turbo86
4 April 11, 21:12
Runs great on my low end rig. maxed all settings except blur. 1280x960. at about 40 fps. sometimes it goes 30 or so but not below that.
Win 7 Ult 64 SP1
Athlon X2 64 5400+ (2.8Ghz)
Nvidia GTS450 latest drivers (Single)
4Gb DDR2 Ram (4 identical dual ch.)

SelfASme
4 April 11, 23:58
Question to you selfasme.
The option in Inspector to use gpus in SLi rendering. You have put four. I assume you are running quad sli then? If I have just two cards should it be set to 2?

No 2 cards but on regular sli profiles i have it mainly sets it to 4. When i had vista it used to set to 3. I assume it depends what system you use will decide the best way it utilizes sli ? Not sure but i'm sure that someone will correct me if i'm wrong. Back to my sys and my loads what if both gpu's and cpu are nearly 99 %. Oh by the way its a Q 6600 at 3.0

SelfASme
5 April 11, 00:11
Using what settings and what are your system specs?
Q 6600 4gb
In game setting's are
Shadows off v sync off AA is off blur off and the rest are high 1920 ~ 1080 60 hz

nescafe37
5 April 11, 02:18
runs great on GTX295 (XFX)

Yeah runs great with my XFX GTX295 too

Antec 1200
Coolermaster RealPower Pro 850W PSU
ASUS M4N82 TRI-SLI DELUXE
PHENOM 955 BLACK EDITION 3.2GHZ
4gig of DDR2 800Mhz
Artic Cooler Freezer 64 Pro
XFX GTX295 Nvidia Graphics Card
Xfi Platinum Fatal1ty Champion
Samsung SpinPoint HD501LJ 500GB SATAII x2
G25 Wheel
G27 Wheel
G15 Keyboard
Symprojects RevBurner x2
Symprojects GI Max
Symprojects SPI-D
Leo Bodnar BU0836
Saitek evo

bgis
5 April 11, 04:02
Thanks for the info...my cards are old (pair of 8800GTX)...but it's worth a shot...I'll try it out later today.

I upgraded from a 8800 GTX 320 mb to a 465 1 gig and am really dissapointed, figured the extra vid ram and faster card would improve things but a no go for me . Might be my CPU is to old and causng bottleneck. Think I,ll pull the 465 and test the difference.

JKDC
5 April 11, 04:28
Thanks. I just tried this with SLI AA(470 SLI) and it looks great and runs much better than the normal AA setting in game. It's obviously bugged. The first few tracks run at 60+ fps.

bDAWg
5 April 11, 04:53
I installed the 270.51 beta drivers and there's less artifacts on the screen edge when forcing SS through nspector

nescafe37
5 April 11, 04:55
I upgraded from a 8800 GTX 320 mb to a 465 1 gig and am really dissapointed, figured the extra vid ram and faster card would improve things but a no go for me . Might be my CPU is to old and causng bottleneck. Think I,ll pull the 465 and test the difference.

I thought the 8800GTX is actually 768mb?

McClusky
5 April 11, 13:44
I upgraded from a 8800 GTX 320 mb to a 465 1 gig and am really dissapointed, figured the extra vid ram and faster card would improve things but a no go for me . Might be my CPU is to old and causng bottleneck. Think I,ll pull the 465 and test the difference.

This is what I posted in another thread:

"When I got NFSS 2 my pc specs where Win 7 Pro 32bit, Core 2 E6850 OC'd to 3.5, 4GB DDR2 RAM and a GTX 560Ti - 266.66 drivers. The best settings I could find were to force 4AA and have the game do 16AF with everything on high except shadows. The game still looked terrible and it was choppy, 30-40ish FPS in a day race.

The next day I got my new sysboard, i5 2500K, 4GB DDR3 RAM using my GTX 560Ti - 266.66 drivers with Win 7 Pro 32bit (this was preplanned not because of the game) and what a difference it made. I’m forcing 8Q, 16AF in game with everything on high except shadows and I’m getting 50-55 smooth FPS with 6 AI running and it looks so much better than before. If I run a night race I get about 40-45 FPS with 6 AI running"

Although it looked better I didn't mention that it still looked "bad" due to AA not actually working via the nvidia control panel. Using nvida inspector you can force AA but I take a huge performance hit using it.

Dude27
5 April 11, 14:14
it better be with a +500$ card for rich player... ;-)

Yeah runs great with my XFX GTX295 too

Antec 1200
Coolermaster RealPower Pro 850W PSU
ASUS M4N82 TRI-SLI DELUXE
PHENOM 955 BLACK EDITION 3.2GHZ
4gig of DDR2 800Mhz
Artic Cooler Freezer 64 Pro
XFX GTX295 Nvidia Graphics Card
Xfi Platinum Fatal1ty Champion
Samsung SpinPoint HD501LJ 500GB SATAII x2
G25 Wheel
G27 Wheel
G15 Keyboard
Symprojects RevBurner x2
Symprojects GI Max
Symprojects SPI-D
Leo Bodnar BU0836
Saitek evo

logikwolf
5 April 11, 15:06
I used the setting Selfasme's using. The game looks good, i get 50-60fps in SLi, using 460gtx sc.

JKDC
5 April 11, 20:40
SLI profile isn't necessary to use SLI AA, only the AA flag.

nescafe37
5 April 11, 21:34
it better be with a +500$ card for rich player... ;-)

LOLOL. Rich player my arse lol..
My kids have had to do with out pack lunches for me to get all this kit together...lolol

Only joking social services..Nah not rich at all mate but i have just had to do with out a lot of stuff like holidays or days of work sick lol;-)

logikwolf
6 April 11, 00:46
Last I checked, there's no SLI profile released for this game. Did you create a custom SLI profile that is working?

Look up selfasme picture of Nvidia Inspector and copy his settings under shift2u.exe profile. Thats what I did and it enabled SLi for me.

SelfASme
6 April 11, 07:57
Look up selfasme picture of Nvidia Inspector and copy his settings under shift2u.exe profile. Thats what I did and it enabled SLi for me.

Using Msi to log gpu usage both cards working at 70-80% and if I lower AA to 2xMSAA then it's still looking acceptable but is nearly 60 gps constant

McClusky
6 April 11, 14:49
Last night I changed physx to GPU instead of auto and it got rid of the 'choppiness' but it still has some ugly. I'm spoiled on how the modded Shift 1 looks and I cannot get past the white dots, jaggy/blurry distant object in 2 but I really like the feel of the cars, the sounds and the FFB.

Another guy confirmed the physx change work for him http://www.nogripracing.com/forum/showpost.php?p=1337633&postcount=22

Wolfzz
6 April 11, 15:10
I agree with you 100% McClusky

vistaro
6 April 11, 18:25
http://www.flickr.com/photos/57776922@N04/sets/72157626318115083/show/
I took a few screenshots after adjusting my Nvidia settings. These pics are reduced from 2556 x 1440 to 1980 x 1114.

McClusky
6 April 11, 18:50
These pics are reduced from 2556 x 1440 to 1980 x 1114.

I'm really not liking you right now :-P, lol. Just kidding of course.

VAdubber
6 April 11, 21:28
Win7 ult64
EVGA 8800GT
I5-750 (2.66Ghz)
8GB PC3-12800 DDR3 (4x2GB)
res = 1650x1080

No matter what my settings are I get stutter on any type of collision 9 times outta 10. Otherwise game is smooth, very smooth. I just want to get rid of the stuttering on collisions.

Also, when I use NVIDIA Inspector I have a greyed out tab to take me to the next screen. Annnnnnd, when I click "apply clocks and volts" it reverts me back to default on my overclocking screen. I've never been able to figure out why it does this and have yet to find an answer.

Anyone else running an 8800GT-series card and figure any of this stuff out? I'm about to get a new card, just been waiting until after the summer...holding off for as long as possible given what's on the horizon.

THANKS!


edit: so my drivers didn't update. grrrrrr. That menu is now unlocked, and my settings aren't reverting anymore.

I'm going with settings someone posted in another thread on here, will post findings incase it helps others with older cards.

edubz123
6 April 11, 22:03
whoa, that's awesome Doug. You might just be the first person to get this game working on 2 cards. Keep going!

bgis
6 April 11, 22:09
I thought the 8800GTX is actually 768mb?

Sorry my mistake its a 8800 GTS 320

avioni
6 April 11, 22:11
Ok...I now have SLI rendering on 2 cards and got a huge FPS increase. However, the bits I've set are a little off and there's some flickering on a few items. I wanted to share this in case anyone with SLI would like to tinker around. If I can kill the flicker, I'll post an update.

THANK YOU SIR. this is amazing performance boost on my gtx295 went from getting only 40avg to now over 75avg fps but i do notice the small flickering on the dashboard of the car aston martin in this case i used.

StormVR6
6 April 11, 22:50
I'll try this config, cheers mate. I've been playing around with NV Inspector myself over at RaceDep http://www.racedepartment.com/need-for-speed-shift-2-unleashed/51880-sli-fix.html, but I'm getting flickering too, hopefully yours is less. ;)

StormVR6
6 April 11, 23:01
Shame, it seems you're getting the same result as I am with my trials; great SLI scaling but flickering shiny bits.

Oh well, hopefully SMS or Nvidia will have it sorted soon. I won't hold my breath though. :)

VAdubber
6 April 11, 23:18
ok - I got all the stuttering gone and the game looks a lot cleaner/crisper. Not perfect, but for my setup it is night and day compared to just an hour ago.


8800GT (266.58)
OC settings: 720/950/1700
90% fan
72C degree max

In game settings:1680x1050, No AA, 4xAF, everything maxed, except shadows.

Settings for Nvidia Inspector:

Antialiasing compatibility: 0x000010C1
Antialiasing-gamma correction: On
Antialiasing-Mode: Override any application setting
Antialiasing-Setting: 1x2 [1x2 Supersampling (D3D only)]
Antialiasing-Transparency Multisampling: Enabled
Antialiasing-Transparency Supersampling: Off/Multisampling

Anisotropic filtering mode: User-defined/Off
Anisotropic filtering setting: 4x
Texture filtering-Negative LOD bias: Clamp
Texture filtering-Quality: High quality


Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
Threaded optimization: On
Triple buffering. On
Vertical Sync: Force on


Dynamic tiling: PS_DYNAMIC_TILING_ON

StormVR6
6 April 11, 23:22
I thought as there were others here trying to sort out the SLI issue I'd share this: the third digit of the hex value for 'SLI compatibility bits' (0x00100000) is all that is needed to enable very good SLI scaling, no other number/letter needs to be entered, although the third digit must be an odd number/letter. Even digits don't enabled SLI.

But, as we all know this digit also causes flickering of shiny stuff.

I'm bloody frustrated, SLI scales really well in Shift 2 but the side effect is a significant irritation. When it's smooth the input lag is virtually gone as well.

Mavrikk
7 April 11, 05:50
Excuse my maybe stupid question - i was wondering what 'D3D only' actually means (for example in 1x2 Supersampling (D3D only))? Are you running the game in 3D mode ?

StormVR6
7 April 11, 08:31
Excuse my maybe stupid question - i was wondering what 'D3D only' actually means (for example in 1x2 Supersampling (D3D only))? Are you running the game in 3D mode ?

Nah, it's not 3D Vision (or anything like that), D3D is a gaming API made by Microsoft. So 'D3D only' means that particular mode will only work with D3D games. Another API is OpenGL.

If you want to know more then Google is your friend. :)

Mavrikk
7 April 11, 09:38
Got it, thanks for the explanation :-)

Tigerteeth
7 April 11, 11:48
ok - I got all the stuttering gone and the game looks a lot cleaner/crisper. Not perfect, but for my setup it is night and day compared to just an hour ago.


8800GT (266.58)
OC settings: 720/950/1700
90% fan
72C degree max

In game settings:1680x1050, No AA, 4xAF, everything maxed, except shadows.

Settings for Nvidia Inspector:

Antialiasing compatibility: 0x000010C1
Antialiasing-gamma correction: On
Antialiasing-Mode: Override any application setting
Antialiasing-Setting: 1x2 [1x2 Supersampling (D3D only)]
Antialiasing-Transparency Multisampling: Enabled
Antialiasing-Transparency Supersampling: Off/Multisampling

Anisotropic filtering mode: User-defined/Off
Anisotropic filtering setting: 4x
Texture filtering-Negative LOD bias: Clamp
Texture filtering-Quality: High quality


Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
Threaded optimization: On
Triple buffering. On
Vertical Sync: Force on


Dynamic tiling: PS_DYNAMIC_TILING_ON

8800GT user here - thanks for posting your settings VAdubber, my framerate is a lot smoother (35 - 40 FPS at 1680x1050) since I tried them :thumbup:.

solardog
7 April 11, 17:48
First to the OP thanks for starting this thread as it really helped me. In particular these settings:

Settings for Nvidia Inspector:

Antialiasing compatibility: 0x000010C1
Antialiasing-gamma correction: On
Antialiasing-Mode: Override any application setting
Antialiasing-Setting: 1x2 [1x2 Supersampling (D3D only)]
Antialiasing-Transparency Multisampling: Enabled
Antialiasing-Transparency Supersampling: Off/Multisampling

Anisotropic filtering mode: User-defined/Off
Anisotropic filtering setting: 4x
Texture filtering-Negative LOD bias: Clamp
Texture filtering-Quality: High quality


Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
Threaded optimization: On
Triple buffering. On
Vertical Sync: Force on


Dynamic tiling: PS_DYNAMIC_TILING_ON

Im using a 8800GTS 512oc. Jags are gone, game runs like silk. Thanks!

mroussev
7 April 11, 17:58
Anisotropic filtering setting: 4x
Maximum pre-rendered frames: 8
Triple buffering. On
Vertical Sync: Force on


These settings are completely wrong.Whats the point from 4x Anisotropic when you can use built in game 16x?VSync is useless too unless if there is some vertycal lines.Ohterwise it drops down fps.Maximum pre-rendered frames set to 8 is the most wrong settings.You must set to lower its possible.I set mine to 0 or 1.More pre-rended frames-lower the fps!And most important bigger the control lag.

McClusky
7 April 11, 18:13
Maximum pre-rendered frames set to 8 is the most wrong settings.You must set to lower its possible.I set mine to 0 or 1.

Wrong or not when I set mine to 8 it smoothed the game play for me.

StormVR6
7 April 11, 18:16
Whats the point from 4x Anisotropic when you can use built in game 16x?VSync is useless too unless if there is some vertycal lines.Ohterwise it drops down fps.

I would have thought your first question was obvious? And your second statement is very personal; some people claim they don't notice screen tearing, others say they do. In my opinion anyone who doesn't notice tearing either #1: Hasn't seen it. #2: Play consoles, are used to it and take it as the norm. #3: Is blind.

I can't live without VSync, although I'm fortunate enough to have a rig that rarely dips below my monitors refresh rate.

McClusky
7 April 11, 18:19
In my opinion anyone who doesn't notice tearing either #1: Hasn't seen it. #2: Play consoles, are used to it and take it as the norm. #3: Is blind.

It happens to me (can't miss it) but vsync kills my fps

vistaro
7 April 11, 18:30
http://www.flickr.com/photos/57776922@N04/5598007471/in/set-72157626324473285/lightbox/

I just posted a series of screenshots I took using SLI Settings for my GTX 480 cards.
I'm still not sure what is best, at least with this setting it doesn't crash and it runs smoothly. You can be the judge of the quality.

My settings using Nvidia Inspector are: (show only the changes from default setting)
Antialiasing compatibility: 0x000010C1

Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 16x [16x CSAA(4 color + 12 cv samples)]
Antialiasing - Transp. Multisampling: Enabled
Antialiasing - Transp. Supersampling: 8x Supersampling

Anisotropic filtering setting: 16x
Texture filtering -LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimization: Off

Maximum pre-rendered frames: 8
Multi-display/mixed -GPU acceleration: Single display performance mode
Threaded optimization: On
Triple buffering: On
Vertical Sync: Force on

Antialiasing - SLI AA: AA_MODE_SELECTOR_SLIAA_ENABLED
Number of GPUs to use: SLI_GPU_COUNT_TWO
SLI rendering mode: SLI_RENDERING_MODE_FORCE_AFR2

My thanks to StormVR6 for pointing me in the right direction!

I've added a one lap video made at the Miami track.http://www.youtube.com/watch?v=58XBdBBgg50

VAdubber
7 April 11, 18:31
It worked better with it...sooooo I left it.

Sometimes 2 + 2 = 5.

And some of those settings HAVE to be done through Inspector and not in the game otherwise they won't take effect.

mroussev
7 April 11, 18:34
Yes i didnt notice tearing because tearing depends pretty much from the monitor and from the game itself.On my system i dont have tearing at all never(acept for assasins creed games sometimes).But you missed the point -i said that IF somebody dont have tearing is useless to use vsync ON because eats FPS.I just wrote this to remind.

Wrong or not when I set mine to 8 it smoothed the game play for me.

Its wrong in general.For this game i test now and i dont have and FPS differences.(i also have 8800gts 512)

I have other question.Is it sure that this Antialiasing compatibility: 0x000010C1 ir right number?Because it doesnt work for me.I dont have any visual or FPS differences even on 16xAA

StormVR6
7 April 11, 18:58
i said that IF somebody dont have tearing is useless to use vsync ON because eats FPS.
Fair point, although I have VSync fixed 'ON' via D3DOverrider, I do this because my rig can keep framerates high and I am guaranteed the best IQ. I hate tearing.

I have other question.Is it sure that this Antialiasing compatibility: 0x000010C1 ir right number?Because it doesnt work for me.I dont have any visual or FPS differences even on 16xAA
You have to make sure that FSAA is disabled in-game and obviously make sure the shift2u.exe is activated in the NV Inspector profile.

solardog
7 April 11, 19:06
Just ran 5 races. These settings saved this game for me. Make sure you are setting it to the Shift2 executable. These settings for the 8800 are a great starting point. Ill probably try honing them in a bit more, but as it stands I'm happy with the game now.

mroussev
7 April 11, 19:22
obviously make sure the shift2u.exe is activated in the NV Inspector profile.

Make sure you are setting it to the Shift2 executable.

:banghead: i am so lame.Thanks guys for the note:thumbup:.I didnt set any executable.First time using nv inspector...

solardog
7 April 11, 19:29
http://www.flickr.com/photos/57776922@N04/5598007471/in/set-72157626324473285/lightbox/

I just posted a series of screenshots I took using SLI Settings for my GTX 480 cards.
I'm still not sure what is best, at least with this setting it doesn't crash and it runs smoothly. You can be the judge of the quality.

My settings using Nvidia Inspector are: (show only the changes from default setting)
Antialiasing compatibility: 0x000010C1

Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 16x [16x CSAA(4 color + 12 cv samples)]
Antialiasing - Transp. Multisampling: Enabled
Antialiasing - Transp. Supersampling: 8x Supersampling

Anisotropic filtering setting: 16x
Texture filtering -LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimization: Off

Maximum pre-rendered frames: 8
Multi-display/mixed -GPU acceleration: Single display performance mode
Threaded optimization: On
Triple buffering: On
Vertical Sync: Force on

Antialiasing - SLI AA: AA_MODE_SELECTOR_SLIAA_ENABLED
Number of GPUs to use: SLI_GPU_COUNT_TWO
SLI rendering mode: SLI_RENDERING_MODE_FORCE_AFR2

My thanks to StormVR6 for pointing me in the right direction!

I've added a one lap video made at the Miami track.
http://www.youtube.com/watch?v=2gfRaU2H-AQ

Those look good. I really wish they hadn't gone so shiny on the paint tho. To me that really stands out negatively even more so on a great setup as yours. Vinyls look good tho. We need an "unshine" mod IMO.

VAdubber
7 April 11, 19:30
matte paint? :D

vistaro
7 April 11, 19:38
I posted the video in the wrong youtube account.. I'll rectify that and try uploading the original file which is much bigger also to compare.
Can always use a Brillo pad.. that'll do the job.

This is the original AVI file.
http://www.youtube.com/watch?v=HGBznE7ytts

I forgot my system specs:
i7 cpu X980 @ 3.33 GHz
RAM 12.0 GB
Win 7 64-bit
2x GTX 480
Dell 27inch 2560x1440 resolution
Thrustmaster T500 RS wheel

Spectre88
7 April 11, 20:15
First to the OP thanks for starting this thread as it really helped me. In particular these settings:


Im using a 8800GTS 512oc. Jags are gone, game runs like silk. Thanks!

Gone? Those settings looked worse than in-game AA for me. lol

Dude27
7 April 11, 20:26
Paint me envious.... damm, GT5 is getting old already ! rich people gets all the fun... :crying:

http://www.flickr.com/photos/57776922@N04/5598007471/in/set-72157626324473285/lightbox/

I just posted a series of screenshots I took using SLI Settings for my GTX 480 cards.
I'm still not sure what is best, at least with this setting it doesn't crash and it runs smoothly. You can be the judge of the quality.

My settings using Nvidia Inspector are: (show only the changes from default setting)
Antialiasing compatibility: 0x000010C1

Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 16x [16x CSAA(4 color + 12 cv samples)]
Antialiasing - Transp. Multisampling: Enabled
Antialiasing - Transp. Supersampling: 8x Supersampling

Anisotropic filtering setting: 16x
Texture filtering -LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimization: Off

Maximum pre-rendered frames: 8
Multi-display/mixed -GPU acceleration: Single display performance mode
Threaded optimization: On
Triple buffering: On
Vertical Sync: Force on

Antialiasing - SLI AA: AA_MODE_SELECTOR_SLIAA_ENABLED
Number of GPUs to use: SLI_GPU_COUNT_TWO
SLI rendering mode: SLI_RENDERING_MODE_FORCE_AFR2

My thanks to StormVR6 for pointing me in the right direction!

I've added a one lap video made at the Miami track.http://www.youtube.com/watch?v=58XBdBBgg50

vistaro
7 April 11, 20:35
I don't mean it as boasting believe me... It's just to see where the limits are.
I had to take a couple of extra paper routes to manage this.
I have much respect for all who participate in these forums. What I know I learned from you.

Dude27
7 April 11, 20:41
I know... it's just that your pictures look so gorgeous!!! the amazing sharp details are really up to standard with GT5 premium cars ingame (with the AA and increased resolution as a bonus)... WOW! :ohmy:

McClusky
7 April 11, 20:44
I hope a EA/SMS and/or a Nvidia, ATI patch will bring us all close to that quality

(had to add our ATI friends)

StormVR6
7 April 11, 21:19
I know... it's just that your pictures look so gorgeous!!! the amazing sharp details are really up to standard with GT5 premium cars ingame (with the AA and increased resolution as a bonus)... WOW! :ohmy:

Yep, to be fair, maxed out (i.e. via NV Inspector) Shift 2 on the PC is a very good looking game, when it's running smoothly (please Nvidia/SMS give out an SLI patch) it's a joy to play. Stripped of it's awful tunnel vision DOF and soppy bloody lens flare effect, Shift 2 (PC) is currently the best looking racer on the market.

Where it outdoes the likes of GT5 - by a long, long way in my opinion - lies in the platform. A decent PC offers true high resolution rendering (I don't even think GT5 is being rendered @ 720p, more like upscaled 680p), massive levels of FSAA, VSync (something GT5 would benefit from hugely), smooth, solid framerates and other smaller advantages.

I don't want to get into some childish PC vs console debate, but games on current generation consoles are looking old and lo-res, they have done for a while now. I think GT5 looks OK for a console game.

Sk1ns_83
7 April 11, 21:25
I don't want to get into some childish PC vs console debate, but games on current generation consoles are looking old and lo-res, they have done for a while now. I think GT5 looks OK for a console game.

GT5 would suit the pc hehe :D and not in a bad way either

solardog
7 April 11, 23:25
Bring GT5 and Forza to the PC.

StormVR6
8 April 11, 00:00
Bring GT5 and Forza to the PC.

Bring me a GTR3 that plays like GT Legends and looks as good as Shift 2. Even if Simbin can't manage that, you can keep your GT5 and Forza.:-P

Cyb3rSage
8 April 11, 01:30
can't get shift 2 to run decently at all @ 1980 x 1050 doing the tweaks for the 8800gt's changed squat lowering quality changed squat and lowering res while upping the max fps didn't change much either (went from 30 tops to 40tops but usually i'm stuck at a nice 22fps)
And this pc ran Crysis 2 buttersmooth at way higher settings and the same max resolution (native for my 27")

i'm running a I7 920 2.66 (currently not oc'ed due to a psu that's under replacement and the new one simply doesn't have the amps on the v12 rails to support it) combined with a 260gtx 192 shader version changed to the 266.58 driver but that didn't do much either (1fps upgrade /cough)

So i'm at at total loss on how to make this game run smooth in my 12years off pc gaming i've never seen such a badly optimized game (well there's one that comes close but ya get the point)

naseer
8 April 11, 03:16
HEY CAN YOU PLEEZ GIVE SETTINGS FOR MY GRAPHIC CARD (Nvidia geforce 9300mgs)

VAdubber
8 April 11, 06:47
can't get shift 2 to run decently at all @ 1980 x 1050 doing the tweaks for the 8800gt's changed squat lowering quality changed squat and lowering res while upping the max fps didn't change much either (went from 30 tops to 40tops but usually i'm stuck at a nice 22fps)
And this pc ran Crysis 2 buttersmooth at way higher settings and the same max resolution (native for my 27")

i'm running a I7 920 2.66 (currently not oc'ed due to a psu that's under replacement and the new one simply doesn't have the amps on the v12 rails to support it) combined with a 260gtx 192 shader version changed to the 266.58 driver but that didn't do much either (1fps upgrade /cough)

So i'm at at total loss on how to make this game run smooth in my 12years off pc gaming i've never seen such a badly optimized game (well there's one that comes close but ya get the point)


Did you point the changes through Nvidia Inspector to the Shift 2 exe? I didn't mention it the first time through, but others did. There is no pre-existing profile for it, just create your own, make the changes, then "Apply Changes" in the top right.

If that still doesn't do anything (or if you had already done that) the only thing I can say it try dropping your res to 1680x1050 as that is what those specs were setup for.

Worth a shot...I'd rather lose some res and get better flow than have a crystal clear screen of stuttering crap :D

tepkisiz
8 April 11, 07:12
can't get shift 2 to run decently at all @ 1980 x 1050 doing the tweaks for the 8800gt's changed squat lowering quality changed squat and lowering res while upping the max fps didn't change much either (went from 30 tops to 40tops but usually i'm stuck at a nice 22fps)
And this pc ran Crysis 2 buttersmooth at way higher settings and the same max resolution (native for my 27")

i'm running a I7 920 2.66 (currently not oc'ed due to a psu that's under replacement and the new one simply doesn't have the amps on the v12 rails to support it) combined with a 260gtx 192 shader version changed to the 266.58 driver but that didn't do much either (1fps upgrade /cough)

So i'm at at total loss on how to make this game run smooth in my 12years off pc gaming i've never seen such a badly optimized game (well there's one that comes close but ya get the point)

The low FPS has nothing to do with our configuration. The game has a performance bug for some systems. I have a 3.6 ghz Q6600 and a 1 GB GTX 460. I get 30-40 FPS with max settings @1080p. I drop everything to low/off and I get 35-45 FPS @1680x1050. CPU and GPU are both at %50 usage. It doesnt make any sense. And I couldnt get any answer from NVIDIA or EA about this.

vistaro
8 April 11, 08:08
Bring me a GTR3 that plays like GT Legends and looks as good as Shift 2. Even if Simbin can't manage that, you can keep your GT5 and Forza.:-P

If Simbin manages to meet your wishes... we're in sim heaven!

triskele10
8 April 11, 08:19
The low FPS has nothing to do with our configuration. The game has a performance bug for some systems. I have a 3.6 ghz Q6600 and a 1 GB GTX 460. I get 30-40 FPS with max settings @1080p. I drop everything to low/off and I get 35-45 FPS @1680x1050. CPU and GPU are both at %50 usage. It doesnt make any sense. And I couldnt get any answer from NVIDIA or EA about this.

I don't know that, but I have a X4 955 3.8ghz, gtx460, 1920x1080P, everything on high and always 60+ fps
http://www.nogripracing.com/gallery/data/2011/04/thumbs/78370c8c36b1282b7af3005b6005acb17078d37f.jpg (http://www.nogripracing.com/gallery/showphoto.php?photo=121261)

And it looks very good.

tepkisiz
8 April 11, 08:30
I don't know that, but I have a X4 955 3.8ghz, gtx460, 1920x1080P, everything on high and always 60+ fps
http://www.nogripracing.com/gallery/data/2011/04/thumbs/78370c8c36b1282b7af3005b6005acb17078d37f.jpg (http://www.nogripracing.com/gallery/showphoto.php?photo=121261)

And it looks very good.

That is exactly what I am talking about. It doesnt make any sense. What drivers are you using btw?

triskele10
8 April 11, 08:33
That is exactly what I am talking about. It doesnt make any sense. What drivers are you using btw?

I use 270.51

Cyb3rSage
8 April 11, 08:38
i was getting about 25fps average and yes with nvinspector pointed right @ 1980x1050 i was getting 28fps average @ 1680x1050 ehm yeh sorry that's not an fps improvement i'd gain more by running my I7 at it's old stock speed (ie oc off a chill 600mhz)

the issue seems to be in the poor optimization in this game to be honest best results were with a combo off the method in the first post and then the method for the 8800gt but even then it was a choppy 30fps with vsync off (i blame sms for poor optimization again) and details to medium which wasn't a real option in my book gaining 5fps @ 1980 or 7fps at 1680 cause off alot lower detail when that should have bumped it up by atleast a fair 10-15fps hell i can't even max the card at medium only point i maxed my card was during high detail with alot off stuff hardforced in nvinspector but then i had 19-21fps which resulted in even more choppiness

And other games run alot smoother than shift 2 at way higher settings than medium and with alot more on da board ie Bad company 2 on a fairly huge map maxed with this box or crysis 2 running on high (custom setting program used since the ingame options are a total console joke) or Dawn of war 2 retribution with near 200 units on the board so it's far from a system issue but an issue regarding poor optimization again

And yes i tried different drivers allready i went from 197.45 driver (only driver that seems to post good overall results on a gtx260 for some reason) to 266.58 and the gain was more meh than anything else only difference was that it allowed the use off nvinspector

McClusky
8 April 11, 12:01
I don't know that, but I have a X4 955 3.8ghz, gtx460, 1920x1080P, everything on high and always 60+ fps. And it looks very good.

Hey triskele - Can you post your card settings?

McClusky
8 April 11, 12:34
So far the best settings for me are posted below. I get 60FPS but it depends on the track I'm at as it can dip below 60 and then it gets choppy. I still can't figure out why some guys can get 30, 40, or 50 fluctuating FPS and for them they says its still smooth, not choppy. I guess my setup (Win 7 Pro, i5 2500K, 4GB DDR3 RAM, GTX 560Ti - 270.51) does not like lower than 60FPS.

triskele10
8 April 11, 13:20
Here are mine, but I'm still testing different settings.

http://img203.imageshack.us/img203/1772/nvidia1.jpg (http://img203.imageshack.us/i/nvidia1.jpg/)

solardog
8 April 11, 15:14
Bring me a GTR3 that plays like GT Legends and looks as good as Shift 2. Even if Simbin can't manage that, you can keep your GT5 and Forza.:-P
Thats fine too. I just want more racers.

Dude27
8 April 11, 15:26
Just for the pleasure of doing beautiful shots, I maxed out everything I could on nvidia inspector... results: beautiful ideal shots, but 2-8 fps ingame... LOL, see here:
http://www.nogripracing.com/forum/showthread.php?t=247845

Jonzy
9 April 11, 07:10
http://www.flickr.com/photos/57776922@N04/5598007471/in/set-72157626324473285/lightbox/

I just posted a series of screenshots I took using SLI Settings for my GTX 480 cards.
I'm still not sure what is best, at least with this setting it doesn't crash and it runs smoothly. You can be the judge of the quality.

My settings using Nvidia Inspector are: (show only the changes from default setting)
Antialiasing compatibility: 0x000010C1

Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 16x [16x CSAA(4 color + 12 cv samples)]
Antialiasing - Transp. Multisampling: Enabled
Antialiasing - Transp. Supersampling: 8x Supersampling

Anisotropic filtering setting: 16x
Texture filtering -LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimization: Off

Maximum pre-rendered frames: 8
Multi-display/mixed -GPU acceleration: Single display performance mode
Threaded optimization: On
Triple buffering: On
Vertical Sync: Force on

Antialiasing - SLI AA: AA_MODE_SELECTOR_SLIAA_ENABLED
Number of GPUs to use: SLI_GPU_COUNT_TWO
SLI rendering mode: SLI_RENDERING_MODE_FORCE_AFR2

My thanks to StormVR6 for pointing me in the right direction!

I've added a one lap video made at the Miami track.http://www.youtube.com/watch?v=58XBdBBgg50

How do you put 10C1 in Anti aliasing compatibility? If I go through the list on my inspector there's nothing on that effect.

DurgeDriven
9 April 11, 07:14
How do you put 10C1 in Anti aliasing compatibility? If I go through the list on my inspector there's nothing on that effect.

Type or copy and paste

vistaro
9 April 11, 07:24
Just for the pleasure of doing beautiful shots, I maxed out everything I could on nvidia inspector... results: beautiful ideal shots, but 2-8 fps ingame... LOL, see here:
http://www.nogripracing.com/forum/showthread.php?t=247845

Excellent!...:thumbup::thumbup:
Your system didn't blow up??

Jonzy
9 April 11, 07:51
Type or copy and paste


Oh really only that? Sorry I am new with the tool :) Thanks.

Cyb3rSage
9 April 11, 08:00
i found a way to finally make it run smooth on my pc except today all off a sudden my jaggies are back out off nowhere when it worked fine yesterday grmbl (note settings are in the attachment :))

Settings ingame are everything maxed (blur off shadows low) and 4xAF which worked perfect yesterday and today my jaggies are back grmbl

Jonzy
9 April 11, 08:09
i found a way to finally make it run smooth on my pc except today all off a sudden my jaggies are back out off nowhere when it worked fine yesterday grmbl (note settings are in the attachment :))

Settings ingame are everything maxed (blur off shadows low) and 4xAF which worked perfect yesterday and today my jaggies are back grmbl



Thanks those are nice settings for decent framerate :)

Jonzy
9 April 11, 08:23
hey guys I have some AA working but I have now a post effect banding on the top of the screen now. Big white flashy blurs that occupy the top of the screen.

My vid:

LKvO04I5ZWo

Any way to fix this?

Cyb3rSage
9 April 11, 08:24
yeh the settings smoothed out any gfx lag i had with the game i'm just in a loop to why it fully worked yesterday and today the aa doesn't seem to be applied at all

Those settings seem to be the best for anyone with a gtx 200 series card ie gtx260 260-216shader 280

@ Jonzy did you turn off the blur in the settings off Shift 2(1 it's a framerate killer 2 that thing seems to be buggy as hell especially when bruteforcing aa)

if ya did that try disabling the aa line gamma (ie return it to default i forgot to change it back after a test to see if that would kick in my aa again (no go afraid :()

Jonzy
9 April 11, 09:00
Thanks, I don't know what I did but my later test only showed a thin white bar that usually show on AA games (if anyone still have tips on how to get rid of that, welcome :) )

I kinda fixed the blur problem, I just don't know how :p

But no, I didn't turned off the blur tho, I like the feature actually, doesn't really bother me :)

vistaro
9 April 11, 09:14
http://www.tweakguides.com/Graphics_11.html
This is a handy guide that explains AA and AF clearly.

Cyb3rSage
9 April 11, 09:50
yeh boosted the AF to 8X and it fixed the mysterious jaggy issue that i had with 4X which worked fine yesterday strangely enough oh well lost 1 to 2 fps at the start but overall i'm sitting around 35-45fps smoothly (instead of the before hand 60fps max that had lows to 22fps and where most off the times at 25fps with extreme choppiness, ie making the game near unplayable miami beach run class c event was really fun with that shit performance)

Jonzy try with 8X af if your card can handle it (i'm using fraps to check)

flymar
9 April 11, 12:38
Q9650, GTX8800, 3GB RAM, XP32.
Never used nv inspector. Just messing with NVidia control panel

Nurburgring Mullenbach
All High, No AA, 1920x1080, 8x Aniso, No V-Sync, PhysX: Porcesor
Toyota Supra 5 laps
Inside cam
FPS:Min, Max, Avg
31, 54, 45.012
32, 55, 42.476

some shots:

mroussev
9 April 11, 12:45
Which program do you use for FPS statistics?

flymar
9 April 11, 12:46
fraps. Allthough it's showing 30 min. there are frameskips when hit by an opponent from behind. Don't really know what's doing this. Maybe the engine is calculating tha physics or something.

Humpfester
9 April 11, 13:24
Do not use [IMG] tags to link directly to large(more than 640x480 or 100kB) images.. either use thumbnail links or normal text links. Most especially do not use [IMG] tags to place several MB of images in 1 post/topic.

This is a reminder, anyone uploading images any bigger will have them removed without warning and a infraction will be issued.

boyd747
9 April 11, 14:06
i7-860@4.0Ghz + RAM 8GB + GTX470@Default + Win7 x64...GeForce drivers 270.51 + GPU BOOSTER Alpha 2.0

Game graphics setting all HIGH + AAon / AFx16 + Res 1920x1080
@ S2U game First Stage
:
On Fraps Benchmark
MIN : 84
MAX : 110
AVG : 95
:
http://upic.me/t/8n/shift2u2011-03-2923-40-47-57.jpg (http://upic.me/show/22342084) http://upic.me/t/ao/shift2u2011-03-2923-40-48-50.jpg (http://upic.me/show/22342086)http://upic.me/t/g6/shift2u2011-03-2923-40-57-91.jpg (http://upic.me/show/22342089)

http://upic.me/t/p0/shift2u2011-03-2923-41-26-29.jpg (http://upic.me/show/22342094)http://upic.me/t/xo/shift2u2011-03-2923-41-46-63.jpg (http://upic.me/show/22342097)http://upic.me/t/f1/shift2u2011-03-2923-42-18-06.jpg (http://upic.me/show/22342102)

http://upic.me/t/ua/shift2u2011-03-2923-42-48-59.jpg (http://upic.me/show/22342105)http://upic.me/t/rg/shift2u2011-03-2923-45-22-34.jpg (http://upic.me/show/22342109)http://upic.me/t/mx/shift2u2011-03-2923-45-29-22.jpg (http://upic.me/show/22342110)
:
:
VDO : Vsync ON VDO CAPTURE @60 FPS
:
[MSI Afterburner --> Open feature --> On-Screen Display server showing frame rate real-time monitor]
Rflw0RFvads

zytok
9 April 11, 15:18
How on earth are you getting 90+ fps on a stock 470 at 1920x1080 :?:

Jonzy
9 April 11, 16:20
yeah :P I have a i7 950 and a GTX570 default and im getting nowhere more than 36 fps :)

Cyb3rSage
9 April 11, 16:28
jonzy your cpu might be bottlenecking your gfx card but try my upped settings they gave better results than the ones i posted earlier

logimen
9 April 11, 17:09
Guys how do I get to work with this nv inspector ? I created a profile like in first post, attached an exe of shift2 to it and when I run the game nothing changes :/ Still no aa and freakin flickering white dots on edges :(

How to use it ?

logikwolf
9 April 11, 20:40
Guys how do I get to work with this nv inspector ? I created a profile like in first post, attached an exe of shift2 to it and when I run the game nothing changes :/ Still no aa and freakin flickering white dots on edges :(

How to use it ?

Did you save the changes? Click: Apply Changes in the upper right corner.
And make sure you are in the game's profile.

logimen
9 April 11, 20:42
Did you saved the changes? And make sure you are in the game's profile.

Yes i'm in game's profile and always after edit i click Apply CHanges and leave NV Inspector on taskbar. No way to go. Nothing happens :(

logikwolf
9 April 11, 20:46
Do you have Shift 1 installed on your PC? Maybe you accidentally used that profile instead of Shift2 :)

logimen
9 April 11, 21:21
Do you have Shift 1 installed on your PC? Maybe you accidentally used that profile instead of Shift2 :)

Yes, I have Shift 1 on my PC but I looked carefully and im sure for 10000% that I attaached an shift2u.exe to profile :)

Jonzy
9 April 11, 21:51
make sure to restart the game, you won't notice changes straight away ingame. And I heard that you need to set 0 AA in the game itself.

Meanwhile my blurry white to bar has reappeared :( Any idea how to fix this? It like if the game doesn't bleed properly on the edges

martinsalat
9 April 11, 22:08
make sure to restart the game, you won't notice changes straight away ingame. And I heard that you need to set 0 AA in the game itself.

Meanwhile my blurry white to bar has reappeared :( Any idea how to fix this? It like if the game doesn't bleed properly on the edges

ALT-SHIFT then back to the game.

logimen
9 April 11, 22:19
I have all settings like in first post of this thread. Nothing helps. AA ingame set to OFF, restarted game and nothing. i dont know what is going on with this :|

DurgeDriven
9 April 11, 22:30
No AA I test 3DMark06 for driver quality its produces lots of jaggies to study.

With one driver the wall of the space dock in Game Test#1 will be madly strobing and shimmering and the safety railings for instance big sawtooths.

Whilst another driver you hardly notice it. ;)

I found ATi cards without AA the worst image quality, maybe why they score so high in default static tests.

Start up 3DMark2006 default with both cards you see what I mean.

One example is Big Freeze ......
Nvidia card the antenna masts strobe terrible but they are dead straight
ATi cards at least the 4/5/6 series I have tried make them look like steps.

ATi default no AA in my best sims rFactor . GPL etc looks off compared to NVidia imo.

Maybe that is one reason why some people describe such varied image quality with no AA.

Jonzy
10 April 11, 00:20
I have all settings like in first post of this thread. Nothing helps. AA ingame set to OFF, restarted game and nothing. i dont know what is going on with this :|

mind if you post a screen of your nv inspector settings?

Jonzy
10 April 11, 00:43
jonzy your cpu might be bottlenecking your gfx card but try my upped settings they gave better results than the ones i posted earlier

Yeah I was forgotting that I was looking on a night map, which kills the framerate. On day map I get 40-60 :)

I don't know much how to overclock a cpu and I'm kinda scare of this. I tried that like a decade ago and I completely fried my 2000$ computer :D

Jonzy
10 April 11, 01:08
ALT-SHIFT then back to the game.

what?

JKDC
10 April 11, 02:15
Would people that have white blur on the edges when forcing AA try this file please? It removes bloom from every track day and night. I tried a couple and it fixed it for me but I haven't tried all tracks yet. If any others hate bloom give it a try also. Back up your original file(bootpersistent.bff in pakfiles) first. I usually put all backups in the support directory since it doesn't get used.

Edit : Redownload if you got it earlier. I had a typo in one of the files. It is a working no bloom mod now. lol I do still have blur but it is less in cockpit/helmet cam mode.

http://www.mediafire.com/file/a42327jn0qd5wxc/BOOTPERSISTENT.bff

Jonzy
10 April 11, 03:33
I thought the mysterious white bar was related from the forced AA. I was wrong, I settled every settings back to normal and I still have the white bar on top of the screen.
I also tried other resolutions, higer, lower graphic settings, it doesn't go.

http://img855.imageshack.us/img855/2552/shift2pic6169.th.jpg (http://img855.imageshack.us/i/shift2pic6169.jpg/)

You need to see this pic on darker bg to see it btw.

Cyb3rSage
10 April 11, 04:42
yeah it seems a bug when setting textures to high quality for some people there's been a couple posts on the ea boards about it

JKDC
10 April 11, 05:08
After getting rid of bloom I only have it on 3rd person cams now. Only a slight bit on the left on some tracks in helmet cam view but mostly gone. Mine isn't a bar though it is rounded and blurry and moves a little. It is always on the left and/or top.

Cyb3rSage
10 April 11, 05:24
jk try sakura's cam mod and see if it fixes the issues

logimen
10 April 11, 06:50
mind if you post a screen of your nv inspector settings?

Ofcourse :) Here u are...

http://img189.imageshack.us/img189/4603/przechwytywanieiw.jpg

Jonzy
10 April 11, 09:14
I can only see that Line Gamma is not enabled from the setting of Cybersage. Don't know if it could be the problem tho.

Jonzy
10 April 11, 09:16
After getting rid of bloom I only have it on 3rd person cams now. Only a slight bit on the left on some tracks in helmet cam view but mostly gone. Mine isn't a bar though it is rounded and blurry and moves a little. It is always on the left and/or top.

Yeah my line is doing that too. It start blurring after a couple of seconds after, like when I launch a replay.

Cyb3rSage
10 April 11, 10:46
jonzy turn off line gamma :p i told twice i left that in on accident on the screenie didn't notice till i posted.

My current settings are in the attachment :D

i'm using sakura's cam mod (http://www.racedepartment.com/downloads/need-for-speed-shift-2-unleashed-70/shift-2-sakuras-mod-v2-1-4413/) which seems to have fixed my bloom issues and some fps issues aswell :)

Jonzy
10 April 11, 13:53
oh. Sorry I tend to skim a lot of posts since English is not my first language. Anyway, I might have a problem with these settings. I am no more sure if I had AA afterall. Sometime in my screenshots I see jaggies and sometime not, sometime it jaggies covered with blurs or something like that. I'm maybe going crazy. This AA model in this game sure has more confused me a lot.

I would like to keep the blur for the helmet vision tho, I'm like one of the few guys who like it actually :)

Cyb3rSage
10 April 11, 15:14
hehehe goodluck then and yes it seems aa and af are behaving very weirdly one time it get's applied perfectly next time it's not and i haven't been able to trace the source off it yet

Jonzy
10 April 11, 15:39
Yeah, just to confirm, is the AA can be applied in the garage cars in the Main Menu? or it only ingame? I'm going crazy because I seem to not be able to make work the nvins anymore. I think I'm experiencing the same problem as logimen. lol.


EDIT: my AA has come back. Funny, I had to activate it ingame. I thought having read that it was need to be turned off to make nvins settings working...

Still, AA work ingame but the inspector seems to be broken for me now. Every profile I've been trying through this thread seems to not be working anymore

Jonzy
10 April 11, 17:42
Oh I found the problem, maybe this is your issue as well logimen. Indeed the game AA need to be set off to 0. What I was doing wrong (and thanks to my persistence, I've reread this thread), it was simply that I did not add the application to the profile. I thought Apply Change was sufficient and I was wrong.

http://img810.imageshack.us/img810/4517/addcs.th.png (http://img810.imageshack.us/i/addcs.png/)


Now my game as even better AA.

logimen
10 April 11, 18:19
Its not a solution for me cuz I added an game exe to the profile and still no AA. Will try with turning on ingame AA. I think in my case is a driver issue, maybe I must have beta or wait till new version.

martinsalat
10 April 11, 18:43
try this aa-bit: 0x004110C1

Jonzy
10 April 11, 18:54
Its not a solution for me cuz I added an game exe to the profile and still no AA. Will try with turning on ingame AA. I think in my case is a driver issue, maybe I must have beta or wait till new version.

Well, May I suggest you before you try ingame to just erase your profile and start over? It can be something stupid like that, 3rd party tends to do that sometimes. And the ingame AA doesn't look very good compared to the nvinspector.

BTW, I've just made a profile with a mix of Cybersage and Vistero profiles. I'm surprised with the result (GTX570), the AA is applied, and I even gave me a huge FPS boost on night map :) so sweet.

http://img152.imageshack.us/img152/4253/fpsp.th.png (http://img152.imageshack.us/i/fpsp.png/)


EDIT: After verifications, the FPS boost was due to the fact I renamed the shiftu.exe to shiftutest.exe in the game directory, and added the application in nvidia inspector, renaming the executable have an impact and improve FPS for me. ANYONE CAN TEST THIS?

Jonzy
10 April 11, 18:56
try this aa-bit: 0x004110C1


on which line? AA-Setting?

Edit: if so, it disable the AA for me.

martinsalat
10 April 11, 19:16
on which line? AA-Setting?

Edit: if so, it disable the AA for me.

nvidia inspector
antialiasing compatibility: 0x004110C1

logimen
10 April 11, 19:44
Already Im started to create new profile in nv inspector and Ill try your setting (renaming also) Jonzy and martinsalat...

P.S. Anybody know why nv ins shows me line PHYSX->CPU when in nv control panel I have selected my GTX460 as PHYSX processor ?

EDIT:

@Jonzy
I cant rename games exe cuz he constantly freezes trying to log to autolog (i have legal version)

@martinsalat
this compatibility bit does not work for me :(

i lost hope to run other than ingame AA in Shift2 :/

martinsalat
10 April 11, 19:55
this game is just cpu physx

logimen
10 April 11, 20:06
this game is just cpu physx

Bah, another gr8 info :/ Thanks

Jonzy
10 April 11, 20:24
Already Im started to create new profile in nv inspector and Ill try your setting (renaming also) Jonzy and martinsalat...

P.S. Anybody know why nv ins shows me line PHYSX->CPU when in nv control panel I have selected my GTX460 as PHYSX processor ?

EDIT:

@Jonzy
I cant rename games exe cuz he constantly freezes trying to log to autolog (i have legal version)

weird, I have the legal version too and it log fine. Maybe run as admin ? Be aware Windows will try to block the .exe to access the net. Make a rule for safety firewall.

Dude27
10 April 11, 22:03
For all the "normal" people who like to do fantastic quality screenshots with an older card (I just have a nvidia GT9800 )... here is my method:

Try to use nvidia inspector to make beautiful no Aliasing picture, it makes really nice images like this:

http://www.nogripracing.com/gallery/showuser.php?u=152856

Nvidia inspector settings:

AA compatibility=0x000010C1

AA - gamma = on
AA mode = overide
AA setting= 8x (8x CSAA...
AA Transparency Multisampling = enabled
AA Transparency Supersampling = 4x Sparse Grid Supersampling

Aniso mode= User defined
Aniso Setting=x16
texture filtering= On
LOD BIAS= -1.000
Texture filtering= High Quality
Threaded optimization= on
triple buffering=on

0/ max every settings in your game visuals.
1/With that, launch FRAPS, enter the game
2/ play a recorded replay from autolog (fps is really no importance, the goal is highest quality)
3/use F10 (default screenshot capture of FRAPS) on the fly or in photomode
4/edit the picture in any image editor (I add a bit of contrast) and downscale to 1200xXXX (original at 1680x1050) to remove the last remnant of any aliasing (there is really few already with the settings I use, even the native res are really pretty)

Results? here: http://www.nogripracing.com/gallery/showuser.php?u=152856

DurgeDriven
10 April 11, 22:12
Gessus sake use a thumbnail man !@!

874 kb you serious

Cyb3rSage
11 April 11, 22:10
i can confirm that aa is really messed up in the game if i alt tab my aa just vanishes restarting the game usually fixes it but not allways been trying to get it to work 24/7 but had no luck so far + been messing with getting my G27 drivable ^^

Mitiadriftking
12 April 11, 18:20
Please help! I have GTS250 1GB and 270.51 drivers...i try all from this thread in nvidia inspector but AA is still doesn't work ((( :crying: please friends help me!!!!

Dude27
12 April 11, 19:56
even when you put the famous line:
AA compatibility=0x000010C1

sometime it doesn't work because you try too high values ( I tried x16 for my GT9800 and AA was non working ingame... I repeated the process with x8, and the AA worked)...

Cyb3rSage
12 April 11, 21:38
no dude27 it seems to be a bug with the game itself i had even the aa ingame fail on me (ie that pile off garbage they dare to call aa) so it's something messed in the game not our settings cause if you change the settings it get's recalculated and that sometimes seems to solve the issue but not allways

Mitiadriftking
13 April 11, 03:38
even when you put the famous line:
AA compatibility=0x000010C1

sometime it doesn't work because you try too high values ( I tried x16 for my GT9800 and AA was non working ingame... I repeated the process with x8, and the AA worked)...

Yes,i trying this but it still....:crying:

RacingSOUL
13 April 11, 20:28
Yeah I was forgotting that I was looking on a night map, which kills the framerate. On day map I get 40-60 :)

I don't know much how to overclock a cpu and I'm kinda scare of this. I tried that like a decade ago and I completely fried my 2000$ computer :D

you cpu is ok lol! I think you should update the drivers because I have i7 930 (4ghz OC) and have minimum 60fps on single gtx 480 even when frapsing (FULLHD)!

RacingSOUL
13 April 11, 21:26
Nvidia inspector settings:

AA compatibility=0x000010C1

AA - gamma = on
AA mode = overide
AA setting= 8x (8x CSAA...
AA Transparency Multisampling = enabled
AA Transparency Supersampling = 4x Sparse Grid Supersampling

Aniso mode= User defined
Aniso Setting=x16
texture filtering= On
LOD BIAS= -1.000
Texture filtering= High Quality
Threaded optimization= on
triple buffering=on


O_O I put these settings in and WOW Amazing! But it looks a bit blurry right and out of sharpness a bit. However in photo mode it is amazing! (25fps)

Jonzy
13 April 11, 22:52
you cpu is ok lol! I think you should update the drivers because I have i7 930 (4ghz OC) and have minimum 60fps on single gtx 480 even when frapsing (FULLHD)!

I always update my drivers. Funny thing is I renamed the .exe and I got a huge boost of FPS.

mroussev
13 April 11, 22:53
How you do that when if you rename exe game crash when go to menu??

McClusky
13 April 11, 22:58
I always update my drivers. Funny thing is I renamed the .exe and I got a huge boost of FPS.

If you use nvidia inspector it will bypass the profile for shift2u.exe (and I guess the nvidia control panel) so it would use global nvidia settings or just ingame settings

Jonzy
14 April 11, 00:03
well yeah i use nvins, the reason I discovered the frame boost is because I was testing two profiles in nvins. And since I couldn't test my profiles on the same .exe, I duplicated one so I can attach my other nvins profile to it and then I noticed the performance boost on my second .exe. I took the original .exe and renamed it , linked to my first profile and there was a boost as well.

So the bypassing theory here doesn't kinda hold.


BTW I've just tried dude27 setup, the AA are very nice but my fps dropped and the burning edge effects is back.

Dude27
14 April 11, 16:54
O_O I put these settings in and WOW Amazing! But it looks a bit blurry right and out of sharpness a bit. However in photo mode it is amazing! (25fps)

remove blur in the game graphic setting!! it will be crisp as hell! :mrgreen:

Dude27
14 April 11, 16:56
BEWARE: my settings are just for photomode purpose only... not playable unless you work at nasa and have a Cray 2 and a prototype Nvidia GTx990 (the one they will sell in 1-2 years) :D

Jonzy
14 April 11, 17:52
oh really? I thought I was doing pretty good out there :D My fps dropped by at 30-60 but it still pretty playable to me :D

Joostieh
14 April 11, 18:39
WOW thanks for the great setup Dude27 :thumbup:
Will be great for when I want to take some shots of my rides :twisted:

Btw, you have to have AA off in the ingame options for it to have max effect right? :-)
-just makeing sure-

Dude27
14 April 11, 19:58
yup, no AA ingame when using NV inspector

Dude27
14 April 11, 20:00
oh really? I thought I was doing pretty good out there :D My fps dropped by at 30-60 but it still pretty playable to me :D

Lucky you.... I wish I could

Jonzy
15 April 11, 02:43
I can even FRAPS my game :)

RXa8_xJ12I8

Edit: I just finished uploading, though, quality might just be a tad low for a little while while YT is processing the movie.


Lol I just noticed that the driver behind past the part where McNamarra getting pwnd is called Iain Bell :p

Dude27
15 April 11, 14:25
I'm very envious, Guess I have to chip in for a new GPU + CPU... ;)

Bongomaster
16 April 11, 09:32
I just went a bought a GTX580, to replace my ATI 5870. It runs the game with AA, no problems. Unfortunately, I didn't realise ATI cards don't do AA so well (in any game).

I think I'll stick to nVidia from now on. ATI was good performance for the price, but if you can't keep a decent frame rate with AA, it's not entirely worth it IMO. I can't stand jagged edges, we're not in the 90s anymore.

doggod
16 April 11, 12:24
Anyone playing around with AA in the game heres a very good article to read

http://www.tomshardware.co.uk/anti-aliasing-nvidia-geforce-amd-radeon,review-32166.html

Towards the end he discusses driver overrides or aa and why some work and other don't

"Driver-Forced Anti-Aliasing: Surprisingly Unreliable"
http://www.tomshardware.co.uk/anti-aliasing-nvidia-geforce-amd-radeon,review-32166-7.html

JonP01
16 April 11, 19:34
I just went a bought a GTX580, to replace my ATI 5870. It runs the game with AA, no problems. Unfortunately, I didn't realise ATI cards don't do AA so well (in any game).

I think I'll stick to nVidia from now on. ATI was good performance for the price, but if you can't keep a decent frame rate with AA, it's not entirely worth it IMO. I can't stand jagged edges, we're not in the 90s anymore.

That's exactly what I did - bought the GTX580 to replace an ATi 5870. That said, I bought the GTX580 a couple of weeks before I got Shift 2, since I knew that the nVidia card would handle the game better. I agree with the AA quality too, though in my experience since the 3DFX days, ATi and nVidia have leap-frogged each other in the image quality stakes over the last 11 years. I had felt the ATi cards were better for quite a few of those years, but unfortunately they just don't seem to perform as well as nVidia cards in the particular games I seem to like.

But I really love my GTX580 - just as much as I loved my Voodoo 5500 all those years ago. The sparse grid supersampling is a great option on these nVidia cards - almost as good as full scene supersampling without the performance cost and definitely better than ATi at the present time imho.

vistaro
16 April 11, 19:44
http://www.flickr.com/photos/57776922@N04/5625537112/in/set-72157626386593591/lightbox/

I took a few screens with new settings which are:
Anisotropic filtering: 16X
Antialiasing - Gamma corrrection: Off
Antialliasing - Mode: Override any appl.
Antialiasing - Setting: SLI 32X
Antialiasing - Transparency: SLI 16X (supersample)
CUDA - GPUs: All
Maximum pre-rendered frames: 8
SLI rendering mode: Force alternate frame rendering 2
Texture filtering - Neg. LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear opt.: ON
Threaded optimization: ON
Triple buffering: ON
Antialiasing - Line gamma: Off
Texture filtering - Anisotropic filter opt.: Off
Vertical sync: Force on

vistaro
16 April 11, 19:46
Anyone playing around with AA in the game heres a very good article to read

http://www.tomshardware.co.uk/anti-aliasing-nvidia-geforce-amd-radeon,review-32166.html

Towards the end he discusses driver overrides or aa and why some work and other don't

"Driver-Forced Anti-Aliasing: Surprisingly Unreliable"
http://www.tomshardware.co.uk/anti-aliasing-nvidia-geforce-amd-radeon,review-32166-7.html

Thanks for this link. It's very instructive.

JonP01
16 April 11, 19:54
Maximum pre-rendered frames: 8

I have to ask - why do you have this set to 8? That seems a very high number and I would only have thought any number higher than 0 - 2 would only benefit those whose performance was significantly CPU bottlenecked.

And just another question if I may. Do you know whether the sparse grid supersampling works in SLi mode along with any of the standard SLi anti-aliasing modes (for example, 8 x Sli AA plus 4 x sparse grid supersampling)? I cannot test this myself since I own only one card.

doggod
16 April 11, 20:17
vistaro is this the res you are running the game at or are they resized or otherwise shopped
1024 x 576 ? is the biggest image you have up

vistaro
16 April 11, 20:20
I have to ask - why do you have this set to 8? That seems a very high number and I would only have thought any number higher than 0 - 2 would only benefit those whose performance was significantly CPU bottlenecked.

And just another question if I may. Do you know whether the sparse grid supersampling works in SLi mode along with any of the standard SLi anti-aliasing modes (for example, 8 x Sli AA plus 4 x sparse grid supersampling)? I cannot test this myself since I own only one card.

The pre-rendered setting 8 is the maximum. It should increase smoothness but there is no real necessity to use this setting as you say. I am testing the maximum settings my system can use properly. ATM I get stuck if I go above SLI 32x.
The sparse grid supersampling works but on my screen the results were less than with present setting. For some it has been the best solution though.

vistaro
16 April 11, 20:27
vistaro is this the res you are running the game at or are they resized or otherwise shopped
1024 x 576 ? is the biggest image you have up

good question.
The screens are resized automatically when uploaded. They are 2560 x 1440 originally. If you know how I can place them 'fullsize' I'd like to know please. They are when taken, 10MB per shot as .bmp file.

vistaro
16 April 11, 20:35
vistaro is this the res you are running the game at or are they resized or otherwise shopped
1024 x 576 ? is the biggest image you have up

good question.
The screens are resized automatically when uploaded. They are 2560 x 1440 originally. If you know how I can place them 'fullsize' I'd like to know please.

I posted some here.
http://www.nogripracing.com/gallery/showphoto.php?photo=122082

https://www.rapidshare.com/#!download|792|457752719|Shift2Unleashed.rar|12023 .681

Jonzy
16 April 11, 22:06
So are these settings are for sli only or can works for single gpu as well?

doggod
16 April 11, 22:36
good question.
The screens are resized automatically when uploaded. They are 2560 x 1440 originally. If you know how I can place them 'fullsize' I'd like to know please.

I posted some here.
http://www.nogripracing.com/gallery/showphoto.php?photo=122082

https://www.rapidshare.com/#!download|792|457752719|Shift2Unleashed.rar|12023 .681

http://www.uploadscreenshot.com/

I just tested with a 5120 x 3200 pic that im working on
Includes the option for links on forums to be smaller

Jonzy
17 April 11, 00:09
Other videos using Dude27 settings, this time I changed only the video processing to a better quality.

m83bLuavJqE

L_144HwzG7w

This one had me getting the burning edge.
CC4dKv8iiyE

RzgJsM-gML8

vistaro
17 April 11, 05:37
http://www.uploadscreenshot.com/

I just tested with a 5120 x 3200 pic that im working on
Includes the option for links on forums to be smaller

Thanks!

SelfASme
17 April 11, 09:38
I could be wrong but I am quite sure that if you disable in game AA then AA will not work at all even when forced through drivers. Instead you have it set to normal or high then override game setting through driver. Also setting negative LOD bias to - 0.500 to - 0.750 seems to help alot with shadows and overall performance. Also I don't use any AA Compat through Nv inspector instead I just set all settings through Nv inspector Apply and close. Then open nvidia Cpanel where if you have selected anything that is not norm shown will now been shown there now. Now as there is not the opp to set any flags or Compat codes it must do that automatically when you then apply those settings. Regardless of what people say about using these codes the only thing it does for me is White dotted lines and strange lighting on edge of screen. Using 2 glue running at 90% getting 40-50 gps with sli AA enabled and overriding game AA.

vistaro
17 April 11, 10:01
I could be wrong but I am quite sure that if you disable in game AA then AA will not work at all even when forced through drivers. Instead you have it set to normal or high then override game setting through driver. Also setting negative LOD bias to - 0.500 to - 0.750 seems to help alot with shadows and overall performance. Also I don't use any AA Compat through Nv inspector instead I just set all settings through Nv inspector Apply and close. Then open nvidia Cpanel where if you have selected anything that is not norm shown will now been shown there now. Now as there is not the opp to set any flags or Compat codes it must do that automatically when you then apply those settings. Regardless of what people say about using these codes the only thing it does for me is White dotted lines and strange lighting on edge of screen. Using 2 glue running at 90% getting 40-50 gps with sli AA enabled and overriding game AA.
Interesting point. I will test your findings.

Jonzy
17 April 11, 10:18
AA do works when disabling game's AA. You need to leave nvinspector on and assign the .exe to the profile.

logimen
17 April 11, 12:37
Ok. Anybody know how to get rid of burning edges witout AA or which settings are responsible for this ?? Also is this a driver or game bug with disappearing driving line in game after 3-4 restarts of same race without exiting to menu ?

vistaro
18 April 11, 07:16
Reply to SelfASme:
I've tried all possible combinations yesterday. I had a few CTDs. According to Nvidia you should 'enhance' the game AA setting which I set to high. The ingame AA setting did make a visible difference between high and off. That was with or without using the Compatibility code in Inspector.
My best choice was: use the ingame AA setting, enhance it using Nv inspector or Cpanel. Your gpu(s) determine what choices you have to work with in any case.
Thanks for sharing your idea with us, it gave me more insight.

Jonzy
18 April 11, 18:04
official nvidia drivers 270.66 released today!
http://www.nvidia.com/object/win7-winvista-32bit-270.61-whql-driver.html
http://www.nvidia.com/object/win7-winvista-64bit-270.61-whql-driver.html

dworley
18 April 11, 18:24
official nvidia drivers 270.66 released today!
http://www.nvidia.com/object/win7-winvista-32bit-270.61-whql-driver.html
http://www.nvidia.com/object/win7-winvista-64bit-270.61-whql-driver.html

270.61 Release Notes:

GeForce GTX 480 SLI in 3D Vision Surround:

* Up to 109% in Aliens vs. Predator (5760x1080 1xAA / 16xAF)
* Up to 107% in Burnout Paradise (5760x1080 2xAA / 16xAF)
* Up to 267% in Call of Duty Black Ops (5760x1080 2xAA / 16xAF)
* Up to 177% in Call of Duty: Modern Warfare 2 (5760x1080 2xAA / 16xAF)
* Up to 15% in Far Cry 2 DirectX 9 (5760x1080 2xAA / 16xAF)
* Up to 250% in Left4Dead2 (5760x1080 2xAA / 16xAF)
* Up to 159% in Need for Speed Shift 2 (5760x1080 2xAA / 16xAF)

I'll try this when I get home and see how much of an improvement there is for my GTX 590 and if SLI is working properly now with this new driver - or could it be that it is dependent on the forthcoming patch for Shift 2???

Jappse
18 April 11, 18:36
official nvidia drivers 270.66 released today!
http://www.nvidia.com/object/win7-winvista-32bit-270.61-whql-driver.html
http://www.nvidia.com/object/win7-winvista-64bit-270.61-whql-driver.html

Geforce GTX 480 SLI i 3D Vision Surround*
Upp till 109 % i Aliens vs. Predator (5760x1080 1xAA / 16xAF)
Upp till 107 % i Burnout Paradise (5760x1080 2xAA / 16xAF)
Upp till 267 % i Call of Duty Black Ops (5760x1080 2xAA / 16xAF)
Upp till 177 % i Call of Duty: Modern Warfare 2 (5760x1080 2xAA / 16xAF)
Upp till 15 % i Far Cry 2 DirectX 9 (5760x1080 2xAA / 16xAF)
Upp till 250 % i Left4Dead2 (5760x1080 2xAA / 16xAF)
Upp till 159 % i Need for Speed Shift 2 (5760x1080 2xAA / 16xAF)

Wonder if this applies to normal SLI ? What :ohmy:

Damn it dworley you were quicker :P

JKDC
18 April 11, 19:28
I believe that was in the beta drivers which doesn't have SLI support. Hopefully these do but it might need the first Shift 2 patch for SLI support.

Jonzy
19 April 11, 07:27
I've made very intensive comparison test tonight with the nvins. While 8xCSAA give smoother images, 4xS combined AA give sharper images and a little more performance with 4x Spaced Grid Supersampling. It a bit edgy but I think it a good balance between 8xCSAA. I will post tommorow some comparative shots.

And those people having white dots on the edges, try put transparancy supersampling to 2x or 4x spaced grid supersampling. Regular supersampling have all this problems.

Jonzy
20 April 11, 05:46
Alright here's a long comparative sheet of different AA method used with NV inspector. I'm not a tech buff, so some of my observations may triggers some 'well duh' for some of you ;-) I did not test very much the FPS usage, but perhaps with these observations that will help you to check out for yourselves and make your own conclusions with the best AA settings with performances ratios.

Click on the images below for the giant sheets. Inside I explain in details my observations.


http://i52.tinypic.com/1zf3ksm.png (http://img717.imageshack.us/img717/6374/compare1c.jpg)


http://i51.tinypic.com/fwin1z.png (http://img846.imageshack.us/img846/1858/compare1small.png)

Another comparative sheet:
http://img839.imageshack.us/img839/8236/compare2d.th.jpg (http://img839.imageshack.us/img839/8236/compare2d.jpg)


By the way, I tried to compare several Anisotropic settings with nvins, and after hours of test I don't think there was any differences at all.

Hope these references help, feel free to reorganize, chop around the pics to compare or for a better view than I did. I recon these images are very big and I didn't know how to organize them for the mass.

Jappse
20 April 11, 06:26
Nice Jonzy. I'll try go for max MSAA and skip Supersampling and see how it goes. Or turn MSAA off and try SSAA only.

hansip87
20 April 11, 10:58
Alright here's a long comparative sheet of different AA method used with NV inspector. I'm not a tech buff, so some of my observations may triggers some 'well duh' for some of you ;-) I did not test very much the FPS usage, but perhaps with these observations that will help you to check out for yourselves and make your own conclusions with the best AA settings with performances ratios.

Click on the images below for the giant sheets. Inside I explain in details my observations.


http://i52.tinypic.com/1zf3ksm.png (http://img717.imageshack.us/img717/6374/compare1c.jpg)


http://i51.tinypic.com/fwin1z.png (http://img846.imageshack.us/img846/1858/compare1small.png)

Another comparative sheet:
http://img839.imageshack.us/img839/8236/compare2d.th.jpg (http://img839.imageshack.us/img839/8236/compare2d.jpg)


By the way, I tried to compare several Anisotropic settings with nvins, and after hours of test I don't think there was any differences at all.

Hope these references help, feel free to reorganize, chop around the pics to compare or for a better view than I did. I recon these images are very big and I didn't know how to organize them for the mass.
So what do you suggest us to wear? :) I have tried to use Nvidia Inspector, and i don't change the AA compatibility bits, just change AA method to 4x4 Sparse Grid SuperSampling.. And the end result is totally dragging my GTX570 down, eventhough the aliasing gone.. :( however if i choose 3x3 SGSAA, it is a bit smoother (higher fps) in garage, but not in race.

FPS report would be more helpful i guess.. btw nice info! thank you :D

Jonzy
20 April 11, 14:50
I don't suggest anything :) AA is a sucker of gpu power so dependently of what hardware you use, you might have to test different ways. I found myself with 4xS having a greater AA quality with cpu ratio but to me it all comes down with how much Sparse Grid SS in transparency sampling I use.

About the compatibility bits, I think it a necessity to have it on because at off, game AA and nvcp is getting on top of the stack, not sure. But at the second image (slide) I was using nvins AA + ingame AA and that was killing my fps, the game was unplayable. So you have to make sure ingame AA is turned off.

So in short, Most of these screenshots have the compatibility bit of 0x000010C1, with only different AA modes and transparency sampling. Other settings , like Aniso like I said, I turned them off because at close comparisons they didn't show any differences at all.

SwedishFrog
20 April 11, 18:36
VADubber.
Thank you and Merci.
FINALLY, could race without probs...your settings, together with running on W7U64 under XP SP3, are great so far. V-Sync works :-) if everything else is set correctly too? Smooth too maxed out on 1920x1080p

Only randomly minimised twice to task bar.... I wonder what that is all about ? I uninstalled EA download manager....? May need to reinstall OS from scratch, maybe...clean is always great....:thumbup:


Palit GTX560Ti 2GB DDR5 + X3 720 BE @ 3.6 (extreme AIR overclock/overvolt)

SwedishFrog
20 April 11, 18:37
XP SP3 compatibility + admin

Mavrikk
21 April 11, 05:20
Great work, Jonzy 8-)

Quiet surprising indeed - i'll test 4x MSAA with 2x and 4x sparse grid this evening :-)

SwedishFrog
21 April 11, 23:37
Indeed, 8 pre renders + clamping....smoothed everything out s 1920 x 1080 p. My X3 is highly overclocked + overvolted, including my Foxconn A7da-S mb ....and solid Corsair TX750 psu....everything needs to work as as a team, with my palit gtx560 2gb + Ballistix 8gb ddr2 800 RAM. I also play S1 on dual screens maxed.....the weakest link

SwedishFrog
21 April 11, 23:40
Oh, and that annoying minimise to taskbar glitch.... block your internet ! No more interruptions while chasing chicanes downhill at night....lol
Loving it.....

JumpStart
22 April 11, 05:06
Can anyone confirm success with the new drivers for single GFX cards I have a 480GTX single card in my system.
Thanks
JS

Jonzy
14 May 11, 04:40
Today I just got my system upgraded for SLI :)

I remember that to make the game work as SLI while waiting for the patch that officially make it work you have to rename the .exe to AFR-FriendlyD3D.exe

Except I don't see any difference, is there any additional settings I need to setup in nvinspector?

Micas
14 May 11, 05:33
I would suggest getting EVGA Precision to verify that both GPU's are functioning. Use driver 270.61. Also, if you have Fraps or EVGA on-screen display server, you can see the frame rate you're getting.

You won't need to change anything with nvinspector if you rename the exe.

Jonzy
14 May 11, 06:05
I found it! SLI rendering mode in nvidia inspector need to be SLI_RENDERING_MODE_FORCE_AFR2

Now both cpu are being used and I can see the improvement :)

Micas
14 May 11, 07:12
If you renamed the exe, editing the shift 2 profile will have no effect.

Jonzy
14 May 11, 07:56
Yes it does, as long you assign it to the .exe.

TETSUO
14 May 11, 12:42
These settings are completely wrong.Whats the point from 4x Anisotropic when you can use built in game 16x?VSync is useless too unless if there is some vertycal lines.Ohterwise it drops down fps.Maximum pre-rendered frames set to 8 is the most wrong settings.You must set to lower its possible.I set mine to 0 or 1.More pre-rended frames-lower the fps!And most important bigger the control lag.


Actually you're way off. Less pre-rendered frames lower fps as it doesn't allow a cpu back buffer but can reduce stutter and lag as hardware doesn't have to wait for the buffers to clear.
Raising will give a more smoother framerate but can be at the cost of hardware lag.
It doesn't work with vsync enabled.
The triple buffer option in the control panel is for OpenGL games only.
Doesn't work in directx For directx games you need to use D3DOverrider. It's part of rivatuner.

Micas
14 May 11, 16:56
Yes it does, as long you assign it to the .exe.

You realize, of course, that re-naming the .exe to AFR-FriendlyD3D.exe, and then editing the profile for that .exe and changing the SLI mode effectively negates the point of actually re-naming the .exe, right? You could have just edited the Shift2u.exe profile without renaming the file.. but whatever.

Changing the profile for AFR-FriendlyD3D.exe doesn't really do anything.. as it was working at default values for everyone else that is using SLI and renamed the .exe.

But if you think you actually "got it working", then good for you.

Jonzy
14 May 11, 22:00
Well what was the point of renaming the .exe anyway like Griff said? without inspector I don't have both gpus working until I force it.

DurgeDriven
14 May 11, 22:02
hehehe yeah all you do is rename the shortcut lol ;)

Jonzy
14 May 11, 22:14
the shortcut? not sure that's what Griff said.
Originally Posted by Griff
The perf stuff wasn't in the change log from EA (probably because it wasn't tracked as a bug). SLI/Crossfire tip copied from my reply on the other thread:

If you have NV Inspector change the SLI mode for Shift 2 to AFR2. Alternatively (although I haven't tested this with a patched retail copy) - renaming shift2u.exe to AFR-FriendlyD3D.exe should fix both SLI/Crossfire scaling while you wait for driver updates, once you've installed the patch.


Thought, he said it was an alternative of nvidia inspector forced AFR2. see I was not that crazy, just made an unnecessary step heh http://www.p1x44r.com/smiles/bleh.gif

DurgeDriven
14 May 11, 22:31
A EXE is a EXE simple.

I can call its shortcut anything I like.

So why rename the EXE ??????????

What ? rename the orgianal EXE to something else first ???? lol

Thats called DOUBLE HANDLING

Jonzy
14 May 11, 22:52
A EXE is a EXE simple.

I can call its shortcut anything I like.

So why rename the EXE ??????????

What ? rename the orgianal EXE to something else first ???? lol

Thats called DOUBLE HANDLING

You don't make any sense.

polyneutron
12 June 11, 06:29
So can someone post Dude27's settings that would make no aliasing anywhere? Because I didn't find some at his shots... I wonder may be my GTX 260 just simply can't handle some tough AA modes so that's why I haven't got the quality the others have...
BTW it seems that turning off ingame AA settings make my NvInsp setup fail and don't work at all... So should I turn off ingame AA to allow NvInsp make AA force AA?
P.S. I know Dude27's setup is photomode-only but I just need to try it on my rig. Just to see it...

Jonzy
12 June 11, 07:14
- Antialiasing compatibility (paste this): 0x000010C1

- Antialiasing - Mode: Override any application
- Antialiasing - Setting: 8x [8x CSAA (4 color....)
- Antialiasing - Transparency Multisampling: Enabled
- Antialiasing - Transparency Supersampling: 4x Sparse Grid Supersampling

- Anisotropic filtering setting: 16x
- Anisotropic filtering - Anisotropic Filter optimization: On
- Texture filtering - LOD Bias: -2.000
- Texture filtering - Negative LOD bias: Clamp
- Texture filtering - Quality: High Quality

Game's AA must be set to none.

polyneutron
12 June 11, 09:03
Tried Jonzy's settings and got this:
http://img863.imageshack.us/img863/5599/shift2u2011061214454432.jpg
Sorry my version is Russian :D Anyway - I swithced to my prev. config for this time
(there I set up not in NvInsp but in Nv CP and there are here:
http://img8.imageshack.us/img8/7968/mynvinspsettings.jpg
Anyway thx for attention and gotta say that Shift2 native AA is quite good too

Jonzy
12 June 11, 15:33
it wont work if you don't set Anti Aliasing to 0x00001C10 (not dx10) :D

Don't forget to disable the ingame AA first!

polyneutron
16 June 11, 10:09
I've tried this early. Look at the 1st pic I post - it's done with settings that you post and ingame AA set to Off. And the second pic - is my today's settings which are quite enough for me at the moment (of course it didn't give me such result as Dude27 have - but I'm a bit satisfied with it at least until SMS release a new patch with new incredible AA settings or Nvidia make a new drivers which'll force AA much better) :D Anyway thx for help!

Jonzy
16 June 11, 16:35
if you got that result with my settings it may have something to do that the profile are not applying properly. The settings of the second pics are kinda irrelevant because it doesn't really affect the game because the AA is not forced (thus why it important to turn on 10C1).

Did you made sure to hit Apply button in nvins?
Or it may have also to do with incompatible card/drivers, at this point I don't know what else.

terry abitz
22 June 11, 16:38
Hi all,I use a setting in nvidia inspector that makes the game look much sharper in terms of clarity.Ambient occlusion=high quality,ambient usage=enabled.(located in common settings.)Shift 2 really does look much better since I made this change without any framerate loss,give it a try!!

Terry


PC spcs:win xp sp3,core 2 duo e6600(overclocked to 3.0gig),1gig palit 8800gt(slightly overclocked),4gigs kingston pc 800 ram,2 150gig 10000rpm raptor HD.

5magics
29 June 11, 05:59
i can confirm that aa is really messed up in the game if i alt tab my aa just vanishes restarting the game usually fixes it but not allways been trying to get it to work 24/7 but had no luck so far + been messing with getting my G27 drivable ^^
This is interesting because my 'Shift 2 Unusable' starts minimised, so I'm essentially starting from an "Alt-Tabbed" state by default. I have to click on the tab in the task bar or Alt-Tab it to get up on screen. ...And I get terrible AA. I've tried NV inspector (v 1.9.5.5) (strangely there is a Shift 2 profile already available - I also tried creating my own too... and I clicked "Apply") but it does nothing whatsoever,

Mahjik
29 June 11, 13:13
This is interesting because my 'Shift 2 Unusable' starts minimised, so I'm essentially starting from an "Alt-Tabbed" state by default. I have to click on the tab in the task bar or Alt-Tab it to get up on screen

Are you using a Logitech wheel? If so, that's probably the Logitech Profiler launching which is causing Shift to minimize on start.

5magics
29 June 11, 21:43
Are you using a Logitech wheel? If so, that's probably the Logitech Profiler launching which is causing Shift to minimize on start.
Yes, that's what it is. Coincidentaly I noticed just an hour or so ago, thanks. It's easily resolved by starting the profiler before Shift, but my AA is still awful. I frequently suffer with an odd slow down issue too. It's as if I'm alternately stabbing at the brake and throttle every few seconds. It happens to all the other cars too so it's not a controller issue, and it happens the same regardless of my video settings so I would assume it's not a performance issue either.

Howie_2012
30 June 11, 00:12
Yes, that's what it is. Coincidentaly I noticed just an hour or so ago, thanks. It's easily resolved by starting the profiler before Shift, but my AA is still awful. I frequently suffer with an odd slow down issue too. It's as if I'm alternately stabbing at the brake and throttle every few seconds. It happens to all the other cars too so it's not a controller issue, and it happens the same regardless of my video settings so I would assume it's not a performance issue either.

lol youre suppose to start profiler, and load the game from profiler...

Jonzy
30 June 11, 00:18
The profiler start automatically when you launch the game, if you have a S2 profile.

5magics
30 June 11, 08:08
lol youre suppose to start profiler, and load the game from profiler... Yes but since the profiler is started automatically by Shift 2U I figured it wouldn't make any difference, which it doesn't in this particular case - not that I've noticed anyway.

redi
30 June 11, 08:12
... I frequently suffer with an odd slow down issue too. It's as if I'm alternately stabbing at the brake and throttle every few seconds. It happens to all the other cars too so it's not a controller issue, and it happens the same regardless of my video settings so I would assume it's not a performance issue either.
That sounds like your system bottlenecks at something. Do you have anti-virus active during playing? What programs/applications/gadgets run resident? Does your HDD show activity during these slowdowns?

5magics
30 June 11, 11:55
That sounds like your system bottlenecks at something. Do you have anti-virus active during playing? What programs/applications/gadgets run resident? Does your HDD show activity during these slowdowns?
Thanks, I do have Avast running so I'll see how I get on without it. It's an intermitent problem for which I haven't found a particular pattern, and it appears to be running okay at the moment so I'll have to test it over the course of a few days. As an afterthought, I've spent a lot of time whinging about the graphics too so it's only fair that I should also mention that graphics/performance aside, when it runs well it's a damn good game - and I'm not usually big on these arcade racers.

redi
30 June 11, 12:04
Thanks, I do have Avast running so I'll see how I get on without it. It's an intermitent problem for which I haven't found a particular pattern, and it appears to be running okay at the moment so I'll have to test it over the course of a few days. As an afterthought, I've spent a lot of time whinging about the graphics too so it's only fair that I should also mention that graphics/performance aside, when it runs well it's a damn good game - and I'm not usually big on these arcade racers.
In the past month I have uninstalled Avast from two of my PCs and replaced it with Microsoft Security Essentials. I found Avast a nice program but quite a resource hog. Perhaps you should try and replace it too and see if that helps anything.

Kaerar
30 June 11, 12:58
I feel sorry for you redi ;)

Nod32 or Kaspersky for Anti-Virus and Firewall and Malwarebytes + CCleaner for Malware/Spyware/Adware.

MSE is avg at best and a data miner at worst. Personally I run no AV and just do random checks using portable versions of above programs. Worst I've had in last 6 years is tracking cookies, with the exception of one little biatch of a virus which I got through the network while attempting to work on a client's machine. Suffice to say 20 mins later and a new install and everything was well in the world again :D

redi
30 June 11, 13:20
I feel sorry for you redi ;)

Nod32 or Kaspersky for Anti-Virus and Firewall and Malwarebytes + CCleaner for Malware/Spyware/Adware.

MSE is avg at best and a data miner at worst. Personally I run no AV and just do random checks using portable versions of above programs. Worst I've had in last 6 years is tracking cookies, with the exception of one little biatch of a virus which I got through the network while attempting to work on a client's machine. Suffice to say 20 mins later and a new install and everything was well in the world again :D
No need to feel sorry :mrgreen:

I've tried a lot of different AVs (also paid ones like NOD32 and Vipre) and MSE seems pretty OK really. At least performance-wise it's low-impact and fast. Then again, I hardly do anything to put my PCs in danger so I rarely need AV anyway.

Kaerar
30 June 11, 13:26
Exactly, from a techie PoV they are like insurance companies. They prey on people's fears and take lots of money for something that's actually a rare occurrence unless they go hunting for pron...

But then if most people had more common sense when using the net they wouldn't get viruses/malware anyway ;)

5magics
30 June 11, 13:53
Just out of curiosity, there's an option in the Avast taskbar icon to "Disable for 10mins/1 hour/until restart/permanently" and I was wondering if this is as effective (in terms of a performance gain) as uninstalling it or disabling it using msconfig?

Kaerar
30 June 11, 13:59
The process is still running but it's active component should be disabled. Only way to find out is to try both ways :)

soqueroeu
9 July 11, 23:59
Hi guys!

I noticed that when using MLAA anti aliasing in the graphics options of the game itself, it is very jagged.
Adjusting only the option to High, the result is much better.
Do the test and prove it!

outlaw22
10 July 11, 01:07
MLAA is only for low end cards so if you have a good card then high would be better.

AxlxA
19 August 11, 02:32
anyone wanna help me?

http://i56.tinypic.com/10nx8ya.jpg
Notice the white blotches on the left hand side. It changes in shape every second as the game progress. FPS wise not severely affected. Blotch does not go away after longer game play.
http://i54.tinypic.com/2nbrkpc.jpg

Specs: E8400 (my bottleneck), GTX560ti twin frozr 1gb, corsair 750w tx2, 4gb ddr2 ram, Dell ultrasharp 24" Resolution 1920x1200

Nvidia inspector settings:
AA compatiblity: the code
AA Mode - override
AASetting: 4x MSAA
Transparency SS: 4x SS
Anistropic: 4x
Neg LOD Bias CLAMP
Texture filtering high quality
Single display


I've lowered settings down and it improves the white blotches. Currently I've settled using the following settings, but now I get white blotches on upper edge of screen during in-car and helmet view, but not on the 3rd person, bumper, nor hood views.

Setting: 1x2 Supersampling D3D Only (can someone clarify if i should be using D3D at all with this GTX560ti?)
Transparency - 8x Sparce Gride SS
rest are same.

Jonzy
19 August 11, 02:53
Alt tab out of the game and alt tab in. It the only way.

e345spd
19 August 11, 05:18
Are dark cockpits an issue with the custom nvidia settings? Something is seriously weird with this alt-tab behavior. It just doesn't make sense. Something must be getting enabled (or disabled) by minimizing the window.
The other odd thing is that ati and nvidia have the same or very similar issues.

Ignore my ranting below, unless you want to save some money, that is.

I've found that knowing exactly what you are downloading and exactly what processes should be running to be the best anti-virus solution. I haven't had a virus in years, for instance.
I keep track of my ports and there are simple measures you can take to permanently increase the security of windows systems.

When I used to run anti-virus and preconfigured firewall software, they would use far too many resources, block safe traffic and claim that Trojans were hidden within extremely simple data that was obviously safe.

You should stay malware and spyware free just by avoiding all the fake browser plugins. (you will have to manually delete cookies, temp files, etc.)
Use a UDP monitor to confirm that all traffic is valid.

Most importantly, save money because you no longer need to purchase these expensive, fear mongering products!
Also, to bring this back to topic, shift 2 will run better with less frequent problems:thumbup:

DurgeDriven
19 August 11, 05:55
Yeah well I will agree with you.

I do a fresh install to my sim hardrive I get it running 100% offline first.
Then I IMAGE it virus free and NEVER update that IMAGE.

Like ....it is no use doing the image then adding other stuff for a week you forget to install. you could be oblivious to a virus and then you unwittingly decide to .............overwrite your image. :-P

You can spend hours doing AV, malware checks and still be oblivious to something totally different worse lurking.

Instead a spot-on IMAGE takes a few minutes to restore :?: even wiping the MBR if you prefer.

Try a video driver, say you do not like it, what do you do.. ?
Uninstall, reboot, driver cleaner, reinstall driver, reboot another reg. clean LOL .....................Just restore your IMAGE mush fasta. :laugh:

Better if you want to use the WWW wily nily spend the money on a door-stopper tower and use that. :)

Jonzy
19 August 11, 06:44
I don't know what a antivirus discussion as to do anything in here, it just doesn't make sense. I don't have any virus or anything and I do have this issue and it my second fresh install since I play this game. The blurring edge is from nvidia inspector forcing Anti aliasing that isn't officially supported by the game, SMS even said it. The dark cockpit issue is another issue related to the drivers and card. There's like a 5 pages thread dedicated only on it.

Kazumi
19 August 11, 15:40
anyone wanna help me?

http://i56.tinypic.com/10nx8ya.jpg
Notice the white blotches on the left hand side. It changes in shape every second as the game progress. FPS wise not severely affected. Blotch does not go away after longer game play.
http://i54.tinypic.com/2nbrkpc.jpg

Specs: E8400 (my bottleneck), GTX560ti twin frozr 1gb, corsair 750w tx2, 4gb ddr2 ram, Dell ultrasharp 24" Resolution 1920x1200

Nvidia inspector settings:
AA compatiblity: the code
AA Mode - override
AASetting: 4x MSAA
Transparency SS: 4x SS
Anistropic: 4x
Neg LOD Bias CLAMP
Texture filtering high quality
Single display


I've lowered settings down and it improves the white blotches. Currently I've settled using the following settings, but now I get white blotches on upper edge of screen during in-car and helmet view, but not on the 3rd person, bumper, nor hood views.

Setting: 1x2 Supersampling D3D Only (can someone clarify if i should be using D3D at all with this GTX560ti?)
Transparency - 8x Sparce Gride SS
rest are same.
those look like bloom remnants, like there's one bright pixel on the edge of the screen, that normally doesn't appear in image resolve. did you try to disable bloom? :?:

one very bright pixel will create up to 4 rounded blotches...

edit: got ATi so I can't test it...

e345spd
19 August 11, 17:01
I told you to skip it. I was responding to the other few posts about anti-virus.
Skip these next two lines, also:
Yes, imaging is a great idea. However, I run the same OS installation for over 6 months, so the image is outdated by then anyways. Re-imaging obsolete audio software sort of nullifies the benefits.

This thread isn't "Nvidia 0x00001C10 AA". The point I made was that something happens to the game (not drivers) when you minimize, regardless of what driver or video card you use. I know SMS has said otherwise, but I'm afraid I don't believe them. Your more concerned with image quality. (understandably, since your system is powerful)
I'm still trying to extract smoother fps. After all, your tips and observations might be helpful for me, even with an ATI...
Also, whats wrong with GPU-Z for monitoring? I've yet to find anything else that recognizes the secondary temp sensors.

Kazumi
19 August 11, 17:27
This thread isn't "Nvidia 0x00001C10 AA". The point I made was that something happens to the game (not drivers) when you minimize, regardless of what driver or video card you use. I know SMS has said otherwise, but I'm afraid I don't believe them. Your more concerned with image quality. (understandably, since your system is powerful)
I'm still trying to extract smoother fps. After all, your tips and observations might be helpful for me, even with an ATI...
iirc griff said something about DX9 renderer resets something. otherwise it would be impossible for example to run 2 games at the same time in window (hardware would have to apply multisampling and render targets in same memory?)

without looking into the renderer it's hard to say. Shift 1 had brightness issues because ATI renders less color/brightness fidelity with "surface optimization" on, which values shift renderer don't expect. maybe it's a similar effect with alt & tab, just without a negative effect. (and without beeing exclusive to that ATi setting of course)


I agree with a normal clocked dual core CPU anything running in background can impact performance.

AxlxA
19 August 11, 23:24
Thanks guys, alt-tab fixed my white blotches every time a race gets started. Now I can use 2x2 d3d with 30-50fps.

Loving the lambo 560!

Update: DAMNNNNNNNNNNNNNNNN
I didn't realize when I alt-tab and started playing, I lost all AA from prior... no wonder i'm not satisfied with the images... Did anyone come up with a fix for alt-tabbing without losing AA?

Tried:
1) Alt-tabbing - it gets rid of blotch but also turns off AA
2) Bloom - already off in-game settings
3) Line Gamma - Finally found this option but does not get rid of the blotch still.

Kazumi
25 August 11, 20:39
does the 'blotch' disappear when you focus on either car or the sky?

hansip87
26 August 11, 08:30
Guys, i am using GTX 570 SLI now, but the frame rate, especially at night on race start is only about 50 fps.. When i look at Afterburner monitor, both GPU got only 30% loaded.. It only happens when the AI car is on the screen. once they gone, it is smooth again. As far as i remember, the Processor is loaded about 50-60% on all 4 core. my res is 1600x900, but in the near future would like to do some surround display. Is it because of my i5 750@3.8Ghz causing bottleneck? or is it the limitation of the game? currently i'm using Force AFR mode 2 to enable SLI. Any suggestion?

khildram
26 August 11, 08:55
Is it because of my i5 750@3.8Ghz causing bottleneck

What does afterburner reads for CPU usage ?

If it's not 100%, then it means it's a game limitation.

If it's 100% you might still be able to play surround as you see there are still room for load (bigger images to render) on your GPUs. But the framrate would be the same.

hansip87
26 August 11, 09:11
What does afterburner reads for CPU usage ?

If it's not 100%, then it means it's a game limitation.

If it's 100% you might still be able to play surround as you see there are still room for load (bigger images to render) on your GPUs. But the framrate would be the same.
As far as i remember, the Processor is loaded about 50-60% on each core. But, Ok i'll look on it later. Thx for the info.

cabezalberca
1 September 11, 14:51
Does anyone know how to arrange this annoying graphic problem in my game?:?:

http://subefotos.com/ver/?c3e54cf89a903f5c246b94850cd9e59ao.jpg

http://subefotos.com/ver/?e0c0c09b0cb42f1ccb813102f990ce97o.jpg

http://subefotos.com/ver/?529c82fe6ba6d042685d1480f836e8f0o.jpg

In almost every track I don´t see through the wire fences, because they are in black when I´m in the cockpit view.However, this doesn´t happen with other cameras or when I look up.


My CPU is an intel i7 2600k with no OC,my graphic card is an nvidia gtx 460 SOC 1gb and I have 4gb RAM ddr3.

The game is the DVD version and the mofications added to it are: Pc patch 1, legends and speedhunters DLC, unofficial community patch and hidden cars mod.

I tried reinstalling the game and the mods in different order (6 times and 6 backups)but nothing works

I also tried changing some settings in nvidia control panel and in the game even I downloaded the last nvidia drivers.

The game runs well (+50 fps) but I can´t cope with this bug that spoiled all the realism in this amazing game.

Please help!!!
You can see well the problem in my video.It has a low quality because I wanted to upload it fast.
http://www.youtube.com/watch?v=1k3ToyVRKLA

Al3tra
2 October 12, 21:06
Where you guys get those settings from? besides nvidia control panel. It is more in-depth.

Al3tra
2 October 12, 21:07
***If you post your nvidia settings please post your system specs as a reference***

I'm tired of going through threads trying to find answers for graphic card setting suggestions so I thought I'd start this thread for nvidia users.

I got my pc to run Shift 2 at a "acceptable" quality with these settings using nvidia inspector (see attachment).

My pc: Win 7 Pro, i5 2500K, 4GB DDR3 RAM, GTX 560Ti - 270.51 beta drivers.

It's still not perfect as some tracks are better than others for FPS.

--------Where you guys get those settings from? besides nvidia control panel. It is more in-depth.

AxlxA
10 October 12, 16:14
the new nvidia drivers and control panel has options to enable FXAA, I turned on as many options as I can and got pretty good results.
i5 2500k(stock clock), 8gb ram
nvidia GTX560ti 1gb twin frozr
Game's on a 7200rpm hdd
1920x1200

http://imgur.com/a/gt750#0

http://i.imgur.com/J4Xb2.png
http://i.imgur.com/wb6JJ.jpg?1
http://i.imgur.com/0C9k6.jpg?1
http://i.imgur.com/uCb7a.jpg?1

gpanic
20 December 12, 07:01
I'm working from the settings in this thread and trying to get the best screenshot quality. I have an older GTX 260 with current drivers. I'm still seeing AA artifacts, but I would like to improve my results to get closer to shots like these posted by 007licensed:

http://www.nogripracing.com/forum/showthread.php?p=1408449#post1408449

Game settings on High, except AA Off and Motion Blur Off

nV inspector settings:
http://i.imgur.com/LnSSLs.png (http://i.imgur.com/LnSSL.png)

AA compatibility: 0x000010C1
AA behavior: None
AA Gamma: On
AA Line Gamma: Enabled
AA Mode: Override application setting
AA Setting: 12xS [Combined: 2x2 SS +4x OGMS]
AA Transparency Multisampling: Enabled
AA Transparency Supersampling: 4x Sparse Grid Supersampling

Anisotropic mode: User/off
Anisotropic setting: 16x
Texture Filtering - Anisotropic filter optimization: On
Texture Filtering LOD bias: -2.0
Texture Filtering Negative LOD bias: Clamp
Texture filtering Qaulity: High Quality

Ambient Occlusion setting: High quality (Probably not enabled in Shift 2?)
Ambient Occlusion usage: Enabled
Maximum pre-rendered frames: 8
Threaded Optimization: On
Triple buffering: On
Vsync: Force On


Album on one page: http://imgur.com/a/wroST

Full-sized image is first, followed by a crop with red markings where I see jagged edges, blocky shadows or angular curves and circles. I think the angular areas around the wheel wells and the rear brake lights are probably the limitations of the model's polygon count.

http://i.imgur.com/yfDjus.jpg (http://i.imgur.com/yfDju.jpg) http://i.imgur.com/fqme4s.jpg (http://i.imgur.com/fqme4.jpg)

http://i.imgur.com/bwr7Ns.jpg (http://i.imgur.com/bwr7N.jpg) http://i.imgur.com/9ymrBs.jpg (http://i.imgur.com/9ymrB.jpg)

http://i.imgur.com/OVXKAs.jpg (http://i.imgur.com/OVXKA.jpg) http://i.imgur.com/kugtts.jpg (http://i.imgur.com/kugtt.jpg)

http://i.imgur.com/pjOlfs.jpg (http://i.imgur.com/pjOlf.jpg) http://i.imgur.com/0KkcTs.jpg (http://i.imgur.com/0KkcT.jpg)

I'll post a few more images in the following post below.

gpanic
20 December 12, 07:03
Images continued from previous post above:
http://www.nogripracing.com/forum/showthread.php?p=1661731#post1661731

http://i.imgur.com/vPiBKs.jpg (http://i.imgur.com/vPiBK.jpg) http://i.imgur.com/uLB3Ms.jpg (http://i.imgur.com/uLB3M.jpg)

http://i.imgur.com/RuZTis.jpg (http://i.imgur.com/RuZTi.jpg) http://i.imgur.com/jEamos.jpg (http://i.imgur.com/jEamo.jpg)

http://i.imgur.com/AGcgus.jpg (http://i.imgur.com/AGcgu.jpg) http://i.imgur.com/pHtjcs.jpg (http://i.imgur.com/pHtjc.jpg)

Please suggest changes to my settings above to improve the AA in these screenshots.

gpanic
21 December 12, 01:08
Well, I improved my results by downsampling from 1.5x my actual resolution, then shrinking the images further down to 1200px. I kept my previous nVidia inspector settings from above and with the addition of downsampling it was painfully slow for taking photos. Just starting the game took a long time and menus were very slow.

Even with downsampling, I am still seeing some jagged white edges along door lines and underneath the front of the car. It depends on the angle and the lighting, but I think my card may be too old to support the cleaner AA I've seen in other screenshots.

(click for larger images)
http://i.imgur.com/LdjIVl.jpg (http://i.imgur.com/LdjIV.jpg)

http://i.imgur.com/eJZASl.jpg (http://i.imgur.com/eJZAS.jpg)

Downsampling guides:
http://www.overclock.net/t/1237470/howto-downsampling-custom-res-2100-x-1314-3840-x-2400-in-dx9-dx10-dx11-with-nvidia-cards-directly-selectable-in-the-game
http://forums.guru3d.com/showthread.php?t=346325

Deushazz
21 December 12, 10:29
For higher end comps, downsampling is very good in combination with ingame AA or for Nvidia users FXAA. I downsample 2560x1200 to my native 1920x1200. Not sure how it works on ATi but its very easy on Nvidia assuming you have a monitor that is capable of doing this.

OutlawTuNeR
31 May 13, 20:00
thx for these Settings "Dude27"

here are my settings for this game:

http://img854.imageshack.us/img854/1333/unbenanntshq.jpg (http://img854.imageshack.us/i/unbenanntshq.jpg/)

The game works very well with these AA settings, only the white blurry bug on the left side is still existing but for this the ALT+TAB is working as a "fix".

here are some InGame Pictures. (jpeg format ~1mb, in game quality better.)

InGame Video

http://www.youtube.com/watch?v=F0_ZWh4Ktug

http://img585.imageshack.us/img585/9661/shift2u2013053121412407.jpg (http://img585.imageshack.us/i/shift2u2013053121412407.jpg/)
http://img14.imageshack.us/img14/6453/shift2u2013053121433732.jpg (http://img14.imageshack.us/i/shift2u2013053121433732.jpg/)
http://img690.imageshack.us/img690/196/shift2u2013053121442030.jpg (http://img690.imageshack.us/i/shift2u2013053121442030.jpg/)
http://img801.imageshack.us/img801/3473/shift2u2013053121450585.jpg (http://img801.imageshack.us/i/shift2u2013053121450585.jpg/)
http://img809.imageshack.us/img809/1094/shift2u2013053121461446.jpg (http://img809.imageshack.us/i/shift2u2013053121461446.jpg/)