View Full Version : Shift 2 handling
Per UTV Techtree (http://www.techtree.com/India/Reviews/Why_You_Shouldnt_Buy_NFS_Shift_2_Unleashed_PC/551-114997-699.html) they indicate that the issue in handling is the result of a non-linear analogue stick sensitivity response curve with the xbox360 game pad and the PC. They believe this makes the steering a digital on/off affair.
Interesting...
Chalkman
6 April 11, 18:47
It didn't release it was unplayable because I have been playing the hell out of it for the last week. :mrgreen: with a few tweaks to setups/car/profiler. But, i have not gotten to the really hi end cars yet.
No input lag here (and never had it in the original Shift). I did experience input lag when I attempted to test out the in-game AA, which brought my framerate down to a slide show so everything lagged! ;)
For the record:
* I'm on Vista 32-bit
* I do not use a gamepad
* I'm using a Logitech G25
* I do not use the Logitech Profiler
* I do not use vsync
* I do not use triple buffering
I absolutely concur with every single word they say regarding the steering. Playing with 360 pad myself and would kill for an improved pad handling and analogue stick sensitivity! :mrgreen:
what means "linear" when we're talking about cars made for 900° (or more) wheels and force feedback (or "real feedback tm" in a real car)
- higher / faster inputs can give more damping
- you can always load a wheel profile without any smoothing applied (at least on pc version)
- set-up should be based on input device and how it suits you best (eg steering lock at 40° with thrustmaster 1080° wheel would feel the same as pad and 15° ingame steering lock so you don't want linearity at all or 20° plus steering sensitivity)
- the wheel market / support in india seems to be ungood
Can anyone mod the sensitivity curve for the game pad for this game?
No input lag here (and never had it in the original Shift). I did experience input lag when I attempted to test out the in-game AA, which brought my framerate down to a slide show so everything lagged! ;)
You are COMPLETELY missing the point:thumbdown:
Its not about AA,not about input lag, not about wheels
Its about the fricken analogstick sensivity
mroussev
6 April 11, 23:28
http://www.nogripracing.com/forum/showthread.php?t=247441
i dont think that is nessesary.Just put steering sensitivy to 50%.I see huge difference after doing this.
Can anyone mod the sensitivity curve for controllers?
You are COMPLETELY missing the point:thumbdown:
Actually, I'm not missing the point. I'm stating the article is only talking about gamepads (and what's available in one single area of the world as far as controllers). To someone who doesn't take the time to read the article carefully, they could (and probably will) think that the issues in that article will be present with any controller which is incorrect.
Actually, I'm not missing the point. I'm stating the article is only talking about gamepads (and what's available in one single area of the world as far as controllers). To someone who doesn't take the time to read the article carefully, they could (and probably will) think that the issues in that article will be present with any controller which is incorrect.
There is no need to look for it in the article when we have this very forum to discuss the problems using a wheel in this game. In the end I was hoping that a modder could look into the sensitivity curve (not just for game pad but for the wheel as well) and perhaps make some improvements if need be.
There is no need to look for it in the article when we have this very forum to discuss the problems using a wheel in this game. In the end I was hoping that a modder could look into the sensitivity curve (not just for game pad but for the wheel as well) and perhaps make some improvements if need be.
For the most part, there are no issues with wheels (I think there are some issues with Fanatec gear still but the Logitech support is there). The main problem is that everyone needs to stop trying to setup their wheel settings like they do in games like rFactor, GTR2 or others. I also feel into this trap and it caused me some controller/handling issues. Once you come to the realization that while this may have come from the grass roots of gMotor, it's not gMotor. Setup/feel is different and will never be the same.
For the most part, there are no issues with wheels (I think there are some issues with Fanatec gear still but the Logitech support is there). The main problem is that everyone needs to stop trying to setup their wheel settings like they do in games like rFactor, GTR2 or others. I also feel into this trap and it caused me some controller/handling issues. Once you come to the realization that while this may have come from the grass roots of gMotor, it's not gMotor. Setup/feel is different and will never be the same.
This statement you made maybe how you feel but is far from the truth. Also note the contradiction in your post (underlined). In any case there are people having problems with this game using a wheel. As stated, there is no need to read about it specifically in the article when we have forums like this discussing it. ;-)
So to get right down to it, if a modder could access that portion of the control schematics we may see some improvements if there are any to be had.
Actually, I'm more inferring that the issue is more likely in the "gear", eg device drivers. The controllers use the same interface so if Logitech wheels work, it's not the game.
Actually, I'm more inferring that the issue is more likely in the "gear", eg device drivers. The controllers use the same interface so if Logitech wheels work, it's not the game.
There is no real point continuing this with you. You already contradicted yourself and now imply something you obviously don't mean :-).
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In any case, I hope they address the handling of the game in a patch (along with other concerns). It's odd that by now there is no information on what they plan on fixing. However, if Shift is any indication a patch should be forth coming.
There is no real point continuing this with you. You already contradicted yourself and now imply something you obviously don't mean :-).
Nope, again, you are looking for something that isn't there... You also didn't underline the most important part of the first sentence "For the most part". If you are going to underline, use the whole quote and not bits and pieces which seem to fit your little agenda.
If you are looking for a patch to change the "handling" as you are calling it, I doubt you'll see it. For whatever reason on the PC, the "issues" as they are so called are not for everyone. I know several people playing the PC version with an Xbox 360 controller without issues (which is what that article is complaining about). With the issues on the PS3, it will be a lot easier for them to target a specific tweak for them, but I highly doubt you'll see anything in that area for the PC as there's really nothing wrong.
Just like with Shift, certain people have no controller issues and certain people do... There is little SMS can do about it as more than likely it's an issue with the specific PC and/or configuration. If you look in the many threads about graphical issues, you'll see people notice that certain graphic settings effect controller response. I would wager in many cases (most outside of the PS3 issues), the controller is not really the actual problem.
wheel and pad many people use without issues.
i tried but couldn't really get a good set-up for digital steering (i remember i done it in S1 but couldn't reproduce it, also in S2 you can also only keep one controller set-up)
best you can do without that pjoy thing is adjusting anything regarding cars steering axle and lock.
analog thumb you could try different velocity and yaw settings...
Per UTV Techtree (http://www.techtree.com/India/Reviews/Why_You_Shouldnt_Buy_NFS_Shift_2_Unleashed_PC/551-114997-699.html) they indicate that the issue in handling is the result of a non-linear analogue stick sensitivity response curve with the xbox360 game pad and the PC. They believe this makes the steering a digital on/off affair.
Interesting...
Horses for courses? I have the wireless gubbins to connect a 360 controller to a PC and we tried it the first day we got shift 2 as we've 2 computers.
It drove just fine on the early cars (i.e probably the focus but I can't remember and I'm on a different computer now) In fact, if anything it felt a bit uneventful - I'm so used to having FFB.
I might try later now I've some faster cars.
What it's like on the renowned "floaty" cars I couldn't say - except the damper / spring settings remove the floatyness on wheels, which suggests it's a feedback loop of FFB causing the wheel to move -> that new input fed into the game followed by the user moving the wheel.
Since 360 controllers don't have FFB it seems unlikely they will have the problem.
Hey everyone, have a look at this thread discussing the lag being addressed (http://www.nogripracing.com/forum/showthread.php?t=247914). I hope this lag fix is true and will be found in the patch :-P.
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