View Full Version : XBOX Controller and lag?
Howie_2012
8 April 11, 13:38
Ok, Ive opened the xml and set dampening to 0, and made it read only so it doesnt get rewritten over. (although will this stop any tweaks done to the Sensitivity or Deadzones, etc? ie. are they saved to this file too?)
Ive tried every setting on my old dual 2.66 with an ATI Radeon 4850, 8 gigs of ram... and can only get a solid 30-40 fps with alot things turned down... everything set at lowest or off, I can get close to 60fps.
No matter what, I CANNOT get rid of lag using either wireless or plugged in.
I just went down to the shop and tried S2 on an XBOX and it handled beautifully.
I imagine, even though its not robust, my CPU has to be higher spec than an XBOX/PS3 and so should work correctly especially with everything off.
Yet its laggy, about .5-1 second lag from when I move my joystick.
It seems like small initial movements work, but when i turn sharp there is a gap in the steering, and then BAM the car goes out of control at slow or fast speeds...
Tried setting Steering Sensitivity, etc all ways, from 0 to 100, no deadzone, etc... again no matter what laggy. Turned off all asissts, which did help a little.
Have set the ATI to all the settings listed on the forums for performance... latest drivers, latest CCC, using Radeon Pro etc.
So what gives?
Cheers!
Despite off all the so called solutions to this problem (minimod, tuning the car, adjusting sensitivities in advanced settings, damp=0 in xml which does nothing) the proof that there's a big bug, if not that wud be even worse..., is that u can "perfectly" drive the car with a steering deadzone of 0, which is absurd (xbox 360 controller we're talkin), with the wheel staying in 0 degrees position in straights despite this 0 dz :laugh:
In shift 1 when u set steering deadzone below 15 (for my pad but even the best i doubt it goes below 10-12) the car is undrivable, and the lower the dz the worse it gets as expected. The wheel perfectly match the position of the joystick... The feeling I have is that dz 0 in su2 is like having dz 20 in shift 1. Crazy.
But I've read that for an Xbox 360 (the console) there's not such problem?
Howie_2012
8 April 11, 14:52
yes, i just tried the xbox version at a shop and it handled nicely...
maybe this is good news -
http://www.nogripracing.com/forum/showthread.php?t=247914
yes, i just tried the xbox version at a shop and it handled nicely...I reread your post and see that you mentioned trying the xbox version at a shop, didn't saw that at first read :mrgreen: I had read it at ea forums from some user...
maybe this is good news -
http://www.nogripracing.com/forum/showthread.php?t=247914Hum... I don't think the problem is all due to lag, although if he said so it's probably it. But how do lag explain the fact that with 0 steering dz the wheel is perfectly centered when the joystick is obviously not ? It's like they implemented some kind of steering assist that went wrong, almost like playing with a keyboard.
I play with all assist off btw on elite driving mode but I even tried the novice with the steering assist on and it's a different assist. Some games handled this dz problem pretty well like grid for example where you can set it to 5 or even 0 and still have very good control of the car (obviously I don't think this is the correct way since it implies that the game have to help you a lot with steering otherwise with these low dz it would be impossible to drive, but they managed to do it pretty well...). Maximum turning speed center to lock and lock to center shud be the only thing where the game assists you, at least with pad :thumbup:and letting the user parameter all these things for each own taste.
But lets wait for the patch and see if it can be at the level of shift 1 :-P which I doubt... :mrgreen:
Spectre88
9 April 11, 02:57
I agree about how 0 deadzone has no impact on the car, but I can't comment on lag because I have none with an Xbox 360 controller. I don't know how it works on 360, but with the controller on PC there is a noticeable sensitivity deadzone, you have to move the stick much further to the right or left before the car will start to react.
The dinput8.dll helped with my lag.
...you have to move the stick much further to the right or left before the car will start to react.Exactly and then you end up driving like a fish tail :mrgreen:
You turn turn turn and the wheel hardly moves then you move a little bit more and all of sudden it turns big time which obviously causes problems, specially with fast cars on long curbs or when you want to overtake an adversary :twisted:
Howie_2012
10 April 11, 12:07
i was going to try the dinput8.dll but thought it was just for wheels?
will try it out...
and yes as Doc said, it just makes your fish tail and lose control, where when i tried it on the XBOX in store, it was much better...
really hope this gets fixed as Im getting really sick of SMS releasing crappy PC versions of games... they need to learn something from Criterion!
i dont understand why they dont make the game on a PC first, which is essentially the xbox, so they can easily port it to that, then work on the ps3... then us PC users wont get screwed...
Howie_2012
11 April 11, 13:45
ok dinput8.dll seems to helped alot! now i cant tell if after days of crappy lag/controls, if this is correct, it seems nicer, but still a little strange to control the cars.. but am guessing this may be the REAL sim part of the game?
cheers!
Ah! I knew that something weren't right with the dz (http://www.nogripracing.com/forum/showpost.php?p=1345044&postcount=24) :mrgreen:
And using the dll from juls I think gives more a placebo effect than a real improvement. I don't say that the lag isn't reduced but nothing that resolves anything, at least for me, and since handle in su2 with a 360 pad is fck*d up it's even harder to detect.
But I also tested it in shift 1 and indeed it seems to slightly reduce the lag, but as I said it maybe more an illusion than a real effect, nothing that wud transform you into a Senna anyway :-P. But no doubt that the handling (not the physics ;-)) in shift 1 are perfect. Deadzone works as it shud and the steering sensibility is perfect. Tried several fast cars on several tracks the last few days and it is a treat (12 dz and 16 steering sens which may be low but handles perfectly well for me)
Lets hope that the patch will give su2 the same handling quality as of shift 1 :-)
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