View Full Version : Patch bay for multiple controllers?
6 May 11, 20:31
I have a G25 wheel and shifter, G27 inverted pedals with a load cell and bodnar cable.
I would like to add a wheel plate, a button box and a better quality sequential shifter to my kit, but I am a bit weary because the controller limit in most games in 3 and in some even less than that.
So I was wondering if there was a device that could make multiple controllers appear as a single controller, maybe remapping the button and axis numbers?
There has to be a solution because 3 controllers are not many when one consider what is available out there. Can anyone provide some info?
It might be worth using something like GlovePIE to remap the buttons. I use it to remap the buttons from my bodnar-controlled button box to keyboard letters, then map the letters in the game (this way I can play with or without the controller). It can do this for multiple controllers so you'd only be limited by the amount of free keys on the keyboard. It can also do more complicated things with axises and things but I never really looked into that.
28 August 11, 02:33
I am revisiting this issue because I just got (really cheap) a copy of WRC 2010 but I discovered it only supports a single controller. Having separate pedals and (soon) a button box, this idea popped again in my head.
Naturally, I did play around with GlovePIE and similar programs, but even though I did see options for analog controllers, I couldn't make them work.
Forinstance, in WRC it recognizes my Logitec wheel, but even though it has room for other controllers, it doesn't recognize the pedals.
So I was thinking that it should not be very hard (for someone else) to build either a hardware or a software solution that basically acts as a "Patch bay"
Such a device should have the following attributes:
1) Ability to be recognized as a mainstream abanalog controller, such a logitec G25 or similar. Some games specifically want to see a certain brand rather than a generic controller (WRC I think it's one)
2) Able to accept multiple inputs and rerout them to existing controller keys
3) Ability to recognize and reproduce analog controls
The last one is where it's at. I can easily hack the digital controls, but the analog ones are just not showing up. I don;t want to have to rewire my entire cockpit each time I play a game. The result is that I don't play it.
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