View Full Version : What projects are you working on now ?
pepe2
6 December 04, 15:33
What version of Sierra is that, again?
God, I hope it's 4WD...
I hope it's RWD... :twisted:
I think i make both 2WD and 4WD, because they have almost same kind of like bodies. Biggest differences are in the hood and front mask.
:up:
cheers!
pepe2
12 December 04, 21:37
I think i make both 2WD and 4WD, because they have almost same kind of like bodies. Biggest differences are in the hood and front mask.
Remember to make the 4wd version have little less power cause RT physic engine don't model power loss caused by transmission. :)
Pero_Grozni
12 December 04, 21:57
That is what you say! :wave:
You have all the means needed to simulate power loss through the drivetrain
MudSnow
12 December 04, 23:43
Leave torque the same and multiply "InertiaDriveShaft" by 1.8 or so for 4WD. Maybe increase "EngineFriction" a little.
IRONMAN
18 December 04, 18:02
I have now paint job, i have to paint all orginal RT cars to beasts. :D Beauty cars :down: Beast cars :up:
MudSnow
18 December 04, 18:46
What is a "beast" car? Many of the original cars have "real " skins in the skin download section. If you are making new skins, that is the place to upload, and not upload entire car, just skin.
IRONMAN
19 December 04, 09:41
Beast is old car (It is not orginal car, little modified paint and maybe big engine(v8 or bigger) , beauty is new car (beauty cars 1990-2004). I do now paint work not motor modification.
Imagine
21 December 04, 22:08
Beast is old car (It is not orginal car, little modified paint and maybe big engine(v8 or bigger) , beauty is new car (beauty cars 1990-2004). I do now paint work not motor modification.
thx. you for this nice explanation :rolleyes:
Midi
22 December 04, 08:45
How is the Sierra coming?
Giacomo
22 December 04, 16:41
It should be interesting to have a sound with wastegate and bang-bang for the Sierra Cosworth... is it possible to convert a sound from another game? I remember that CMR2 car sounds were amazing...
Bye! :wave:
Midi
22 December 04, 17:43
Sorry but that isn't possible in RT, we have only sounds for different rpm's.
Roger
22 December 04, 17:45
As Midi says, not properly possible. But, I remember someone had sounds for a turbo car where the overlay and certain revs produced a fairly convincing wastegate sound. Pops & bangs - I wish we could :wave:
Midi
22 December 04, 17:47
I think that was the Ford RS200, but sometimes sounds came wrong time.
Giacomo
22 December 04, 17:48
I was thinking at MLK's Rs200 sound... It's very cool because you can hear the wastegate noise and the typical turbo blow...
Also the Sierra has a cosworth turbo engine... :D
Bye! :wave:
IRONMAN
22 December 04, 18:02
If you have very good musicconverter program you can do anything that you want. :D I have just convert some nice V8 engines sounds to RT .
Midi
22 December 04, 18:09
Some one doesn't understand.. again :rolleyes:
IRONMAN
22 December 04, 18:20
I have to say you that i have test it and it works do you want hear it? :confused: :confused:
Pero_Grozni
22 December 04, 18:29
Look-the problem with Rt's sounds is that it generates sounds from the sound files you set, and does that for both rews going up and down. Now for the extra sounds like banging from the exhoust(fire) or wastegate... we would need different code so that the sound samples would be used under the specified parameters(conditions).
Something like banging from the exhoust happens only at a CERTAIN RPM under the condition that the engine is rewing down fast....
Anyway-RT uses samples to create its own noise for the empty rews and we would need the option to use extra samples at certain conditions.
As for the V8 sound-I am sure that it works Ok with you. Have a listen of the S1 sounds-it is sampled on the real S1 videos(thanks to Loungekid :up: ) and is quite convincing. Too bad that it is missing the fire's, bangs, sqealing brakes, steam from the brakes(watercooled) and most importantly a MID DIFF :P
Midi
22 December 04, 18:30
Yes i want you to show me properly done turbo sound.
Giacomo
22 December 04, 19:10
It was just a question...
I'm not expert in these technical problems... :(
Anyway I think that the fire from exhaust is one of the most exciting thing in a rally car... :bounce:
Bye! :wave:
Midi
22 December 04, 19:16
Like this? :D
http://cruise-lincs.net/june04/skyline/images/flame.jpg
Giacomo
22 December 04, 19:22
That's awesome! :OMG:
I have to admit that also the Bang-Bang is very cool... :cool:
Pero_Grozni
22 December 04, 19:33
Come on Midi-you can find a proper car picture with flames in the driving conditions.
Here is my long time desktop picture(resized of course) :twisted:
gram
22 December 04, 20:20
:drool: Lancia Delta S4, thats also car we need for RT :twisted: :up:
Giacomo
22 December 04, 20:38
I love the Delta S4... it's the best rally car ever made I think... no one built a turbo-volumex engine after it...
And then we must remember the ECV and ECV 2 based on the S4... but the FIA stopped the coming Gr. S and these monsters never raced. :cry:
Bye! :wave:
S4... :D :cool:
Re: the Quattro sound, its good, but I think it can be better... at low revs there is no sound at all! The basic sound is good, but I think it needs more 'bark'!
Midi
23 December 04, 06:30
Maybe it's good that those Group S cars were never used in rallies...
Oh that was just biggest flame what i found :) I have one video where Quattro S1 generates over half meter long backfire :twisted:
Rallyfan
23 December 04, 10:07
Now for the extra sounds like banging from the exhoust(fire) ........
I like the exhaust sounds that are made for the Toyota Corolla fo RT :up:
IRONMAN
23 December 04, 11:02
Make that: 10-15 sec orginal car sound and the end of the sound bang and it sounds like turbo. 10sec to V sylinder engines(max 7000rpm) and 15sec to straight engines(max 10000-12000rpm). Test it out if you have program that you can edit sounds. :D I have test it and it work well. I'm very sure that turbo flames can't do to RT but sounds can do.
Giacomo
23 December 04, 11:28
Maybe the FIA had reason, these Gr. S could be very dangerous...
In the 80's there were too much bad crashes and many brave drivers lost their lives driving Gr. B cars.
It was said that some drivers were dazed due to the too violent acceleration/deceleration.
It was really awful, some Gr. B cars made 0-100km/h in 2.5 sec. circa...
Bye! :wave:
IRONMAN
23 December 04, 11:33
2.5 sec now you are joking. Because Dodge viper gts.r takes 3.2sec to 0-100km/h and it is more powerful than any of rally cars. If you are interested in tecnical information by Dodge Viper go to http://forum.nogripracing.com/viewtopic.php?t=2774&postdays=0&postorder=asc&start=20 there is what you are looking for.
Giacomo
23 December 04, 11:40
Dodge Viper it's good only to go straight.... :P Maybe the information I have should be too optimistic but anyway you can't do a comparison between a sophisticated Gr. B car and a muscle car fitted with a truck engine...
Bye! :wave:
Turty
23 December 04, 12:01
2.5 sec now you are joking. Because Dodge viper gts.r takes 3.2sec to 0-100km/h and it is more powerful than any of rally cars.
Look at the difference in the sense of all this: Rally cars don't need a 300km/h top-speed :rolleyes: , the grip is most important.
So: much grip + 4WD + short gear raito + less wheight + Audi power(for example) = acceleration like HELL
2WD + long gear ratio + Viper power = high top speed :smash:
gram
23 December 04, 12:33
Dodge Viper it's good only to go straight.... :P Bye! :wave:
I agree :up:
IRONMAN
23 December 04, 12:42
But i mean accelration not the top speed. Strongest and the bestest rally car what is ever made is FORD RS200. :D 4WD + short gear ration + turbo + low weight ->killing machine (top speed 230km/h).
Roger
23 December 04, 12:53
2.5 sec now you are joking. Because Dodge viper gts.r takes 3.2sec to 0-100km/h and it is more powerful than any of rally cars.
What Turty said AND more of the same :wave:
Horsepower figures tell you very little about a car's performance.
Horsepower is multiplied through the gearbox to create THRUST at the wheels (that is all the car knows about when it accelerates), so a low powered vehicle with very short gearing can have a lot of thrust (for short bursts between the gears - an MX bike is a good example of low power and extreme violence :twisted: ).
The thrust is applied through the tyres; and how much of it can be used to move the vehicle depends on which wheels are being driven, weight transfer (a function of CofG height/wheelbase); tyre grip and the effectiveness of the suspension and a whole host of other things (such as aerodynamics).
The amount of mass the needs to be moved (accelerated, stopped 7 turned) also affects every aspect of performance.
A rally car is on great tyres, has great suspension, is geared to suit the conditions and is not carrying too much spare weight - and the weight it has is located it's most favourable advantage as far as the rules will allow (usually biased towards traction as they are traction limited in terms of performance)
A Dodge Viper can probably record high corner "g" on a smooth skidpan in a steady state, but will probably suffer against a rally car down a give and take tarmac road with bumps and undulations.
Giacomo
23 December 04, 13:07
...just some technical data (found on various website or magazines):
- Peugeot 205 T16 Evo 2 (1986): 560hp, 0-100km/h 2.9 sec.
- Ford Rs200 (1986): 475hp, 0-100km/h 3.1 sec
- Ford Rs200 prototype (1988): 600hp, 0-100km/h 2.2 sec.
- Lancia Delta S4 (1986): 560hp, 0-100 km/h 2.9 sec.
- Lancia ECV 2 prototype (1988): 600hp, : 0-200km/h less than 10.0 sec. :twisted:
and if it's not enough please follow this link:
http://www.avon-renndienst.de/AVON-Story/Ford_RS_200_E2/hauptteil_ford_rs_200_e2.html
Bye! :wave:
Roger
23 December 04, 13:37
Don't forget, not a single rally car has ever been sold on the basis of it's 0-100kph time ;)
The only thing they care about is arriving at the end of the stage faster than anyone else and in good enough shape to complete the rest of the rally :wave:
Honestly, do yourself a favour and forget looking at car stats - they mean nothing in the racing world. I bet the Renault F1 car is faster than the Ferrari F1 0-100kph, but around a whole lap (race/season) it was no-where to be seen. There are some motorbikes that would probably beat an F1 car to 100kph, but everywhere else they are toast :D
Roger
23 December 04, 13:44
Lancia ECV 2 prototype (1988): 600hp, : 0-200km/h less than 10.0 sec.
So will my motorbike :up: , but I wouldn't race the Lancia anywhere :OMG:
gram
23 December 04, 13:58
...just some technical data (found on various website or magazines):
- Peugeot 205 T16 Evo 2 (1986): 560hp, 0-100km/h 2.9 sec.
- Ford Rs200 (1986): 475hp, 0-100km/h 3.1 sec
- Ford Rs200 prototype (1988): 600hp, 0-100km/h 2.2 sec.
- Lancia Delta S4 (1986): 560hp, 0-100 km/h 2.9 sec.
- Lancia ECV 2 prototype (1988): 600hp, : 0-200km/h less than 10.0 sec. :twisted:
and if it's not enough please follow this link:
http://www.avon-renndienst.de/AVON-Story/Ford_RS_200_E2/hauptteil_ford_rs_200_e2.html
Bye! :wave:
thats unbelievable :OMG: :OMG: :OMG:
Roger
23 December 04, 14:38
Tell you something else guys - they will do those sort of times on gravel :trophy:
Giacomo
23 December 04, 14:40
Roger says the truth: car stats aren't so important.
In fact the Brabham F1 from 80's was fitted with a turbo engine with over 1000hp but it shouldn't go faster then a modern F1... the big turbo lag gave it a bad handling and a 2004 F1 can beat it on every track! :)
Bye! :wave:
Roger
23 December 04, 14:44
What about the Honda engineers from the late 1980's when asked how much power they had for qualifying - "we don't know our dyno only goes to 1500bhp" :OMG:
nicky6r4
23 December 04, 15:03
there was a rallycross MG Metro 6R4 that will gollop used. He bi turbo'd the original 6r4 engine and got just over 760 bhp and when he done an areticle for a mag in 91 it recorded 0-60 in 2.1 seconds :OMG:
I have some incar footage of it off the start line and its unbelievable, looks as though its about to take off :P
nicky6r4
23 December 04, 15:06
Oh yeah and dont forget that the 6r4 engine was later used as the power plant for the jaguar XJ220. The only differenece was that it was turbo charged. TWR (Tom Wilkinshaw Racing) bought the rights to the 6r4 engine and put it in various racing cars of theirs with lots of success.
By the way Dodge Vipers are crap :D
Midi
23 December 04, 15:09
I have read that latest editions of Lancia S4(wich had ~650hp) accelerates 0-100km/h in 4,5 secs on gravel. But those times what Giacomo posted :OMG:
And i really would like to see Dodge Viper vs. Lancia S4 :D
Roger
23 December 04, 15:10
I've seen this car in action, went to several Rally Cross events at Brands Hatch.
I was lucky to be allowed in the pits with John Welch (driver).
If I remember correctly they nearly all had a sort of launch system where the brakes were held on and the drive line was pre-loaded. Hit a button & WHAM - to say they leapt off the line understates the violence involved.
Giacomo
23 December 04, 15:15
I've forgot to say that all the 0-100km/h times that I've posted were made on tarmac :)
Bye!
IRONMAN
23 December 04, 15:55
Jaguar XJ220 :D Top speed 349,21km/h, nice car.
If you think 0-60 mph in 2.1 secs was quick, then Pat Doran's RS200 did 0-60 mph in 1.8 secs! :eek: :twisted:
Just been reseaching this, and its true, proof:
Pat Doran's Ford RS200 rallycross car spec (http://www.patdoran.co.uk/car.htm)
John McCluskey's Citroen Zsara WRC rallycross car does 0-60 in 1.4 seconds! :OMG: :
John McCluskey's Citroen Zsara WRC rallycross car spec (http://www.jmcrallysport.com/car.htm)
Roger
24 December 04, 23:17
:OMG: It's life Jim, but not as we know it :P
Turty
25 December 04, 07:33
Can anybody tell me where the Car-dealers are located, so that I can have a test-drive ;) :wave:
SierraBar, one question, you haven't informed us, so I must to ask...
Just that how the Corolla GT and Sierra Sapphire Cosworth are going? :wave:
:OMG: It's life Jim, but not as we know it :P
Indeed. Without seeing 0-60 in 1.4 seconds in a car, you can't really comprehend it!
Roger
10 January 05, 15:39
:OMG: It's life Jim, but not as we know it :P
Indeed. Without seeing 0-60 in 1.4 seconds in a car, you can't really comprehend it!
Or, indeed; FEELING IT! :twisted:
learnerplates
10 January 05, 21:35
How many G-force would that be then, guys??? :sherlock:
Pero_Grozni
10 January 05, 21:39
That would be 2.02 G's if you take equally accelerated movement, which it is not really. Probably it would peak at 2.2~2.3 -depends on the rubber. :wave:
MudSnow
15 January 05, 05:06
Found some deadly competition for the Land Rover today. :)
Rallyfan
15 January 05, 08:26
Found some deadly competition for the Land Rover today. :)
How will you complete all these projects :OMG:
Anyway, nice as always :up:
KittX
27 January 05, 23:05
Hmmm... i'm working on something now, but i'll keep it in secret yet :wave:
Roger
28 January 05, 08:51
That would be 2.02 G's if you take equally accelerated movement, which it is not really. Probably it would peak at 2.2~2.3 -depends on the rubber. :wave:
There was a time when scientists said that a wheel driven car could not be accelerated at more than 1g - luckily no-one told the racers :D
Pero_Grozni
28 January 05, 15:11
That is because the friction coefficient was never suposed to be over 1.
Friction coeficient at 1.0 gives you 1 G aceleration.
Defining friction coefficient=1
That is when you get the same ammount of friction force as normal force on the plane.
So the way guys imagined it was with energy-the ammount of energy pushing down is the ammount fo energy pushing of friction force. With lower than 1g you get loss due to heat generation and you cannot go higher than 1.0 as than you would than have more energy in the friction force than you have put in with your normal force.
Of course that is crap as that definition although kinda belivable is wrong.
Roger
28 January 05, 15:54
I have read that staement a few times (about max accler' = 1g), I don't know if it's an urban myth or true - if true, it really makes you worry about scientists :confused: - luckily we have engineers also :wave:
I suppose no one told them that car tyres are made of "rubber" and that produces mechanical and chemical grip :P
Is it the case that the law you describe applies to smooth surfaces?
GregoryB
28 January 05, 16:05
Scientists tend to be a shockingly conservative bunch. You can batter them about the head with any number of new theories that work, but if they rock the boat of the accepted laws in their world, they won't listen. Who was it said nuclear energy and DDT were completely safe? Scientists :OMG:
Hakker
28 January 05, 19:21
:OMG: What? It isn't safe? :whoa:
MudSnow
13 February 05, 02:11
Converting the RT cars for RBR requires making detailed window trim with seperate glass, and also more detailed wheels, so you will also see these things trickle back into RT. :) We have a great Escort from nvp, so I will convert the other 10 cars as I have time, as well as my own add-on cars.I will also correct seats for RT, although the seats in RBR are made as part of the driver model, so will be the same for all cars.
Rallyfan
13 February 05, 10:31
Detailed Mini :arrow: :whoa:
Amazing MudSnow, amazing...
Imagine
13 February 05, 12:06
first Florenzo abandoned RT and now it seems that MS doesent work on a cars for it :(
Giacomo
14 March 05, 17:31
Hi everybody!
I've looked at recent forum posts and I've seen that many people are working on new cars... there are very interesting projects, like Porsche 911, Ford Anglia and Fiat 124 Abarth (I love this car :D ) etc...
Are other new cars coming? Do you know some additional informations?
...and we mustn't forget amazing Kiplali's Abarth... I know that its developing goes very well... it will be certainly one of the most interesting RT cars! :up:
Bye! :wave:
MudSnow
15 March 05, 23:04
Does anyone know what a 124 Abarth sounds like, or have any videos? Same question for 131.
Well the sounds for the Fiat Sports Coupe and Lancia Beta Coupe is close as I own a twin cam Beta, yes they do have a throaty sound (very sexy) :D .
I just made engine noises louder due to less exhaust restriction
MudSnow
17 March 05, 03:18
May I use your sounds for the Abarths? :wave:
You know the answer to that, you are always welcome to use any part of my models for anything in any game.
Like emit I am also letting everyone know that you can use any part of my models without asking.
It's the only way to encourage new and for that matter, old users to create new models.
I'm working to put together old cars (2 wheels drive only) in a "Classic Rally Cars" package. Here is the car list i'm using:
Mini Cooper S
Mercedes 230 sl Leige
Volvo Amazon
Ford Cortina
Volvo PV 544 sport
Saab 96 sport
Ford Falcon Sprint
Peugeot 404
Saab 96 V4
BMW 2002ti Alpina
Toyota Celica 2000GT
Fiat 124 Sports
Porsche 911 T
Lancia Fulvia HF Lusso
Opel Kadett
Ford Escort RS 2000
VW1303 s
Lancia Stratos
Opel Ascona B 2.4
Talbot Lotus Sunbeam
TR7 V8
Volvo 242
I'm also work on the comp-driver settings to be more fair.
The track-mod i use is "Finland all tracks gravel" and "Switzerland tarmac".
I hope the Car and Track-mod creaters dont mind.
//TC
Volvo142S
23 March 05, 23:43
Looks great ...... but what about the Renaults ? R8 and R12 Gordinis ?
The game has a limit to 22 cars and 19 computer-drivers. This cars is the car i like most. To add a new car i need to delete one also. If i can get a Saab 99 turbo i will put it to the package.
//TC
Florenzo
25 March 05, 13:54
Do you want to put my cars in your project as a seperate big download? If so remove my cars. There should be only single downloads for my cars from me!
yassine
26 March 05, 21:07
:wave: Maybe you can add more than 22 cars:
1.create a car(ie:modify car_5 to do a 404,for exemple)
2.so car_5.bzf is a 404
3.copy car_5.bzf and rename it car_23.bzf
I am not sure of it,but you can try... :P
Pero_Grozni
26 March 05, 22:13
Sorry to say that it dosent work.
I have tried every option and RT just wont recognise them.
Best is to have multiple car folders and when you want to drive one group you just rename the folder and you are set.
Do you want to put my cars in your project as a seperate big download? If so remove my cars. There should be only single downloads for my cars from me!
My plan was to make a big file for the cars to make it easy for they who like to us it. I will remove your cars on the project like you will, but i will miss the Porsche.
Was plan to publish a beta packade soon, but now i got more work.
//TC :(
big addonpacks-when you get all in one bag is unrespect to autors ;)
there is lot of work in every one of them..car,track or something else so we can atleast give them respect what they deserve by installing it one by one :smash:
It is a good idea to create real driver names as you have done! :up: Simply include instructions on which car to install where, rather than having big download if it is not possible.
It is a good idea to create real driver names as you have done! :up: Simply include instructions on which car to install where, rather than having big download if it is not possible.
The reason to make a big (120mb) package is it will be easy for all to to use, even for they who new to Rally Trophy. And to Imagine, i have big respect to all car creators and i enjoy there work. Its not my purpose to not show them respect. I have not change any settings on the cars, only use new skins on some of the cars.
But if its no big problems for all to place right car in right place its fine with me. My work is the Driver name and skills.
//TC
The reason to make a big (120mb) package is it will be easy for all to to use
Except those who have dial-up. :P
The reason to make a big (120mb) package is it will be easy for all to to use
Except those who have dial-up. :P
I know, (I'm one of them) still use modem, cant get adsl before end of 2005. With a usb-hd i can go to friends and load up and down.
Have make a small package now like you say.
//TC
I've decided to try car-making :OMG: .
I'm currently looking for blueprints, drawings or good-quality photos of Opel Kadett C (sedan). I have one decent side-view drawing and gazillion 1/4 & 3/4 photos + a couple of decent front and back photos. :)
Top view drawing or photo is nr 1 on my most wanted list, 2nd and 3rd are front and rear drawings.
A complete set of blueprints would of course make me extremely happy :D
Another project I've started is updating the AI stagetimes for original stages to be more compatible with TTRealmod. I'm doing it just for fun for now, but if the TireTeam so wishes, I could do and upload it for everybody to use. :wave:
In any case, the idea is to leave ai.ini:s intact and modify the stagetimex.ini:s like this: decide 'default' time for Intermediate level so that most somewhat experienced drivers can beat the fastest Intermediate AI regularly, Novice and Expert level times will then be like +- 8-13 sec. of that time respectively so that the best Novice AI will be a tad slower than poor human (me, myself & I, for example) and only advanced drivers can beat Expert AI regularly.
To have even a tiny chance of success, I'm counting on you all to give me suggestions for stagetimes, any stage, any level.
Pero_Grozni
11 April 05, 13:16
As far as stagetimes go-you have all the permissions you want from TT. This is a hard job so it needs to be done properly. If you will check the firs posts of the Realmod thread you will find how we went about this problem(was much to soon sadly so the times are outdated). And help will always be avalible. There are many great people around here so If you ask a quiestion that can be answered chanes are you will get a great reply or two in the next hour :)
Ralph_B
11 April 05, 19:40
Have to agree with Pero, if you want to post proper Ai_stagetimes for use with the TT-Mod, please feel free to do it. All TT-members are suffering of lack of time at the moment and even the tires for the addoncars are coming along very slowly, for sorry. So your help is highly welcome!
Greetings,
Ralph.B
MudSnow
20 April 05, 07:19
Here's a quick conversion of another of Kim's cars. Will be released this month.
Good to see your still playing around with RT :up: :up:
kiplali
20 April 05, 14:13
Alfa looks great Mudsnow :up: Another welcome addition.
Kiplali
I'm doing a ''WYZ Car01'' with Yassine
How to modify "AI" files(not stagetimes!)?
And for the Wyz,it's the reproduction of the"cyclecar"400cc 2stroke I built in 2001.
15Hp@5500rpm
27Nm@4000rpm
110kph as top speed
0-100kph nearly 8s
... :P
How to modify "AI" files(not stagetimes!)?
In Settings there are cpuxx.ini:s that have in them info on computer drivers, like what car they will drive (depending on difficulty setting), their names and how well they will perform on a certain stage etc. :wave:
I start this topic in N-G2 with this: :wave:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/puskin.jpg
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/Takapuskin.jpg
The project is having little brake now, cause I have really jobs to do with the non-virtual Sierra, but I'm going to keep doing this, just when I got time for it. :)
SierraBAR
22 July 05, 08:31
Looks actually quite good. I lost lots of data from my HD ,including almost finished Sedan cosworth model :(. I think you should make windows again.(you got PM)
pepe2, a little tip... while working on the mesh it's better to use flat shading. It looks like your model has no normals so it is therefor difficult to see the details in the shape. This is ok for now as normals are not important untill you have the shape finished... But turn on flat shading by clicking on the little symbol in the upper left corner of the 3d vew, then settings/shade, fill/flat shading. Will be much easier to work! At least I think so.
A nother trick I use to see if a surface is smoth is to also disable the wire frame. Then you really see the contrast between the polygons so you can make good looking "curves". I always try to make my models look as good as possible in flat shading first, then I tune normals and then I apply textures.
Good luck, looks like you got a good shape although I think I know what SierraBAR will say to you about the windows... Doesn't look good with a single vertex holding that many faces!
pepe2, a little tip... while working on the mesh it's better to use flat shading. It looks like your model has no normals so it is therefor difficult to see the details in the shape. This is ok for now as normals are not important untill you have the shape finished... But turn on flat shading by clicking on the little symbol in the upper left corner of the 3d vew, then settings/shade, fill/flat shading. Will be much easier to work! At least I think so.
A nother trick I use to see if a surface is smoth is to also disable the wire frame. Then you really see the contrast between the polygons so you can make good looking "curves". I always try to make my models look as good as possible in flat shading first, then I tune normals and then I apply textures.
Good luck, looks like you got a good shape although I think I know what SierraBAR will say to you about the windows... Doesn't look good with a single vertex holding that many faces!
Thanks for the tips RTS and SierraBAR. :wave:
I have thinked about doing those windows again, cause they seems to not working good with normals.
There is a tool in Zmodeler with you can atumatically do those normals almost good by just clikcing and then adjusting the scaling with them, so I must to do that after I have done the model itself.
New release soon, I know some people will be looking forward to it's release.
It drives so well on Richards's Safari stage :D
http://www.nogripracing.com/forum/files/YorT_1122462711_Datsun240Z_1.jpg
Rallyfan
27 July 05, 11:23
Looking so much better than the Beta version :up:
Sorry, but i didn't have the time to give you some feedback after diving the beta version...
I'm asking that could someone make interior and physics for my 131 abarth, anyone willing to help? :wave:
http://www.nogripracing.com/forum/files/Midi_1123596120_131abarth.jpg
Looking very good so far Midi! :wave: :up:
This will be a welcome addition to the game!
P.S. Is this your first attempt at modelling, if so what guides/tutorials are you using?
Thanks.
It's my second attempt, first project was
Fiat 127 (http://www.nogripracing.com/forum/viewtopic.php?t=1178&postdays=0&postorder=asc&start=0) wich may not be relased ever. But who knows...?
Here you can find tutorials: http://zmodeler.nfscheats.com/docs.html . And of course check the rt zmodeler tutorial, i just don't know where you can find it now, maybe someone could help in that case.
ps. of course you get the credit if you make interior and physics for me. :wave:
I'm asking that could someone make interior and physics for my 131 abarth, anyone willing to help? :wave:
Happy to help with the physics :wave:
kiplali
9 August 05, 15:28
I'd be happy to help with the interior.
Kiplali
I've been looking for interior pics to help, so far I've found this:
http://www.fiat131rallye.de/texte/bilder/foto365.jpg
I'll keep looking...
I don't think the pic above is a real 131 Abarth, just a replica. This is a cockpit of a real one:
http://www.vdvgrant.be/cars/fiat%20abarth%20in.jpg.JPG
(steering wheel pic removed, its wrong, its as above on most the other pics I've seen.)
Thanks for the pics, now we just need someone to make that interior, but there's no hurry, model isn't even half ready. :wave:
Here was some pic from interior too but bad quality: http://www.131abarth.com/131abarthrally.htm
I've found some nice high res. interior pics, but they're a bit big to post on here...
Another thought, there is a Rally Supercar Day on Saturday at Castle Combe which I'm going to, and I know theres a ex works 131 Abarth going there (driven by Walter Rohl as well). I'll try and get as many shots as I can! :)
Thanks, could you send those pics at my email?
Another thought, there is a Rally Supercar Day on Saturday at Castle Combe which I'm going to, and I know theres a ex works 131 Abarth going there (driven by Walter Rohl as well). I'll try and get as many shots as I can! :)
I would have been taking my car for display if it wasn't for the "mishap" - maybe see you there another year.
Hopefully it will be fixed for the World Series @ Donnington in September
I would have been taking my car for display if it wasn't for the "mishap" - maybe see you there another year.
What a shame. I would definately come for a chat and a look at the old girl if you were there! Maybe next year? :cool:
Hows it going with her fixing her anyway?
@Midi, do you want me to e-mail the pics to the address on your profile?
@Midi, do you want me to e-mail the pics to the address on your profile?
I would be glad if you can do it. :)
Of course, no problem, I was just checking that e-mail address was ok to send to. I'll zip them up and send them now! :wave:
nicky6r4
10 August 05, 22:00
Another thought, there is a Rally Supercar Day on Saturday at Castle Combe which I'm going to, and I know theres a ex works 131 Abarth going there (driven by Walter Rohl as well). I'll try and get as many shots as I can! :)
I hope you will be getting some good shots of me in the 6r4 mate ;) :D
Of course mate! :wave: :)
Midi, did you get my e-mail ok?
Midi, did you get my e-mail ok?
Yes, thanks. Great pics :up:
sharpo
13 August 05, 16:38
The Anglia is just about finished thanks to YorT, he found some errors in the materials, i'm just finishing some details now.
RTS013
16 August 05, 22:36
Just thought I could say that I have made a little anouncement on my site about what's going on in my little digital garage :D
Link in signature :arrow:
Sounds great RTS, cant wait for the Asconda B. I'll look forward to driving it! :D
Sounds great RTS, cant wait for the Asconda B. I'll look forward to driving it! :D
;)
kiplali
18 August 05, 14:09
A major make over for one of the early add on cars.
http://www.nogripracing.com/forum/files/kiplali_1124215657_Teaser.jpg
Kiplali
kiplali
20 August 05, 20:21
Oh well I suppose you can't win everytimre!
Prehaps this is more interesting.
http://www.nogripracing.com/forum/files/kiplali_1124569144_DS_in_Snow.jpg
Kiplali
MudSnow
20 August 05, 20:49
Nice! What is that car 50? Volvo?
Hakker
20 August 05, 22:57
Mudsnow! This European car is sacred! It was called jackfish over here, or the elegant lady. So no fat wife like a Volvo :P
kiplali
21 August 05, 06:07
Mudsnow wrote
What is that car 50? Volvo?
It's a makeover of Richards original MG 1300
Kiplali
Rallyfan
21 August 05, 07:35
Looking nice Kiplali :up:
neutron
25 August 05, 11:03
I'm thinking of making another track for rt.
a small sss like track.
That was great fun in rally masters
Don't know if it's doable, but we'll see.
Been so long since I've done anything like this, so I'll have to read up on trackmaking first (and watch my own video :P )
MudSnow
25 August 05, 16:58
Hi, neutron. :wave: Are you the same neutron who has made some maps for Ghost Recon?
I'm thinking of making another track for rt.
a small sss like track.
That was great fun in rally masters
Don't know if it's doable, but we'll see.
...
That'll be cool, I'll look forward to it! :wave:
neutron
25 August 05, 23:14
yes, I made some ghost recon maps. have you tried any of them?
Pero_Grozni
26 August 05, 14:48
Good to hear that you are thinking of making a track again Neutron. :wave:
MudSnow
26 August 05, 17:02
I have Frostbite and The Dam, very nice! :)
I am going to get GR3 and Chaos Theory as soon as I can. Hopefully they will also support mods.
neutron
26 August 05, 18:04
thx, when I started making RT tracks, I planned to use the dam as either start, or finish. but then I learned about the texture name stuff :)
I hope GR3 is good. I have'nt tried gr2, but it does'nt look all that good.. no indoor areas, etc.
There are'nt that many good games around that can be modded in max alone. That I know of anyway
Some progress, it's coming :wave:
http://www.nogripracing.com/forum/files/Midi_1125307571_131-wip.jpg
EDIT: latest pic uploaded.
Man, thats looks great!!!! :up:
Can't wait to drive that thing 100mph around corners :twisted:
Some more pics, just testing how it looks :D
http://www.nogripracing.com/forum/files/Midi_1125320336_131wip2.jpg
http://www.nogripracing.com/forum/files/Midi_1125320347_131wip3.jpg
kiplali
29 August 05, 16:10
Looks very impressive :up:
Kiplali
Nice work there Midi. :up:
Mirafiori is definetly the best italian car ever. :trophy:
Great progress Midi! :wave: :D
And some more...
http://www.nogripracing.com/forum/files/Midi_1125400961_131-wip-hood1.jpg
And more... :D
Now i stop for today.
http://www.nogripracing.com/forum/files/Midi_1125419087_131-wip4.jpg
SierraBAR
1 September 05, 15:12
Really nice modeling indeed. Hope you get this one completed.
pepe2
1 September 05, 19:13
:trophy: :trophy:
Just don't have anything more to say. :D
Midi
2 September 05, 10:58
Thanks :)
But there's still much work to do with the model.
YorT
10 September 05, 09:18
http://www.nogripracing.com/forum/files/YorT_1126343742_DeltaHF.jpg
Midi
10 September 05, 09:20
:OMG: Can't wait to drive that :up:
Roger
10 September 05, 10:05
Coo!!!!!!!! :woohoo:
MAD-MINI
10 September 05, 10:07
Awesome
:twisted:
Zieman
10 September 05, 11:06
WOW!
pepe2
11 September 05, 19:02
This is nice. :up:
Somebody should convert this to RBR. ;)
Rallyfan
15 September 05, 14:48
I sure like your avatar's YorT ;) :wave:
JamesGT
16 September 05, 00:55
I used to have a 1/10 scale R/C Delta Integrale. It wasn't the fastest or the best, but I did have a lot of good fun with it.
alpine
18 September 05, 00:28
Oh well I suppose you can't win everytimre!
Prehaps this is more interesting.
http://www.nogripracing.com/forum/files/kiplali_1124569144_DS_in_Snow.jpg
Kiplali
'bump'
*ahem*
Well?...wink,wink, say no more!
kiplali
29 September 05, 14:16
Just to let you have a peek at the Healey dash
http://www.nogripracing.com/forum/files/kiplali_1128003149_Healey_Int.jpg
Kiplali
Roger
29 September 05, 14:23
Get out your string backed gloves and cork helmets gentlemen.............we are about to take a trip back to 1960 :party:
Midi
29 September 05, 14:33
:D ;) :up:
pepe2
26 October 05, 11:24
I have taken a loooong brake with modeling Sierra. :eek:
But now I got a flu, so I have been today home and I was thinking that now (when I'm not sleeping :rolleyes: )I have some time to do things like this. So I have done something, the RS500 Whaletale is coming like this:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/siipitulossa.jpg
I still must to do those windows again...
And oh, UV needs modification too... :P
-EDIT-
Whaletale-spoiler is ready:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/valmisSiipi.jpg
(Oh, doing objects like this, you must have good nerves :OMG: )
-EDIT2-
Windows fixed too...
-EDIT3-
Hood ready:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/hoodsierra.jpg
Not openeable.
-EDIT4-
Rear inner fender done...
-EDIT5-
Front inner fender done.
kiplali
28 October 05, 14:29
Hope you are getting over your flu pepe2.
Keep plugging away at your Sierra, your are now getting to the stage when it gets really interesting. :up:
Kiplali
pepe2
28 October 05, 17:35
Well thanks. :wave:
BTW the bottom is ready now:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/bottomSierra.jpg
-EDIT-
Fast-fix-Normals: :D
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/UVsierra.jpg
This car will need a Christian Rigolet skin :)
For those who don't know, he his one of the most spectacular rally opener in france. He's only an opener, because he never accepted to restrict his car according to the group A regulations because of his love of the cosworth engine (he's a cosworth specialist, preparing cars for a lot of drivers).
He likes doing the show, but when he gets serious, he can be really fast on dry tarmac with his +400BHP Sierra RS500 :
http://bestrallye2.free.fr/clic.php3?url=bestrallye.free.fr/Epine_Mt_du_Chat.wmv
http://bestrallye2.free.fr/clic.php3?url=bestrallye.free.fr/vins_macon.wmv
pepe2
28 October 05, 18:35
Mirrors done...
So, now it's time to copy this right side of the body and fit those things together. I would be very pleased, if someone can give advice, how to weld those sides together. :)
-EDIT- Ok, I'm stuck...
I'm reading the tutorial and trying to weld them (I have copyed, mirrored and used reorient-tool and named sides to one object) but now I just can't understand how to do the tricks shown in tutorial. I have swithced to vertices level. I have selected vertices where two sides are joined and I see this:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/vertices.jpg
Then the tutorial says ''then inverse selection with Select\Invert tool, hide selected vertices and switch to Right view''. I don't really know what to do with the invert tool and I don't know how to hide the selected vertices...
So please, can somebody give me some advice? :confused:
And BTW I don't know is it important, but why I cant see those squares seen in tutorial pic, I just see red points by them:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/step10_4.jpg
KittX
28 October 05, 23:43
oh damn :( I was making a real russian track for a half of year, and i lost it with my hdd :(((((
Are track editing plugins available for RBR or Flat Out???
will try to make smth if so
kiplali
29 October 05, 09:10
pepe2 wrote
I would be very pleased, if someone can give advice, how to weld those sides together.
Assuming you are at the same stage as your top screenshot this is what I do:
(1) Hide the bottom half of the car (select, quad and hide) so that just the top of the hood/bonnet, roof, windows and trunk/hood are showing.
(2) in the top view .... create, objects, uniteselect and draw a quad around each set of vertices The faces that adjoin the selected vertices will be highlighted in red. Then click on the vertices and they will now be joined.
Repeat (2) until each set of vertices is done on the top half of the car. Unhide the lower part of the car, hide the top and do the same for the bottom of the car.
Do the same for the front and then the rear.
Be careful when vertices sit on top of one another otherwise you will end up joining them all together. and the body willbe all wrong.
There are a lot of things mentioned in the tutorial that I cannot get to work or see so I wouldn't worry about that. It may be that we don't have a fully functional Zmodeler version.
Hope the above makes sense. ( A good idea is to save the current version you are using. Open Zmodeler ,open a new version then merge the saved version and then use the new version to make any additions/alterations etc.)
Kiplali
pepe2
29 October 05, 12:56
Big thanks to you kiplali! :D
Now I have welded them. :)
So I think that the body itself is ready:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/BodyReadySierra.jpg
I think that normals need some little fixing to the later ''versions''.
-EDIT-
There was an little mistake with the front mask, caused by welding, fixed now...
kiplali
29 October 05, 13:32
Looks good pepe2..........the windows are much better now. :up:
Kiplali
pepe2
29 October 05, 20:20
Exhaust and everything:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/exhaustSierra.jpg :rolleyes:
pepe2
29 October 05, 21:35
AARGH, next problem! :banghead:
I just cant map this thing, I have readed Mudsnow's tutorial, but I just don't know how to do this thing... :argue:
Just reading the Zmodeler's tutorial and trying to figure how, hmmm... I see the daylight. ;)
Great work pepe2, I'll look forward to driving this sometime in the near future! :D :wave:
kiplali
30 October 05, 11:06
First question....have you merged your body with whatever RT car it is going to replace?
Assuming you have and you have made your tga file for the body this is what you do to map the first side of the body.
(1) create, faces. single, and click on body
(2) then switch to "Faces" mode...Select, quad and hide half the car
(3) using Surface, Mapping, Assign UV, single.....
right click on each face you want to texture.(they will turn red
(4) Go to Edit, Attributes and in the drop down menu choose #E1 body dust, click OK
(5) With the SEL button pessed in click on any free space on the screen where you selected the faces to be textured
the selected faces will now appear in the UV mapping screen along with your body tga
depress the SEL button and click on "Objects"
(6) In your UV mapping screen you can now move, rescale, mirror etc the assigned faces using the Main Tool box tools.
(7) When everything is as you want it use Surface, Mapping, Assign UV, single..and click on the body of the car
the assined faces will turn red
click on "None" and then in a free space in the same screen
(a) right click to clear selected faces and (b) left click to clear UV mapping screen.
You have now textured the first part of the car.
Kiplali
kiplali
30 October 05, 12:23
The goddess takes another stride forward.
http://www.nogripracing.com/forum/files/kiplali_1130674852_Citroen_DS_21_shaded.jpg
Kiplali
Pero_Grozni
30 October 05, 12:36
:up: :trophy:
Giacomo
30 October 05, 12:40
The goddess takes another stride forward.
http://www.nogripracing.com/forum/files/kiplali_1130674852_Citroen_DS_21_shaded.jpg
Kiplali
Congratulations Neil, another beautiful vintage car... long live RT!!!
Roger
30 October 05, 16:04
Wow........can't wait. If you need any Beta testers :wave:
pepe2
30 October 05, 16:12
Thanks kiplali, I'm reading all this stuff and I hope I get this thing mapped, but I'm not going to do it in this evening. It can even take two weeks when I'm back with this again, cause next weekend I have some other plans.
kiplali
1 November 05, 15:26
Roger wrote
Wow........can't wait. If you need any Beta testers _______________
I'll take you up on that shortly :wave:
Kip
Giacomo
1 November 05, 18:46
I wanna be a tester too... but only for a little white and red scorpion... :D
Neil, you know what I mean... :P
pepe2
6 November 05, 12:38
Just playing with the model:
http://i4.photobucket.com/albums/y146/BigPeBe/Kaikkee/SierraKiekkoja.jpg
RTS, can I have permission to use your wheels in this model? :wave:
Shape looks like right, nice work :up:
Pero_Grozni
6 November 05, 12:44
Pepe -you could try and improve the rear end a bit. Now that you have got it flat shaded perhaps try moving the vertices pointing out to a better line and than recalculate the normal that comes there.
It is a reasonably good model-could be great :wave:
IRONMAN
10 November 05, 17:33
pepe that looks amazing!!!
timpetti
5 March 06, 15:59
Has anybody seen or made any 99's or 900's for this game?I've been searching and searching,but haven't found....please,help me?
Lynx Driver
5 March 06, 16:06
The goddess takes another stride forward.
http://www.nogripracing.com/forum/files/kiplali_1130674852_Citroen_DS_21_shaded.jpg
Kiplali
Nice work kiplali!!! whitout Citroen DS, RT is nothing. Rauno Aaltonen likes at that, sadly He is died
Lynx Driver
5 March 06, 16:20
Nothing to RT, but I have started to do racing bonnet to my Lynx 530 (you can see my Lynx at my avatar!) I put picture at "racing bonnet" soon:p
Rallyfan
5 March 06, 16:28
Nothing to RT, but I have started to do racing bonnet to my Lynx 530 (you can see my Lynx at my avatar!) I put picture at "racing bonnet" soon:p
:spam:
Not just this post...
Please Lynx Driver try to keep it in the right thread and before you ask anything basic just try to search it!
Exactly what Rallyfan said. You don't get a good reputation here by spamming every thread you feel like. Lynx Driver, you have been given hints to behave properly but if you don't listen to the admins and even other respectable users you can always leave. One guy was just banned by not listening to the admins.
Has anybody seen or made any 99's or 900's for this game?I've been searching and searching,but haven't found....please,help me?
No, that's why you haven't found it.;)
Lynx Driver
6 March 06, 14:11
Exactly what Rallyfan said. You don't get a good reputation here by spamming every thread you feel like. Lynx Driver, you have been given hints to behave properly but if you don't listen to the admins and even other respectable users you can always leave. One guy was just banned by not listening to the admins.
Ou. Sorry:(
Quenaelin
6 March 06, 15:37
Nice work kiplali!!! whitout Citroen DS, RT is nothing. Rauno Aaltonen likes at that, sadly He is died
I haven't heard that Rauno Aaltonen is dead?
Lynx Driver
6 March 06, 15:58
I haven't heard that Rauno Aaltonen is dead?
Tekniikan Maailma says at Citroen DS article that Rauno Aaltonen is dead
MAD-MINI
6 March 06, 17:03
Im working on a Diahatsu Hijet, Its comming along slowely as its my first z modler project.
Lynx Driver
6 March 06, 17:38
Im working on a Diahatsu Hijet, Its comming along slowely as its my first z modler project.
I haven´t heard at car called Diahatsu. I guess you mean Daihatsu
Hijet
MAD-MINI
6 March 06, 17:48
Why do u find all my typos
lol
My Opel Kadett C :)
Still need interiors, texturing & physics - work in progress...
Looks very nice Zieman,
If you need any help with texturing, let me know :up:
kiplali
23 April 06, 18:17
Looks very impressive Zieman:up:
Kiplali
Looks very nice Zieman,
If you need any help with texturing, let me know :up:
Thanks!
I think I'll try my wings with texturing first (=read all I can find about it here and elsewhere etc.) :)
Looks very impressive Zieman
Kiplali
Thanks!
i decided to show the first screenshots of my stage, based on real-life scenery.
The pines textures are just beta, i'll work with them, also i'm working with tarmac textures now, to make them more accurate and detalised.
Some trees and bushes textures i taken from RBR and Flat-out, some textures are made by me.
It will be first of my planned tracks for RT, 95% tarmac, but few kinds of tarmac - from very rough to soft.
i use some tricks with forest optimization, so it's not needed for "plastic" backrounds anymore :)
there will be more ground objects, ground texture will be remapped i think.
about fps: the number of fps now is about like in Kenya stages on hi-detail. i'll optimise alpha channels of course, to make it more friendly with slower machines.
http://img172.imageshack.us/img172/1705/snap22cw.jpg (http://imageshack.us)
http://img529.imageshack.us/img529/8051/snap34zr.jpg (http://imageshack.us)
http://img186.imageshack.us/img186/1976/snap51jh.jpg (http://imageshack.us)
http://img186.imageshack.us/img186/2366/snap69tv.jpg (http://imageshack.us)
http://img255.imageshack.us/img255/3489/snap139no.jpg (http://imageshack.us)
http://img467.imageshack.us/img467/3821/snap202cu.jpg (http://imageshack.us)
http://img517.imageshack.us/img517/6531/snap405zb.jpg (http://imageshack.us)
there will be also some break-able objects for fun :)
http://img252.imageshack.us/img252/6288/snap425cs.jpg (http://imageshack.us)
these screens are from only 15% done track, and without shadows yet.
That just looks beautiful
Matra-Rancho
16 May 06, 23:49
That just looks beautiful
yes, :up: :up: :up:
MR
Hey, what game is that :D Looks like very interesting.
That looks very good. A real forest stage.
Wish my tracks looked as good.
Looks great, This could be a good stage for the wrc cars
i need vertex shadows to work :(((((
max crashes when i export track with vertex shadows :((
when i'll see how it looks with shadows, i'll decide to make more ground vegetation, or not.
To be released very shortly!! :wave:
Yammi, Turbodelta :)
I stoped working on this car, because i found not enough information to build a "florenzo like" car long time ago. ;)
It´s a Colin McRae version, or? Is there also a good cockpit?
Here is my own 3D model:
.........
It´s a Colin McRae version, or? Is there also a good cockpit?
Yes this is a CMR5 conversion :wave: , CMR cars generally don't have very high detail cockpit, hense the good quality meters with rather scant cockpit textures.
Couldn't find much info and pics for the interior, so I have gone with original CMR cockpit texture.
All that aside , boy it sure does go and handle well, thanks to P_G for a big part in that :up:
Looks very good YorT. :up:
Kiplali
KiTTX, how about your track project?
And few words about the upcoming WRC mod. I have been testing the Fabia and it's really great. Wouldn't believe that this good 4wd is possible in RT. :trophy: Just put the brake balance fully to the rear and then some left foot braking and scandinavian flick, handbrake is unnecessary when you find the way to drive these great cars. Of course it's not anything like RBR but it's really a great achievement of 5 years old game, and default RT tracks are very good for WRC, they aren't too wide with these cars.
And now i'm going to continue the mapping of 131...
Found some time together with willingness to continue my project :)
Now I have only interior_lo, mapping & texturing and physics to do :D
And maybe some minor details too, like raindrop models etc. ... :rolleyes::
Looks very impressive Zieman:up:
Kiplali
Again, thanks, guys! :wave:
Midi, unfortunatelly i dont have so much free time to make it fast.
But i drive every weekend to place that i make, getting textures and some notices.
Now i'm making some improvements to first split-stage, with objects, textures, etc. but vertex shadows are still dont work, dunno why :(
Here are some minor updates and improvements.
[img=http://img61.imageshack.us/img61/659/losevodq7.th.jpg] (http://img61.imageshack.us/my.php?image=losevodq7.jpg)
damn, it seems that i mislabeled two versions of track with diffirent scales, so track on a pic is a bit bigger than it must be. i'll rescale it and make pines a bit taller also. I added shadows on pines textures, i think it's more realistic for forest trees.
The piece of track on a pic is start lane, i want to make all objects as realistic as possible. When i'll finish some objects and all vegetation, the track will grow faster :)
Rallyfan
25 July 06, 07:33
...getting textures and some notices.
If you need any textures just say so :wave:
hmm :)
indeed, i need some textures, for example - clear textures of birch trees... All i had in photos are too dark or too light (too much direct sunshine to it), i tried to edit and use them, but it looks bad
It really looks great :up:
Zieman, raindrop models are easy to make ;) Just export your body/windscreen to 3ds format without materials, go 3dsmax and use "tasselate" (hope i wrote properly) modifier... Then just export 3ds again and import it into your z3d file ;)
And Zieman, that interior looks very nice. I haven't yet started my fiats interior, maybe autumn or not if i have lot's of work. And next year i'm going to army so the 131 will wait :rolleyes::
Rallyfan
26 July 06, 08:44
10 mins of work and i already know what i will do next after Monte Carlo ;)
KittX do you have MSN?
PM me if you want that birch.tga file, it is over 7,5Mb so i can't post it here...
Rallyfan, look pm please :)
Rallyfan
29 July 06, 09:12
Rallyfan, look pm please :)
I just now did, i was in Finland for a few days so i couldn't asnwer before...
I'm glad you guys like it :)
YorT
6 September 06, 09:04
Stage 2 of the WRC Mod is in development, and I have converted this car from RBR. Citroen Xsara FRC
Can anyone tell me the history and details of it please. :wave:
kiplali
6 September 06, 17:59
I have 2 cars which will be released during the course of the coming seaons rally events. I have also been learning how to make tracks and have finished the basic layout of my first attempt. All I now need to do is to replace some textures, plant all of the trees and bushes and add the cameras. I am hopeful that it will be released before Christmas.
I regret that I have not done anything on the Citroen DS21 for 6 or 7 months now. Basically all it needs is someone to do the physics. I am afraid I am useless when it comes to the physics. I don't have the patience or time to learn how to do it.
Kiplali
KittX
6 September 06, 20:46
Kiplali, dont be affraid to make wider track area around track... it looks not realistic now, like in space, when ground just ends... Select edges around the ground areas and move them farer from each side... it wont take so much processing time in the game, but will look much better.
YorT
7 September 06, 07:16
I regret that I have not done anything on the Citroen DS21 for 6 or 7 months now. Basically all it needs is someone to do the physics. I am afraid I am useless when it comes to the physics. I don't have the patience or time to learn how to do it.
Kiplali
You know that I'm always here to help Kip :wave:
kiplali
8 September 06, 13:29
Thanks for your advice KittX...hadn't thought about that so will do some amendments.:up:
YorT wrotet
You know that I'm always here to help Kip
Thanks mate:up: , I'll dust off the files once I have sorted the track out.
Kip:)
Boomel
10 September 06, 19:36
New Impreza - Work In Progress
Zieman
10 September 06, 22:11
Phew,
finally I've finished my textures and started UV mapping the car.
Here's a snapshot of work in progress - a part that you usually won't even get a glimpse on while playing RT - the engine compartment :)
YorT
11 September 06, 06:29
New Impreza - Work In Progress
Great minds think alike!! :D
Already have mine in the game and will be released in WRC Mod Stage 2
Zieman
16 September 06, 20:19
A couple of screenshots of a little something that has enterded it's beta test phase. Which means that fine tuning of the physics is in progress, everything else is more or less ready for release :)
Midi
16 September 06, 20:22
Cool, looks great :up:
Boomel
1 October 06, 17:28
Working on Fiesta..but when i got spare time I keep on trying to finish this nice conversion from RBR - classic Peugeot 206 WRC with '02 specification.;)
cool Opel and 206 :)
about my track i can say that 1/4 is ready... now im still working with deep forest area, but i'm finishing it. also i changed weather and daytime conditions...
i'll put the screens soon.
Boomel
3 October 06, 07:45
About 206 - it is a RBR conversion with low poly improvements - now car have about 7500 polys with wheels and looks very good I think.But I'm not sure I'll finish it. Yort know's why:p
i uploaded new screens and little descriptions to the gallery, but i mislabelled categories and 2 of the screens are in GTL gallery :( i didnt find out how to move/delete files from there, i hope moderators will help me (please:) )
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.