View Full Version : What projects are you working on now ?
as the title says..
anyone making anything interesting ?
:wave:
humppapappa
24 May 03, 04:57
red fiat ;)
Working on a better set of pacenotes for Roger's TestTrack and will try to add some x-tra and hopefully better notes.
Nice Fiat!
I have converted the Mitsubishi Lancer EVO 6 from Race Driver to RT,
But as it would be stealing I won't release it. :OMG:
You can see some screenshots of it at my site.
My project X is nearly done too :D
[/img]
humppapappa
27 May 03, 06:57
My project X is nearly done too :D
[/img]
looks like chervolet corvette?
Yeah a little bit. I used Lancia Stratos model as a base when doing that.
Wasn't my intention to make it look like Corvette, but what can you do :D
Ford Focus RS WRC 2003
Toyota Corolla WRC
Peugeot 206 Super 1600
No particular order so far... Just doing a little bit here and there when I have time. 'Will put some screens at my site when there is something interesting to see... ;)
Nurburgring Nordschleife - Nuff said ;)
Nurburgring Nordschleife - Nuff said ;)
for RT? arcade stage? rally stage?
Nurburgring Nordschleife - Nuff said
for RT? arcade stage? rally stage?
Yes, it's for RT. Think it's an arcade stage and there will be a gravel and a tarmac version.
Yeh - would be cool to drive Nurburgring in the lap mode, but isnt the physics in arcade mode downgraded?
Don't know if it is arcade or rally. but isnt the physics in arcade mode downgraded?
Oh yes, forgot it. Than I would say it is rally.
Look at the JoWood-Forum for more information.
Progress is good and bad........I have had some help (thanks and all will become clear when I release). Now I have some new problems (un-expected and very hard to pin down).
It is a stage, initially it will be gravel. A tarmac version will not be far behind. IMHO, with the way RT physics works I think people will enjoy gravel much more.
I have no idea how arcade works - maybe one day.
As far as lapping goes, the first release will not be "lappable". This is mainly because (again - my opinion) I think that one lap (22km) will take approx. 10mins (ish - I am guessing) to complete, which would be enough for most people.
Also, IF it can be made lappable (there are some good ideas people have put forward as to how this can work which I will try) - it will need 10 laps before you get a replay (approx. 100mins driving time - if you don't crash and re-set to the very beginning!). Do not fear, if lappable works, it is an easy upgrade - worth doing after the 1st gravel release and the tarmac is done.
Be patient out there, this is gonna take a little time.
Roger if you make it 10 laps and you crash on let's say lap 5 you probably won't need to drive the first 5 laps again as you have already passed through those checkpoints. Just a thought....
Also if anyone's interested I have put some pics of my focus at my site
Well, at the moment in "new" tracks RT dumps you back at the 0,0 point. I assumed that it would not have counted checkpoints, but you never know.
There could be other ways of arranging the checkpoints, I guess I will find out once the basic track is drivable and released. ;)
The Focus is gonna be yummy (just rushed over and had a look)
I hope this will be Fiat 850 Abarth someday...In this moment so busy at work that have no possibilities to get it ready.. :(
Go on, the Fiat 850 is a fantastic car.
Toyota Corolla XL & GTI 1988 :D
humppapappa
6 June 03, 14:12
Toyota Corolla XL & GTI 1988 :D
cool...
Starting small here folks... :)
I have modified the Escort to have AWD, 350 or so HP. (It *was* 700 or so HP, really tought me how to drive at part throttle, and it helped me improve my driving of the RWD cars especially the Stratos which I've left stock)
But the INTERESTING part is how the sounds work. The idle sound works up to 3000rpm, then the 3k soundfile takes over up to 6k, etc.
I put a bridge ported rotary idle sound in (brap brap brap) as the "idle" sound. Amazingly, it works *almost* correctly! It braps in proper time (roughly 4 braps per second at 1500 idle) and the stuttering increases at the proper pace with RPM, and at 3k it smooths out. As revs come below 3k it starts brapping again. The only way it doesn't work properly is that with a true bridge/peripheral port rotary they smooth out under load at any RPM, so it really should only be brappy at idle or under deceleration. But as it sits, I am happy!
Too bad RT doesn't seem to have separate sound modeling for load/no load the way NFS:Porsche Unleashed does. If it did, I could get it *perrrfect*.
- Pete (rotary addict, next phase is duplicating the Havspeed Gp5 car)
One thing we could really do with is someone who is a whizz at sounds. For me they are very important to the whole experience.
Peejay, could you get some sounds done for the standard cars and upload to No-Grip? Is it possible to get crackling/popping on a trailing throttle?
Cheers
I have done the first in-game test with my Focus and it worked pretty well, as expected. There are lots of stuff left to do but I put some screens on my site so go and check them out HERE! (http://rts013.no-wheels.net)
If you take a close look at the pics you see a working third brake light at the top of the rear window...:) Anyone want to know how I did? I just made some extra space in the light texture and put an extra light and a flare in there. Using the alpha channel I made the flare transparent and made it show only when braking. The flare is mapped to a flat surface hanging in the air behind the light in the 3d-model. The only error in this is that it too stops working when the left brake light crashes. But that's nothing that I care much about...;)
Ive started and ended a project of making pacenote's for Nurby.
They r now finished and uploaded.
GoGoGo
:wave:
Nice to hear that Focus is progressing! :up:
I haven't been able to create physics for my cars because my wheel is broken (for the third time!). As soon as I'll get Momo racing force from somewhere I'll finish those physics and release my projects. :banghead:
BTW I converted Ford Focus from Race Driver. It's easy to make skins for so accurate models!
Want to make the HTCC NSU!
Nothing big at the moment, only some skins. Want to make my green Simca skin again- in red and yellow.
Started my work with Citroen Xara WRC yesterday :)
As I say in the readme, this may not work - a shot in the dark! But here is a replay showing proof that the Nurby exists in RT now.
http://www.nogripracing.com/details.php?filenr=333
Otherwise can someone tell me how to make a video?
:up:
But, just in case it does not work...........some screenies over here:
http://forum.jowood.com/showthread.php?s=&postid=172020#post172020
:wave:
Petya-V8
15 July 03, 08:44
In case someone is interested, here is a work-in-progrees pic of my '70 Ford Torino GT (will include outer rollcage and some other goodies to make her look even more agressive) :twisted:
Chevrolet Corvette 1969 coming soon... :P
That's a very nice model, lml. After the release of Nurby, these muscle cars have increased in appeal... :) Hope you find a good sound for it :up:
I hope so too. Hopefully I can get sounds from Race Driver, there is one older corvette too. :)
Anyone making Fiat 131 Abarth? :twisted: If some one is looking for project... :cool:
I am going to try some experimentation just to be sure, but as I've already mentioned, it does not appear that the game differentiates between acceleration and overrun as far as engine sounds are concerned.
That Torino causes my game to crash, by the way. Just exits to Windows when I try to enter a stage.
Petya-V8
7 August 03, 16:44
Erm... Yeah...
I have mentioned in the readme, that the Torino is buggy, haven't I? Something in Zmodeler makes the car crash the game, but don't know what. So far, I have been told about wipers bug, but this is something different.
Sorry if I disappointed you, I have uploaded the car to get someone help and point out the bug for me. :(
Hi :wave: ,
I'm working on that (started today)... See my other post to see original picture.
I hope this will be a very good car on Nurb, like original one :rolleyes:
but very soon I will need some help...
Best Regards,
NickM
lml
17 September 03, 13:23
Highly tuned Honda CRX Del Sol Turbo :twisted:
Midi
18 September 03, 07:03
Highly tuned Honda CRX Del Sol Turbo :twisted:
:mad: Why you guys model new sport cars :cry: ? Create good old rally cars like Fiat 131 Abarth, Fiat 850 etc. :smash: Or is it to hard to model old cars ;)
Hope you learn something :)
lml
18 September 03, 08:29
My friend draw blueprints for that car and I wanted to model it,
but don't worry, I have one old car on its way and plenty of them coming later (hopefully) :)
Juan_G
8 October 03, 14:07
By the way: the greatest thing would be a converter: Rally Championship 2000 tracks --->>> Rally Trophy ))
OR: a 3D Studio, Z-modeler plugin for the Rally Ch. 2000...
Hi guys, i've returned! =)
Now made 0.99 version of Lada 21011 and now want to create Peugeot 205 rally 1986, but i can't find blueprints of this car! :mad:
Hi guys, i've returned! =)
Now made 0.99 version of Lada 21011 and now want to create Peugeot 205 rally 1986, but i can't find blueprints of this car! :mad:
I found only this http://www.fullschub.com/3dsmax/blueprints/cars/peugeot/peugeot-205-gti.GIF.
But check these links http://smcars.nd4spdworld.com/forum/viewtopic.php?t=437
KittX
10 October 03, 20:00
Oh, thanks! I think if i'll find blueprints o rally version i can use these blueprints! ;)
Romu76LM
17 October 03, 16:28
Kittx,
for the 205 T16 blueprint, go to http://www.sssbrno.cz/monako/auta-planky.htm
There is also a Audi S1, Renault 5, Lancia Delta S4
Going to start Ferrari 288 GTO soon. Some other releases like Corvette 1969 also coming before christmas. :)
MaartenMLK
14 November 03, 21:19
Finnished exterior and skinning of converted RSC Focus, version 2001, with Duval Corsica color scheme.
Still loads of work on it and not much time...[/img]
kiplali
27 November 03, 15:33
Two projects I'm working on are a Triumph TR3 and a Saab 96 Sport(Bullnose). The TR3 is about 90% finished. Producing a suitable 2-stroke sound for the Saab is proving to be a major problem.
Kiplali
Roger
27 November 03, 15:59
Two projects I'm working on are a Triumph TR3 and a Saab 96 Sport(Bullnose). The TR3 is about 90% finished. Producing a suitable 2-stroke sound for the Saab is proving to be a major problem.
Kiplali
Both looking Grrrrrrreattttttt :trophy:
Midi
27 November 03, 16:08
Yep nice cars :) :up:
TR3.. woohoo !!!!!!! :wave:
Ollo
27 November 03, 16:43
Nicely looking indeed! Imagine wheeling those in Africa... :cool:
:wave:
Imagine
27 November 03, 17:34
can we get test wersion of the saab (sound don't matter) :)
kiplali
27 November 03, 17:52
Cheers guys.
Although I've completed the body of the Saab, I have not made the interior yet or done any work on the physics. Once I have done that I will put the car out for a few people to test.
Kiplali
Imagine
27 November 03, 17:55
I will put the car out for a few people to test.
Kiplali :wave: :( :( :( :(
alpine
28 November 03, 12:50
As usual Kiplali you've done a knockup job!! :up:
gram
30 November 03, 21:37
I would like to create Skoda Octavia WRC for RT :) (I would like to ;)hehe, but I think it wont happen :()
Ferrari 288 GTO preview! :twisted:
Imagine
3 December 03, 12:55
i wont that car for Finland! :mad:
Is there anywere available Opel Manta A blueprints?
BlaBla
5 December 03, 14:19
Is there anywere available Opel Manta A blueprints?
Best I found
Metalincident
16 December 03, 14:18
This one is on the way, just needs some textures and its done.
Got to figure out how to do with the engine, 500 cc wont rally and the car will probebly need >70 hp to move fast.
I´ll probebly have to make it a turbo-version ;)
BlaBla
17 December 03, 12:48
yeah, Fiat 500 would be cool. And as a 695SS are some more hps than 50 realistic. And it would be something else, something very, very slow :D
Hope you will finish it ;)
Metalincident
17 December 03, 13:24
I´ll try my best to finish it soon. Sometine after X-mas probebly when school and work allows. Haveing some problem with textures but it will probebly work out fine. Coould need some help or general tips though.
Think I figured out how to do with the engine. High rpm and pretty low momentum is the way to go.
Metalincident
20 December 03, 01:28
here are some pics, not finished yet since I had to reso allmost everything. Windows will be fixt, interior on the way but other then that it should look more or less the same.
Give me pointers if you see something wrong..
Metalincident
20 December 03, 01:32
here is one more.
Midi
20 December 03, 08:34
Very nice :up:
kiplali
28 December 03, 21:25
The Triumph TR3 is almost ready, just a few things to sort out.
Kiplali
Roger
28 December 03, 21:55
Kip.......test this on the TireTeam 1.0g tyres @ 1.0 torque. I supect they may suit each other very well.
Looks great BTW :up:
Florenzo
28 December 03, 21:57
Yeah, looks nice, kiplali :up:
Metalincident
29 December 03, 00:03
Nice one, looking foreward to trying it.
David
Midi
29 December 03, 00:21
Nice :up:
I'm waiting that Fiat 500 :)
Imagine
29 December 03, 08:53
The Triumph TR3 is almost ready, just a few things to sort out.
Kiplali :bowdown: respect great looking car :up: :trophy:
Imagine
29 December 03, 08:54
Kip.......test this on the TireTeam 1.0g tyres @ 1.0 torque. I supect they may suit each other very well.
Looks great BTW :up:
with fully respect Roger for you....
try to understeand what i wont to say! :wave:
i wont that this car is realised wit usual RT scheme-1.3GTM and most important default tires because i would love to drive it and i'm not pleased that mutch with this new tires stuff... :OMG:
Roger
29 December 03, 09:47
I understand your point. I don't think you need to worry, the tyre set 1.0g is so well balanced to 1.0 torque that I suspect that the car will go equally well on original BB tyres @ 1.3GTM.
Pero_Grozni
29 December 03, 09:49
My point of view too Roger :up:
RTS013
29 December 03, 15:58
I've started working on a SAAB 900. It will be similar to the 242 in performance but of course FWD...
But I would actually want to make an Opel Ascona B (400) but I can't find any good blueprints other than frome the side. I also got very low res from front and rear. Anyone got any good ones?
Pero_Grozni
29 December 03, 15:59
I will investigate ! I really want that car :up: :P
Imagine
29 December 03, 16:01
I will investigate ! I really want that car :up: :P don't :chair: :chair: -i want that FWD :D :did:
John_Schoen
29 December 03, 16:42
But I would actually want to make an Opel Ascona B (400) but I can't find any good blueprints other than frome the side. I also got very low res from front and rear. Anyone got any good ones?
http://www.opel-classic.dk/ASCONA%20B.htm
:)
Pero_Grozni
29 December 03, 17:03
That link is good for ascona and i also found the tourqe curve for street car + rally car, but the image is a bit too large so here is the link
http://www.opel400club.de/
TheTireTeam
29 December 03, 20:49
The realistic mod by TheTireTeam is allready finished, but not released in public for the moment (interested forum-members can download a beta version on page 13 of the "better tirephysics"-thread, but be warned - this mod is very, very difficult to drive and beginners or gamers, that just want to have some fun and are not really interested in serios sims should stay their hands off!!!!!!). The reason is, that this is only one part of a complete overdo of the current physics (exept the cars specifications, for we think, Ken is doing a perfect job here :up: ) and some sound and grafic effects, that are not essential for driving, but add some more realism in replays. The whole package will contain the new tiredynamics, a patch to get rid of the annoying, automatical reset when driving off track for more than a few seconds or after even small collisions, adjusted tiresettings for the FTC cars and maybe for some of the most popular addon cars to match better with the new tiredynamics (so far Ken doesn't make this as a part of his real data based carphysics), some adjustments to sounds and grafical effects, last not least a correction of the ai-speed to be competetive with Koppinen and Co again (the laptimes after this mod will be about 25-30 seconds slower than by default). And maybe some things more, if some more of you are willing to help with their own creativity.
Because this mods are more orientated on reality than on gameplay, driving will be more difficult and challenging, we are afraid beginners will have some difficulties to get familiar with it, sorry for that. But converting RT in from a realistic game into a serios sim will have its price, unfotunately. Nevertheless we will invite ALL RT-fans to visit our project and be a important part of the TireTeam-project. Those of you, who are driving GPL too and have ever visited the RSC-forum will know the "little addon for Monza" and "Monaco rocks" threads. Let's try to do something similar for RT and keep this great game alive!
TheTireTeam is a free group of editors and members of No-Grip, so feel free to help us with feedback, ideas or by adding some own edits to a great, common project and become a part of a great team.
A new thread about this mod will be opened soon!
Greetings to all RT fans,
TheTireTeam :wave:
Roger
29 December 03, 21:11
Well done :trophy:
For those who want to try these tyres - I would honestly say that they are not too difficult at all, you just need to adjust from what you are used to doing in RT. In particular, the dry Tarmac tyre is now very controllable a big improvement over the original tyre.
Make sure global torque is set to 1.0 for realism.
A brilliantly balanced set of tyres that have very good and distinctive behaviours on their correct surfaces BUT will punish you on the wrong surface.
All in all a BIG :trophy: & :up: to the TireTeam
Pero_Grozni
29 December 03, 21:25
About the tourqe- it is allready integrated so no fidling necesary :wave:
Imagine
29 December 03, 21:30
About the tourqe- it is allready integrated so no fidling necesary :wave: this is good to know-i was always chanding that with that GTM change by roger :wave: -
@Roger-you need to upload that .zip to site because it's great idea :up: :trophy:
RTS013
30 December 03, 10:54
Thanx, Pero, but I have allready searched on those sites! There is a perfect side view, but I just can't find any good pics of front, rear and top. :( Maybe I can give it a try anyway, but it would be a lot easier if I find what I'm looking for...
Edit:
I will send the 400 club a request for a blueprint by e-mail, though...
Pero_Grozni
30 December 03, 11:12
I will keep on looking :wave:
Midi
30 December 03, 17:05
What you think... http://www.no-grip.org/forum/images/smiles/detective.gif
edit: pic is deleted
Florenzo
30 December 03, 18:58
What you think...
Fiat 131 Abarth :lol: ;)
Pero_Grozni
31 December 03, 14:36
Sorry RTS013 i cant find those prints.
Would you be interested in any other group B car?
Midi
31 December 03, 14:51
RTS013 please make Audi S1/Peugeot 205/Lancia S4 :twisted: Beacause you are the master of making 4WD :cool:
RTS013
6 January 04, 21:02
I have very good blueprints for the S1, my favourite group-B monster! But as allways time is the thing I need more of to make it. We will see...
I hear S1 hmmmmm :D :D :D :twisted: :twisted:
Metalincident
11 January 04, 17:20
Here is some progress pictures on my Fiat 500. It´s not finished yet but it´s getting there :) A bit thanks to Kiplali for the help he´s been bringing, wouldn´t be were far without it.
Imagine
11 January 04, 19:04
Going to start Ferrari 288 GTO soon. Some other releases like Corvette 1969 also coming before christmas. :) you were wrong :mad: :twisted: :wave:
You're right, sorry about that.
:cry:
Somehow loosed interest for a while. Can't promise when they'll be released but quite soon :D
Roger
12 January 04, 10:46
Well, I'm working on a spreadsheet to help car builders. The basic idea is to take the chore and guesswork out of constantly changing the car.ini & engine.ini and also to make adjustments first in the spreadsheet (changes automatically update the "copy & paste" car.ini & engine.ini - so NO doubling up of work!).
Allows you to test top speed & gearing against engine power so that you know how closely your car matches any real car test data. Works out the aero-drag number required.
Works out the CofG location & MOI values by unputing the main masses of the car (engine, gearbox, driver/co-driver etc.).
Automatically calculates suspension values, which you can then adjust by ratios/percentages.
And some other stuff.
Nearly ready to roll-out - but the Downforce Effect on the suspension is a bit fuzzy still (although it's loss is not a tragedy for car builders)
The beauty of this will be that once you have built one car and are happy with your ratios/percentages of the tuning variables - to enter the base data for another car will bring you much closer to a good result with your first attempt.
Imagine
12 January 04, 11:18
You're right, sorry about that.
:cry:
Somehow loosed interest for a while. Can't promise when they'll be released but quite soon :D good to hear that :wave: :up:
i guess you meanted on 2 cars ;)
Im currently spending some time with making new textures, but I dont think I gonna release them, cuz they look shitty :twisted: :twisted: . I just gonna keep them for myself :twisted: :twisted:
Imagine
12 January 04, 18:02
Im currently spending some time with making new textures, but I dont think I gonna release them, cuz they look shitty :twisted: :twisted: . I just gonna keep them for myself :twisted: :twisted: why don't you realise it :smash: -i would like to see something shitty :D -it will be a break from that great cars like Florenzos Porsche or similar stuff :up: :rolleyes:
[quote=gram]Im currently spending some time with making new textures, but I dont think I gonna release them, cuz they look shitty :twisted: :twisted: . I just gonna keep them for myself :twisted: :twisted:
why don't you realise it :smash:
It's relase :smash:
Imagine
12 January 04, 18:06
i have excuse for my english :D :D - but gram :confused:
Finally red 037 mud-guard :)
I'm working on new 037 physics, if i can relase them i may relase them ;)
funkman
27 January 04, 20:43
If I sort my exporting problems tonight current and future projects are:
1. 1962 SAAB 96 Two Stroke
2. SAAB Sonett 2
3. SAAB Sonett 1
4. Mercedes 300SLR 1955 Stirling Moss Mille Miglia
5. Possibly SAAB 99 Turbo
I also have ready models that I made and could be easily coverted for RT of 1930-40 cars like Bugatti Type 37, 59, varoius Auto Unions, Alfas etc. But don't know if anyone would be interested in them.
Roger
27 January 04, 20:58
Interested? Oh yes!
Imagine some of those beasts at the Nurburgring :up:
Hold on with the Moss Mercedes - I haven't started the Mille Miglia yet :twisted: :P
Interested? Oh yes!
Hold on with the Moss Mercedes - I haven't started the Mille Miglia yet :twisted: :P
:lol: :twisted: :drive:
funkman
29 January 04, 13:09
Since my exporting problems are gone and there is some interest in 30-40s GP cars, so be it next project after SAAB will be Alfa Romeo Bimotore, Maserati 8CTF or Auto Union Type D of Tazio Nuvolari. Hard to choose for me, so cast your votes :smash:
Roger
29 January 04, 13:23
Since my exporting problems are gone and there is some interest in 30-40s GP cars, so be it next project after SAAB will be Alfa Romeo Bimotore, Maserati 8CTF or Auto Union Type D of Tazio Nuvolari. Hard to choose for me, so cast your votes :smash:
I choose the Auto Union, purely on the basis that it would look right lapping the 'Ring :trophy: Of course the Maser would look equally well there, but maybe it would be fun to experience the raw power of the Auto Union.
Bimotore could be an absolute monster to drive, so maybe would not be very popular.
Pero_Grozni
29 January 04, 13:41
I vote for the Auto Union as well. I really would like to drive one of the first midengined cars(must be an absolute mad experiance on the 1930-40 tires).
ShadowRally
4 February 04, 00:51
funkman.... great to hear your making saabs! Definitely make the saab99. What about the saab 900?
funkman
4 February 04, 10:35
I think someone else is already making Saab 900, despite I don't have enough references. But you never know :) Saab 96 is progressing well, just tidying up textures etc.
Taking a short break from gpl track making.
Started working on Ford Escort RS Mk2.
This is my first attempt at making a car model.
Roger
21 February 04, 15:20
Well, the model has a good shape :up: Keep it up. Good choice of car too.......any clue as to the livery it will have?
I liked the Rothmans Ari Vatanen livery but that was early 1980s, Roger Clarks 1976 Cossack livery would be good and there's also Mikkola 1978 Eaton Livery. Maybe Steve Bannisters simple white with a red stripe :)
At the moment I just hope that I can get the model working in the game.
Petteri
25 February 04, 18:07
Could somebody PLEASE make Toyota Starlet?
http://www.vhtracing.com/starletrs6.jpg
It would be cool car! :up:
Midi
25 February 04, 19:10
Could somebody PLEASE make Toyota Starlet?
It would be cool car! :up:
That would be cool, it's just quite a big project to make a car for RT.
edit: and that escort model looks very nice :up:
Pero_Grozni
25 February 04, 19:13
Oh yes - the escort looks really good. :up: :up:
Petteri
25 February 04, 23:24
Could somebody PLEASE make Toyota Starlet?
It would be cool car! :up:
That would be cool, it's just quite a big project to make a car for RT.
edit: and that escort model looks very nice :up:
Why is it bigger project than any another car? :confused:
By the way MK2 looks GREAT!! :trophy: :up:
Midi
26 February 04, 10:14
Could somebody PLEASE make Toyota Starlet?
It would be cool car! :up:
That would be cool, it's just quite a big project to make a car for RT.
edit: and that escort model looks very nice :up:
Why is it bigger project than any another car? :confused:
I mean that generally it's quite big project :wave:
MudSnow
26 February 04, 10:43
The model is done, but I'm still learning how to map textures.
Ok I´m having my first experience with a 3d program(zmodeler) it took long time before I could do anything. But as a first experiance I´m enjoying myself maby I picked a complicated car but I just NEED :smash: this one. Dont expect me to be ready to soon, probably I´m going to run into countless problems on my way. Have a peek of whats coming, enjoy
Here's pretty good blueprints for 131 Abarth ;)
Hi ! got some minor problem, dont know how to join the two halfs they are kind of 2 totaly different bodys?? by the way this is my first work in a 3d program so my knowledge is close to none, and I would be very glad for tips how to fit the paintwork, might speed up things so any tip is helpful. Greetings to you all
Here's tutorial where is explained that joining http://zmodeler.nfscheats.com/docs/program/fulltutor/zmtutor.zip
Shape looks pretty good :up:
Thanks Midi! :up:
Now I have some reading to do, already got some qlues
MudSnow
14 March 04, 12:28
To join the halves, hide everything you don't want to join, select the object you want and go to
create>objects>unite select
Next you have to weld the vertices in the middle. Switch to vertex level and select two vertices at a time and use "unite select" again.
To save time, don't create anything you don't have to. Import the wheels, mirrors, helper objects, etc. from BugBear models.
Gary_Linza
14 March 04, 12:51
Now that I finished collecting pics and facts,
I wanna try to build an 1971 BMW2002.
It´s my first time car-creating and it´s real difficult for me but if I have questions, I will ask the forum. :confused:
It will take time before it´s ready because I will make it
as realistic as I can.
So please be patient. :wc:
Cheers GL. :wave:
Gary_Linza
14 March 04, 16:36
Holy Moly! :OMG:
I did a big mistake in my upper post! :slap:
I want to create a BMW2002 first generation, and that means
the years between 1968 and 1971.
The big difference is (not includet the machine) the round backlight.
On the photo you´ll see a second generation (1971 - 1973).
For RT, it´s my mind, it´s more interesting to drive a car before 1970.
And for that who don´t like this, change the engine and backlights.
Please forgive me, I don´t find a BMW-rallycar before 1971, maybe there is no one.
I´m allways open for sugestions, so post please!
I hope I don´t confused you too much, but REAL is REAL! :rolleyes:
Cheers GARY. :wave:
Pero_Grozni
14 March 04, 18:13
Brilliant :up:
As far as realism goes i think that most users here feel that the more realistic it is the better. So my suggestion also a pre 1970 2002. Or perhaps both than ;) if you feel like making the extra alterations.
Cheers PG :P
Florenzo
14 March 04, 18:22
http://www.bmw2002.web.pt/02competition.htm
And my favorit:
http://www.motorsportbayern.de/reiter/index.htm
Its a workscar driven by Rauno Aaltonen in 1969-1971 and now from Herbert Reiter in historic rallys.
Rally cars colors:
white/blue
or
orange/black
Good luck :up:
EDIT:
Oh, just noticed you are also from Austria - Griass di! Wennst Infos und Detailbülda brauchst möld die afoch. Hob do einiges :wave:
Pero_Grozni
14 March 04, 18:27
Florenzo-so you decided to rather make a different car than the bmw?
(your avatar ;) -i love alfas)
Cheers PG :P
Florenzo
14 March 04, 18:31
No BMW from Florenzo - Alfa?! Which Alfa? I don´t know from any Alfa. :headspin:
some new skins again :P
http://ztc.deez-nuts.com/uploader/duval_skin.jpg
MaartenMLK
2 April 04, 22:06
Another Duval skin.
And another Focus too...
That is looking very nice :up:
Rustafur
2 April 04, 23:23
That's a tight Focus RS, great work! :up:
:up: looking promising
but maybe it's a bit low :D
Does anyone has blueprints for Toyota Hiace -87?
MudSnow
11 April 04, 04:55
Thanks to Maarten's help, we're going to have a 1998 Evo5 within a few weeks, as well as a 1969 2002ti Alpina!
WOW :eek: nice ''mitsu'' :up:
When you upload it to the NOGRIP
I'm started to create Ford Escort RS 1600 2-litre BDA/BDG 1970-75
but I need some help with 3D model Because I must delete codriver seat and I need that type wheels what that car has in real life. And is there any way to delete codriver.
There's some real photos of that car:
And is there any way to create car what has steeringwheel in ''wrong side''? :confused:
MaartenMLK
27 June 04, 19:00
Err, that the 3d-model of an Evo6 Tommi Makinen Edition, Also known as Evo 6.5. ;)
The Evo 5 has a different front bumper and the rear spoiler sits lower.
Merely details, I know...
This one is on the way, just needs some textures and its done.
Got to figure out how to do with the engine, 500 cc wont rally and the car will probebly need >70 hp to move fast.
I´ll probebly have to make it a turbo-version ;)
Whatever happened to this car? Perfect for touring car racing! Along with Imp and Mini. Maybe somebody has a Morris Minor?
http://forum.nogripracing.com/files/fiat500.jpg
Finishing what Roger started so long ago! :D Actually, it is finished now. Just waiting for final permision to release as a complement to Nurby. :wave: To be installed simultaneously, of course.
Err, that the 3d-model of an Evo6 Tommi Makinen Edition, Also known as Evo 6.5. ;)
The Evo 5 has a different front bumper and the rear spoiler sits lower.
Merely details, I know...
Yes, I know that. That is why it is taking so long. :) It will be an Evo 5 by the time I finish with it. I may do a 6 later.
http://www.nogripracing.com/gallery/data/505/797evo5_Tommi_Makkinen_03.jpg
Finishing what Roger started so long ago! :D Actually, it is finished now. Just waiting for final permision to release as a complement to Nurby. :wave: To be installed simultaneously, of course.
sorry but I have to ask, what the heck is with those kerbs, they look rather ridiculous.. surely it would look better if they were just grass :confused:
Tell Roger, he put them there. :D I am just trying to make them useful. Haven't you installed Nurby? I will also release a second part which is designed to work without Nurby, therefore, no curbs. The only way to get rid of the curbs there is either to uninstall Nurby, get rid of Nurby textures, or remap every other track. But of course you knew that. ;) Unfortunately, RT won't let us add new textures, only overwrite old ones.
BTW Ken Thanks again for all your time and effort! :trophy:
It is much appreciated by all of us! :wave:
Mudsnow wrote
Whatever happened to this car? Perfect for touring car racing!
I have been helping with the Fiat 500 project. Just needs alpha channel problems sorted and then its more or less done.
Kiplali
Well, not exactly something I started a long time ago! :D Nurby was always going to be stand alone, simply because of the mess it makes of other Russia stages.
If you want to carry on altering the other stages to work with Nurby textures, you are welcome to use them.
There is an easier way to make a Russia tarmac (as long as Nurby textures are not installed ;) ).
Edit: Just noticed you mailed me - that's fine.
I still think it is easier to leave Nurby as a stand alone and just re-texture Russia the same way other people have coverted using standard BB textures.
Does anyone have Fiat x/9 Abarth Prototipo blueprints?
Anyone intrested to make mapping and physics of Fiat 850 Sedan if i make the model?
I still think it is easier to leave Nurby as a stand alone and just re-texture Russia the same way other people have coverted using standard BB textures.
Yes, but the point was to make those other stages useful for people who are using Nurburgring. Mostly myself, I guess, but I figured I may as well share it. :) Now that I have made the txt files, it will be a very small project to pave over the road surface on the tracks which don't have Nurby. I currently have three complete installations of RT.
Pikes Peak will also replace a Russia stage, but it is being mapped using BB textures, so other stages will be unaffected. Don't worry, the scenery is very similar to Russia, mostly just the trees are smaller, and the dirt is the same colour, so it will still look good.
But you could do a texture pack for pikes peak, it would be grreat! :wave:
Tell Roger, he put them there. :D I am just trying to make them useful. Haven't you installed Nurby?
yep but they don't look like that on nurby from what I remember.. of course its the mapping but it just looks so wrong :(.. it's like some kind of comic book track now ;)
After looking carefully, I am pretty sure that there are several textures that aren't used at all, including some of the building and road textures. These could be replaced with custom textures without affecting other tracks. Something to think about for track creators. Every time we have do another installation, hard drive space is taken up, and physics and car mod updates get more complicated. Or else we just mess up all the other tracks for people.
Yes, I have confirmed this. All of the road**wet textures, as well as road_gravel_2 and road_gravel_3 are unused. And I suspect other textures as well. So they could be used as anything without disturbing other stages.
Nurby was mapped the way it was so that if you choose not to change textures it looks "reasonable" as a gravel track. RT 1937 anyone? :D
I understand your point MudSnow, so far - apart from Nurby I have taken to using BB Textures to keep it simple. I think that other stages may be so specialised we are bound to get custom textures that affect other stages. If the new stage is good enough, I for one won't mind it messing up others (I think there may be an example of this in the pipeline ;) - Not me BTW)
It's either a jam sandwich (British police car) or the yanks are coming. :D
1964 Ford Falcon Futura Sprint.
Kiplali
It's either a jam sandwich (British police car) or the yanks are coming. :D
1964 Ford Falcon Futura Sprint.
Kiplali
Oh horrible car :smash: , but that is just my opinion :P
V8, lots of power, and good physics? :trophy:
Well, we all know what sort of car pepe2 likes :OMG:
Pero_Grozni
12 July 04, 19:32
Looks great :up: and sounds very interesting.
I am sure that it will be all over the place once you put on the power :twisted:
Even not the optimal basic for racing, but I LOVE FAT V8's! So give it a try! And I've seen some of those muscle-cars in real rallies - so it wouldn't be unrealistic to have some in the starter-field.
Greetings,
Ralph.B :wave:
Anyone watched any historic racing? Those Falcons are disgustingly quick - I was amazed. Best laugh is when a Mini is in the middle of a few of them - :OMG: You can guess what happens in corners, then down the straight :D
Roger wrote
Anyone watched any historic racing? Those Falcons are disgustingly quick - I was amazed. Best laugh is when a Mini is in the middle of a few of them - You can guess what happens in corners, then down the straight
Saw similar thing with an Anglia and Galaxie, changing places for 7 laps or so until the Galaxie brakes began to fade. Great stuff.
The Falcons were entered in varoius European rallies in 1963 and 1964 with some success. They won the Tulip and Geneva rallies in '63 and gained a 2nd in the '64 Monte Carlo, 4th in the Geneva rally and 1st in the Tulip.
As for driving it .. its already all over the place and the physics have hardly been touched. :P
Kiplali
Volvo142S
12 July 04, 21:56
[/b]Roger wrote[/b]
[quote]The Falcons were entered in varoius European rallies in 1963 and 1964 with some success. They won the Tulip and Geneva rallies in '63 and gained a 2nd in the '64 Monte Carlo, 4th in the Geneva rally and 1st in the Tulip.
Kiplali
A team of Australian built "works" Falcons (4 door version) also ran in the East African Safari in 1962 (or maybe 1964).
A member of my car club (Historic Rally Association) by the name of Ken Harper drove one of them ..... he has the event number plate hanging in his garage !
Ken is in fact still actively competing (he is in his 70's) - these days in a very pretty Mk 1 Escort painted up as a replica of Roger Clark's "Uniflow" car.
I bet we've been watching the same race Kiplali :up:
:o I had been watching Galaxies - my mistake, but same principle applies :smash:
The Escort looks great, I really think that is a fantastic shape - right up there with some of the best looking cars ever.
I am sure I read somewhere that it was the Australian Falcon entry in the 1962 East African Safari that inspired the Americans to campaign the cars the following year.
The Ford Company of Australia entered 5 Ford Falcons in the 1962 East African Safari. The Harper/Scott car (No 83) retired after colliding with another competitor with less than 400 miles to the finish. The only Falcon to finish the event was the Firth/Hoinville car in 16th place.
Great to hear that Ken Harper is still competing. A big "Jambo" (hello in swahili) to him.
Ford of America entered a fleet of Mercury Comets in the 1964 East African Safari. Their Achilles heel was the suspension. Pre testing proved that the suspension was too soft and eventually the engineers came up with some super heavy shock absorbers, which were able to cope with the rough roads. However,during the rally, the rear suspension mountings could not stand the strain and parted company from the cross -member. Of the 5 Comets that started, 2 managed to complete the course after much welding on route.
Kiplali
Volvo142S
13 July 04, 11:14
Great to hear that Ken Harper is still competing. A big "Jambo" (hello in swahili) to him.
I'll pass on a "Jambo" to Ken when next I see him ..... he is currently on holidays in sunny Queensland (flown north for the winter !!)
Ken is a pretty amazing guy - with some great stoires to tell ! As well as doing lots of the old Round Australia Trials in the 50's & 60's, he has also competed in the Monte (I think) and quite a few of the long distance touring car races "way back when" as well ..... and in more recent times has done Targa Tasmania in his Mustang. See this link http://f2.rallysportnews.com.au/cms/A_100429/article.html
Several of the Ford "works" rally cars back in the 60's were actually prepared in Ken's garage at his house (he still lives there too - there is some INCREDIBLE old stuff in the shed !)
I am navigating for his son Kim in an HRA event this Saturday night (in a Mk 1 Escort Twincam prepared by Ken) then again in a few weeks in a 1500km re-run of the "BP Rally" which was another classic Australian rally of the 1960's.
I bet we've been watching the same race Kiplali :up:
:o I had been watching Galaxies - my mistake, but same principle applies :smash:
The Escort looks great, I really think that is a fantastic shape - right up there with some of the best looking cars ever.
Mk1 Escort is nice, but I like Mk2 more! We in finland call Mk2 ''välikoppa'' and if you say it in english it's maybe ''intermediate cage'' wow in english it sounds so funny :P . My cousin have white Mk2, it's so nice, it's tuned :twisted: hmmm... I don't have pics of it.
It's either a jam sandwich (British police car) or the yanks are coming. :D
Kiplali
That looks very nice :)
Oh horrible car :smash: , but that is just my opinion :P Pepe-it's Ford ;)
Ford is God, Ford is that what I adore :bowdown: and Ford is that what I drive
Cool car- :up:
and one more question for Kiplali-you know it :D
When,when,when :wc:
Oh horrible car :smash: , but that is just my opinion :P Pepe-it's Ford ;)
Ford is God, Ford is that what I adore :bowdown: and Ford is that what I drive
Cool car- :up:
and one more question for Kiplali-you know it :D
When,when,when :wc:
Yes I know it's FORD but I like only german FORDS, I just don't like american cars.
Midi wrote
That looks very nice
Thanks. Any offers on the 850?
imagine wrote
When,when,when
Ahh..now that is a good question. Originally started this car 18 months ago and only revived it about 3 weeks ago. Its gone really well, I have almost completed all the modeling side of it and then I'll send it off to my tuning department for the physics. So hopefully it won't be that long.
I think secretly I always wanted to make a Safari Mercury Comet but couldn't find any blueprints. There are similarities between the two cars
and it won't be to difficult to convert the Falcon. (new front and rear and extend the body by 15".
Kiplali :wave:
its all good kiplali, ford falcon's were rallied in the 60's :OMG: so its a nice addition for the game :)
Midi wrote
That looks very nice
Thanks. Any offers on the 850?
Kiplali :wave:
No and i haven't got any time for it now. Partly because RBR partly because i have some other work to do(no, it's not RT related work :( ) :)
Im working on somethng :):), but I just keep it for myself :) (I mean when its done, I will upload it here ofcourse :))
well what's the point of telling us for your project it if you are not going to tell us :P
-you teaser :mad:
Sometimes its better not to say too much on what you are doing :P
Ok, small peak :twisted: (Im like 60% done so far)
(This texture is doubled from the original)
HOOD (Ignore that 2002 Monte Carlo Sign :P )
http://www.ztcdesign.com/gram/uploader/upload/images/hood.JPG
BACK
http://www.ztcdesign.com/gram/uploader/upload/images/rear.JPG
SIDE
http://www.ztcdesign.com/gram/uploader/upload/images/side.JPG[/b]
BOTTOM
http://www.ztcdesign.com/gram/uploader/upload/images/bottom.JPG
Let me know how it looks so far :up: :wave:
Why can't I get rid of the feeling, that this is something well known for me? :confused:
But ok, I see the changes you have made and I think, they are looking promising. :up: So keep up with the work, but don't forget, who made the basics!
Maybe, I will finish the incomplete cockpit within the next weeks. If you have planned something similar, please let me know. Perhaps I could spare my time and better work on on the realdata-based cars.
Greetings,
Ralph.B (Member of TheTireTeam) :wave:
Hmm.. two quattros :confused: :D
GregoryB
25 July 04, 20:05
Re: 1964 Ford Falcon Futura Sprint
New rule for RT physics - 1 set of traffic lights = 1 set of tyres :D
more progress done (this is only new texture, not 3D model ;))
http://www.ztcdesign.com/gram/uploader/upload/images/audi_progress.JPG
Anybody still working on the BMW2002??? :up:
Looked like there was some work that was put into it at the beginning.
MudSnow
2 August 04, 13:51
It is 97% finished now. Just some ugly bits in the dashboard that need fixing. I've been distracted by a couple other projects (Pikes Peak), as well, but will finish it soon. It is the next thing that I will finish.
waing for the 02er bmw, thought you have given up the work completely.
It is one of my favorites :cool:
Imagine
2 August 04, 19:50
it's looking a bit too low :confused:
but please take your time and dont relise it with some bug or crappy dash... ;)
it's looking a bit too low :confused:
Well that's how it looks in the 3d-program if you doesn't fix it for taking screenshots or make renders... the suspention is at 0. When the model gets into the game the body is lift up by the suspention acording to the settings in car.ini. ;)
EDIT:
The car is looking great by the way! :up:
MudSnow
3 August 04, 03:54
it's looking a bit too low :confused:
It is the special Arizona suspension for people with no hills or dips. :P Read LowRider magazine website to see more.
Really, the suspension height is set in car.ini
Imagine
3 August 04, 07:06
it's looking a bit too low :confused:
Well that's how it looks in the 3d-program if you doesn't fix it for taking screenshots or make renders... the suspention is at 0. When the model gets into the game the body is lift up by the suspention acording to the settings in car.ini. ;)
:wave: Thx,for telling me that because i have allready scared myself that he has ****ed up something ;) :D
Looking great Mud. Please let us know if you need help testing/developing the physics (not that I know squat about it...). And take your time - all good comes to those who wait :up:
Yup - nice skin and a real period colour scheme :up:
still workin on the audi, here is how far Im with the dashboard :P
http://www.ztcdesign.com/gram/uploader/upload/files/dash_audi.JPG
Ralph_B
4 August 04, 15:12
That's looking good, Gram :up: - think I can spare my time and better waste it on the realdata-physics for the FTC_cars.
The positions of the needles of the speedo- and rpm-meter are only provisorial. Pero and me wanted to change them to their right place after we have finished the interior cockpit. But if you go on with the cockpit in thís way until you did so far, we (TheTireTeam) and you should consider perhaps, to release the final version eventually with your improved and new textures. I am very busy this time with other projects and my job, so I don't see, that it makes much sense to rework our previous textures myself, the result would be very similar to your work at all. So why doing a good job twice!
What you think about the idea, Gram? Could you imagine to share your work with TTT (of course this will be honored in the readme and introduction as well!) and do a common release of the final car? If yes, please contact me and Pero when he's back from holidays - here in the thread or via PM.
Greetings,
Ralph.B (member of TheTireTeam) :wave:
That's looking good, Gram :up: - think I can spare my time and better waste it on the realdata-physics for the FTC_cars.
The positions of the needles of the speedo- and rpm-meter are only provisorial. Pero and me wanted to change them to their right place after we have finished the interior cockpit. But if you go on with the cockpit in thís way until you did so far, we (TheTireTeam) and you should consider perhaps, to release the final version eventually with your improved and new textures. I am very busy this time with other projects and my job, so I don't see, that it makes much sense to rework our previous textures myself, the result would be very similar to your work at all. So why doing a good job twice!
What you think about the idea, Gram? Could you imagine to share your work with TTT (of course this will be honored in the readme and introduction as well!) and do a common release of the final car? If yes, please contact me and Pero when he's back from holidays - here in the thread or via PM.
Greetings,
Ralph.B (member of TheTireTeam) :wave:
Hey Ralph :wave: ,
I would be very glad to share my work with TTT :) :up:
Ralph_B
5 August 04, 16:15
Glad to here this, Gram! :) So go on with your work, it is looking very promising, specially the cockpit! :up:
Again, don't worry about needles of the speedo and rpm-meter, we will move them in their correct positions after the cockpit is complete. Also would suggest, to use a speedometer with a little higher topspeed than the default BB-instruments. I've done instruments for the cockpit and for the overlay instruments with a 250kmh limit. Can send you the file or post it here if you want to use it as a basic.
Greetings,
Ralph :wave:
Glad to here this, Gram! :) So go on with your work, it is looking very promising, specially the cockpit! :up:
Again, don't worry about needles of the speedo and rpm-meter, we will move them in their correct positions after the cockpit is complete. Also would suggest, to use a speedometer with a little higher topspeed than the default BB-instruments. I've done instruments for the cockpit and for the overlay instruments with a 250kmh limit. Can send you the file or post it here if you want to use it as a basic.
Greetings,
Ralph :wave:
Ok, I will continue :), only one thing, when you change the positions of the rpm and speed indicators, let me know so I can move them ;). If you get a chance post the file here or send it to my email, I leave this up to you, whatever is more convenient for you ;). Almost forgot, I wanted to also ask you, if you have some additonal pictures of the dashboard (cockpit) of the Audi?? I got couple pictures, but none of them include clear view of the dashboard from drivers view :mad: . Anyway, the progress on the Audi will slow down bit, cuz I just got 2 offers to make a web sites, which is more important for me $$$ :twisted: :twisted: , but I keep that Audi in mind :).
Latest update:
http://www.ztcdesign.com/gram/uploader/upload/files/audi%20back.JPG
cheers
GRAM :wave:
MudSnow
7 August 04, 06:43
Looks great Gram! :trophy: Hopefully someone will get a chance to fix the taillights, as well! ;)
Ralph_B
7 August 04, 11:34
Looks great Gram! :trophy: Hopefully someone will get a chance to fix the taillights, as well! ;)
I think, that can be done! If you have problems, Gram, let me know and I'll trie my best to fix it!
And no need to hurry! Better a good work that lasts a little longer than a five-minute-job in poor quality! ;)
Will send you the files we talked above this weekend. Have some pics from inside, will add them as well and hope, it may help.
Greetings,
Ralph.B :wave:
btw: Pero's back and I am shure, he will comment soon.
Pero_Grozni
8 August 04, 16:47
Ok-this looks great Gram.
I assume that you are only working on the textures-right.
I still have lots of issues on the dashboard mapping and the taillights. In any case I intend to remap them both-or better said make a 3D model for the rear lights so that the damn triangle will dissapear and also perhaps redo the dash a bit.
I will start with work on it a bit later on-I first have to go through all hte physics developement....
MaartenMLK
9 August 04, 20:14
As you have undoubtedly seen, I'm working on a Metro 6R4.
I don't know if it's possible to create the ultimate simulation by making it as close to the real thing as possible. So I would like the engine to explode like in the real thing too :D
Or maybe I'm just kidding...
LOL
Im sure Pero can help with some random explosions. That guy can do anything :D
Ralph_B
9 August 04, 20:31
LOL
Im sure Pero can help with some random explosions. That guy can do anything :D
Ey - special effects are my job! ;) Mhhh - exploding engine? Blowing away the cylinderhead or better bursting up in flames - what do you prefer? :D
But sorry, thats not coded in the gameengine, so I'm afraid - impossible. But what about black, thick smoke out of the exaust or from the underbody while driving? :P
Cheers,
Ralph.B
Could you fit a virus in the rtp that rarely hangs the computer, or stops all the fans and makes it overheat? That would be pretty close to the real thing. Smoke coming out of the monitor would be nice too. :P
EDIT: Sorry for taking this off-topic. Im stopping now :o :)
Could you fit a virus in the rtp that rarely hangs the computer, or stops all the fans and makes it overheat? That would be pretty close to the real thing. Smoke coming out of the monitor would be nice too. :P
EDIT: Sorry for taking this off-topic. Im stopping now :o :) :lol: :lol: :lol: :OMG: dont say this twice :twisted: :D
more work done (spent alot of time on windows)
http://www.ztcdesign.com/gram/uploader/upload/files/moredone.JPG
Ralph_B
15 August 04, 09:31
Looks better and better every time you post a new screenshot! :up: Keep on the good work!
The TireTeam itself has improved the physics of the car a little bit more, so the complete result will be a hammer I hope!
Cheers,
Ralph :wave:
MudSnow
18 September 04, 18:33
The BMW will be released with the next competition planned by Ollo. :)
http://www.nogripracing.com/gallery/data/503/797Image21.jpg
Ralph_B
18 September 04, 19:48
The BMW will be released with the next competition planned by Ollo. :)
Phantasic news! This is the car, that I awaited most of all for RT. Great to hear, that it is short before a release!
Greetings,
Ralph.B
Ollo
19 September 04, 07:31
Does it have any TT tyres yet? :wave:
Pero_Grozni
19 September 04, 08:37
Being worked on :wave:
nicky6r4
19 September 04, 16:13
the original works metro engines did blow on occasions. But nowadays they are very very reliable cars. I think alot of you also forget that the 6r4 engine was basically an f1 car engine as it had help by williams grand prix engineering on the whole car. There are alot more unreliable cars than the 6r4.
By theway, hows the 6r4 coming along?
MudSnow
21 November 04, 06:47
:wave:
Rallyfan
21 November 04, 09:41
:OMG:
Looking very good MudSnow :up:
When's the release :D :smash: :P
richard
21 November 04, 11:08
Starting to look very good.
l have always wanted one of these in RT. l hope you are going to have a new tga file and not a converted one. lf you are short of any info l'll see what l can find.
Roger
21 November 04, 11:23
That would be great to have - noce choice :up:
pepe2
21 November 04, 14:21
:wave:
Suzu... Volvo PV. :cool:
:up:
Ralph_B
21 November 04, 14:41
Yes, looks very promising, MudSnow - and really one of my favourites. After your 2002ti have to say, you are getting better and better - so I really watch out for the Volvo PV!
Greetings,
Ralph.B :wave:
MudSnow
22 November 04, 00:59
I do not know what the 544 should sound like. Would someone like to help with the sounds? :)
Now the mesh is 80% complete.
YorT
22 November 04, 05:58
It is certainly an interesting vehicle, what made you pick this one??
Looks like it will be great once it's finished. (we need more older cars)
MudSnow
22 November 04, 08:05
Hi Yort, :wave:
I have a small list of cars that I have been gathering material for. I am also finishing the 124.
I will make a mapping tutorial when I do this car.
Midi
22 November 04, 16:38
Looks promising :up:
But where's the pikes peak ;)
Rallyfan
22 November 04, 18:04
I have a small list of cars that I have been gathering material for...
Maybe you show us the list too, Please.... :bowdown: :P
I do not know what the 544 should sound like. Would someone like to help with the sounds? :)
Now the mesh is 80% complete.
Are you use the B16 or B18 engine? If you use the B18 engine i think you can use the sound from Volvo Amazon, not 100% but close enough fore me.
The PV is one of two car i missed so far. The ather one is the Saab 99 Turbo. Stig Blomqvist drive the Saab 99 Turbo from 1978 to 1981.
//TC
pepe2
22 November 04, 19:55
I do not know what the 544 should sound like. Would someone like to help with the sounds? :)
Now the mesh is 80% complete.
Are you use the B16 or B18 engine? If you use the B18 engine i think you can use the sound from Volvo Amazon, not 100% but close enough fore me.
The PV is one of two car i missed so far. The ather one is the Saab 99 Turbo. Stig Blomqvist drive the Saab 99 Turbo from 1978 to 1981.
//TC
Saab 99 turbo, now you talk sense! :cool: :eek: :D :up: 99 turbo is only Saab what I like (well I love it) only it's FWD, but it's :up: And in black paint scene, mmmm.... :cool:
MudSnow
23 November 04, 02:33
I do not know what the 544 should sound like. Would someone like to help with the sounds? :)
Now the mesh is 80% complete.
Are you use the B16 or B18 engine? If you use the B18 engine i think you can use the sound from Volvo Amazon, not 100% but close enough fore me.//TC
Currently has the B18B with M40 trans. So I will just use Amazon sounds unless anyone has any other advice.
MudSnow
23 November 04, 03:44
I have a small list of cars that I have been gathering material for...
Maybe you show us the list too, Please.... :bowdown: :P
I will probably regret this but..........
WHEN :twisted: WHEN :twisted: WHEN :twisted: WHEN :twisted: WHEN :twisted: WHEN :twisted: WHEN :twisted: WHEN :twisted:
gram
23 November 04, 04:35
Opel Manta when? :twisted:
http://www.opel-hauer.at/images/manta8.jpg
Rallyfan
23 November 04, 11:59
Nice list :whoa: :up:
Looks like there will not be any lack of new RT cars for a long time :D
BlaBla
23 November 04, 12:07
Is it Manta A or Manta B?
Both would be cool :cool: , and Fiat 124 Abarth would be altough nice for RT :up:
I do not know what the 544 should sound like. Would someone like to help with the sounds? :)
Now the mesh is 80% complete.
Are you use the B16 or B18 engine? If you use the B18 engine i think you can use the sound from Volvo Amazon, not 100% but close enough fore me.
The PV is one of two car i missed so far. The ather one is the Saab 99 Turbo. Stig Blomqvist drive the Saab 99 Turbo from 1978 to 1981.
//TC
Saab 99 turbo, now you talk sense! :cool: :eek: :D :up: 99 turbo is only Saab what I like (well I love it) only it's FWD, but it's :up: And in black paint scene, mmmm.... :cool:
Hope i can tempt any car-creator with this pictures.
And for they who like Volvo PV check this url: http://www.pv-klubben.org/
//TC
Turty
25 November 04, 15:01
That Manta A will be great, hope it will be released soon :wave:
I've been working (slowly) on a Renault12 Gordini.
YorT
26 November 04, 19:59
The Toyota Celica 2000GT will soon be ready for release.
Just a few minor fixes that pepe2 and I need to sort out.
learnerplates
26 November 04, 22:28
EDIT:
Oh, just noticed you are also from Austria - Griass di! Wennst Infos und Detailbülda brauchst möld die afoch. Hob do einiges :wave:
This is a slow response, I know, but:
Grüezi Florenzo :wave: , wenn du wotsch 's bitzeli Österreichischeduutsch räde, möchte i' au 's bisseli Schwiizerduutsch schriebe! Ich weiss, Schwiizerduutsch klingt wie 'en totale spiesigi Blödsinn, es ist halt 'n lustigi Sprach, oder? Kannst du mal "Chuchichäschtli" saga? Jeder da in Züri wot miini Oosprache teste mit dieser komischi Wort.
Sorry everyone for using the wrong language, but I just wanted to tell Florezo that if he is going to write in Austrian dialect then I shall write back in Swiss german (which sounds even worse than they speak 'out east'. (just kidding, you fine people of Graz) tschüssli Florezo :wave:
kiplali
27 November 04, 11:20
Toyota Celica looks the business :up:
Kiplali
SierraBAR
2 December 04, 23:48
This will be the next car ill make. It´s (going to be) Sierra Cosworth sedan.
Ralph_B
3 December 04, 08:32
Hehehe, Pepe2 will get crazy if he sees this! Looks good in this early stage!
Cheers,
Ralph.B
Imagine
3 December 04, 09:02
Hehehe, Pepe2 will get crazy if he sees this!
maybe it would be better to keep the car a secret :twisted: becouse he will get When,when,whe...all the time
btw-looking good :o
IRONMAN
3 December 04, 09:09
:bowdown: kossu Sierra ja nyt kaikki kumartaa mekkaan päin. Same in English :bowdown: Sierra and now everyone bow down to city of Medina.
Turty
3 December 04, 11:05
Nice car, espacially for Pepe2, the work looks very well done, allthough I don't like the shape of every original Sierra (neither 2 or 4 doors model), it's a granny's car IMO (regarding the shape). I prefer the Escort Mk I if it has to be Ford. :P
But it's only my personal taste, don't feel offended if it's your favorite car. :wave:
pepe2
3 December 04, 17:32
This will be the next car ill make. It´s (going to be) Sierra Cosworth sedan.
You don't ever believe how much I smiled before reading this! My corners of my mouth are in ears, next three months. :D
:up: :up: :up: :up: :up: By the way, looking good, only it's not the mk1. :blah: ''SiipiCossu'' :D
SierraBAR
3 December 04, 21:28
I was hoping someone better modeler would someday make "Whaletail cossie".
What version of Sierra is that, again?
God, I hope it's 4WD...
SierraBAR
6 December 04, 09:30
I think i make both 2WD and 4WD, because they have almost same kind of like bodies. Biggest differences are in the hood and front mask.
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