View Full Version : Sound editing
30 June 11, 22:17
Hi, not sure if this is the right section to ask in, I am just wondering what programs are used, or do people use, to edit the sound files in GTR 2.
Basically, for example, take the standard Mosler engine sounds, I would like to make it more "rumbly/bassy". Not too much but a little so it sounds better.
If anyone can point me in the direction of which program/s, I'm sure I can figure out the rest :-)
PS. Mods feel free to move to another section if its in the wrong place.
1 July 11, 00:39
i always use Sony Sound Forge for audio projects (when it comes to editing specific wave samples) but, it's a commercial software and can be pricey. You can try audacity, it's a freeware and almost complete as other wave editors can get. Also my previous software was Adobe Audition. But again, its a commercial piece of software.
I don't know much about encoding and decoding game audio files, but if you are looking at wav files, these will do everything you want.
3 July 11, 21:26
Thanks, I gave Audacity a go, quite a lot of features, basically just adding a bit more "bass" to the .wav files. Seems to be coming along nicely now, thanks again!
6 October 11, 12:47
The .aud and .sfx files that manages car sound in F1C-based games (Rf, GTR2, GTL and co.) are text files, you open them with wordpad. Open them and watch how are made, is simply to understand, and usually (the original ones too... probably managers have understood that the mods calls customers) sounds' creators have left in them tips and istructions. In this way I learned to customize them
27 October 11, 17:55
the rF AIW editor has a few hot keys for testing sound samples.
Mainly useful for setting the base RPM of each wav so they blend smoothly with the next.
CTRL+Y = RPM Testing
Up/Dn Arrows = inc/dec the engine RPM by +/- 100
L/R Arrows = inc/dec the base sample RPM
C Key = set to coast waves
D key = set to power waves
E Key = cycle thru all defined engine waves such as power 1, power 2 etc.
Set chat key 10 = 18 for E in controller.ini
28 October 11, 03:03
Dang, Strava, that's a good one!
29 October 11, 17:00
I think I must get that too, then! Where do I get it?
3 November 11, 15:17
Pizzaman - it's part of the rF development tools, available at http://rfactor.net/web/rf1/devcorner/
Strava's little note was a reminder that there are more features in any particular tool than you might think are there just by the name. Since I primarily use BTB for creating a track and AIW and cam files, then use the rF aiw editor to record the left path and modify the pit & garage locations, I'd completely ignored the other uses.
12 November 11, 15:31
Seems though one problem: it needs Rfactor.
I do not have it, as I am 100% busy with GTL.
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