PDA

View Full Version : New build released for all membership levels


redi
3 February 12, 14:45
New build available, includes new Formula A car (http://www.wmdportal.com/projectnews/meet-the-formula-a-new-junior-build-available/).


Build 144 (3/2/12, Junior Members +)
MUST START A NEW PROFILE WITH THIS BUILD
Increased threshold for engine vibe at high speed/revs
Updated run-time creation of wheel collision shape and wheel render mesh setup, so the corresponding actor can be created at wheel offset instead of vehicle origin.
Added wheel shapes (updated according to wheel pose) to vehicle actor to detect wheel-to-wheel contacts.
Added wheel helper shapes to vehicle actor to retain basic collision response for wheels.
Forces and damage resulting from wheel-to-wheel contacts are applied to vehicle.
Added support for factor (specified in data) to adjust the amount of effects applied on wheel-to-wheel contacts.
FFB impact force more authoritative (requires new profile)
Threshold for wheel detach caused by damage is now used also for detach caused by wheel-to-wheel contacts.
Fixed intermittent loss of control response (e.g. cycle hud/info).
Restored wheel-to-wheel contacts between AI vehicles.
Added tweakers for wheel contacts
Enable dev pause in all configs
Fix default livery not showing up in menu at first for new profiles.
Game server protocol changes:
- Added support for alternative game server port received from the redirector. This will allow us to switch to Java-only server easily in the future
- The game will now request replies to be in the formatted text format. This argument is ignored by the PHP server as it does not support any other format, but will be required once we switch to the Java server
- Added handling of free trial login replies
Game server protocol changes:
- The game will now request replies to be in the formatted text format. This argument is ignored by the PHP server as it does not support any other format, but will be required once we switch to the Java server.
FFB updates: subtle weight transfer force mixed in. Adjusted grip curve and logic to help with sudden step down of motor response
Stop car and sound effects audio from switching off post-race, since there's no post-race sequence that requires them to be switched off
FFB: fix for spring force remaining active during locked wheels (bug introduced in my previous checkin)
First pass of code to support new track selection flow
Lowered soft surface roll tweaker to stop cars rolling as easily.
Optimized tyres for the bigger camber angles, Upped brake torque 5% and increaded brake heat to get them in the optimum range more consistently, Change brake glow temp to match 450-500C
Caterham R500: now includes INTERIOR_LADX in ultra detail
Leonus & Racer: add damage replacements for ultra detail
Changes for AI stabilty. Chnaged grips and slip splits for the AI tyres. Adjsuted the damper multi reduction and torque stabilty in the CDF
Dropped AI attempted corner grip usage to help AI.
Formula A tyres tweak.
Formula A lighter steering specular for Fresnel material
Formula A tyres material update, fresnel material added to steering wheel.
Mirror texture tweaked
HUD: Replaced mirror with a rectangular one, added glass over Formula A display
Belgian Forest trees first pass
Added the track maps to the xml and tested they work in game - updated the maps to get the improved green colour that was requested on the bologna map
Boosted the car-car collision sounds further, and dropped some damage ones correspondingly in the FDP
Fixed front right wheel offset for Formula A
Remainder of tyres set to 20C starting temp, Ariel Atoms, Radicals, Caterham, GP1977, Gumpert Apollo
Allow 64 cars at California.
New AIW with new cut tracks, corridors tweaking, and a new raceline recorded with the Formula A at Belgian Forest
Fixes for semi-transparent background, selection, and addition of Cancel button on UI
New Atom 300 export
New Formula A export
New Leonus 86 export
New Racer l4 and V8 export
New Bathurst export
New Begian Forest export
New California Raceway export
New Northampton export

stepy
8 February 12, 19:48
Kewl :) the formula a car is a blast codemasters take note !

redi
10 February 12, 14:13
New Team Member build released today, and it has a very early version in it of a track that resembles LeMans somewhat... ;)

Blackbrird
10 February 12, 14:23
VERSION: 149

http://forum.wmdportal.com/downloads.php

Smeghead
10 February 12, 21:15
New Team Member build released today, and it has a very early version in it of a track that resembles LeMans somewhat... ;)

:-P What did they end up calling it? LeNams?

MaddmattH
11 February 12, 00:36
:-P What did they end up calling it? LeNams?

Liore 24 (after the location).
Not sure of spelling...

redi
11 February 12, 19:39
Loire :)