lesthegringo
11 June 12, 07:50
Guys, just looking for some feedback here on whether the physics of my cars in the 60's mod is behaving as it should.
Whens I am accelerating away up the hill from St Devote, or going though the tunnel, the car starts to wobble, or corkscrew, which if I don't get well off the power develops into a tank slapper. I can very very rarely use anything approaching full power any where without the wobble.
The other issue is that with the Formula Renault mod, especially at Sepang, it is like driving on ice - anything more that quarter throttle at low engine revs has the back swapping ends; I was under the impression that most race cars have pathetic torque at low revs, so either the physics for the grip are wierd, or the torque map of the car is wrong.
Am I the only one to find this? For reference, I drive the '79 mod in rFctor without anywhere near the issues I'm having in rF2
Whens I am accelerating away up the hill from St Devote, or going though the tunnel, the car starts to wobble, or corkscrew, which if I don't get well off the power develops into a tank slapper. I can very very rarely use anything approaching full power any where without the wobble.
The other issue is that with the Formula Renault mod, especially at Sepang, it is like driving on ice - anything more that quarter throttle at low engine revs has the back swapping ends; I was under the impression that most race cars have pathetic torque at low revs, so either the physics for the grip are wierd, or the torque map of the car is wrong.
Am I the only one to find this? For reference, I drive the '79 mod in rFctor without anywhere near the issues I'm having in rF2