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eeevans
18 November 08, 10:52
hello all...

i'm trying to get into the whole track building thing... and so far, so good... my main real problem at the moment is with texturing... my nicely aligned and scaled textures in 3ds seem to lose their uvw maps when exported and run through the aiw editor in rFactor... i've attached two pics to show you what i mean...

pic 1 is max

13479

pic 2 is aiw...

13480

can anyone shed any light on what i might be doing wrong at all?

cheers

(e)

analogkid66
18 November 08, 17:26
I recommend you do a Reset Xform and Collapse the Objects when Exporting using the GMT Exporter.

Try my technique of keeping any Edit Meshes, UVW Mapping or UV Unwraps by making a separate Export file for when you want to see the objects in the game.

e.g. a, Tracks/Test_Track_01_Working
b, Tracks/Test_Track_01_Export

Keep us Posted! :O)

analog.

eeevans
18 November 08, 23:11
allo mate...

well i tried the reset xform and still no joy... i'll briefly detail what i'm doing... there's very probably something totally wrong with my methods... as i mentioned, am a bit new to all this have cobbled the process together from the fragments of info and guides dotted around ze web... :)

1. create a plane 10m x 12m, 4 length segs x 4 width segs, convert to editable poly (track)

2. create another plane 10m x 3m, 4 length segs x 2 width segs, covert to editable poly and create a copy (grass)

3. vertex snap the planes together and attach them to create one piece (grass, track, grass)

4. apply materials to the piece - assume materials are correct for now

5. do an element select on the piece and highlight the centre part (the track), make sure material is 1 (road texture)

6. while still highlighted, apply a uvw map to channel 1, rotate the gizmo 90 degrees and fit alignment, collapse all

7. repeat 5 & 6 for both grass elements - except using material id 10 and map channel 10 (grass texture)

8. export via the gmt converter

that's the simplified version without the roadstripe... any other tips greatly appreciated!

cheers

(e)

analogkid66
19 November 08, 19:24
Did you download the Sample Track from ISI's rFactor Site?

....It has a section of Track, Rumble, Grass, Armco, Trees and Tents all ready to go!

I highly recommend you download that and play with it for a while!

BIG TIP!!....Set your first track piece at 0,0,0 in 3DMax, that way your car will always start on the track surface and you can build out from there!

Keep me posted!

s8966pt
23 November 08, 21:58
What programs should i use to make my own track for GTR evo?

eeevans
24 November 08, 13:42
Did you download the Sample Track from ISI's rFactor Site?

I highly recommend you download that and play with it for a while!

turns out they're not bundled in the v2 of the public tools... went back and got v1 and took a look...

could really get them to display properly because all the material textures were hardcoded to a location on a D drive... but looking at the polys/meshes and what have you, they're all already collapsed... so the bit i'm in interested in isn't there anyways....

the way i see it i'm either uvw mapping wrongly or exporting wrongly... my hunch is its the former... but so far no luck....

there are loads of track makers out there... so i'm surprised no-one's chipped in with an answer or has seen this before....

do you not see something obviously wrong in the process detailed above?
maybe you can explain how you get your textures looking decent in 3ds?

analogkid66
24 November 08, 18:30
I will post up a Track Piece with the UVW Mapping uncollapsed so you can play with it!....

eeevans
24 November 08, 19:22
that'd be stunning mate, cheers :thumb:

analogkid66
24 November 08, 20:13
Ok im working on it! ;O)

Ive created a PDF document but its 6 Meg at the Moment, ill have to upload it somewhere where i can give a link to, gimme a bit more time...

analog.

eeevans
29 November 08, 18:59
cheeky little bump :D

eeevans
11 December 08, 10:59
analog, mate... are ya gonna post that thing for meh? sorry to keep pestering... but you're the only person that has offered even the tiniest bit of help atm.... :(

analogkid66
11 December 08, 18:59
I have a Track Piece that works fine in rFactor, DX9 only, with a Material ready to go in Max format!...ok ill try and upload it for you today!

infinitewinter
12 December 08, 08:03
Rotate the actual texture image itself and see what happens.

analogkid66
13 December 08, 20:11
Im going to upload the Files today, just creating the Links for the download now!

I will create a 'Track Making Basics' Topic and Put all the Relevant file links there....

analog.

eeevans
16 December 08, 13:48
Rotate the actual texture image itself and see what happens.

omg! :crying:

really... weeks of tooling around with this and that's all it was.... rotating the uvwmap makes no difference - it didn't even occur to me to rotate the texture image or that it would even be necessary to do something external to 3ds...

merry goddamn xmas to you, mr infinitewinter.... :thumbup:

I will create a 'Track Making Basics' Topic and Put all the Relevant file links there....

i did try to get these into 3ds... but was getting some errors and they wouldn't open... thanks for persevering with me tho, analog mate...

now i'm on my way i expect i'll have a million other retarded challenges for y'all.... heh heh...

thanks again, guys....