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ameetp
21 February 09, 02:41
- I looked around and couldn't find the answers I was looking for. Here goes.

- Is there a way to specify Race Weekend Laps/Total Time?

- Is there a way to make Custom Championships (e.g. W class of cars at X track, Y track, and Z track)?

Thanks so much. I'm finding this forum very useful.

ToMaCa
21 February 09, 09:53
Sure there is a way to create custom championships. Look in the download section for a small program called CSGTR2. It does just that.

tlgtr
21 February 09, 17:29
Laps and time can be set in the track GDB file.

ameetp
21 February 09, 23:26
Here's my GDB file for Watkins Glen GP. What should I change to make it a longer race? RaceTime?

GPWatkinsGlen
{
AI Vehicle Filter = Watkins

TestDayDay = Wednesday
TestDayStart = 9:00
Practice1Day = Friday
Practice1Start = 10:00
Practice2Day = Friday
Practice2Start = 16:00
Qualify1Day = Saturday
Qualify1Start = 9:00
Qualify2Day = Saturday
Qualify2Start = 16:00
WarmupDay = Sunday
WarmupStart = 9:10
RaceDay = Sunday
RaceStart = 11:30
RaceLaps = 110
RaceTime = 180
RaceTimeScaled = 180

Attrition = 15

TrackName = Watkins Glen GP
EventName = Watkins Glen GP
GrandPrixName = Watkins Glen GP //this must be the same as event name in order to sort circuit info correctly.
VenueName = Watkins Glen GP
Location = Watkins Glen, NY
Length = 5.371 km / 3.355 m
TrackType = Permanent Road Course
Track Record = Bruno Giacomelli, 1:33.291

SettingsFolder = Watkins
SettingsCopy = Watkins.svm
SettingsAI = Watkins.svm
Qualify Laptime = 92.538
Race Laptime = 96.427

RoadDryGrip = 1.00
AIDryGrip = 1.02
RoadWetGrip = 0.75
AIWetGrip = 0.77
PlayerTireWear = 1.0
FrontTireHeatMult = 1.00
RearTireHeatMult = 1.00

// Locality
Region = Central
Average rain = 0.3
RainLightScale = 0.85
RainFogScale = 0.95
RainFogColourScale = 0.15
RainCloudScale = 1.0

// Scene Lighting
ShadowMinSunAngle=20.0

SunriseAmbientColour = (165,185,195)
SunriseDirectionalColour = (120,110,105)
SunriseFogColour = (30,35,60)
SunriseFogIn = 0.0
SunriseFogOut = 3250.0
RainSunriseAmbientColour = (85,85,85)
RainSunriseDirectionalColour = (45,45,45)
RainSunriseFogColour = (43,53,55)
RainSunriseFogIn = -50.0
RainSunriseFogOut = 650.0

DayAmbientColour = (210,200,195)
DayDirectionalColour = (255,250,245)
DayFogColour = (150,160,170)
DayFogIn = 90.0
DayFogOut = 3000.0
RainDayAmbientColour = (105,105,105)
RainDayDirectionalColour = (45,45,45)
RainDayFogColour = (79,81,83)
RainDayFogIn = -50.0
RainDayFogOut = 1050.0

SunsetAmbientColour = (166,160,200)
SunsetDirectionalColour = (120,90,55)
SunsetFogColour = (60,65,75)
SunsetFogIn = 200.0
SunsetFogOut = 2800.0
RainSunsetAmbientColour = (72,70,70)
RainSunsetDirectionalColour = (35,32,32)
RainSunsetFogColour = (37,41,35)
RainSunsetFogIn = -50.0
RainSunsetFogOut = 650.0

NightAmbientColour = (25,27,30)
NightDirectionalColour = (19,20,24)
NightFogColour = (4,7,10)
NightFogIn = 220.0
NightFogOut = 1750.0
RainNightAmbientColour = (25,25,25)
RainNightDirectionalColour = (15,15,15)
RainNightFogColour = (23,25,24)
RainNighttFogIn = -50.0
RainNightFogOut = 650.0

// Sun position
// Latitude affects day/night length, used with date.
// Latitude also controls the sun/moon vector across the sky
// NorthDir controls where sun rises/sets
// RaceDate affects length of day/night, used with latitude

Latitude = 25 // in degrees, -90 ... +90 (def. 0)
NorthDir = 270 // in degrees (def. 245)
RaceDate = August 30 // (def. July 1)

HorizonRadius = 773.21
HorizonMaxHeight = 112
HorizonMinHeight = 61

Max Vehicles = 36

// Pitstop locations in order from front to back ... if these need to be
// reversed on an individual track, set "ReversePitOrder=1" in the
// track-specific GDB file.

PitOrder
{
PitGroup=BMS
PitGroup=Vit_Kon
PitGroup=RML
PitGroup=JMB575
PitGroup=GPC
PitGroup=Zwaans
PitGroup=Freisinger04
}

// Number of vehicles sharing each pitstall. The number of entries
// here must match the number of entries in the PitOrder above.

NumberSharingPit
{
Vehicles=2 // BMS
Vehicles=2 // Vit_Kon
Vehicles=2 // RML
Vehicles=2 // JMB575
Vehicles=2 // GPC (575)
Vehicles=2 // Zwaans
Vehicles=2 // Freisinger04
}
}

tlgtr
23 February 09, 15:41
In minutes:

RaceDay = Sunday
RaceStart = 11:30
RaceLaps = 110
RaceTime = 180
RaceTimeScaled = 180

Be sure you have enough laps to handle the time you set up or your race may end early-no matter what you set in set up the game seems to look at both. Be sure to adjust BOTH time lines. You can also adjust the race starting time and practice starting times. (Not sure where you would adjust the length of practice...) For some reason the default race length for many tracks is set at 3 hrs/180 min. Hope this helps and gives you what you are looking for.