View Full Version : Analog Guages
Goresh
18 December 06, 12:29
Would someone please post the steps required get working analog guages, using 3dsimed? The info I have found on this and other forums have not helped.
MR_INGALL
18 December 06, 14:11
what sort of guages and what cant yer get to work?
Goresh
18 December 06, 15:51
I'm having a go at fixing the 76 GTL Vette. For some reason, I cannot get the needles to show ingame. I've set the guages materials to render target, tried the GTL needle texture and the GTR2 Lotus's needle texture, but nothing is working. Any info would be really appreciated.
MR_INGALL
18 December 06, 21:28
have u made sure the guages needle textures are in the same .gtr file as the guage gmts ?
Goresh
18 December 06, 22:46
Yes, they are indeed in the same GRT. I'm at a total loss here, Ive just tried coping in the cockpit.gmt straight from GTL and this makes no difference either.
Goresh
18 December 06, 23:37
I just had a look at the cockpit.gmts of those cars that have working guages and those that don't, using hex editor. I can honestly say I know very litlle about hex editing but its very clear theres a radical difference here. Could this possibly be the cause? Could these files be encyrypted in some way? Considering the source it would not suprise me. Any thoughts on this?
MR_INGALL
19 December 06, 03:09
i would say u have tried so many things u probly killed em...maybe try starting again and dont do anything to them except move them to correct position..then make sure the gmts and textures are definately in the same .gtr file and that should be it ...i just tried it and thats all i did and they work fine
Goresh
19 December 06, 08:10
When you say move them to the correct position, what exactly does this mean? I've tried centering the model, assuming thats what you meant but it didn't do a thing.
Yellow06Mustang
19 December 06, 23:33
I had a similar problem converting a cockpit from GTR to GTR2. In the end I proved it would work by deleting everything except the gauges and then calling them into the game. You end up with the driver and a bunch of gauges. That worked, so I then made a cockpit minus the gauges and then called both into the game to prove that the gauges would work inside the cockpit. Having done that I then combined the 2 files. All with 3dSimed.
Did you make sure all the names matched? That seems to be important also. The manufacturer name needs to be called.
One one of the other sites there is a 'new car thread' that discusses this.
Mark
Goresh
20 December 06, 00:17
It turns out it was the .cas file. A friend sent me another to try and it has fixed them. How it did eludes me as I tried to use the same .cas in the 65 vette, I just edited the gmt names, unfortunately this didn't work, LOL. If anyone has a .cas file for the 65 vette and working needles in the car please have pity on this old fart and email them to me, please:)
goresh14@hotmail.com
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.