mnjlovell
25 July 03, 21:24
I know this is dependant on the type of machine the model is targeted for, but is there a thumbrule? I know you want to keep them to a minimum, while still having sufficient detail, but the zModeler guide seems concerned about bringing a 1000 poly model (car body only) down to 900, while I see websites that have models built for RT that have near 10,000.
So what's up with poly count?
here is a little work done on my first project, at 664 polys. It still needs a bit of 'tuning' and does not include the hood. but I think you can at least tell what kind of car it is without any textures... It's not even close to done, but I dont think it needs 10X the polys to make it a pretty nice model that I would be happy to drive...
http://www.4seventeen.com/images/joined.jpg
So what's up with poly count?
here is a little work done on my first project, at 664 polys. It still needs a bit of 'tuning' and does not include the hood. but I think you can at least tell what kind of car it is without any textures... It's not even close to done, but I dont think it needs 10X the polys to make it a pretty nice model that I would be happy to drive...
http://www.4seventeen.com/images/joined.jpg