zaomarano
21 February 07, 16:48
Hi all...I am really new to Zmodeler and I am getting stuck with some problems on texture mapping. I have a model and I made a very simple texture for the whole model. I selected all the polys to map on part of the texture. If the specular highlight option on the material editor is off, the car looks okay in both Zmodeler and GTR2, just without the glossy surface. However, if I switched on the specualr highlight mode, the texture is not mapped correctly and appeared to be a series of the texture picture, and this pattern changes with different zoom level.... I really don't know what's wrong with the material settings? Could someone spend some time on the attached screenshot and give me some hints?? Many thanks. :confused: