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brettt777
11 March 07, 03:31
Okay, I just downloaded and reistalled Sears Point in GTL and it worked. I converted it for GTR2 again and thought I had the same problem....sinking into pit lane. I found that if I go right into a race and start on the track, everything works fine. At the end of the race when returning to pit lane, I saw what was really happening. The game puts the cars perpendicular to pit lane instead of parallel in the stalls. When this happens at the end of a race or in practice, the car is actualy across the concrete barrier and sinks into it and then can't be moved. How can this be fixed? Where does the game determine how the cars sit in pit lane?

hoboholic
11 March 07, 05:33
i noticed this to,
i was really bummed out to open it in open prac,
then i couldnt go anywhere:(
i went to the outside view, and i had morphed with the wall

N2LO
11 March 07, 05:55
Okay, I just downloaded and reistalled Sears Point in GTL and it worked. I converted it for GTR2 again and thought I had the same problem....sinking into pit lane. I found that if I go right into a race and start on the track, everything works fine. At the end of the race when returning to pit lane, I saw what was really happening. The game puts the cars perpendicular to pit lane instead of parallel in the stalls. When this happens at the end of a race or in practice, the car is actualy across the concrete barrier and sinks into it and then can't be moved. How can this be fixed? Where does the game determine how the cars sit in pit lane?

Pit location 0 I believe is the players car in the AIW file.

brettt777
12 March 07, 03:00
So what should I do with it then, to put the car where it won't morph with the barrier?