ket
21 April 07, 17:57
Is it possible ingame to adjust camera position with mouse on every views like for the cockpit view?
Would it be in UserData defview.cam?
Example : Hood view
LocalCam=ONBOARD003 // Hood view
{
Fov=(90.000000, 65.000000)
Clear=TRUE
Color=(0, 0, 0)
ClipPlanes=(0.230000, 500.000000)
LODMultiplier=(1.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(360.000000, 360.000000, 360.000000)
PositionOffset=(0.00, 0.100, -1.22)
OrientationOffset=(-0.135263, -0.006011, -0.000252)
Radius=(0.000000)
}
By adding to PositionOffset line //(Left-Right, Up-Down, Back,Forward) ?
Would it be in UserData defview.cam?
Example : Hood view
LocalCam=ONBOARD003 // Hood view
{
Fov=(90.000000, 65.000000)
Clear=TRUE
Color=(0, 0, 0)
ClipPlanes=(0.230000, 500.000000)
LODMultiplier=(1.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(360.000000, 360.000000, 360.000000)
PositionOffset=(0.00, 0.100, -1.22)
OrientationOffset=(-0.135263, -0.006011, -0.000252)
Radius=(0.000000)
}
By adding to PositionOffset line //(Left-Right, Up-Down, Back,Forward) ?