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View Full Version : Le Mans 24h (AKA Testdrive LM) for great race strategy


hardjack79
21 April 07, 18:05
I'm wondering if anyone else has fond memories of this game, and if there is a worthy successor out there (from this decade). I've never found another game that delivered so much to think about from the race strategy and car conservation aspects of racing, which is really a pity.

I still play it with my mate on PSX (yes the 1st one, I don't know what it's like on other platforms) whenever we are in the same country because for excitement value it is just incredible. The amateur mode is not worth touching, but 'pro' opens a whole raft of race strategy dimensions.

First the bad:
* The physics weren't too flash
* The feel of the car was rubbish
* The graphics weren't even that hot in their day, let alone now
* Tiff Needle's commentary "Oh no! What is he doing?!" every 2 laps
* Some shocking bugs during pitstops where the car would get driven into the wall by the AI completely undoing all the repair work that necessitated the pit in the first place.

But the GOOD:
* The damage 'model' has only 5 locations for aero damage, but each can take either minor or severe damage and it makes a massive effect to the speed and handling of the car (to a level beyond many modern sims). Engines would fail if abused.
* The races were only 10 laps long (a lot for a PSX game) but the tyre and fuel use was so harsh that a no-stopper was very nearly impossible on most tracks. It seemed like we could pick from 1 or 2 (or even 0 or 3) stop strategies depending on how confident we were in quick lapping a given circuit, and the chance of a change in weather or damage.
* Changable weather conditions.
* Occaisonally there would be oil spilled on the track and the black and yellow flag.
* Tyres that started off cold, went through a sweet spot, then quickly deteriorated and could finally blowout if pushed hard for too long. And they would get dirty and lose grip for half a lap if you ran them off road (never seen that well implemented in a game since).
* Pretty decent opponent AI, some were agressive, fast, on different strategies, etc. And best of all they used to make mistakes, and break down in the middle of the circuit, and pass each other.
* The best thing was that fuel use, vehicle weight, engine temperature, engine revs, tyre use, and lap time all interacted wonderfully, making on-the-fly alterations to race strategy necessary in just about every race. This is where the fun really came in.

One of us would drive to the pace instructions of the strategist. The strategist would manage the fuel usage and engine temperature and lap times by defining the rev limiter setting. They would warn of dirt on the tyres or of increasing wear. If there was a spin, or damage, then we would have to rethink the strategy, maybe pit to fix the damage and change to a 1 stopper. Making these kind of decisions during the race was so much fun.

Like I said, I've never come across another game where these aspects were so critical to the race outcome, and more so than just driving fast for 10 laps. It is by FAR the most fun racing game I've ever played and really needed the brain power of two people to make it work.

Please let me know what you thought of it, and if there is a worth successor.

23e Heure
23 April 07, 16:29
Hi - this was indeed a great game.

I had the PSX version, but the upgraded to the next gen version of it when they released it for the PS2.
And in contrast to the PSX version, the graphics were up there with its peers on the platform.
And Tiff Needell was - thank goodness - absent too.
The physics were good, not up to Gran Turismo on the same console, but pretty good, especially slipstreaming!
In short, I loved this game. I believe Infrogames had the licensing deal on the Le Mans 24 Hours name signed up for several years, so was annoyed when Atari bought Infogrames and they did not realease a next gen sequel.

What was best aboutb the PS2 version was race duration... if you really wanted to, you could race Petit Le Mans (Road Atlanta) for the full 12 Hours,
or Le Mans for the full 24!

I was mad enough to take on the might of Le Mans in an LMP1 car. With weather effects set to 'Random'. On Pro Mode.
I managed to complete 365 laps in the full 24 Hours race... and the game decided to kae it rain for about 18 of those 24 hours!

Worry not, I'm not quite as mad as you think: when racing full length races, you were allowed to save progess at pitstops, so I did this in 2 or 3 hour shifts, depending on how many stints I was up for at a particular sitting.

That makes me far more sane than the event being organised (I think) in Holland in a month or two - where they are putting on a GTR2 24 hour race in a conference center, each 'car' (PC monitior wheel etc) being housed in a separate cubicle etc etc.
If I had the time I'd even be tempted to enter that!

MAD-MINI
24 April 07, 04:13
I once did the full 24 hours with a freind on the psx version, We had a wheel set up and took turns, Normally one stint of tyres.

thevaleter
18 September 07, 19:16
The later dreamcast version of Le mans 24 hrs was the best of this series that i played , and i have played all of the versions incl PC , the handling in professional mode was sublime , the graphics still impress today , better than the later PS2 version even , and the full 24 hour race was superb along with the transition from day to night and back there were full variable weather effects which you could not predict , every race seemed different , with fuel use and tyre wear plus decent AI , the strategy pit stops and the competition ,
i did the full 24 hours in a toyota and came in second place , i claim that i will do it again and come first but i never get around to it .

DucFreak
18 September 07, 19:49
The later dreamcast version of Le mans 24 hrs was the best of this series that i played , and i have played all of the versions incl PC , the handling in professional mode was sublime , the graphics still impress today , better than the later PS2 version even , and the full 24 hour race was superb along with the transition from day to night and back there were full variable weather effects which you could not predict , every race seemed different , with fuel use and tyre wear plus decent AI , the strategy pit stops and the competition (...)

Yep, I can confirm. :):up:
(and you just reminded me I still have a Sony PSX and a Sega Dreamcast forgotten on the closet!)

analogkid66
28 September 07, 04:37
The later dreamcast version of Le mans 24 hrs was the best of this series that i played , and i have played all of the versions incl PC , the handling in professional mode was sublime , the graphics still impress today , better than the later PS2 version even , and the full 24 hour race was superb along with the transition from day to night and back there were full variable weather effects which you could not predict , every race seemed different , with fuel use and tyre wear plus decent AI , the strategy pit stops and the competition ,
i did the full 24 hours in a toyota and came in second place , i claim that i will do it again and come first but i never get around to it .

Yep the DC version was great!...I met a producer from that game and he let me try it before it was released, i was impressed at the time and he thought i was a Pro, as i beat the lot of them at the Booth they were at, needless to say i walked away with a smile on my face and told them it felt very good! :D

On another note i think the developers were the same guys who made GP500, so that would explain the good Physics and Depth of Game Play!

analog.:up:

Raikku
29 September 07, 16:08
Yeah, DC version was much better than later PS2-version.

I still have my old DC somewhere in the closet, and few games too, including LM 24h.

RKipker
30 September 07, 01:13
Does anyone know if the PS2 version works on a PS#? I think all PS2 games were to be backwards compatible.... wonder if this is ture with this game.

Available on ebay for few bucks!