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Old 22 February 12, 19:52   #14
tdurrett
 
Join Date: Mar 2010
Default

for shelysounds.aud to work you will need a list of wave files strating with...
// ENGINE SOUNDS (INSIDE)

// inside coasting
VS_INSIDE_COAST_ENGINE_1=Cars\ac_idle.wav
VS_INSIDE_COAST_ENGINE_2=Cars\ac_offverylow.wav
VS_INSIDE_COAST_ENGINE_3=Cars\ac_offlow.wav
VS_INSIDE_COAST_ENGINE_4=Cars\ac_offmid.wav
VS_INSIDE_COAST_ENGINE_5=Cars\ac_offhigh.wav

locate these in C:\GTL\GameData\Sounds\CARS directory to verify.
Your new car may be calling for another sound file in it's .car file
example my TCmustang uses tvrsound.aud called in the .car file located
C:\GTL\GameData\Teams\TC-65\Ford Mustang\809 with the wave files

// 809 - TC - Ford Mustang, Simulation
//--------------------------------------------------

HDVehicle=Mustang.hdc
Graphics=Ford_Mustang.cas
GenString=1212131
Sounds=fordtvrsounds.aud

wave files starting with...
// ENGINE SOUNDS (INSIDE)

// inside coasting
VS_INSIDE_COAST_ENGINE_1=Cars\fordtvr_idle.wav
VS_INSIDE_COAST_ENGINE_2=Cars\fordtvr_offverylow.w av
VS_INSIDE_COAST_ENGINE_3=Cars\fordtvr_offlow.wav
VS_INSIDE_COAST_ENGINE_4=Cars\fordtvr_offmid.wav
VS_INSIDE_COAST_ENGINE_5=Cars\fordtvr_offhigh.wav
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