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Unread 13 April 11, 22:37   #22
Griff
PC Lead
Slightly Mad Studios
 
Join Date: Apr 2011
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Quote:
Originally Posted by nprofitt View Post
Also, why no DX10 / DX11 since they can both utilize FSAA + Deferred Rendering?
At the start of Shift 2, DX11 was about 5% of our target audience. If you look at the recent Steam survey, it's still in the low teens percentage wise. There's not an infinite amount of development time in a commercial world, unfortunately.
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