Originally Posted by David Wright
I have never seen an AI Elan be anything like as fast as a Cobra (in a straight line) on any of the standard GTL tracks. Which LeMans track is this - the 67 version or the modern version with chicanes?
It always amazes me how we seem to have very different experience of driving against the AI. I really love the AI in GTL - it is the best AI I've ever driven against. I recently did a 60 lap race against the AI at Monza and had a race long battle with a Pantera and a Corvette. They drove very cleanly, perhaps too cleanly - they seem to try to their best to avoid hitting you. In 60 laps of close racing I was only hit once and even though the Corvette is heavier than my BMW I certainly didn't spin out. The AI make the odd mistake which is nice too. I just think its great that they spin out - it doesn't worry me how long they take to recover.
Well, it happened to me exactly as I described, on modern LeMans with chicanes. It was on the straight section between two chicanes, I was driving a Cobra with long gear setup, floored it, perfectly straight without any mistakes or slowing down, about 160mph according to speedo. And then I see the Elan overtaking me right there
I mean there is no way I could drive the Elan at 170 or what mph. When I saw that I decided to back down and play the game in Semi-pro mode. The AI becomes faster as you go to higher difficulty, and I think they also get faster cars, not only drive better. There are also differences between AI drivers even if they all drive same cars, obviously, so I guess there is some multiplier or something in the game that is randomized for every AI car when you load a race. It might have happened that the Elan got the really fast setup randomly, but it is nevertheless possible for situations like this to occur.
Maybe you are better driver than me, but when AI car clips me from behind, it often causes me to spin out, especially if I drive one of the higher powered cars. And they do that quite often, when we are in the race, AI car coming up behind me, if I don't let them overtake, they will clip my car, sort of like "bump" me out of the way. And if I hit them, usually nothing happens, if I keep at it, there seems to be equal chance that I will chrash my car instead. Anyway, if I saw a player on the server not being affected by gravel/grass, I'd consider him a cheater even if he doesn't regularly use this to his advantage.
Look, I know that AI has to be extra resistant to pushing of the track because they can't complain about people wrecking them, unlike human players in online games, and there is no penalty in game for wrecking other cars. I'm just saying that IMO they are a little too resistant, and that can be frustrating, especially for people who are not very good sim drivers. Personally, I like them to as realistic as possible in every way.