Momo Racing Force/G25
All Deadzone: 0%
All Saturation: 100%
Allow game to adjust (dunno if this is a good choice).
Conclusion: FFB is rubbish.
Spring is there, but it always pulls at steady rate. Never getting stronger or weaker. It's either on or off. Feeling the car's back end is non-existent. I mean, when the spring comes into play you know you're sliding, but you don't know how much and you don't know when you're going to spin until it's too late.
like WRC 2010, the sole reason why I couldn't play the game. The moment you feel the spring in action you just have to assume you'll spin and instantly try to correct when in fact often you could easily push a bit. It's very annoying.
Possibly there's a way to improve that by disallowing game to adjust, need to do some further testing. If anyone can, please confirm whether specific game settings act as a multiplier when allow game to adjust is ticked or not (like in Shift 2). Personally I didn't notice much from pushing spring from 100 to 150 in profiler.