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Old 24 May 11, 19:00   #1
gears
 
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Location: Higgs Boson
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Default DiRT 3 Wheel Settings

Here's mine (DFP):
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File Type: jpg dfp.jpg (141.6 KB, 595 views)
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Old 24 May 11, 20:02   #2
kamikaze666
 
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shouldnt linearity be set at 0 for it to be totally linear?
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Old 24 May 11, 20:28   #3
quarra933
 
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where's the steering rotation option? it seems too short.....
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Old 24 May 11, 20:42   #4
helloworld
 
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Momo Racing Force/G25

In game:
All Deadzone: 0%
All Saturation: 100%
Linearity: 0

Vibration: 20%
Spring: 60%
Weight: 10%

Profile:
Overall: 100
Spring: 150
Damper: 100
Allow game to adjust (dunno if this is a good choice).

Conclusion: FFB is rubbish.

Spring is there, but it always pulls at steady rate. Never getting stronger or weaker. It's either on or off. Feeling the car's back end is non-existent. I mean, when the spring comes into play you know you're sliding, but you don't know how much and you don't know when you're going to spin until it's too late.
It's exactly like WRC 2010, the sole reason why I couldn't play the game. The moment you feel the spring in action you just have to assume you'll spin and instantly try to correct when in fact often you could easily push a bit. It's very annoying.

Possibly there's a way to improve that by disallowing game to adjust, need to do some further testing. If anyone can, please confirm whether specific game settings act as a multiplier when allow game to adjust is ticked or not (like in Shift 2). Personally I didn't notice much from pushing spring from 100 to 150 in profiler.
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Old 24 May 11, 20:43   #5
gears
 
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Quote:
Originally Posted by kamikaze666 View Post
shouldnt linearity be set at 0 for it to be totally linear?
Well I assume it's like all the other sims I play: 50% is totally linear.

D3 is 0 -10 instead of 0 - 100, so I imagine 5 (50%) is totally linear.

Quote:
Originally Posted by quarra933 View Post
where's the steering rotation option? it seems too short.....
There is no in-game steering rotation option. You have to set it in your profiler.
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Old 24 May 11, 20:56   #6
helloworld
 
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Quote:
Originally Posted by gears View Post
Well I assume it's like all the other sims I play: 50% is totally linear.

D3 is 0 -10 instead of 0 - 100, so I imagine 5 (50%) is totally linear.
Um, it's -10 - 10 for me.
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Old 24 May 11, 21:00   #7
gears
 
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Quote:
Originally Posted by helloworld View Post
Um, it's -10 - 10 for me.
Yes that's what I'm saying. Most games are 0 -100 and 50% is linear.

D3 is 0 - 10. So choosing 5 would be equal to 50%.

Right?
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Old 24 May 11, 21:20   #8
helloworld
 
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Oh, ha, um...interesting. Though, at 0 the slider is centered. Common sense tells me this is linear, but you have a point.

Wow, this is bugging the hell out of me. I already put away my wheel, going to try again later.
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Old 24 May 11, 22:07   #9
gears
 
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Quote:
Originally Posted by helloworld View Post
Oh, ha, um...interesting. Though, at 0 the slider is centered. Common sense tells me this is linear, but you have a point.

Wow, this is bugging the hell out of me. I already put away my wheel, going to try again later.
No it's my bad.

D3 is -10 to 10. Not 0 to 10.

So 0 is indeed linear.
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Old 25 May 11, 05:18   #10
helloworld
 
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Alright, because I thought about it for a while and tried to see the logic in what you were saying. I kinda went with the: "Why is at 4 by default." This is actually pretty weird. Even if you choose the preset it still keeps it at 4. Race Driver Grid did the same thing for me.
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Old 26 May 11, 05:00   #11
FoxClubNiner
 
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Hey everyone,

Just joined the forums. Is there a website where I can learn what all these in game wheel options do? The game doesn't explain it.

I'm using a Driving Force GT.
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Old 26 May 11, 06:46   #12
helloworld
 
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Quote:
Originally Posted by FoxClubNiner View Post
Hey everyone,

Just joined the forums. Is there a website where I can learn what all these in game wheel options do? The game doesn't explain it.

I'm using a Driving Force GT.
Quote:
ii) Saturation
This alters the amount that you have to turn the wheel to make the car turn. Increase this if you feel the steering is too sensitive. Reduce this if you feel that you have to move the wheel too much to get around the corners.

iii) Linearity
This changes how easy it is to hold the car in a straight line and to maintain drifts. Increase this if you are finding it too difficult. Decrease this if you feel the steering is too sloppy. Positive numbers mean that the steering is less sensitive around the center point whilst still giving fine control when cornering. Negative numbers mean that the steering is more sensitive around the center point than it is when cornering.

As well as the above settings, the following force feedback wheel options are available.

i) Force Feedback Strength
The overall strength of force feedback. Caution: setting this value too high may cause oscillation and an unrealistic feel to the force feedback.

ii) Force Feedback Weight
Higher values make the force feedback feel 'tighter' - only small changes in wheel orientation are required to cause large forces. This increases the perceived strength, but removes some of the subtlety and smoothness.

iii) Effects Strength
The amount of force feedback from crashes, rumble strips, and other environmental effects.
Taken from Race Driver Grid. The same settings are present in Dirt, Dirt 2, Dirt 3, F1 2010 and Race Driver Grid. All made by Codemasters.

For wheels, linearity has to be in the center for 1:1 movement (in this case at 0). Saturation obviously 100% if you want full range of movement and deadzone 0.

In Dirt 3 FFB settings are pretty obvious.
Vibration Strength: Does exactly what it says.
Wheel Strength: This is the spring. I.e. how hard it pulls the wheel.
Wheel Weight: Self explanatory. For rally games light wheel is kinda necessary, but some people prefer a heavier one. For D3's arcadish style, heavy could indeed be better.
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Old 26 May 11, 14:06   #13
joe pineapples
 
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PC/DFGT

Logitech Profiler v5.10
all settings global default except rotation @360deg

in-game advanced
steering deadzone.......0
steering saturation.......100
steering linearity.........0
throttle deadzone.......0
throttle saturation........100
brake deadzone..........0
brake saturation..........100

In-game FFB settings all on default
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Old 26 May 11, 14:51   #14
gears
 
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For Logitech owners, it's important that you uncheck "allow game to adjust settings".

I'm getting very good FFB. I actually think the FFB is better than DiRT 2. It's not as "strong" but I can feel a lot more.

Like Shift 2, getting your wheel and FFB sorted takes some effort. It's not plug-n-play. But once you get it right, it's very enjoyable.

OT:

This game is worth the $50 just for the World Rally Tour alone.

4 countries, 20 stages, and open to any car in the game
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Old 6 April 15, 20:34   #15
homerlvsbeer
 
Join Date: Aug 2014
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Hello guys.
I had to get myself a new wheel. due to the consoles money making schemes. so i have a perfectly working Logitech wheel DFGT. if anyone is interested may do a good deal but am not sure if that be allow here ? anyway. thats not why iam here.
I had to go buy a thrustmaster T300RS Nice wheel btw. it is a much better wheel.
so ive been getting into ps4 driveclub and still getting into PC games. i use to play with a gamepad. so apart from assetto corsa and a build of project cars and raceroom racing. and i racing. which i dont really think is that good to be honest. i been looking for some good hard fun. i found some with shift 2 unleashed. thats a great game. grid not really right. but Dirt 2. wow. dirt 2 is awesome. when you get use to it. the force feedback effects a truly brilliant. and when you start handbraking those corners and get use to drifting around corners. it is one of the best games ive played with a wheel. definitely the one ive had the most fun with. so no issues with dirt 2. but anybody know anything about dirt 3. why do they have to change stuff when it works perfectly well. i can not figure dirt 3 out. i thought id go buy it again and play that. but the force feedback is no where near as good as it is in dirt 2. anyone know what i need to do with colin mcrae dirt 3. to get it working like dirt 2. is it possible even. is my only option to untick let game adjust settings in my wheel properties. pls force feedback help with dirt 3 needed. thx
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Old 6 April 15, 20:48   #16
homerlvsbeer
 
Join Date: Aug 2014
Thumbs down Isnt it crazy. that they could get it so right in colin mcrae dirt 2. then fkitup

Quote:
Originally Posted by helloworld View Post
Momo Racing Force/G25

In game:
All Deadzone: 0%
All Saturation: 100%
Linearity: 0

Vibration: 20%
Spring: 60%
Weight: 10%

Profile:
Overall: 100
Spring: 150
Damper: 100
Allow game to adjust (dunno if this is a good choice).

Conclusion: FFB is rubbish.

Spring is there, but it always pulls at steady rate. Never getting stronger or weaker. It's either on or off. Feeling the car's back end is non-existent. I mean, when the spring comes into play you know you're sliding, but you don't know how much and you don't know when you're going to spin until it's too late.
It's exactly like WRC 2010, the sole reason why I couldn't play the game. The moment you feel the spring in action you just have to assume you'll spin and instantly try to correct when in fact often you could easily push a bit. It's very annoying.

Possibly there's a way to improve that by disallowing game to adjust, need to do some further testing. If anyone can, please confirm whether specific game settings act as a multiplier when allow game to adjust is ticked or not (like in Shift 2). Personally I didn't notice much from pushing spring from 100 to 150 in profiler.
Isnt it crazy. that they could get it so right in colin mcrae dirt 2. and then get it so wrong. i really dont understand why the force feedback isnt as good as it was before. it makes no sense at all.
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