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Old 5 March 12, 00:01   #1
drillah
 
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Default SBK Generations

http://www.bluesnews.com/s/130462/sb...rations-in-may

I skipped SBK 2011 so maybe i'll pick this one up.
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Old 6 March 12, 15:12   #2
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Very interesting !
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Old 6 March 12, 17:48   #3
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"SBK™GENERATIONS will meet racing fans expectations following the most accurate feedback collected from international critics, gamers, and worldwide customers."

Hmmm.... We'll see...........
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Old 7 March 12, 03:01   #4
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I hope they add a lot of control axis and the ability to look into corners.. otherwise I'm out before I'm in.

When I saw the developers, who never rode before, talking bikes.. I knew the SBK series wasnt going to be a 'simulation'...
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Old 7 March 12, 20:20   #5
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Quote:
Originally Posted by Giig View Post
I hope they add a lot of control axis and the ability to look into corners.. otherwise I'm out before I'm in.

When I saw the developers, who never rode before, talking bikes.. I knew the SBK series wasnt going to be a 'simulation'...
excluding gp bikes, controller input for pc moto games is horrible, the worst in pc gaming. a casualty of being the abused batterd stepchild of console crossover i suspect.
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Old 8 March 12, 16:39   #6
Giig
 
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Quote:
Originally Posted by DR3D9 View Post
excluding gp bikes, controller input for pc moto games is horrible, the worst in pc gaming. a casualty of being the abused batterd stepchild of console crossover i suspect.
Well said indeed!
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Old 8 March 12, 19:09   #7
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1. Remove the dead zone on the controller!
2. Look to apex.
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Old 2 April 12, 09:59   #8
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3. Faster laydown
4. Less TC/more sensitive throttle
5. Better speed sensation
6. Better graphics

Keep everything else and I'm in heaven
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Old 2 April 12, 17:49   #9
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The bikes in 2011 handle like mud! It takes literally two seconds to change from one side to the other. Most likely because of the console focus and to accommodate game pads which are too twitchy to allow precise movement. I agree with traction control too, in 09 you had to feather the throttle to avoid high siding. In 2011 you can put your foot down in the middle of a corner and hardly anything will happen. Also you can put the brakes on full and the rear end will stay firmly planted. If you did that on a real bike you would be thrown forward into next week!
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Old 2 April 12, 18:23   #10
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People with pad needs 2 completely different set-ups IMHO. One that accomodates the move / jerk the thumb stick at hearts desire to get around a corner, and one that thinks steering. The latter likely wants a minimum of smoothing influence...

Some devs don't want too many settings and have to rely on their own experiences and testers and QA.

If the settings are good it should be possible to remote control a real car or other vehicle with that setting. Maybe not the fastest or best way as the feedback isn't the same at all... but it should work (bike is a different story of course) . Not that I have done research on that field... (yet )

The same of course applies to steering wheels and other devices as well.
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Old 3 April 12, 10:19   #11
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Quote:
Originally Posted by DreadedKane View Post
The bikes in 2011 handle like mud! It takes literally two seconds to change from one side to the other. Most likely because of the console focus and to accommodate game pads which are too twitchy to allow precise movement. I agree with traction control too, in 09 you had to feather the throttle to avoid high siding. In 2011 you can put your foot down in the middle of a corner and hardly anything will happen. Also you can put the brakes on full and the rear end will stay firmly planted. If you did that on a real bike you would be thrown forward into next week!
Yeah. However bad the realism in MotoGP 10/11 is, that game does have some features SBK should learn from. In MotoGP 10/11 you have to be very carful with the throttle since the bike feels like a MONSTER really and the sensation of speed is really great there. Also graphics are much better. Everything else is worse.
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Old 4 April 12, 17:59   #12
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The full simulation mode in 2011 is akin to arcade mode in 09. HUGE traction control and braking assist turned on. The game is definitely migrating towards arcade over simulation, just very slowly so that we won't notice lol!
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Old 5 April 12, 16:15   #13
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I just noticed that the racers put in qualifying lap times during warm up session lol
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Old 5 April 12, 16:33   #14
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"Generations"??????

Does that mean it will have classic bikes in?
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Old 5 April 12, 17:19   #15
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Think so......
Hopefully it will have classic tracks too

It realy made my day as soon as i noticed, Milestone made another one

Hehe woot !!

This year:
1. Motocross game
2. Superbike game
3. Rally game

Maybe i did miss something i dunno
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Old 6 April 12, 14:31   #16
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Old 6 April 12, 14:44   #17
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Looks good just hope the bikes handle better. These graphics with SBK X handling and I would be happy

Mud FIM motorcross is looking very arcade style to me sadly
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Old 6 April 12, 15:49   #18
Giig
 
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Sorry thats not SBK...
http://www.racedepartment.com/forum/...5#post-1094980

Judging by the postings here.. I'd say a lot of people are excited to see Assetto Corsa's progress.
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Old 7 April 12, 02:55   #19
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http://www.youtube.com/watch?v=F_RSfOSgBH4


http://www.youtube.com/watch?v=sRML_bPsIAw


Some weird FOV wobbling in the gameplay video... either that or I'm drunk.


WRC3 is supposed to get a new graphics engine by the way. So maybe they will use it in next years' SBK.


AC looks very nice
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Old 7 April 12, 10:37   #20
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^ Not very impressed after seeing vid, even i didn't had high expectations. Will we ever see proper SBK simulation again...
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Old 7 April 12, 18:50   #21
Giig
 
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Yuk! Wait... 2x Yuk!

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Old 7 April 12, 19:29   #22
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milestone suck at making any game these days their new graphics engine is needed badly on this new sbk game but no they have rushed it out with the same engine as the last 4 have had
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Old 7 April 12, 20:32   #23
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Graphics can wait... what I'd want some historic content and tracks, some road bikes, maybe better sound.

But the content will be difficult in a licenced game they usually can just add the current season and maybe older seasons (like in WRC)

Also fully customizable camera and controls.

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