|
|
|
#101 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
|
|
|
|
|
|
|
#102 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
Still at the end of the day all these rF2 vs pCARS posts are pointless really as they are both targeting different audiences one being a multi platform title with obvious compromises and one being a PC only title. It's not gonna stop though, can't seem to find any thread these days that does not include pCARS somewhere. Last edited by Scorz; 10 April 12 at 18:03. |
|
|
|
|
|
|
#103 |
|
Join Date: Apr 2007
Location: Scotland
|
Well well...
Very interesting reading in here... I see some opinions of pCARS have changed pretty drastically over this last month or so. Thought it was weird that I hadn`t seen you over at WMD lately Nismo, I can see why now. But I`m wondering (as long as you don`t mind saying that is, if you`d rather not say then fine) what changed your opinions on it so much? You were singing it`s praises in many ways mate (as well as mentioning where it could be improved in your opinion too) and making excellent videos... you seemed to be really enjoying the process so I`m a bit shocked tbh to hear you slate it so much now. Btw... you said a few times over at WMD that you never used to edit your screens and now an admission that you did? I`d have PM`d you on this mate but you have PM`s turned off... Good to know your still alive though...
|
|
|
|
|
|
#104 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
![]() Good to see you though mate. And about pics, i think you should go back over my posts and you will read that i always said if i had edited them. Been alot longer than a month btw since i visited the site. I gave up on it along time ago Feel free to PM me on Youtube though man Last edited by Scorz; 24 April 12 at 19:34. |
|
|
|
|
|
|
#105 |
|
Join Date: Jan 2008
|
Contrast, Exposure, Color Curves can change an image (especially static) - that's not counted as edited by some as you usually do it with changing brightness conditions such as in real life (especially outdoors) or HDR rendering. Maybe that's where the confusing comes from. Probably it transforms rF2 impression more since their post processing (if there is any besides tone mapping?) isn't as advanced yet.
|
|
|
|
|
|
#106 | |
|
Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
|
Quote:
And I couldn't agree more on the FFB and physics. It's just so far ahead of anything out there and such a sheer joy to drive with. I'm seriously considering getting a belt-motor wheel like a Fanatec just so I can experience the FFB in full glory. |
|
|
|
|
|
|
#107 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
Love it! That and the classic F2's
|
|
|
|
|
|
|
#108 | |
|
Join Date: Apr 2007
Location: Scotland
|
Quote:
It`s a pity you feel like you do about pCARS though Nismo but if that`s what you feel, that`s what you feel. You don`t think then that pCARS will improve over time in the areas you don`t like? Ahh yeh, your right, I do remember you saying that about your screens (you`d always say if you had edited them) I just don`t remember reading that very often is all... I`m sure I`ll catch you around here man but yeh... I`ll maybe drop you a line on YouTube too. Good to have a wee chat with you though and at least I know now why I won`t be seeing you over at WMD. |
|
|
|
|
|
|
#109 |
|
Join Date: Feb 2010
Location: Brazil
Age: 25
|
This thread is the biggest source of rFactor fanboyism on the forum. No, on the internet!
|
|
|
|
|
|
#110 |
|
Join Date: Feb 2010
Age: 23
|
What did you expect in rF subsection..
|
|
|
|
|
|
#111 | |
|
Join Date: Jan 2011
|
Quote:
in F3s won't take no for a answer. ![]() One session there screen shots will be a side dish. |
|
|
|
|
|
|
#112 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
If you enjoy it then cool mate but not for me ![]() Want to talk about rF2 though and AC, then i'm all ears |
|
|
|
|
|
|
#113 | |
|
Join Date: Apr 2007
Location: Scotland
|
Quote:
![]() Don`t worry DD you won`t be getting no for an answer mate... Get the pedals and I`ll get rf2 and we`ll burn some sim rubber and do loads of screens... Sounds good to me.
|
|
|
|
|
|
|
#114 | |
|
Join Date: Apr 2007
Location: Scotland
|
Quote:
As I said to DD, when I get rf2 and then AC I`m sure we`ll all do plenty of talking about both. |
|
|
|
|
|
|
#115 | |
|
Join Date: Jan 2011
|
Quote:
For the hassle they are sending me a set of demo ClubSport Pedals ![]() rF2 you can go through full replays while sitting in pits and snap away. My F3 room you do not need to worry about setups either ( it is fixed ) It is room for rookies to come and people will help. No matter how good/bad someone is they all treated the same. F3 Spa that is it, like NG my room ain't a democracy.
|
|
|
|
|
|
|
#116 |
|
Donated
Join Date: Jul 2008
Location: Higgs Boson
Age: 45
|
|
|
|
|
|
|
#117 |
|
Join Date: Feb 2004
Location: California
|
I run both RF2 and PCARS. It's just a bit too early to predict who the clear winner will be.
RF2 has a very life-like feel as viewed through the cockpit...especially in the vintage F1 cars at SPA. These are the best of the lot in RF2 right now...both in term of handling and immersion. Both Renaults series need considerable work in the default handling. PCARS seems to have (at this point anyway) slightly better optimization. Some of the cars are quite fun to drive and handle as they should. Others...not so much. Having run them for many years, I can tell you "The kart is absolutely horrible". The visuals for things like flame, etc... are better done in PCARS than any other sim ever released. SMS knows how to do flames...and 'washboard' sound effects. The lighting for US HWY1 is second to none. I drive that road quite a bit and they have it 'spot' on. PCARS has lots of potential. Only time will tell. Both suffer overall in the sound catagory at the moment. I find that a bit disappointing . The DRM mod showed us that sound can be done right in sims. If an independent modder can do it, then I'll expect nothing less from the big developers. Both titles, with the exception of RF2's F1 cars need mass added to the models. Both suffer from the horrible 'shaky' camera syndrome. I still don't know why they went this route. It didn't work for Codemasters before...and it doesn't work for either ISI or SMS now. Both offer lots of fun but have lots of shortcomings at this stage. It'll be very interesting over the next few months. It's early. Let's wait and see. One thing is for certain, everybody will have to 'up' their game significantly, given the as yet to be released sims waiting in the wings. Last edited by DoubleT; 20 May 12 at 15:10. |
|
|
|
|
|
#118 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
I think you are correct with your rF2 observations btw, i would agree there, but pCARS has a HUGE hill to climb to even be mentioned alongside the old sims like rF1 and GTR2 let alone rF2. The fidelity in physics and FFB of rF2 is literally light years ahead of anything SMS can produce. Established mods teams in rF1 offer far more convincing behaviour and physics than SMS can produce SMS are a console developer that will make a lot of money from their crazy title but are a joke IMO when it comes to how a simulated car feels. Last edited by Scorz; 13 May 12 at 14:55. |
|
|
|
|
|
|
#119 |
|
is breathing manually
Join Date: Sep 2008
Location: Preston, UK Hometown: Solihull, UK
|
Scorz, You're right, pCARS isn't on the same level as rFactor 2 but it's a massive step up from the Shift games. Everything is still pretty early but there is potential, especially with the involvement of race drivers and the promise of laser scanned tracks.
I think the main area that the biggest improvement could be made is in collision physics. You can't bump draft in the oval cars without spinning out, it feels really wonky. |
|
|
|
|
|
#120 | |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
Quote:
Last edited by Scorz; 13 May 12 at 19:32. |
|
|
|
|
|
|
#121 | |
|
Donated
Join Date: Mar 2009
Location: Local Group-Milky Way-Sun-Earth
Age: 44
|
Quote:
Very, very impressive. |
|
|
|
|
|
|
#122 |
|
Join Date: Jun 2008
Location: UK
Age: 34
|
|
|
|
|
|
|
#123 | |
|
Join Date: Sep 2008
Location: UK....and the gravel trap
|
Quote:
,Good job Scorz.
|
|
|
|
|
|
|
#124 |
|
Join Date: Feb 2007
Location: Indianapolis
|
Even though I have both sim's...For about the last month I have only been playing pCARS because IMO it just has more content at this stage of development than rf2......plus I really enjoy the on-line time trials in pCARS....
|
|
|
|
|
|
#125 | |
|
Join Date: Sep 2011
|
Quote:
rf2: delicate, nearly lifelike, something I have to grit my teeth in, because I feel the tires rubbing over the street (really!), it feels like a simulation, so I have to feel my way over the course pCARS: muddy (if not to say arcade) and to be honest there's not much difference between one and the other car. Can't feel much of a simulation there. Plus I really don't feel much through the FFB. It's like driving drunk... at least for me. I really like the movielike graphics of pCARS, but without the physics of rf2 I get bored pretty quick. rf2 physics with pCARS graphics would be my dream, but unless that happens it's rfactor 2. Driving with 200 mph I'm not much interested in graphics, I'm more interested in the next braking point and how my car handles and rf2 delivers in this regard. Right now I find most of rf2 pretty ugly, but that doesn't matter (and the interface is horribly unusable, in both titles), because there will be brilliant looking mods, I'm sure. If somebody kann mod lifelike physics into pCARS later on, well, we'll see. |
|
|
|
|
|
|
#126 |
|
Join Date: Jul 2006
|
I just tried rF2 after many months of not touching it and I couldn't believe how bland it looks feels and sounds.
I see some say FFB is better in rF2 than pCARS but I feel almost no road or grip, probably as I'm using G25 and it has to be turned down. But the graphics look so ugly, every thing looks like it's done with crayon. Add to that a few other problems I have with it such as 2-3 mins track loading and alt tab to desktop halving my FPS I don't think I'll be doing much with it. |
|
|
|
|
|
#127 |
|
Join Date: Feb 2010
Age: 23
|
I do like the ffb, in last build there is generally lots of grip with all cars. To have maximum feel its good to have 100% force both in profiler and ingame. But this does terrible things to wheel when you're on grass. I really hate that
.
|
|
|
|
|
|
#128 | |
|
Join Date: Nov 2008
|
Quote:
At the top you will see Ian Bell's name followed by Andy Garton and rest of the so called arcade devs that made most of the peoples on this forums boards top 5 favorite SIM!! GAME!! 2ndly http://en.wikipedia.org/wiki/Blimey!_Games It is amazing how in this day and age people still fall for the blind leading the blind. Above link and attached info is factual. My bet is 100% or close to 100% of people who loved gtr one and gtr2 liked it as much as rf1. Since GTR is a polished version of ISI gmotor ENGINE. I am pretty sure Mister Guybo will tell us he loved GTR2 and GTR legends so much so he also has the gtr legends mod for race 07. So your favorite game was made and developed by the same makers of shift. Wow it really amazes me how narrow minded people can be. It is like handing some one a pepsi that has a different name on it yet they won't even try it... no no i know it is not good even though i never will try it. Mind Blowing. |
|
|
|
|
|
|
#129 | |
|
Join Date: Nov 2008
|
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
|
|