Originally Posted by hoboholic
And also, the FFB in Project CARS doesn't feel much different to rF2 for me.
Interesting. Do you drive with many aids on? Because I also have a DFGT and feel a world of difference between the two titles:
rf2: delicate, nearly lifelike, something I have to grit my teeth in, because I feel the tires rubbing over the street (really!), it feels like a simulation, so I have to feel my way over the course
pCARS: muddy (if not to say arcade) and to be honest there's not much difference between one and the other car. Can't feel much of a simulation there. Plus I really don't feel much through the FFB. It's like driving drunk... at least for me.
I really like the movielike graphics of pCARS, but without the physics of rf2 I get bored pretty quick. rf2 physics with pCARS graphics would be my dream, but unless that happens it's rfactor 2. Driving with 200 mph I'm not much interested in graphics, I'm more interested in the next braking point and how my car handles and rf2 delivers in this regard.
Right now I find most of rf2 pretty ugly, but that doesn't matter (and the interface is horribly unusable, in both titles), because there will be brilliant looking mods, I'm sure. If somebody kann mod lifelike physics into pCARS later on, well, we'll see.