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#1051 |
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Join Date: Apr 2011
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That's like the equivalent of CoD's zombie mode for Shift 2
![]() Imagine all those mid-life crises chasing after you.... |
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#1052 |
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Join Date: Jan 2012
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hanssluiter, Just throw texture of vinyls, we'll add them into the game.
ermo, I wanted to say that the problem of Crash in a career not because of mods. With Ferrari California the same thing. |
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#1053 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Is model export for SHIFT 2 possible with zmodeler?
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#1054 |
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Join Date: Jan 2012
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I need some help editing tyres width.
I am editing e.g audi_s3.VDFM 00000054-00000057 = 1F 85 6B 3E = 3E 6B 85 1F = 0.23 // FL Tyre Width (float value) 00000058-0000005B = 0A D7 23 3F = 3F 23 D7 0A = 0.64 // FL Tyre height (float value) I change the value in 0.25 = 3E 80 00 00 = 00 00 80 3E and save the file. Result = No ingame changes So i find out audi_s3_tire.VUD <stage level="0" width="75" height="64" type="TW1" compound="1" rear_width="75" rear_height="64" rear_type="TW1" rear_compound="1" /> I change width="75" to something bigger eg 95 not in stage level="0" but in an upgrade level eg level=2 Result: when i upgrade to level 2 tyres then i have new width so i think OK But this does't working in all vehicles. I need to know the comparison of the values in these 2 files. I mean 0.23=0.23m=230mm?? and if so then what the value 75 in VUD file means? So if somebody can help me i will appreciate it. Thanks in advance. |
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#1055 |
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Join Date: Jan 2012
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Thank you JDougNY for the clear and quick answer.
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#1056 | |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Quote:
I'm very new to using zmodeler but I have successfully brought a minor model edit into the game. But I have a problem. ![]() I have edited a new wing onto the rx7 boot. After positioning it it looks good. I exported just the wing and added it into the rx7 body vud. ![]() Here you can see it in game with the error. From what it looks like it hasn't taken the movement and rotation adjustments that I had done previously. ![]() Upon reimport into zmodeler I have found that the wing has reset its position back to the default from what it was on the Toyota Supra. From what it looks like it could be an anchor (or bone? I'm not sure, haven't done model editing in years) problem. Anyone got any idea? |
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#1057 |
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Banned
Join Date: Oct 2011
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^^
When you moving the wing, its also move the pivot. You should moving back the pivot to center (red dot) |
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#1058 | |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Quote:
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#1059 |
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Join Date: Dec 2009
Location: Denmark
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Would one of you modelling gurus be open to the idea of creating a rear spoiler for the RX-8 in the MazdaSpeed design as shown here?
I've always found it strange that it wasn't part of the RX-8 stage 1 body kit... Last edited by ermo; 4 April 12 at 18:40. Reason: nitpick |
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#1060 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Me again with another problem. After successfully adding a new wing to the RX-7 I tried adding a wing to a car that doesn't have a .meb file dedicated to the wing (Silvia S15). I added the wing meb into the body vud but the game does not want to load it. Is there some values I need to change in order to get it to accept an additional meb file?
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#1061 |
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Join Date: Dec 2009
Location: Denmark
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Just a quick note that if your UCP compatible JSGME add-on mod requires removing stock game files, all you need to do is to include an empty version of the file you want to remove and tack on '-remove' to its file extension (thanks to darkcyde for the tip):
If you wanted to remove e.g the file <s2u_install>\some\folder\yourcarname.vhf.bml, you'd include an empty file called named <your mod>\some\folder\yourcarname.vhf.bml-remove in your mod folder structure and JSGME will take care of creating a backup of the file in question and move it out of the appropriate <s2u install> folder. This makes the install process mostly hands off, which is usally a 'Good Thing(tm)', as you will be testing the same install experience as your users will see. ![]() In fact, the UCP itself includes a couple of such files in <s2u install>\MODS\<UCP folder>\TOCFiles\ if you want to see a working example. P.S. Thank you for the wing, JDoug! P.P.S JDoug, if you are poking around in S2U and the UCP, perhaps you could let me know if there are more files that you'd personally recommend unpacking and dummying out in addition to the ones that we already unpack? Last edited by ermo; 5 April 12 at 16:22. |
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#1062 | |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Quote:
After smashing my head against my desk for about an hour trying to figure out what I did wrong, it turns out I was missing a bracket. |
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#1063 |
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Join Date: Apr 2011
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Since my previous question got missed in the excitement over the Ferraris (I can understand
), I'd like to ask again: Is it possible to add custom vinyls into the game? If yes, how? The community vinyl section seems pretty empty...
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#1064 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Tell me please, where are the decals manufacturers?
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#1065 | |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Quote:
One more question. I replace the winker textures on Silvia S14 (nissan_s14a_misc_diffuse.dds, nissan_s14a_misc_specular.dds). I save in DDS as was, import this texture in Nissan_S14A.bff and when i want to see this car in the game, the game does not load a car, infinite loading. Tell me please, how to replace the texture in cars? Sorry for my English, thanks. |
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#1066 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Last edited by RiZzo444; 9 April 12 at 18:43. |
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#1067 |
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Join Date: Jan 2012
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Prompt please where is prescribed sources of the files. For instance where there is record that about for gearbox answers the file common.gdf and for engine aston_martin_db9.edf. I think this base whole. Also I moded Aston Martin DB9, BMW M6 and Porsche GT3RS in accordance with original - an engine and gearbox. Porsche GT3RS is near 7.50 in Nordschlaife - its like in real life. Aston Martin DBS and DB9 is use one engine file. This does impossible an installing the different power beside cars DBS - 510 and DB9 - 444 HP. Thanks to community Shift 2 become to a nice simulator of a stock cars.
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#1068 |
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Join Date: Jan 2012
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Colossal thanks to you JDougNY!!! If you have written in which file specified .vdfm, my gratitude would be infinite.
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#1069 |
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Join Date: Jan 2012
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This is terrible - to communicate in a foreign language especially if you do not know it. You understand me not quite exactly. But I understand you very well
Its in .crd file in line Vehicle Physics Model and come without expansion like a porsche_997gt3rs, not like porsche_997gt3rs.vdfm. Thank to You JDougNY!!!
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#1070 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Is it possible to create a new category of decals? I want to use my personal stickers.
Thanks. |
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#1071 |
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Join Date: Jan 2012
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Does anybody know how the opponent-choosing system works? i think it is based on car performance indicator plus the car class, so it wont put a 900PI modern road car against a 900PI gtx car.... but this ends in boring races where if you use a pagani zonda r all the opponents will be goddamn Radicals.
What i wanted to know is where can i change the car class and base PI of each model in game so that i have a bigger variety of opponents.? |
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#1072 | |
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Join Date: Jan 2012
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Quote:
O btw - about your decent mix of cars, maybe thats because you have speedhunters pack which adds more gtx cars... by default i think shift 2 only has 2 gtx vehicles |
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#1073 |
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Join Date: Dec 2009
Location: Denmark
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+1 to JDoug's post and in addition:
I would advise you to create a custom mod in <s2u install>\MODS\<your custom mod> and copy <s2u install>\path\to\file into <s2u install>\MODS\<your custom mod>\path\to\file\ and edit it there and activate and test it. That way you build your changes step-by-step and you can always do a comparison test with the unmodified UCP. |
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#1074 |
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Join Date: Jun 2007
Location: California
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When upgrading tires in-game I would like to keep the factory wheels on some cars. Can anyone tell me which .xml file I would need to tweak to do so? Or is it more complicated than that?
Thanks in advance. |
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#1075 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Hi. Help me please! I have a problem. I made a sticker on the windows and livery for the silvia s14. Added the path in the files RCF. In the game livery is working, everything is ok, But the stickers on the windows are not displayed. I've done on these instructions http://www.nogripracing.com/forum/sh...d.php?t=258368 , http://www.nogripracing.com/forum/sh...&postcount=182
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#1076 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Some of the windows on various kits don't paint on correctly. The Silvia S14A is one of them.
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#1077 |
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Uploader
Join Date: Mar 2012
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Audi R8 front bumper without canards requested by Chainspoon
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#1078 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Someone has Silvia S15 without a rear wing? Give me please.
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#1079 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Hey guys, I've been messing with wheel replacement/edits and I've got a bit of a problem. I've edited the wheel to have more 'dish' but it ends up clipping into the brake rotor.
![]() Is there a way for me to push the rotor + brakes back without editing any meb files? (This wheel replaces the standard wheels on the car) |
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#1080 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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I've edited the meb files accordingly for the stock brakes but once upgraded they swing back to normal position (in race mode as well).
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#1081 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Yeah I see it now. I was running into problems adjusting the offset with the structure that they have placed for upgrades on the tires.
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#1082 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Matt Powers 2011
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#1083 | |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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Quote:
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#1084 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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#1085 |
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Uploader
Join Date: Dec 2009
Location: Germany
Age: 44
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It rocks. Nice "little Detail"...
I´m interested... |
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#1086 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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I was also interested in..
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#1087 |
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Join Date: Apr 2012
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So am I.But I think it would be more realistic if the colour of the intercooler is a little darker.
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#1088 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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S15 Boso Garage
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#1089 |
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Join Date: Apr 2011
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is it possible to raise the shadow resolution? Especially those little shadows around the car-chassis are of low res.
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#1090 |
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Join Date: Jan 2011
Location: Russia, Vladivostok
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it is possible to apply ingame stickers on the windshield?
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#1091 |
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Join Date: Dec 2006
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I've been trying to set up a duplicate R8 Spyder that runs Michelins ala Aerex's tire mod but I also want it to run different racing liveries so it doesn't have Yokohama sponsors. I've got the car to show up with the right tires by making a new .crd and having it direct to the tire .vud. What do I have to change to get it to use a new .rcf and _hr.rcf file?
So i tried to copy the file format of Falken 997 and it loads the new .rcf files but its stuck on endlessly trying to load the model Last edited by simmaniac87; 17 April 12 at 05:22. |
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#1092 |
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Join Date: Apr 2011
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Aldarris I care about the little details like that, especially on RX-7's (though now I have a 2.5l TT Soarer in my shed instead
). That Front mount looks epic! I wonder if the FC could get similar love...
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#1093 |
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Join Date: May 2011
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Hey guys I'm currently working on repaint for the C6R and I would like to use the rims of the Z06R for it.
Would anyone be so kind and tell me how to do that? I hope something like that is possible by editing a config file or something of that sort. |
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#1094 |
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Join Date: May 2011
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Oh okay... that is probably beyond my skills... well at least now I know. Thanks!
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#1095 |
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Join Date: Jan 2008
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#1096 |
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Join Date: Dec 2006
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That worked like a charm! Thank you so much JDougNY!
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#1097 |
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Idontfinishanyth
Join Date: Jan 2011
Age: 24
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Here is the rx7 intercooler change.
**FOR UNPACKED GAME** Files go in the vehicles/mazda_rx7/ folder. As always backup your files beforehand. http://www.mediafire.com/?9r7uy8wm8czvbpo I have not edited LODC as it is quite a pain to edit it. So at extreme distances you will not see the blue from the piping. |
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#1098 |
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Join Date: Jan 2011
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hi guys! i am braziliam and i dont speak english too...
but i need help, i curently unpacked my shift 2 with patch 1.02(dlc's) but when i will play i search for the dlc's tracks and it just desapears after unpack. so,i need a fix for this,if any know to place dlc's tracks in unpacked game please tell me i need to play in the new tracks with ferrari mods! thx guys! |
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#1099 |
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Uploader
Join Date: Mar 2012
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Audi R8 Spyder works body mod requested by chainspoon
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#1100 |
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Join Date: Jan 2012
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Is there any way to remove the shake of the mirrors, wipers and bonnet while the car is revving up?
I think that this feature make the car seems (optical) scattered. My opinion. |
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